Abstract:Recently, deep reinforcement learning (DRL) has emerged as a promising approach for robotic control. However, the deployment of DRL in real-world robots is hindered by its sensitivity to environmental perturbations. While existing whitebox adversarial attacks rely on local gradient information and apply uniform perturbations across all states to evaluate DRL robustness, they fail to account for temporal dynamics and state-specific vulnerabilities. To combat the above challenge, we first conduct a theoretical analysis of white-box attacks in DRL by establishing the adversarial victim-dynamics Markov decision process (AVD-MDP), to derive the necessary and sufficient conditions for a successful attack. Based on this, we propose a selective state-aware reinforcement adversarial attack method, named STAR, to optimize perturbation stealthiness and state visitation dispersion. STAR first employs a soft mask-based state-targeting mechanism to minimize redundant perturbations, enhancing stealthiness and attack effectiveness. Then, it incorporates an information-theoretic optimization objective to maximize mutual information between perturbations, environmental states, and victim actions, ensuring a dispersed state-visitation distribution that steers the victim agent into vulnerable states for maximum return reduction. Extensive experiments demonstrate that STAR outperforms state-of-the-art benchmarks.
Abstract:Deep reinforcement learning (DRL) has emerged as a promising approach for robotic control, but its realworld deployment remains challenging due to its vulnerability to environmental perturbations. Existing white-box adversarial attack methods, adapted from supervised learning, fail to effectively target DRL agents as they overlook temporal dynamics and indiscriminately perturb all state dimensions, limiting their impact on long-term rewards. To address these challenges, we propose the Adaptive Gradient-Masked Reinforcement (AGMR) Attack, a white-box attack method that combines DRL with a gradient-based soft masking mechanism to dynamically identify critical state dimensions and optimize adversarial policies. AGMR selectively allocates perturbations to the most impactful state features and incorporates a dynamic adjustment mechanism to balance exploration and exploitation during training. Extensive experiments demonstrate that AGMR outperforms state-of-the-art adversarial attack methods in degrading the performance of the victim agent and enhances the victim agent's robustness through adversarial defense mechanisms.
Abstract:Deep Reinforcement Learning (DRL) suffers from uncertainties and inaccuracies in the observation signal in realworld applications. Adversarial attack is an effective method for evaluating the robustness of DRL agents. However, existing attack methods targeting individual sampled actions have limited impacts on the overall policy distribution, particularly in continuous action spaces. To address these limitations, we propose the Distribution-Aware Projected Gradient Descent attack (DAPGD). DAPGD uses distribution similarity as the gradient perturbation input to attack the policy network, which leverages the entire policy distribution rather than relying on individual samples. We utilize the Bhattacharyya distance in DAPGD to measure policy similarity, enabling sensitive detection of subtle but critical differences between probability distributions. Our experiment results demonstrate that DAPGD achieves SOTA results compared to the baselines in three robot navigation tasks, achieving an average 22.03% higher reward drop compared to the best baseline.
Abstract:As the use of large language models (LLMs) for code generation becomes more prevalent in software development, it is critical to enhance both the efficiency and correctness of the generated code. Existing methods and models primarily focus on the correctness of LLM-generated code, ignoring efficiency. In this work, we present Effi-Code, an approach to enhancing code generation in LLMs that can improve both efficiency and correctness. We introduce a Self-Optimization process based on Overhead Profiling that leverages open-source LLMs to generate a high-quality dataset of correct and efficient code samples. This dataset is then used to fine-tune various LLMs. Our method involves the iterative refinement of generated code, guided by runtime performance metrics and correctness checks. Extensive experiments demonstrate that models fine-tuned on the Effi-Code show significant improvements in both code correctness and efficiency across task types. For example, the pass@1 of DeepSeek-Coder-6.7B-Instruct generated code increases from \textbf{43.3\%} to \textbf{76.8\%}, and the average execution time for the same correct tasks decreases by \textbf{30.5\%}. Effi-Code offers a scalable and generalizable approach to improving code generation in AI systems, with potential applications in software development, algorithm design, and computational problem-solving. The source code of Effi-Code was released in \url{https://github.com/huangd1999/Effi-Code}.
Abstract:The increasing demand for versatile robotic systems to operate in diverse and dynamic environments has emphasized the importance of a generalist policy, which leverages a large cross-embodiment data corpus to facilitate broad adaptability and high-level reasoning. However, the generalist would struggle with inefficient inference and cost-expensive training. The specialist policy, instead, is curated for specific domain data and excels at task-level precision with efficiency. Yet, it lacks the generalization capacity for a wide range of applications. Inspired by these observations, we introduce RoboDual, a synergistic dual-system that supplements the merits of both generalist and specialist policy. A diffusion transformer-based specialist is devised for multi-step action rollouts, exquisitely conditioned on the high-level task understanding and discretized action output of a vision-language-action (VLA) based generalist. Compared to OpenVLA, RoboDual achieves 26.7% improvement in real-world setting and 12% gain on CALVIN by introducing a specialist policy with merely 20M trainable parameters. It maintains strong performance with 5% of demonstration data only, and enables a 3.8 times higher control frequency in real-world deployment. Code would be made publicly available. Our project page is hosted at: https://opendrivelab.com/RoboDual/
Abstract:Existing AGR navigation systems have advanced in lightly occluded scenarios (e.g., buildings) by employing 3D semantic scene completion networks for voxel occupancy prediction and constructing Euclidean Signed Distance Field (ESDF) maps for collision-free path planning. However, these systems exhibit suboptimal performance and efficiency in cluttered environments with severe occlusions (e.g., dense forests or tall walls), due to limitations arising from perception networks' low prediction accuracy and path planners' high computational overhead. In this paper, we present HE-Nav, the first high-performance and efficient navigation system tailored for AGRs operating in cluttered environments. The perception module utilizes a lightweight semantic scene completion network (LBSCNet), guided by a bird's eye view (BEV) feature fusion and enhanced by an exquisitely designed SCB-Fusion module and attention mechanism. This enables real-time and efficient obstacle prediction in cluttered areas, generating a complete local map. Building upon this completed map, our novel AG-Planner employs the energy-efficient kinodynamic A* search algorithm to guarantee planning is energy-saving. Subsequent trajectory optimization processes yield safe, smooth, dynamically feasible and ESDF-free aerial-ground hybrid paths. Extensive experiments demonstrate that HE-Nav achieved 7x energy savings in real-world situations while maintaining planning success rates of 98% in simulation scenarios. Code and video are available on our project page: https://jmwang0117.github.io/HE-Nav/.
Abstract:Large language models (LLMs) have been widely applied to assist test generation with the source code under test provided as the context. This paper aims to answer the question: If the source code under test is incorrect, will LLMs be misguided when generating tests? The effectiveness of test cases is measured by their accuracy, coverage, and bug detection effectiveness. Our evaluation results with five open- and six closed-source LLMs on four datasets demonstrate that incorrect code can significantly mislead LLMs in generating correct, high-coverage, and bug-revealing tests. For instance, in the HumanEval dataset, LLMs achieve 80.45% test accuracy when provided with task descriptions and correct code, but only 57.12% when given task descriptions and incorrect code. For the APPS dataset, prompts with correct code yield tests that detect 39.85% of the bugs, while prompts with incorrect code detect only 19.61%. These findings have important implications for the deployment of LLM-based testing: using it on mature code may help protect against future regression, but on early-stage immature code, it may simply bake in errors. Our findings also underscore the need for further research to improve LLMs resilience against incorrect code in generating reliable and bug-revealing tests.
Abstract:Despite significant progress in robotics and embodied AI in recent years, deploying robots for long-horizon tasks remains a great challenge. Majority of prior arts adhere to an open-loop philosophy and lack real-time feedback, leading to error accumulation and undesirable robustness. A handful of approaches have endeavored to establish feedback mechanisms leveraging pixel-level differences or pre-trained visual representations, yet their efficacy and adaptability have been found to be constrained. Inspired by classic closed-loop control systems, we propose CLOVER, a closed-loop visuomotor control framework that incorporates feedback mechanisms to improve adaptive robotic control. CLOVER consists of a text-conditioned video diffusion model for generating visual plans as reference inputs, a measurable embedding space for accurate error quantification, and a feedback-driven controller that refines actions from feedback and initiates replans as needed. Our framework exhibits notable advancement in real-world robotic tasks and achieves state-of-the-art on CALVIN benchmark, improving by 8% over previous open-loop counterparts. Code and checkpoints are maintained at https://github.com/OpenDriveLab/CLOVER.
Abstract:Air-ground robots (AGRs) are widely used in surveillance and disaster response due to their exceptional mobility and versatility (i.e., flying and driving). Current AGR navigation systems perform well in static occlusion-prone environments (e.g., indoors) by using 3D semantic occupancy networks to predict occlusions for complete local mapping and then computing Euclidean Signed Distance Field (ESDF) for path planning. However, these systems face challenges in dynamic, severe occlusion scenes (e.g., crowds) due to limitations in perception networks' low prediction accuracy and path planners' high computation overhead. In this paper, we propose OMEGA, which contains OccMamba with an Efficient AGR-Planner to address the above-mentioned problems. OccMamba adopts a novel architecture that separates semantic and occupancy prediction into independent branches, incorporating two mamba blocks within these branches. These blocks efficiently extract semantic and geometric features in 3D environments with linear complexity, ensuring that the network can learn long-distance dependencies to improve prediction accuracy. Semantic and geometric features are combined within the Bird's Eye View (BEV) space to minimise computational overhead during feature fusion. The resulting semantic occupancy map is then seamlessly integrated into the local map, providing occlusion awareness of the dynamic environment. Our AGR-Planner utilizes this local map and employs kinodynamic A* search and gradient-based trajectory optimization to guarantee planning is ESDF-free and energy-efficient. Extensive experiments demonstrate that OccMamba outperforms the state-of-the-art 3D semantic occupancy network with 25.0% mIoU. End-to-end navigation experiments in dynamic scenes verify OMEGA's efficiency, achieving a 96% average planning success rate. Code and video are available at https://jmwang0117.github.io/OMEGA/.
Abstract:Representation learning approaches for robotic manipulation have boomed in recent years. Due to the scarcity of in-domain robot data, prevailing methodologies tend to leverage large-scale human video datasets to extract generalizable features for visuomotor policy learning. Despite the progress achieved, prior endeavors disregard the interactive dynamics that capture behavior patterns and physical interaction during the manipulation process, resulting in an inadequate understanding of the relationship between objects and the environment. To this end, we propose a general pre-training pipeline that learns Manipulation by Predicting the Interaction (MPI) and enhances the visual representation.Given a pair of keyframes representing the initial and final states, along with language instructions, our algorithm predicts the transition frame and detects the interaction object, respectively. These two learning objectives achieve superior comprehension towards "how-to-interact" and "where-to-interact". We conduct a comprehensive evaluation of several challenging robotic tasks.The experimental results demonstrate that MPI exhibits remarkable improvement by 10% to 64% compared with previous state-of-the-art in real-world robot platforms as well as simulation environments. Code and checkpoints are publicly shared at https://github.com/OpenDriveLab/MPI.