Abstract:Video understanding is being rapidly transformed by multimodal large language models (MLLMs), as research moves from short clips to long, multimodal, and knowledge-intensive video scenarios. These scenarios require models to handle sparse evidence, long-range dependencies, multimodal alignment, and reliable inference under limited computational budgets. This work presents a human-view perspective on LLM-based video understanding, organized around three functional abilities: watching, remembering, and reasoning. Rather than treating video tasks as isolated benchmarks, this view provides a unified structure for analyzing how video MLLMs acquire evidence, preserve context, and produce grounded outputs. We introduce a formulation that characterizes video understanding systems by their perceptual representations, memory states, reasoning traces, and final predictions. Based on this formulation, we identify challenges in spatio-temporal perception, efficient long-video processing, memory modeling, streaming understanding, and faithful reasoning. Representative methods are organized by their roles in video MLLM systems. Watching covers fine-grained, comprehensive, audio-visual, and efficient perception. Remembering includes offline and streaming memory, while reasoning covers text-only reasoning and thinking with videos. We further examine application domains such as egocentric, sports, instructional, medical, and narrative videos, and cover training datasets and evaluation benchmarks across task types, supervision formats, modalities, and capability dimensions. Finally, we outline open problems and future directions for scalable, memory-aware, and evidence-grounded video intelligence. Related works will be continuously traced at https://github.com/marinero4972/Awesome-HumanView-VideoUnderstanding.
Abstract:Temporal Grounding (TG) aims to localize video segments corresponding to a textual query. Prior research predominantly focuses on single-segment retrieval. Real-world scenarios, however, often require localizing multiple disjoint segments for a single query -- a setting we term One-to-Many Temporal Grounding (OMTG). Previous state-of-the-art MLLMs, optimized for one-to-one settings, struggle in this context, often yielding near-zero scores due to a lack of event cardinality perception. To bridge this gap, we present a systematic solution with three key contributions. First, we establish the first comprehensive OMTG benchmark, introducing Count Accuracy (C-Acc) and Effective Temporal F1 (EtF1) as evaluation metrics. Second, we curate a high-quality OMTG dataset comprising 56k samples through a sophisticated construction pipeline. Third, we develop novel temporal and caption reward functions specifically designed for OMTG. In particular, the caption reward leverages Chain-of-Thought reasoning over dense video captions to explicitly guide policy optimization toward both preciseness and completeness. Extensive experiments show our model achieves a new state-of-the-art EtF1 of 43.65\% on OMTG Bench, outperforming Gemini 2.5 Pro and Seed-1.8 by 15.85\% and 15.61\%, respectively.
Abstract:Diffusion models dominate image editing, yet their global denoising mechanism entangles edited regions with surrounding context, causing modifications to propagate into areas that should remain intact. We propose a fundamentally different approach by leveraging Masked Generative Transformers (MGTs), whose localized token-prediction paradigm naturally confines changes to intended regions. We present EditMGT, an MGT-based editing framework that is the first of its kind. Our approach employs multi-layer attention consolidation to aggregate cross-attention maps into precise edit localization signals, and region-hold sampling to explicitly prevent token flipping in non-target areas. To support training, we construct CrispEdit-2M, a 2M-sample high-resolution (>1024) editing dataset spanning seven categories. With only 960M parameters, EditMGT achieves state-of-the-art image similarity on multiple benchmarks while delivering 6x faster editing, demonstrating that MGTs offer a compelling alternative to diffusion-based editing.
Abstract:Cross-domain few-shot object detection (CD-FSOD) remains a challenging problem for existing object detectors and few-shot learning approaches, particularly when generalizing across distinct domains. As part of NTIRE 2026, we hosted the second CD-FSOD Challenge to systematically evaluate and promote progress in detecting objects in unseen target domains under limited annotation conditions. The challenge received strong community interest, with 128 registered participants and a total of 696 submissions. Among them, 31 teams actively participated, and 19 teams submitted valid final results. Participants explored a wide range of strategies, introducing innovative methods that push the performance frontier under both open-source and closed-source tracks. This report presents a detailed overview of the NTIRE 2026 CD-FSOD Challenge, including a summary of the submitted approaches and an analysis of the final results across all participating teams. Challenge Codes: https://github.com/ohMargin/NTIRE2026_CDFSOD.
Abstract:3D scene generation has long been dominated by 2D multi-view or video diffusion models. This is due not only to the lack of scene-level 3D latent representation, but also to the fact that most scene-level 3D visual data exists in the form of multi-view images or videos, which are naturally compatible with 2D diffusion architectures. Typically, these 2D-based approaches degrade 3D spatial extrapolation to 2D temporal extension, which introduces two fundamental issues: (i) representing 3D scenes via 2D views leads to significant representation redundancy, and (ii) latent space rooted in 2D inherently limits the spatial consistency of the generated 3D scenes. In this paper, we propose, for the first time, to perform 3D scene generation directly within an implicit 3D latent space to address these limitations. First, we repurpose frozen 2D representation encoders to construct our 3D Representation Autoencoder (3DRAE), which grounds view-coupled 2D semantic representations into a view-decoupled 3D latent representation. This enables representing 3D scenes observed from arbitrary numbers of views--at any resolution and aspect ratio--with fixed complexity and rich semantics. Then we introduce 3D Diffusion Transformer (3DDiT), which performs diffusion modeling in this 3D latent space, achieving remarkably efficient and spatially consistent 3D scene generation while supporting diverse conditioning configurations. Moreover, since our approach directly generates a 3D scene representation, it can be decoded to images and optional point maps along arbitrary camera trajectories without requiring per-trajectory diffusion sampling pass, which is common in 2D-based approaches.
Abstract:This paper presents an overview of the NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models. This challenge utilizes a new short-form UGC (S-UGC) video restoration benchmark, termed KwaiVIR, which is contributed by USTC and Kuaishou Technology. It contains both synthetically distorted videos and real-world short-form UGC videos in the wild. For this edition, the released data include 200 synthetic training videos, 48 wild training videos, 11 validation videos, and 20 testing videos. The primary goal of this challenge is to establish a strong and practical benchmark for restoring short-form UGC videos under complex real-world degradations, especially in the emerging paradigm of generative-model-based S-UGC video restoration. This challenge has two tracks: (i) the primary track is a subjective track, where the evaluation is based on a user study; (ii) the second track is an objective track. These two tracks enable a comprehensive assessment of restoration quality. In total, 95 teams have registered for this competition. And 12 teams submitted valid final solutions and fact sheets for the testing phase. The submitted methods achieved strong performance on the KwaiVIR benchmark, demonstrating encouraging progress in short-form UGC video restoration in the wild.
Abstract:This paper reports on the NTIRE 2026 Challenge on Bitstream-Corrupted Video Restoration (BSCVR). The challenge aims to advance research on recovering visually coherent videos from corrupted bitstreams, whose decoding often produces severe spatial-temporal artifacts and content distortion. Built upon recent progress in bitstream-corrupted video recovery, the challenge provides a common benchmark for evaluating restoration methods under realistic corruption settings. We describe the dataset, evaluation protocol, and participating methods, and summarize the final results and main technical trends. The challenge highlights the difficulty of this emerging task and provides useful insights for future research on robust video restoration under practical bitstream corruption.
Abstract:The rapid development of AI agent systems is leading to an emerging Internet of Agents, where specialized agents operate across local devices, edge nodes, private services, and cloud platforms. Although recent efforts have improved agent naming, discovery, and interaction, efficient request dispatch remains an open systems problem under latency, privacy, and cost constraints. In this paper, we present AgentGate, a lightweight structured routing engine for candidate-aware agent dispatch. Instead of treating routing as unrestricted text generation, AgentGate formulates it as a constrained decision problem and decomposes it into two stages: action decision and structural grounding. The first stage determines whether a query should trigger single-agent invocation, multi-agent planning, direct response, or safe escalation, while the second stage instantiates the selected action into executable outputs such as target agents, structured arguments, or multi-step plans. To adapt compact models to this setting, we further develop a routing-oriented fine-tuning scheme with candidate-aware supervision and hard negative examples. Experiments on a curated routing benchmark with several 3B--7B open-weight models show that compact models can provide competitive routing performance in constrained settings, and that model differences are mainly reflected in action prediction, candidate selection, and structured grounding quality. These results indicate that structured routing is a feasible design point for efficient and privacy-aware agent systems, especially when routing decisions must be made under resource-constrained deployment conditions.
Abstract:This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.
Abstract:Recent video multimodal large language models achieve impressive results across various benchmarks. However, current evaluations suffer from two critical limitations: (1) inflated scores can mask deficiencies in fine-grained visual understanding and reasoning, and (2) answer correctness is often measured without verifying whether models identify the precise spatio-temporal evidence supporting their predictions. To address this, we present VideoZeroBench, a hierarchical benchmark designed for challenging long-video question answering that rigorously verifies spatio-temporal evidence. It comprises 500 manually annotated questions across 13 domains, paired with temporal intervals and spatial bounding boxes as evidence. To disentangle answering generation, temporal grounding, and spatial grounding, we introduce a five-level evaluation protocol that progressively tightens evidence requirements. Experiments show that even Gemini-3-Pro correctly answers fewer than 17% of questions under the standard end-to-end QA setting (Level-3). When grounding constraints are imposed, performance drops sharply: No model exceeds 1% accuracy when both correct answering and accurate spatio-temporal localization are required (Level-5), with most failing to achieve any correct grounded predictions. These results expose a significant gap between surface-level answer correctness and genuine evidence-based reasoning, revealing that grounded video understanding remains a bottleneck for long-video QA. We further analyze performance across minimal evidence spans, atomic abilities, and inference paradigms, providing insights for future research in grounded video reasoning. The benchmark and code will be made publicly available.