Topic:Pose Guided Image Generation
What is Pose Guided Image Generation? Pose-guided image generation is the process of generating images of people in different poses using deep learning techniques.
Papers and Code
May 15, 2025
Abstract:Human image animation has gained increasing attention and developed rapidly due to its broad applications in digital humans. However, existing methods rely largely on 2D-rendered pose images for motion guidance, which limits generalization and discards essential 3D information for open-world animation. To tackle this problem, we propose MTVCrafter (Motion Tokenization Video Crafter), the first framework that directly models raw 3D motion sequences (i.e., 4D motion) for human image animation. Specifically, we introduce 4DMoT (4D motion tokenizer) to quantize 3D motion sequences into 4D motion tokens. Compared to 2D-rendered pose images, 4D motion tokens offer more robust spatio-temporal cues and avoid strict pixel-level alignment between pose image and character, enabling more flexible and disentangled control. Then, we introduce MV-DiT (Motion-aware Video DiT). By designing unique motion attention with 4D positional encodings, MV-DiT can effectively leverage motion tokens as 4D compact yet expressive context for human image animation in the complex 3D world. Hence, it marks a significant step forward in this field and opens a new direction for pose-guided human video generation. Experiments show that our MTVCrafter achieves state-of-the-art results with an FID-VID of 6.98, surpassing the second-best by 65%. Powered by robust motion tokens, MTVCrafter also generalizes well to diverse open-world characters (single/multiple, full/half-body) across various styles and scenarios. Our video demos and code are provided in the supplementary material and at this anonymous GitHub link: https://anonymous.4open.science/r/MTVCrafter-1B13.
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May 10, 2025
Abstract:Fashion video generation aims to synthesize temporally consistent videos from reference images of a designated character. Despite significant progress, existing diffusion-based methods only support a single reference image as input, severely limiting their capability to generate view-consistent fashion videos, especially when there are different patterns on the clothes from different perspectives. Moreover, the widely adopted motion module does not sufficiently model human body movement, leading to sub-optimal spatiotemporal consistency. To address these issues, we propose ProFashion, a fashion video generation framework leveraging multiple reference images to achieve improved view consistency and temporal coherency. To effectively leverage features from multiple reference images while maintaining a reasonable computational cost, we devise a Pose-aware Prototype Aggregator, which selects and aggregates global and fine-grained reference features according to pose information to form frame-wise prototypes, which serve as guidance in the denoising process. To further enhance motion consistency, we introduce a Flow-enhanced Prototype Instantiator, which exploits the human keypoint motion flow to guide an extra spatiotemporal attention process in the denoiser. To demonstrate the effectiveness of ProFashion, we extensively evaluate our method on the MRFashion-7K dataset we collected from the Internet. ProFashion also outperforms previous methods on the UBC Fashion dataset.
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May 06, 2025
Abstract:Pose-Guided Person Image Synthesis (PGPIS) generates realistic person images conditioned on a target pose and a source image. This task plays a key role in various real-world applications, such as sign language video generation, AR/VR, gaming, and live streaming. In these scenarios, real-time PGPIS is critical for providing immediate visual feedback and maintaining user immersion.However, achieving real-time performance remains a significant challenge due to the complexity of synthesizing high-fidelity images from diverse and dynamic human poses. Recent diffusion-based methods have shown impressive image quality in PGPIS, but their slow sampling speeds hinder deployment in time-sensitive applications. This latency is particularly problematic in tasks like generating sign language videos during live broadcasts, where rapid image updates are required. Therefore, developing a fast and reliable PGPIS model is a crucial step toward enabling real-time interactive systems. To address this challenge, we propose a generative model based on flow matching (FM). Our approach enables faster, more stable, and more efficient training and sampling. Furthermore, the proposed model supports conditional generation and can operate in latent space, making it especially suitable for real-time PGPIS applications where both speed and quality are critical. We evaluate our proposed method, Real-Time Person Image Synthesis Using a Flow Matching Model (RPFM), on the widely used DeepFashion dataset for PGPIS tasks. Our results show that RPFM achieves near-real-time sampling speeds while maintaining performance comparable to the state-of-the-art models. Our methodology trades off a slight, acceptable decrease in generated-image accuracy for over a twofold increase in generation speed, thereby ensuring real-time performance.
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May 06, 2025
Abstract:Cardiac Magnetic Resonance (CMR) imaging is a vital non-invasive tool for diagnosing heart diseases and evaluating cardiac health. However, the limited availability of large-scale, high-quality CMR datasets poses a major challenge to the effective application of artificial intelligence (AI) in this domain. Even the amount of unlabeled data and the health status it covers are difficult to meet the needs of model pretraining, which hinders the performance of AI models on downstream tasks. In this study, we present Cardiac Phenotype-Guided CMR Generation (CPGG), a novel approach for generating diverse CMR data that covers a wide spectrum of cardiac health status. The CPGG framework consists of two stages: in the first stage, a generative model is trained using cardiac phenotypes derived from CMR data; in the second stage, a masked autoregressive diffusion model, conditioned on these phenotypes, generates high-fidelity CMR cine sequences that capture both structural and functional features of the heart in a fine-grained manner. We synthesized a massive amount of CMR to expand the pretraining data. Experimental results show that CPGG generates high-quality synthetic CMR data, significantly improving performance on various downstream tasks, including diagnosis and cardiac phenotypes prediction. These gains are demonstrated across both public and private datasets, highlighting the effectiveness of our approach. Code is availabel at https://anonymous.4open.science/r/CPGG.
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May 07, 2025
Abstract:Visible and infrared image fusion is one of the most crucial tasks in the field of image fusion, aiming to generate fused images with clear structural information and high-quality texture features for high-level vision tasks. However, when faced with severe illumination degradation in visible images, the fusion results of existing image fusion methods often exhibit blurry and dim visual effects, posing major challenges for autonomous driving. To this end, a Darkness-Free network is proposed to handle Visible and infrared image disentanglement and fusion all at Once (DFVO), which employs a cascaded multi-task approach to replace the traditional two-stage cascaded training (enhancement and fusion), addressing the issue of information entropy loss caused by hierarchical data transmission. Specifically, we construct a latent-common feature extractor (LCFE) to obtain latent features for the cascaded tasks strategy. Firstly, a details-extraction module (DEM) is devised to acquire high-frequency semantic information. Secondly, we design a hyper cross-attention module (HCAM) to extract low-frequency information and preserve texture features from source images. Finally, a relevant loss function is designed to guide the holistic network learning, thereby achieving better image fusion. Extensive experiments demonstrate that our proposed approach outperforms state-of-the-art alternatives in terms of qualitative and quantitative evaluations. Particularly, DFVO can generate clearer, more informative, and more evenly illuminated fusion results in the dark environments, achieving best performance on the LLVIP dataset with 63.258 dB PSNR and 0.724 CC, providing more effective information for high-level vision tasks. Our code is publicly accessible at https://github.com/DaVin-Qi530/DFVO.
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May 05, 2025
Abstract:Recent years have seen remarkable progress in both multimodal understanding models and image generation models. Despite their respective successes, these two domains have evolved independently, leading to distinct architectural paradigms: While autoregressive-based architectures have dominated multimodal understanding, diffusion-based models have become the cornerstone of image generation. Recently, there has been growing interest in developing unified frameworks that integrate these tasks. The emergence of GPT-4o's new capabilities exemplifies this trend, highlighting the potential for unification. However, the architectural differences between the two domains pose significant challenges. To provide a clear overview of current efforts toward unification, we present a comprehensive survey aimed at guiding future research. First, we introduce the foundational concepts and recent advancements in multimodal understanding and text-to-image generation models. Next, we review existing unified models, categorizing them into three main architectural paradigms: diffusion-based, autoregressive-based, and hybrid approaches that fuse autoregressive and diffusion mechanisms. For each category, we analyze the structural designs and innovations introduced by related works. Additionally, we compile datasets and benchmarks tailored for unified models, offering resources for future exploration. Finally, we discuss the key challenges facing this nascent field, including tokenization strategy, cross-modal attention, and data. As this area is still in its early stages, we anticipate rapid advancements and will regularly update this survey. Our goal is to inspire further research and provide a valuable reference for the community. The references associated with this survey will be available on GitHub soon.
* This work is still in progress
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May 06, 2025
Abstract:Action customization involves generating videos where the subject performs actions dictated by input control signals. Current methods use pose-guided or global motion customization but are limited by strict constraints on spatial structure, such as layout, skeleton, and viewpoint consistency, reducing adaptability across diverse subjects and scenarios. To overcome these limitations, we propose FlexiAct, which transfers actions from a reference video to an arbitrary target image. Unlike existing methods, FlexiAct allows for variations in layout, viewpoint, and skeletal structure between the subject of the reference video and the target image, while maintaining identity consistency. Achieving this requires precise action control, spatial structure adaptation, and consistency preservation. To this end, we introduce RefAdapter, a lightweight image-conditioned adapter that excels in spatial adaptation and consistency preservation, surpassing existing methods in balancing appearance consistency and structural flexibility. Additionally, based on our observations, the denoising process exhibits varying levels of attention to motion (low frequency) and appearance details (high frequency) at different timesteps. So we propose FAE (Frequency-aware Action Extraction), which, unlike existing methods that rely on separate spatial-temporal architectures, directly achieves action extraction during the denoising process. Experiments demonstrate that our method effectively transfers actions to subjects with diverse layouts, skeletons, and viewpoints. We release our code and model weights to support further research at https://shiyi-zh0408.github.io/projectpages/FlexiAct/
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May 05, 2025
Abstract:Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene diversity and layout complexity. While large language models (LLMs) can leverage diverse text-domain knowledge, they struggle with spatial realism, often producing unnatural object placements that fail to respect common sense. Our key insight is that vision perception can bridge this gap by providing realistic spatial guidance that LLMs lack. To this end, we introduce Scenethesis, a training-free agentic framework that integrates LLM-based scene planning with vision-guided layout refinement. Given a text prompt, Scenethesis first employs an LLM to draft a coarse layout. A vision module then refines it by generating an image guidance and extracting scene structure to capture inter-object relations. Next, an optimization module iteratively enforces accurate pose alignment and physical plausibility, preventing artifacts like object penetration and instability. Finally, a judge module verifies spatial coherence. Comprehensive experiments show that Scenethesis generates diverse, realistic, and physically plausible 3D interactive scenes, making it valuable for virtual content creation, simulation environments, and embodied AI research.
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May 02, 2025
Abstract:Text-driven object insertion in 3D scenes is an emerging task that enables intuitive scene editing through natural language. However, existing 2D editing-based methods often rely on spatial priors such as 2D masks or 3D bounding boxes, and they struggle to ensure consistency of the inserted object. These limitations hinder flexibility and scalability in real-world applications. In this paper, we propose FreeInsert, a novel framework that leverages foundation models including MLLMs, LGMs, and diffusion models to disentangle object generation from spatial placement. This enables unsupervised and flexible object insertion in 3D scenes without spatial priors. FreeInsert starts with an MLLM-based parser that extracts structured semantics, including object types, spatial relationships, and attachment regions, from user instructions. These semantics guide both the reconstruction of the inserted object for 3D consistency and the learning of its degrees of freedom. We leverage the spatial reasoning capabilities of MLLMs to initialize object pose and scale. A hierarchical, spatially aware refinement stage further integrates spatial semantics and MLLM-inferred priors to enhance placement. Finally, the appearance of the object is improved using the inserted-object image to enhance visual fidelity. Experimental results demonstrate that FreeInsert achieves semantically coherent, spatially precise, and visually realistic 3D insertions without relying on spatial priors, offering a user-friendly and flexible editing experience.
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Apr 28, 2025
Abstract:Human image animation aims to generate human videos of given characters and backgrounds that adhere to the desired pose sequence. However, existing methods focus more on human actions while neglecting the generation of background, which typically leads to static results or inharmonious movements. The community has explored camera pose-guided animation tasks, yet preparing the camera trajectory is impractical for most entertainment applications and ordinary users. As a remedy, we present an AnimateAnywhere framework, rousing the background in human image animation without requirements on camera trajectories. In particular, based on our key insight that the movement of the human body often reflects the motion of the background, we introduce a background motion learner (BML) to learn background motions from human pose sequences. To encourage the model to learn more accurate cross-frame correspondences, we further deploy an epipolar constraint on the 3D attention map. Specifically, the mask used to suppress geometrically unreasonable attention is carefully constructed by combining an epipolar mask and the current 3D attention map. Extensive experiments demonstrate that our AnimateAnywhere effectively learns the background motion from human pose sequences, achieving state-of-the-art performance in generating human animation results with vivid and realistic backgrounds. The source code and model will be available at https://github.com/liuxiaoyu1104/AnimateAnywhere.
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