The Hong Kong University of Science and Technology
Abstract:Feedforward Gaussian Splatting has recently emerged as an efficient paradigm for 4D reconstruction in autonomous driving. However, in unstructured off-road scenes, its performance degrades due to high-frequency geometry, ego-motion jitter, and increased non-rigid dynamics. These factors introduce conflicting Gaussian observations across timestamps, leading to either over-smoothed renderings or structural artifacts. To address this issue, we propose Ground4D, a spatially-grounded 4D feedforward framework for pose-free off-road reconstruction. The key idea is to resolve temporal conflicts through spatially localized conditioning. Specifically, we introduce voxel-grounded temporal Gaussian aggregation, which partitions the canonical Gaussian space into spatial voxels and performs query-conditioned temporal attention within each voxel. Intra-voxel softmax normalization ensures that temporal selectivity and spatial occupancy become mutually reinforcing rather than conflicting. We furthermore introduce surface normal cues as auxiliary geometric guidance to regularize the geometry of Gaussian primitives. Extensive experiments on ORAD-3D and RELLIS-3D demonstrate that Ground4D consistently outperforms existing feedforward methods in reconstruction quality and generalizes zero-shot to unseen off-road domains. Project page and code:https://github.com/wsnbws/Ground4D.
Abstract:Full-duplex interaction, where speakers and listeners converse simultaneously, is a key element of human communication often missing from traditional spoken dialogue systems. These systems, based on rigid turn-taking paradigms, struggle to respond naturally in dynamic conversations. The Full-Duplex Interaction Track of ICASSP 2026 Human-like Spoken Dialogue Systems Challenge (HumDial Challenge) aims to advance the evaluation of full-duplex systems by offering a framework for handling real-time interruptions, speech overlap, and dynamic turn negotiation. We introduce a comprehensive benchmark for full-duplex spoken dialogue systems, built from the HumDial Challenge. We release a high-quality dual-channel dataset of real human-recorded conversations, capturing interruptions, overlapping speech, and feedback mechanisms. This dataset forms the basis for the HumDial-FDBench benchmark, which assesses a system's ability to handle interruptions while maintaining conversational flow. Additionally, we create a public leaderboard to compare the performance of open-source and proprietary models, promoting transparent, reproducible evaluation. These resources support the development of more responsive, adaptive, and human-like dialogue systems.
Abstract:Understanding artworks requires multi-step reasoning over visual content and cultural, historical, and stylistic context. While recent multimodal large language models show promise in artwork explanation, they rely on implicit reasoning and internalized knowl- edge, limiting interpretability and explicit evidence grounding. We propose A-MAR, an Agent-based Multimodal Art Retrieval framework that explicitly conditions retrieval on structured reasoning plans. Given an artwork and a user query, A-MAR first decomposes the task into a structured reasoning plan that specifies the goals and evidence requirements for each step. Retrieval is then conditionedon this plan, enabling targeted evidence selection and supporting step-wise, grounded explanations. To evaluate agent-based multi- modal reasoning within the art domain, we introduce ArtCoT-QA. This diagnostic benchmark features multi-step reasoning chains for diverse art-related queries, enabling a granular analysis that extends beyond simple final answer accuracy. Experiments on SemArt and Artpedia show that A-MAR consistently outperforms static, non planned retrieval and strong MLLM baselines in final explanation quality, while evaluations on ArtCoT-QA further demonstrate its advantages in evidence grounding and multi-step reasoning ability. These results highlight the importance of reasoning-conditioned retrieval for knowledge-intensive multimodal understanding and position A-MAR as a step toward interpretable, goal-driven AI systems, with particular relevance to cultural industries. The code and data are available at: https://github.com/ShuaiWang97/A-MAR.
Abstract:This paper considers multi-agent embodied question answering (MA-EQA), which aims to query robot teams on what they have seen over a long horizon. In contrast to existing edge resource management methods that emphasize sensing, communication, or computation performance metrics, MA-EQA emphasizes the memory qualities. To cope with this paradigm shift, we propose a quality of memory (QoM) model based on generative adversarial exam (GAE), which leverages forward simulation to assess memory retrieval and uses the resulting exam scores to compute QoM values. Then we propose memory centric power allocation (MCPA), which maximizes the QoM function under communication resource constraints. Through asymptotic analysis, it is found that the transmit powers are proportional to the GAE error probability, thus prioritizing towards high-QoM robots. Extensive experiments demonstrate that MCPA achieves significant improvements over extensive benchmarks in terms of diverse metrics in various scenarios.
Abstract:Seedance 2.0 is a new native multi-modal audio-video generation model, officially released in China in early February 2026. Compared with its predecessors, Seedance 1.0 and 1.5 Pro, Seedance 2.0 adopts a unified, highly efficient, and large-scale architecture for multi-modal audio-video joint generation. This allows it to support four input modalities: text, image, audio, and video, by integrating one of the most comprehensive suites of multi-modal content reference and editing capabilities available in the industry to date. It delivers substantial, well-rounded improvements across all key sub-dimensions of video and audio generation. In both expert evaluations and public user tests, the model has demonstrated performance on par with the leading levels in the field. Seedance 2.0 supports direct generation of audio-video content with durations ranging from 4 to 15 seconds, with native output resolutions of 480p and 720p. For multi-modal inputs as reference, its current open platform supports up to 3 video clips, 9 images, and 3 audio clips. In addition, we provide Seedance 2.0 Fast version, an accelerated variant of Seedance 2.0 designed to boost generation speed for low-latency scenarios. Seedance 2.0 has delivered significant improvements to its foundational generation capabilities and multi-modal generation performance, bringing an enhanced creative experience for end users.
Abstract:Large Language Models (LLMs) exhibit strong abilities in natural language understanding and generation, yet they struggle with knowledge-intensive reasoning. Structured Knowledge Graphs (KGs) provide an effective form of external knowledge representation and have been widely used to enhance performance in classical Knowledge Base Question Answering (KBQA) tasks. However, performing precise multi-hop reasoning over KGs for complex queries remains highly challenging. Most existing approaches decompose the reasoning process into a sequence of isolated steps executed through a fixed pipeline. While effective to some extent, such designs constrain reasoning flexibility and fragment the overall decision process, often leading to incoherence and the loss of critical intermediate information from earlier steps. In this paper, we introduce KG-Reasoner, an end-to-end framework that integrates multi-step reasoning into a unified "thinking" phase of a Reasoning LLM. Through Reinforcement Learning (RL), the LLM is trained to internalize the KG traversal process, enabling it to dynamically explore reasoning paths, and perform backtracking when necessary. Experiments on eight multi-hop and knowledge-intensive reasoning benchmarks demonstrate that KG-Reasoner achieves competitive or superior performance compared to the state-of-the-art methods. Codes are available at the repository: https://github.com/Wangshuaiia/KG-Reasoner.
Abstract:Large Language Models (LLMs) have shown remarkable capabilities across various tasks but remain prone to hallucinations in knowledge-intensive scenarios. Knowledge Base Question Answering (KBQA) mitigates this by grounding generation in Knowledge Graphs (KGs). However, most multi-hop KBQA methods rely on explicit edge traversal, making them fragile to KG incompleteness. In this paper, we proposed a novel graph-based soft prompting framework that shifts the reasoning paradigm from node-level path traversal to subgraph-level reasoning. Specifically, we employ a Graph Neural Network (GNN) to encode extracted structural subgraphs into soft prompts, enabling LLM to reason over richer structural context and identify relevant entities beyond immediate graph neighbors, thereby reducing sensitivity to missing edges. Furthermore, we introduce a two-stage paradigm that reduces computational cost while preserving good performance: a lightweight LLM first leverages the soft prompts to identify question-relevant entities and relations, followed by a more powerful LLM for evidence-aware answer generation. Experiments on four multi-hop KBQA benchmarks show that our approach achieves state-of-the-art performance on three of them, demonstrating its effectiveness. Code is available at the repository: https://github.com/Wangshuaiia/GraSP.
Abstract:Evaluating the emotional intelligence (EI) of audio language models (ALMs) is critical. However, existing benchmarks mostly rely on synthesized speech, are limited to single-turn interactions, and depend heavily on open-ended scoring. This paper proposes HumDial-EIBench, a comprehensive benchmark for evaluating ALMs' EI. Using real-recorded human dialogues from the ICASSP 2026 HumDial Challenge, it reformulates emotional tracking and causal reasoning into multiple-choice questions with adversarial distractors, mitigating subjective scoring bias for cognitive tasks. It retains the generation of empathetic responses and introduces an acoustic-semantic conflict task to assess robustness against contradictory multimodal signals. Evaluations of eight ALMs reveal that most models struggle with multi-turn emotional tracking and implicit causal reasoning. Furthermore, all models exhibit decoupled textual and acoustic empathy, alongside a severe text-dominance bias during cross-modal conflicts.
Abstract:Computer-use agents that combine GUI interaction with structured API calls via the Model Context Protocol (MCP) show promise for automating software tasks. However, existing approaches lack a principled understanding of how agents should balance these two modalities and how to enable iterative self-improvement across diverse applications. We formulate MCP-GUI interplay as a unified hybrid policy learning problem where the agent learns when each modality provides complementary advantages, and show that distillation and experience augmentation target fundamentally different failure modes - requiring application-aware mechanism selection. Built on this formulation, we propose a self-evolving framework with a fully automatic pipeline that orchestrates automatic environment generation and validation, trajectory collection, gap-driven task synthesis, and quality-filtered training - all without manual intervention. A key innovation is our experience bank, which accumulates LLM-learned rules from trajectory comparison, enabling inference-time improvement without fine-tuning. Systematic \textbf{cross-application analysis} across three desktop applications reveals that the optimal strategy depends on MCP-GUI composition: distillation achieves 77.8\% pass rate on MCP-dominant tasks (+17.8pp), while the experience bank excels on GUI-intensive tasks (+10.0pp).
Abstract:Target Speaker Extraction (TSE) aims to isolate a specific speaker's voice from a mixture, guided by a pre-recorded enrollment. While TSE bypasses the global permutation ambiguity of blind source separation, it remains vulnerable to speaker confusion, where models mistakenly extract the interfering speaker. Furthermore, conventional TSE relies on static inference pipeline, where performance is limited by the quality of the fixed enrollment. To overcome these limitations, we propose EvoTSE, an evolving TSE framework in which the enrollment is continuously updated through reliability-filtered retrieval over high-confidence historical estimates. This mechanism reduces speaker confusion and relaxes the quality requirements for pre-recorded enrollment without relying on additional annotated data. Experiments across multiple benchmarks demonstrate that EvoTSE achieves consistent improvements, especially when evaluated on out-of-domain (OOD) scenarios. Our code and checkpoints are available.