We propose Neural Deformable Fields (NDF), a new representation for dynamic human digitization from a multi-view video. Recent works proposed to represent a dynamic human body with shared canonical neural radiance fields which links to the observation space with deformation fields estimations. However, the learned canonical representation is static and the current design of the deformation fields is not able to represent large movements or detailed geometry changes. In this paper, we propose to learn a neural deformable field wrapped around a fitted parametric body model to represent the dynamic human. The NDF is spatially aligned by the underlying reference surface. A neural network is then learned to map pose to the dynamics of NDF. The proposed NDF representation can synthesize the digitized performer with novel views and novel poses with a detailed and reasonable dynamic appearance. Experiments show that our method significantly outperforms recent human synthesis methods.
Game theory has by now found numerous applications in various fields, including economics, industry, jurisprudence, and artificial intelligence, where each player only cares about its own interest in a noncooperative or cooperative manner, but without obvious malice to other players. However, in many practical applications, such as poker, chess, evader pursuing, drug interdiction, coast guard, cyber-security, and national defense, players often have apparently adversarial stances, that is, selfish actions of each player inevitably or intentionally inflict loss or wreak havoc on other players. Along this line, this paper provides a systematic survey on three main game models widely employed in adversarial games, i.e., zero-sum normal-form and extensive-form games, Stackelberg (security) games, zero-sum differential games, from an array of perspectives, including basic knowledge of game models, (approximate) equilibrium concepts, problem classifications, research frontiers, (approximate) optimal strategy seeking techniques, prevailing algorithms, and practical applications. Finally, promising future research directions are also discussed for relevant adversarial games.
Multi-person motion capture can be challenging due to ambiguities caused by severe occlusion, fast body movement, and complex interactions. Existing frameworks build on 2D pose estimations and triangulate to 3D coordinates via reasoning the appearance, trajectory, and geometric consistencies among multi-camera observations. However, 2D joint detection is usually incomplete and with wrong identity assignments due to limited observation angle, which leads to noisy 3D triangulation results. To overcome this issue, we propose to explore the short-range autoregressive characteristics of skeletal motion using transformer. First, we propose an adaptive, identity-aware triangulation module to reconstruct 3D joints and identify the missing joints for each identity. To generate complete 3D skeletal motion, we then propose a Dual-Masked Auto-Encoder (D-MAE) which encodes the joint status with both skeletal-structural and temporal position encoding for trajectory completion. D-MAE's flexible masking and encoding mechanism enable arbitrary skeleton definitions to be conveniently deployed under the same framework. In order to demonstrate the proposed model's capability in dealing with severe data loss scenarios, we contribute a high-accuracy and challenging motion capture dataset of multi-person interactions with severe occlusion. Evaluations on both benchmark and our new dataset demonstrate the efficiency of our proposed model, as well as its advantage against the other state-of-the-art methods.
We propose the adaptive random Fourier features Gaussian kernel LMS (ARFF-GKLMS). Like most kernel adaptive filters based on stochastic gradient descent, this algorithm uses a preset number of random Fourier features to save computation cost. However, as an extra flexibility, it can adapt the inherent kernel bandwidth in the random Fourier features in an online manner. This adaptation mechanism allows to alleviate the problem of selecting the kernel bandwidth beforehand for the benefit of an improved tracking in non-stationary circumstances. Simulation results confirm that the proposed algorithm achieves a performance improvement in terms of convergence rate, error at steady-state and tracking ability over other kernel adaptive filters with preset kernel bandwidth.
Low-order functional ANOVA (fANOVA) models have been rediscovered in the machine learning (ML) community under the guise of inherently interpretable machine learning. Explainable Boosting Machines or EBM (Lou et al. 2013) and GAMI-Net (Yang et al. 2021) are two recently proposed ML algorithms for fitting functional main effects and second-order interactions. We propose a new algorithm, called GAMI-Tree, that is similar to EBM, but has a number of features that lead to better performance. It uses model-based trees as base learners and incorporates a new interaction filtering method that is better at capturing the underlying interactions. In addition, our iterative training method converges to a model with better predictive performance, and the embedded purification ensures that interactions are hierarchically orthogonal to main effects. The algorithm does not need extensive tuning, and our implementation is fast and efficient. We use simulated and real datasets to compare the performance and interpretability of GAMI-Tree with EBM and GAMI-Net.
Shapley-related techniques have gained attention as both global and local interpretation tools because of their desirable properties. However, their computation using conditional expectations is computationally expensive. Approximation methods suggested in the literature have limitations. This paper proposes the use of a surrogate model-based tree to compute Shapley and SHAP values based on conditional expectation. Simulation studies show that the proposed algorithm provides improvements in accuracy, unifies global Shapley and SHAP interpretation, and the thresholding method provides a way to trade-off running time and accuracy.
In this paper, we show that the difference in Euclidean norm of samples can make a contribution to the semantic divergence and even confusion, after the spatial translation and scaling transformation in batch normalization. To address this issue, we propose an intuitive but effective method to equalize the Euclidean norms of sample vectors. Concretely, we $l_2$-normalize each sample vector before batch normalization, and therefore the sample vectors are of the same magnitude. Since the proposed method combines the $l_2$ normalization and batch normalization, we name our method as $L_2$BN. The $L_2$BN can strengthen the compactness of intra-class features and enlarge the discrepancy of inter-class features. In addition, it can help the gradient converge to a stable scale. The $L_2$BN is easy to implement and can exert its effect without any additional parameters and hyper-parameters. Therefore, it can be used as a basic normalization method for neural networks. We evaluate the effectiveness of $L_2$BN through extensive experiments with various models on image classification and acoustic scene classification tasks. The experimental results demonstrate that the $L_2$BN is able to boost the generalization ability of various neural network models and achieve considerable performance improvements.
Mean-field games (MFGs) are a modeling framework for systems with a large number of interacting agents. They have applications in economics, finance, and game theory. Normalizing flows (NFs) are a family of deep generative models that compute data likelihoods by using an invertible mapping, which is typically parameterized by using neural networks. They are useful for density modeling and data generation. While active research has been conducted on both models, few noted the relationship between the two. In this work, we unravel the connections between MFGs and NFs by contextualizing the training of an NF as solving the MFG. This is achieved by reformulating the MFG problem in terms of agent trajectories and parameterizing a discretization of the resulting MFG with flow architectures. With this connection, we explore two research directions. First, we employ expressive NF architectures to accurately solve high-dimensional MFGs, sidestepping the curse of dimensionality in traditional numerical methods. Compared with other deep learning approaches, our trajectory-based formulation encodes the continuity equation in the neural network, resulting in a better approximation of the population dynamics. Second, we regularize the training of NFs with transport costs and show the effectiveness on controlling the model's Lipschitz bound, resulting in better generalization performance. We demonstrate numerical results through comprehensive experiments on a variety of synthetic and real-life datasets.
Proteins are essential component of human life and their structures are important for function and mechanism analysis. Recent work has shown the potential of AI-driven methods for protein structure prediction. However, the development of new models is restricted by the lack of dataset and benchmark training procedure. To the best of our knowledge, the existing open source datasets are far less to satisfy the needs of modern protein sequence-structure related research. To solve this problem, we present the first million-level protein structure prediction dataset with high coverage and diversity, named as PSP. This dataset consists of 570k true structure sequences (10TB) and 745k complementary distillation sequences (15TB). We provide in addition the benchmark training procedure for SOTA protein structure prediction model on this dataset. We validate the utility of this dataset for training by participating CAMEO contest in which our model won the first place. We hope our PSP dataset together with the training benchmark can enable a broader community of AI/biology researchers for AI-driven protein related research.
Spectral unmixing is one of the most important quantitative analysis tasks in hyperspectral data processing. Conventional physics-based models are characterized by clear interpretation. However, due to the complex mixture mechanism and limited nonlinearity modeling capacity, these models may not be accurate, especially, in analyzing scenes with unknown physical characteristics. Data-driven methods have developed rapidly in recent years, in particular deep learning methods as they possess superior capability in modeling complex and nonlinear systems. Simply transferring these methods as black-boxes to conduct unmixing may lead to low physical interpretability and generalization ability. Consequently, several contributions have been dedicated to integrating advantages of both physics-based models and data-driven methods. In this article, we present an overview of recent advances on this topic from several aspects, including deep neural network (DNN) structures design, prior capturing and loss design, and summarise these methods in a common mathematical optimization framework. In addition, relevant remarks and discussions are conducted made for providing further understanding and prospective improvement of the methods. The related source codes and data are collected and made available at http://github.com/xiuheng-wang/awesome-hyperspectral-image-unmixing.