Abstract:Multimodal deep search agents have shown great potential in solving complex tasks by iteratively collecting textual and visual evidence. However, managing the heterogeneous information and high token costs associated with multimodal inputs over long horizons remains a critical challenge, as existing methods often suffer from context explosion or the loss of crucial visual signals. To address this, we propose a novel Long-horizon MultiModal deep search framework, named LMM-Searcher, centered on a file-based visual representation mechanism. By offloading visual assets to an external file system and mapping them to lightweight textual identifiers (UIDs), our approach mitigates context overhead while preserving multimodal information for future access. We equip the agent with a tailored fetch-image tool, enabling a progressive, on-demand visual loading strategy for active perception. Furthermore, we introduce a data synthesis pipeline designed to generate queries requiring complex cross-modal multi-hop reasoning. Using this pipeline, we distill 12K high-quality trajectories to fine-tune Qwen3-VL-Thinking-30A3B into a specialized multimodal deep search agent. Extensive experiments across four benchmarks demonstrate that our method successfully scales to 100-turn search horizons, achieving state-of-the-art performance among open-source models on challenging long-horizon benchmarks like MM-BrowseComp and MMSearch-Plus, while also exhibiting strong generalizability across different base models. Our code will be released in https://github.com/RUCAIBox/LMM-Searcher.
Abstract:Autonomous AI research has advanced rapidly, but long-horizon ML research engineering remains difficult: agents must sustain coherent progress across task comprehension, environment setup, implementation, experimentation, and debugging over hours or days. We introduce AiScientist, a system for autonomous long-horizon engineering for ML research built on a simple principle: strong long-horizon performance requires both structured orchestration and durable state continuity. To this end, AiScientist combines hierarchical orchestration with a permission-scoped File-as-Bus workspace: a top-level Orchestrator maintains stage-level control through concise summaries and a workspace map, while specialized agents repeatedly re-ground on durable artifacts such as analyses, plans, code, and experimental evidence rather than relying primarily on conversational handoffs, yielding thin control over thick state. Across two complementary benchmarks, AiScientist improves PaperBench score by 10.54 points on average over the best matched baseline and achieves 81.82 Any Medal% on MLE-Bench Lite. Ablation studies further show that File-as-Bus protocol is a key driver of performance, reducing PaperBench by 6.41 points and MLE-Bench Lite by 31.82 points when removed. These results suggest that long-horizon ML research engineering is a systems problem of coordinating specialized work over durable project state, rather than a purely local reasoning problem.
Abstract:Recently, scaling reinforcement learning with verifiable rewards (RLVR) for large language models (LLMs) has emerged as an effective training paradigm for significantly improving model capabilities, which requires guiding the model to perform extensive exploration and learning, leading to substantial computational overhead and becoming a key challenge. To reduce the number of training steps, Prior work performs linear extrapolation of model parameters. However, the dynamics of model parameter updates during RLVR training remain insufficiently understood. To further investigate the evolution of LLMs during RLVR training, we conduct empirical experiments and find that the rank-1 subspace of the model does not evolve linearly, and its dominance over the original parameters is further amplified during LoRA training. Based on the above insights, we propose the \textbf{N}onlinear \textbf{Ext}rapolation of low-rank trajectories (\textbf{NExt}), a novel framework that models and extrapolates low-rank parameter trajectories in a nonlinear manner. Concretely, we first train the model using LoRA and extract the rank-1 subspace of parameter differences at multiple training steps, which is then used for the subsequent nonlinear extrapolation. Afterward, we utilized the extracted rank-1 subspace to train a predictor, which can model the trajectory of parameter updates during RLVR, and then perform the predict-extend process to extrapolate model parameters, achieving the acceleration of RLVR. To further study and understand NExt, we conduct comprehensive experiments that demonstrate the effectiveness and robustness of the method. Our method reduces computational overhead by approximately 37.5\% while remaining compatible with a wide range of RLVR algorithms and tasks. We release our code in https://github.com/RUCAIBox/NExt.
Abstract:Industrial software development across chip design, GPU optimization, and embedded systems lacks expert reasoning traces showing how engineers reason about hardware constraints and timing semantics. In this work, we propose InCoder-32B-Thinking, trained on the data from the Error-driven Chain-of-Thought (ECoT) synthesis framework with an industrial code world model (ICWM) to generate reasoning traces. Specifically, ECoT generates reasoning chains by synthesizing the thinking content from multi-turn dialogue with environmental error feedback, explicitly modeling the error-correction process. ICWM is trained on domain-specific execution traces from Verilog simulation, GPU profiling, etc., learns the causal dynamics of how code affects hardware behavior, and enables self-verification by predicting execution outcomes before actual compilation. All synthesized reasoning traces are validated through domain toolchains, creating training data matching the natural reasoning depth distribution of industrial tasks. Evaluation on 14 general (81.3% on LiveCodeBench v5) and 9 industrial benchmarks (84.0% in CAD-Coder and 38.0% on KernelBench) shows InCoder-32B-Thinking achieves top-tier open-source results across all domains.GPU Optimization
Abstract:Recently, reinforcement learning~(RL) has become an important approach for improving the capabilities of large language models~(LLMs). In particular, reinforcement learning from verifiable rewards~(RLVR) has emerged as a promising paradigm for reasoning tasks. However, existing RL-based training still remains only a rough approximation to human learning. Human learners leverage both external and internal experience to guide exploration and gradually internalize useful trajectories into stable knowledge. Motivated by this gap, we ask: how can LLMs better utilize and internalize experience during RLVR training? To answer this question, we propose \textbf{D}ual \textbf{G}uidance \textbf{O}ptimization~(\textbf{DGO}), a unified framework that leverages \emph{external} and \emph{internal experience} to improve training effectiveness. Specifically, DGO first constructs an experience bank from previously explored trajectories. The policy then performs exploration under the joint guidance of the experience bank and the model's internal knowledge. The resulting trajectories are further used to refine the experience bank and optimize model parameters, forming a closed loop of experience utilization and internalization. Experiments show that DGO consistently outperforms baseline methods, suggesting that better utilization and internalization of experience lead to more effective reasoning.
Abstract:Recent code large language models have achieved remarkable progress on general programming tasks. Nevertheless, their performance degrades significantly in industrial scenarios that require reasoning about hardware semantics, specialized language constructs, and strict resource constraints. To address these challenges, we introduce InCoder-32B (Industrial-Coder-32B), the first 32B-parameter code foundation model unifying code intelligence across chip design, GPU kernel optimization, embedded systems, compiler optimization, and 3D modeling. By adopting an efficient architecture, we train InCoder-32B from scratch with general code pre-training, curated industrial code annealing, mid-training that progressively extends context from 8K to 128K tokens with synthetic industrial reasoning data, and post-training with execution-grounded verification. We conduct extensive evaluation on 14 mainstream general code benchmarks and 9 industrial benchmarks spanning 4 specialized domains. Results show InCoder-32B achieves highly competitive performance on general tasks while establishing strong open-source baselines across industrial domains.
Abstract:Clinical diagnosis is a complex cognitive process, grounded in dynamic cue acquisition and continuous expertise accumulation. Yet most current artificial intelligence (AI) systems are misaligned with this reality, treating diagnosis as single-pass retrospective prediction while lacking auditable mechanisms for governed improvement. We developed DxEvolve, a self-evolving diagnostic agent that bridges these gaps through an interactive deep clinical research workflow. The framework autonomously requisitions examinations and continually externalizes clinical experience from increasing encounter exposure as diagnostic cognition primitives. On the MIMIC-CDM benchmark, DxEvolve improved diagnostic accuracy by 11.2% on average over backbone models and reached 90.4% on a reader-study subset, comparable to the clinician reference (88.8%). DxEvolve improved accuracy on an independent external cohort by 10.2% (categories covered by the source cohort) and 17.1% (uncovered categories) compared to the competitive method. By transforming experience into a governable learning asset, DxEvolve supports an accountable pathway for the continual evolution of clinical AI.
Abstract:The technical foundations of recommender systems have progressed from collaborative filtering to complex neural models and, more recently, large language models. Despite these technological advances, deployed systems often underserve their users by simply presenting a list of items, leaving the burden of exploration, comparison, and synthesis entirely on the user. This paper argues that this traditional "tool-based" paradigm fundamentally limits user experience, as the system acts as a passive filter rather than an active assistant. To address this limitation, we propose a novel deep research paradigm for recommendation, which replaces conventional item lists with comprehensive, user-centric reports. We instantiate this paradigm through RecPilot, a multi-agent framework comprising two core components: a user trajectory simulation agent that autonomously explores the item space, and a self-evolving report generation agent that synthesizes the findings into a coherent, interpretable report tailored to support user decisions. This approach reframes recommendation as a proactive, agent-driven service. Extensive experiments on public datasets demonstrate that RecPilot not only achieves strong performance in modeling user behaviors but also generates highly persuasive reports that substantially reduce user effort in item evaluation, validating the potential of this new interaction paradigm.
Abstract:Large language models (LLMs) have shown great promise in recommender systems, where supervised fine-tuning (SFT) is commonly used for adaptation. Subsequent studies further introduce preference learning to incorporate negative samples into the training process. However, existing methods rely on sequence-level, offline-generated negatives, making them less discriminative and informative when adapting LLMs to recommendation tasks with large negative item spaces. To address these challenges, we propose ILRec, a novel preference fine-tuning framework for LLM-based recommendation, leveraging self-hard negative signals extracted from intermediate layers to improve preference learning. Specifically, we identify self-hard negative tokens from intermediate layers as fine-grained negative supervision that dynamically reflects the model's preference learning process. To effectively integrate these signals into training, we design a two-stage framework comprising cross-layer preference optimization and cross-layer preference distillation, enabling the model to jointly discriminate informative negatives and enhance the quality of negative signals from intermediate layers. In addition, we introduce a lightweight collaborative filtering model to assign token-level rewards for negative signals, mitigating the risk of over-penalizing false negatives. Extensive experiments on three datasets demonstrate ILRec's effectiveness in enhancing the performance of LLM-based recommender systems.
Abstract:Recent advances in large language models (LLMs) have enabled software engineering agents to tackle complex code modification tasks. Most existing approaches rely on execution feedback from containerized environments, which require dependency-complete setup and physical execution of programs and tests. While effective, this paradigm is resource-intensive and difficult to maintain, substantially complicating agent training and limiting scalability. We propose SWE-World, a Docker-free framework that replaces physical execution environments with a learned surrogate for training and evaluating software engineering agents. SWE-World leverages LLM-based models trained on real agent-environment interaction data to predict intermediate execution outcomes and final test feedback, enabling agents to learn without interacting with physical containerized environments. This design preserves the standard agent-environment interaction loop while eliminating the need for costly environment construction and maintenance during agent optimization and evaluation. Furthermore, because SWE-World can simulate the final evaluation outcomes of candidate trajectories without real submission, it enables selecting the best solution among multiple test-time attempts, thereby facilitating effective test-time scaling (TTS) in software engineering tasks. Experiments on SWE-bench Verified demonstrate that SWE-World raises Qwen2.5-Coder-32B from 6.2\% to 52.0\% via Docker-free SFT, 55.0\% with Docker-free RL, and 68.2\% with further TTS. The code is available at https://github.com/RUCAIBox/SWE-World