Abstract:General scene perception has progressed from object recognition toward open-vocabulary grounding, part localization, and affordance prediction. Yet these capabilities are often realized as isolated predictions that localize objects, parts, or interaction points without capturing the structured dependencies needed for interaction-oriented scene understanding. To address this gap, we introduce Hierarchical Scene Parsing, an interaction-oriented parsing task that represents physical scenes as explicit scene -> object -> part -> affordance hierarchies with cross-level bindings. We instantiate this task with SceneParser, a VLM-based parser trained for unified hierarchical generation with structural-completion pseudo labels and curriculum learning. To support training and evaluation, we construct SceneParser-Bench, a large-scale benchmark built with a scalable hierarchical data engine, containing 110K training images, a 5K validation split, 777K objects, 1.14M parts, 1.74M affordance annotations, and 1.74M valid object-part-affordance chain instances. We further introduce Level-1 to Level-3 conditional metrics and ParseRate to evaluate localization, cross-level binding, and hierarchical completeness. Experiments show that existing MLLMs and perception-stitching pipelines struggle with hierarchical parsing on our SceneParser-Bench, while SceneParser achieves stronger structure-aware performance. Besides, ablations, evaluations on COCO and AGD20K, and a downstream planning probe demonstrate that our SceneParser is compatible with conventional tasks and provides an actionable representation for visual understanding.
Abstract:Compared with individual agents, large language model based multi-agent systems have shown great capabilities consistently across diverse tasks, including code generation, mathematical reasoning, and planning, etc. Despite their impressive performance, the effectiveness and robustness of these systems heavily rely on their communication topology, which is often fixed or generated in a single step. This restricts fine-grained structural exploration and flexible composition, resulting in excessive token utilization on simple tasks while limiting capability on complicated tasks. To mitigate this challenge, we introduce RADAR, a redundancy-aware and query-adaptive generative framework that actively reduce communication overhead. Motivated by recent progress in conditional discrete graph diffusion models, we formulate communication topology design as a step-by-step generation process, guided by the effective size of the graph. Comprehensive experiments on six benchmarks demonstrate that RADAR consistently outperforms recent baselines, achieving higher accuracy, lower token consumption, and greater robustness across diverse scenarios. Our code and data are available at https://github.com/cszhangzhen/RADAR.
Abstract:Audio-Visual Intelligence (AVI) has emerged as a central frontier in artificial intelligence, bridging auditory and visual modalities to enable machines that can perceive, generate, and interact in the multimodal real world. In the era of large foundation models, joint modeling of audio and vision has become increasingly crucial, i.e., not only for understanding but also for controllable generation and reasoning across dynamic, temporally grounded signals. Recent advances, such as Meta MovieGen and Google Veo-3, highlight the growing industrial and academic focus on unified audio-vision architectures that learn from massive multimodal data. However, despite rapid progress, the literature remains fragmented, spanning diverse tasks, inconsistent taxonomies, and heterogeneous evaluation practices that impede systematic comparison and knowledge integration. This survey provides the first comprehensive review of AVI through the lens of large foundation models. We establish a unified taxonomy covering the broad landscape of AVI tasks, ranging from understanding (e.g., speech recognition, sound localization) to generation (e.g., audio-driven video synthesis, video-to-audio) and interaction (e.g., dialogue, embodied, or agentic interfaces). We synthesize methodological foundations, including modality tokenization, cross-modal fusion, autoregressive and diffusion-based generation, large-scale pretraining, instruction alignment, and preference optimization. Furthermore, we curate representative datasets, benchmarks, and evaluation metrics, offering a structured comparison across task families and identifying open challenges in synchronization, spatial reasoning, controllability, and safety. By consolidating this rapidly expanding field into a coherent framework, this survey aims to serve as a foundational reference for future research on large-scale AVI.
Abstract:Large Language Model agents have rapidly evolved from static text generators into dynamic systems capable of executing complex autonomous workflows. To enhance reliability, multi-agent frameworks assigning specialized roles are increasingly adopted to enable self-reflection and mutual auditing. While such role-playing effectively leverages domain expert knowledge, we find it simultaneously induces a human-like cognitive bias known as Actor-Observer Asymmetry (AOA). Specifically, an agent acting as an actor (during self-reflection) tends to attribute failures to external factors, whereas an observer (during mutual auditing) attributes the same errors to internal faults. We quantify this using our new Ambiguous Failure Benchmark, which reveals that simply swapping perspectives triggers the AOA effect in over 20% of cases for most models. To tame this bias, we introduce ReTAS (Reasoning via Thesis-Antithesis-Synthesis), a model trained through dialectical alignment to enforce perspective-invariant reasoning. By integrating dialectical chain-of-thought with Group Relative Policy Optimization, ReTAS guides agents to synthesize conflicting viewpoints into an objective consensus. Experiments demonstrate that ReTAS effectively mitigates attribution inconsistency and significantly improves fault resolution rates in ambiguous scenarios.
Abstract:The post-training pipeline for diffusion models currently has two stages: supervised fine-tuning (SFT) on curated data and reinforcement learning (RL) with reward models. A fundamental gap separates them. SFT optimizes the denoiser only on ground-truth states sampled from the forward noising process; once inference deviates from these ideal states, subsequent denoising relies on out-of-distribution generalization rather than learned correction, exhibiting the same exposure bias that afflicts autoregressive models, but accumulated along the denoising trajectory instead of the token sequence. RL can in principle address this mismatch, yet its terminal reward signal is sparse, suffers from credit-assignment difficulty, and risks reward hacking. We propose SOAR (Self-Correction for Optimal Alignment and Refinement), a bias-correction post-training method that fills this gap. Starting from a real sample, SOAR performs a single stop-gradient rollout with the current model, re-noises the resulting off-trajectory state, and supervises the model to steer back toward the original clean target. The method is on-policy, reward-free, and provides dense per-timestep supervision with no credit-assignment problem. On SD3.5-Medium, SOAR improves GenEval from 0.70 to 0.78 and OCR from 0.64 to 0.67 over SFT, while simultaneously raising all model-based preference scores. In controlled reward-specific experiments, SOAR surpasses Flow-GRPO in final metric value on both aesthetic and text-image alignment tasks, despite having no access to a reward model. Since SOAR's base loss subsumes the standard SFT objective, it can directly replace SFT as a stronger first post-training stage after pretraining, while remaining fully compatible with subsequent RL alignment.
Abstract:With the rapid development of large language models (LLMs), more and more researchers have paid attention to information extraction based on LLMs. However, there are still some spaces to improve in the existing related methods. First, existing multimodal information extraction (MIE) methods usually employ natural language templates as the input and output of LLMs, which mismatch with the characteristics of information tasks that mostly include structured information such as entities and relations. Second, although a few methods have adopted structured and more IE-friendly code-style templates, they just explored their methods on text-only IE rather than multimodal IE. Moreover, their methods are more complex in design, requiring separate templates to be designed for each task. In this paper, we propose a Code-style Multimodal Information Extraction framework (Code-MIE) which formalizes MIE as unified code understanding and generation. Code-MIE has the following novel designs: (1) Entity attributes such as gender, affiliation are extracted from the text to guide the model to understand the context and role of entities. (2) Images are converted into scene graphs and visual features to incorporate rich visual information into the model. (3) The input template is constructed as a Python function, where entity attributes, scene graphs and raw text compose of the function parameters. In contrast, the output template is formalized as Python dictionaries containing all extraction results such as entities, relations, etc. To evaluate Code-MIE, we conducted extensive experiments on the M$^3$D, Twitter-15, Twitter-17, and MNRE datasets. The results show that our method achieves state-of-the-art performance compared to six competing baseline models, with 61.03\% and 60.49\% on the English and Chinese datasets of M$^3$D, and 76.04\%, 88.07\%, and 73.94\% on the other three datasets.
Abstract:Monocular vertex-level human-scene contact prediction is a fundamental capability for interactive systems such as assistive monitoring, embodied AI, and rehabilitation analysis. In this work, we study this task jointly with single-image 3D human mesh reconstruction, using reconstructed body geometry as a scaffold for contact reasoning. Existing approaches either focus on contact prediction without sufficiently exploiting explicit 3D human priors, or emphasize pose/mesh reconstruction without directly optimizing robust vertex-level contact inference under occlusion and perceptual noise. To address this gap, we propose GraphiContact, a pose-aware framework that transfers complementary human priors from two pretrained Transformer encoders and predicts per-vertex human-scene contact on the reconstructed mesh. To improve robustness in real-world scenarios, we further introduce a Single-Image Multi-Infer Uncertainty (SIMU) training strategy with token-level adaptive routing, which simulates occlusion and noisy observations during training while preserving efficient single-branch inference at test time. Experiments on five benchmark datasets show that GraphiContact achieves consistent gains on both contact prediction and 3D human reconstruction. Our code, based on the GraphiContact method, provides comprehensive 3D human reconstruction and interaction analysis, and will be publicly available at https://github.com/Aveiro-Lin/GraphiContact.
Abstract:In the AIGC era, generating high-quality 4D content has garnered increasing research attention. Unfortunately, current 4D synthesis research is severely constrained by the lack of large-scale 4D datasets, preventing models from adequately learning the critical spatial-temporal features necessary for high-quality 4D generation, thus hindering progress in this domain. To combat this, we propose a novel framework that transfers rich spatial priors from existing 3D diffusion models and temporal priors from video diffusion models to enhance 4D synthesis. We develop a spatial-temporal-disentangled 4D (STD-4D) Diffusion model, which synthesizes 4D-aware videos through disentangled spatial and temporal latents. To facilitate the best feature transfer, we design a novel Orthogonal Spatial-temporal Distributional Transfer (Orster) mechanism, where the spatiotemporal feature distributions are carefully modeled and injected into the STD-4D Diffusion. Furthermore, during the 4D construction, we devise a spatial-temporal-aware HexPlane (ST-HexPlane) to integrate the transferred spatiotemporal features, thereby improving 4D deformation and 4D Gaussian feature modeling. Experiments demonstrate that our method significantly outperforms existing approaches, achieving superior spatial-temporal consistency and higher-quality 4D synthesis.
Abstract:In real-world multimodal applications, systems usually need to comprehend arbitrarily combined and interleaved multimodal inputs from users, while also generating outputs in any interleaved multimedia form. This capability defines the goal of any-to-any interleaved multimodal learning under a unified paradigm of understanding and generation, posing new challenges and opportunities for advancing Multimodal Large Language Models (MLLMs). To foster and benchmark this capability, this paper introduces the UniM benchmark, the first Unified Any-to-Any Interleaved Multimodal dataset. UniM contains 31K high-quality instances across 30 domains and 7 representative modalities: text, image, audio, video, document, code, and 3D, each requiring multiple intertwined reasoning and generation capabilities. We further introduce the UniM Evaluation Suite, which assesses models along three dimensions: Semantic Correctness & Generation Quality, Response Structure Integrity, and Interleaved Coherence. In addition, we propose UniMA, an agentic baseline model equipped with traceable reasoning for structured interleaved generation. Comprehensive experiments demonstrate the difficulty of UniM and highlight key challenges and directions for advancing unified any-to-any multimodal intelligence. The project page is https://any2any-mllm.github.io/unim.
Abstract:Spatial reasoning, the ability to understand spatial relations, causality, and dynamic evolution, is central to human intelligence and essential for real-world applications such as autonomous driving and robotics. Existing studies, however, primarily assess models on visible spatio-temporal understanding, overlooking their ability to infer unseen past or future spatial states. In this work, we introduce Spatial Causal Prediction (SCP), a new task paradigm that challenges models to reason beyond observation and predict spatial causal outcomes. We further construct SCP-Bench, a benchmark comprising 2,500 QA pairs across 1,181 videos spanning diverse viewpoints, scenes, and causal directions, to support systematic evaluation. Through comprehensive experiments on {23} state-of-the-art models, we reveal substantial gaps between human and model performance, limited temporal extrapolation, and weak causal grounding. We further analyze key factors influencing performance and propose perception-enhancement and reasoning-guided strategies toward advancing spatial causal intelligence. The project page is https://guangstrip.github.io/SCP-Bench.