Abstract:High-dimensional manipulator operation in unstructured environments requires a differentiable, scene-agnostic distance query mechanism to guide safe motion generation. Existing geometric collision checkers are typically non-differentiable, while workspace-based implicit distance models are hindered by the highly nonlinear workspace--configuration mapping and often suffer from poor convergence; moreover, self-collision and environment collision are commonly handled as separate constraints. We propose Configuration-Space Signed Distance Field-Net (CSSDF-Net), which learns a continuous signed distance field directly in configuration space to provide joint-space distance and gradient queries under a unified geometric notion of safety. To enable zero-shot generalization without environment-specific retraining, we introduce a spatial-hashing-based data generation pipeline that encodes robot-centric geometric priors and supports efficient retrieval of risk configurations for arbitrary obstacle point sets. The learned distance field is integrated into safety-constrained trajectory optimization and receding-horizon MPC, enabling both offline planning and online reactive avoidance. Experiments on a planar arm and a 7-DoF manipulator demonstrate stable gradients, effective collision avoidance in static and dynamic scenes, and practical inference latency for large-scale point-cloud queries, supporting deployment in previously unseen environments.
Abstract:While recent Vision-Language-Action (VLA) models have begun to incorporate audio, they typically treat sound as static pre-execution prompts or focus exclusively on human speech. This leaves a significant gap in real-time, sound-centric manipulation where fleeting environmental acoustics provide critical state verification during task execution. Consequently, key sounds are easily missed due to low-frequency updates or system latency. This problem is exacerbated by action chunking with open-loop execution, which creates a Blind Execution Interval where acoustic events are lost between discrete audio observation windows. Recognizing the necessity of continuous auditory awareness, we formalize Vision-Sound-Language-Action (VSLA) as a continuous control paradigm conditioned on vision, streaming audio, language, and proprioception under delayed decision loops. As an instantiation, we introduce HEAR, a VSLA framework integrating four components: (i) a streaming Historizer to maintain a compact, causal audio context across execution gaps; (ii) an Envisioner adapted from omni foundation models to reason over multi-sensory inputs; (iii) an Advancer, formulated as an audio world model, to learn temporal dynamics by predicting near-future audio codes; and (iv) a flow-matching Realizer policy to generate smooth action chunks. To address the scarcity of pretraining data and evaluations for VSLA, we construct OpenX-Sound for pretraining, alongside HEAR-Bench, the first sound-centric manipulation benchmark with strict causal timing rules. Our results suggest that robust sound-centric manipulation necessitates causal persistence and explicit temporal learning. This framework provides a practical step toward multi-sensory foundation models for embodied agents, enabling robots to perceive and interact with dynamic environments. Code and videos are available at https://hear.irmv.top.
Abstract:Open-vocabulary scene understanding is crucial for robotic applications, enabling robots to comprehend complex 3D environmental contexts and supporting various downstream tasks such as navigation and manipulation. However, existing methods require pre-built complete 3D semantic maps to construct scene graphs for scene understanding, which limits their applicability in robotic scenarios where environments are explored incrementally. To address this challenge, we propose OGScene3D, an open-vocabulary scene understanding system that achieves accurate 3D semantic mapping and scene graph construction incrementally. Our system employs a confidence-based Gaussian semantic representation that jointly models semantic predictions and their reliability, enabling robust scene modeling. Building on this representation, we introduce a hierarchical 3D semantic optimization strategy that achieves semantic consistency through local correspondence establishment and global refinement, thereby constructing globally consistent semantic maps. Moreover, we design a long-term global optimization method that leverages temporal memory of historical observations to enhance semantic predictions. By integrating 2D-3D semantic consistency with Gaussian rendering contribution, this method continuously refines the semantic understanding of the entire scene.Furthermore, we develop a progressive graph construction approach that dynamically creates and updates both nodes and semantic relationships, allowing continuous updating of the 3D scene graphs. Extensive experiments on widely used datasets and real-world scenes demonstrate the effectiveness of our OGScene3D on open-vocabulary scene understanding.
Abstract:Although point cloud registration has achieved remarkable advances in object-level and indoor scenes, large-scale LiDAR registration methods has been rarely explored before. Challenges mainly arise from the huge point scale, complex point distribution, and numerous outliers within outdoor LiDAR scans. In addition, most existing registration works generally adopt a two-stage paradigm: They first find correspondences by extracting discriminative local descriptors and then leverage robust estimators (e.g. RANSAC) to filter outliers, which are highly dependent on well-designed descriptors and post-processing choices. To address these problems, we propose a novel end-to-end differential transformer network, termed RegFormer++, for large-scale point cloud alignment without requiring any further post-processing. Specifically, a hierarchical projection-aware 2D transformer with linear complexity is proposed to project raw LiDAR points onto a cylindrical surface and extract global point features, which can improve resilience to outliers due to long-range dependencies. Because we fill original 3D coordinates into 2D projected positions, our designed transformer can benefit from both high efficiency in 2D processing and accuracy from 3D geometric information. Furthermore, to effectively reduce wrong point matching, a Bijective Association Transformer (BAT) is designed, combining both cross attention and all-to-all point gathering. To improve training stability and robustness, a feature-transformed optimal transport module is also designed for regressing the final pose transformation. Extensive experiments on KITTI, NuScenes, and Argoverse datasets demonstrate that our model achieves state-of-the-art performance in terms of both accuracy and efficiency.
Abstract:Surgical scene understanding demands not only accurate predictions but also interpretable reasoning that surgeons can verify against clinical expertise. However, existing surgical vision-language models generate predictions without reasoning chains, and general-purpose reasoning models fail on compositional surgical tasks without domain-specific knowledge. We present Surg-R1, a surgical Vision-Language Model that addresses this gap through hierarchical reasoning trained via a four-stage pipeline. Our approach introduces three key contributions: (1) a three-level reasoning hierarchy decomposing surgical interpretation into perceptual grounding, relational understanding, and contextual reasoning; (2) the largest surgical chain-of-thought dataset with 320,000 reasoning pairs; and (3) a four-stage training pipeline progressing from supervised fine-tuning to group relative policy optimization and iterative self-improvement. Evaluation on SurgBench, comprising six public benchmarks and six multi-center external validation datasets from five institutions, demonstrates that Surg-R1 achieves the highest Arena Score (64.9%) on public benchmarks versus Gemini 3.0 Pro (46.1%) and GPT-5.1 (37.9%), outperforming both proprietary reasoning models and specialized surgical VLMs on the majority of tasks spanning instrument localization, triplet recognition, phase recognition, action recognition, and critical view of safety assessment, with a 15.2 percentage point improvement over the strongest surgical baseline on external validation.
Abstract:Bird's-eye-view (BEV) perception has emerged as a cornerstone of autonomous driving systems, providing a structured, ego-centric representation critical for downstream planning and control. However, real-world deployment faces challenges from sensor degradation and adversarial attacks, which can cause severe perceptual anomalies and ultimately compromise the safety of autonomous driving systems. To address this, we propose a resilient and plug-and-play BEV perception method, RESBev, which can be easily applied to existing BEV perception methods to enhance their robustness to diverse disturbances. Specifically, we reframe perception robustness as a latent semantic prediction problem. A latent world model is constructed to extract spatiotemporal correlations across sequential BEV observations, thereby learning the underlying BEV state transitions to predict clean BEV features for reconstructing corrupted observations. The proposed framework operates at the semantic feature level of the Lift-Splat-Shoot pipeline, enabling recovery that generalizes across both natural disturbances and adversarial attacks without modifying the underlying backbone. Extensive experiments on the nuScenes dataset demonstrate that, with few-shot fine-tuning, RESBev significantly improves the robustness of existing BEV perception models against various external disturbances and adversarial attacks.
Abstract:Nowadays, an increasing number of works fuse LiDAR and RGB data in the bird's-eye view (BEV) space for 3D object detection in autonomous driving systems. However, existing methods suffer from over-reliance on the LiDAR branch, with insufficient exploration of RGB information. To tackle this issue, we propose Fusion4CA, which is built upon the classic BEVFusion framework and dedicated to fully exploiting visual input with plug-and-play components. Specifically, a contrastive alignment module is designed to calibrate image features with 3D geometry, and a camera auxiliary branch is introduced to mine RGB information sufficiently during training. For further performance enhancement, we leverage an off-the-shelf cognitive adapter to make the most of pretrained image weights, and integrate a standard coordinate attention module into the fusion stage as a supplementary boost. Experiments on the nuScenes dataset demonstrate that our method achieves 69.7% mAP with only 6 training epochs and a mere 3.48% increase in inference parameters, yielding a 1.2% improvement over the baseline which is fully trained for 20 epochs. Extensive experiments in a simulated lunar environment further validate the effectiveness and generalization of our method. Our code will be released through Fusion4CA.
Abstract:In the domain of humanoid robot control, the fusion of Vision-Language-Action (VLA) with whole-body control is essential for semantically guided execution of real-world tasks. However, existing methods encounter challenges in terms of low VLA inference efficiency or an absence of effective semantic guidance for whole-body control, resulting in instability in dynamic limb-coordinated tasks. To bridge this gap, we present a semantic-motion intent guided, physics-aware multi-brain VLA framework for humanoid whole-body control. A series of experiments was conducted to evaluate the performance of the proposed framework. The experimental results demonstrated that the framework enabled reliable vision-language-guided full-body coordination for humanoid robots.
Abstract:Neural implicit surface reconstruction with signed distance function has made significant progress, but recovering fine details such as thin structures and complex geometries remains challenging due to unreliable or noisy geometric priors. Existing approaches rely on implicit uncertainty that arises during optimization to filter these priors, which is indirect and inefficient, and masking supervision in high-uncertainty regions further leads to under-constrained optimization. To address these issues, we propose GPU-SDF, a neural implicit framework for indoor surface reconstruction that leverages geometric prior uncertainty and complementary constraints. We introduce a self-supervised module that explicitly estimates prior uncertainty without auxiliary networks. Based on this estimation, we design an uncertainty-guided loss that modulates prior influence rather than discarding it, thereby retaining weak but informative cues. To address regions with high prior uncertainty, GPU-SDF further incorporates two complementary constraints: an edge distance field that strengthens boundary supervision and a multi-view consistency regularization that enforces geometric coherence. Extensive experiments confirm that GPU-SDF improves the reconstruction of fine details and serves as a plug-and-play enhancement for existing frameworks. Source code will be available at https://github.com/IRMVLab/GPU-SDF
Abstract:Editable high-fidelity 4D scenes are crucial for autonomous driving, as they can be applied to end-to-end training and closed-loop simulation. However, existing reconstruction methods are primarily limited to replicating observed scenes and lack the capability for diverse weather simulation. While image-level weather editing methods tend to introduce scene artifacts and offer poor controllability over the weather effects. To address these limitations, we propose WeatherCity, a novel framework for 4D urban scene reconstruction and weather editing. Specifically, we leverage a text-guided image editing model to achieve flexible editing of image weather backgrounds. To tackle the challenge of multi-weather modeling, we introduce a novel weather Gaussian representation based on shared scene features and dedicated weather-specific decoders. This representation is further enhanced with a content consistency optimization, ensuring coherent modeling across different weather conditions. Additionally, we design a physics-driven model that simulates dynamic weather effects through particles and motion patterns. Extensive experiments on multiple datasets and various scenes demonstrate that WeatherCity achieves flexible controllability, high fidelity, and temporal consistency in 4D reconstruction and weather editing. Our framework not only enables fine-grained control over weather conditions (e.g., light rain and heavy snow) but also supports object-level manipulation within the scene.