Abstract:We present Eureka, a task-conditioned Meta-Agent architecture that compiles long-horizon tasks into dynamic obligation graphs with explicit acceptance semantics. During execution, Eureka forms Macro-Agents with specialized state, memory, operators, tools, verifiers, and local topology via receding-horizon planning, architecture promotion, and minimal-sufficient compilation. When bottlenecks recur, cost-benefit-gated evolution updates the local architecture under constraints. Theoretically, we establish results on regret, planning invalidation, amortization, subtree interfaces, serializability, and verification. Experimentally, Eureka completes 170/170 recursive tasks and generates 3,948 certificates with no false acceptances. Active context compresses median input from 9,490 to 4,005 tokens; incremental processing avoids 65.38% recomputation across 12,000 tasks; 16,000 concurrent executions serialize consistently. The same Meta-Agent instantiates a Theory-Discovery Agent and a Math/Conjecture Agent. The former yields structural results in quantum-process and spacetime theory. The latter identifies bottlenecks in Riemann Hypothesis research and advances a positivity certificate for Suzuki's localized Weil quadratic form to 0 < a <= 69/200 = 0.345, reaching ~99.55% of (log 2)/2. These results suggest that scientific-agent capability depends not only on the base model but on whether an architecture can be formed to match the task's cognitive structure.
Abstract:Learning robotic policies requires dense rewards that remain informative when behavior departs from successful demonstrations. Progress-based rewards estimate how far an observation has advanced along a nominal successful trajectory, but may remain high after an incorrect transition. We introduce Dream2Reward, which learns a language-conditioned successful latent transition field from positive demonstrations. Given the visual history up to a transition start, the model predicts the latent displacement associated with successful execution and scores the observed displacement through signed directional and symmetric magnitude agreement. This transition-level comparison penalizes wrong-direction, overshooting, and stagnant motion even when the resulting observation appears to show progress. Dream2Reward requires no failure annotations, progress labels, or synthetic negatives, and produces a dense causal reward. Across mechanism diagnostics and shared-trajectory evaluations, it provides stronger success-failure separation and more informative feedback on low-quality behavior than progress-based alternatives. Across online and offline policy learning, the same frozen reward model reduces reward hacking and supports stronger downstream performance, including in real-robot manipulation. These results show that comparing realized motion with predicted successful change provides an effective way to convert positive demonstrations into dense rewards for robot learning.
Abstract:Action-conditioned world models (ACWMs) promise to provide embodied AI with scalable predictive simulators for planning, policy evaluation, and data generation. Realizing this promise requires precise action-conditioned transitions rather than merely plausible outputs. Yet their applicability remains difficult to establish because prevailing evaluations emphasize visual quality, task outcomes, or coarse rollout-level responsiveness without directly testing simulator fidelity. To address this gap, we evaluate ACWMs through the observable capabilities expected of physical simulators. Accordingly, we formalize Observable Simulator Contract, a minimal contract that any action-conditioned physical simulator should satisfy: supplied actions must induce corresponding agent motion, and environment responses must be grounded in that realized motion. To operationalize this contract, we introduce WorldSimProbe, comprising five controlled suites spanning local control sensitivity, global trajectory variation, source-diverse actions, interaction grounding, and dynamics. Suite-specific evaluators assess simulator-relative calibration, dense action-to-motion correspondence, false-interaction grounding, and primitive-level dynamics. We evaluate six open-source ACWMs on more than 18,000 instances across RoboTwin, ManiSkill, and LIBERO. World-SimProbe reveals systematic action-realization degradation across control variation, structured failures in interaction grounding and dynamics, and benchmark signals consistent with human judgments and downstream outcomes. Together, this capability-based framework provides a transparent, and standardized paradigm for diagnosing ACWM simulator fidelity beyond coarse, task-directed evaluation.
Abstract:Large audio-language models (LALMs) have demonstrated strong capabilities in understanding diverse audio inputs. This diversity includes low-frequency signals that are inaudible to humans but can still enter the model and influence its generation. However, the practical impact of such low-frequency inputs on LALMs remains largely unexplored. In this paper, we propose Intermittent Low-Frequency Lockout (ILL), an inaudible red teaming method that evaluates this risk using a universal waveform template in a black box setting. ILL uses Sentence Attention Scale Estimation to determine active intervals and Frequency Confusion Transfer to construct a low-frequency waveform with continuous phase from corpus spectral variation. To mitigate this risk, we propose Distributional Requery Guard (DRG) to detect low-frequency distribution shifts and conditionally request a second recording for semantic recovery. Across six LALMs and multiple audio understanding tasks, ILL reduces accuracy by up to 67 percentage points while receiving a mean human audibility rating of 1.33, close to 1.17 for clean audio; DRG raises mean attacked accuracy from 28.5\% to 46.1\% after clean reacquisition. These findings identify a previously overlooked safety risk for LALMs and provide a foundation for future research on robust audio understanding.
Abstract:Cloud-native serverless data warehouses achieve fine-grained elasticity by decoupling storage from compute, yet determining the optimal resource allocation for highly heterogeneous ad-hoc queries remains a formidable industrial challenge. Our analysis of production workloads in Alibaba AnalyticDB exposes a costly ``provisioning trap'': the fear of catastrophic resource depletion drives users to blindly over-provision resources, wasting immense monetary budgets without alleviating non-CPU bottlenecks (e.g., I/O saturation). To break this impasse, we propose ScaleSense, a proactive, query-level resource scaling framework. Specifically, it features a multi-faceted query encoder that jointly models plan topologies and hardware specifications. Crucially, a quantile-based resource predictor estimates multi-dimensional physical footprints, acting as a reliable safety net for optimal resource scaling. An auto-scaling controller then navigates the performance-cost Pareto frontier, dynamically tailoring allocations to specific business priorities without requiring model retraining. Evaluations on over 1.36 million production queries show that ScaleSense achieves state-of-the-art prediction accuracy with good prediction interval coverage. By achieving a 76.7% relative improvement in optimal resource configuration selection over the best baseline, this approach addresses the critical performance-cost trade-off while maintaining low-overhead inference latency, confirming its practical performance in production deployments. Under the performance-optimization policy, ScaleSense satisfies user-defined performance requirements while reducing monetary cost by up to 5.22x.
Abstract:We study the problem of inserting new furniture into indoor scene images. Under masked single-view 2D image-plane conditioning, however, the physical scale of the inserted furniture relative to the scene cannot be uniquely determined, making physically grounded furniture placement underdetermined from image evidence alone. We therefore reformulate the task as a combination of 3D pose inference and geometry-guided image generation, where estimating a geometrically plausible 3D placement is essential for reliable synthesis. To this end, we propose a two-stage framework. For 3D placement, we introduce GOPI, a generation-oriented 3D pose inference framework that addresses the underdetermined nature of single-view furniture insertion through data-driven iterative inference, producing geometrically plausible object placements. For image generation, we develop a geometry-guided conditioning strategy that projects the inferred 3D pose into the image plane as a pixel-aligned constraint, enforcing consistency between the synthesized image and the underlying 3D geometry. Experimental results validate the proposed framework from both 3D pose estimation and image synthesis perspectives. For 3D placement, GOPI produces poses with stronger geometric feasibility and better consistency with reference layouts than direct regression and vanilla baselines. For image synthesis, our method preserves alignment with the projected 3D geometry across different furniture scales, showing stable projection-generation alignment across the tested furniture scales.
Abstract:Vision-language-action (VLA) models provide strong semantic priors for robot navigation, but they often ignore embodiment-specific mobility constraints. A path that is semantically plausible for one robot may be physically infeasible for another. We propose CrossTracer, a hierarchical framework for cross-embodiment navigation through adaptive trace residuals. CrossTracer represents navigation plans as normalized image-plane waypoints, forming a unified pixel-space interface between semantic reasoning and physical grounding. First, Vision-Language Trace Proposer (VL-Tracer) adapts a pretrained VLA model to predict an initial navigation trace from egocentric observations and flexible goal specifications. Second, CE-Adapter refines this trace by predicting embodiment-conditioned residual corrections from visual traversability cues, robot identity, and the initial trace. To train the refinement module without costly manual annotation, Cross-Embodiment RRT* (CE-RRT*) converts panoptic segmentation into robot-conditioned traversability cost maps and generates cost-minimizing pixel-space traces. We evaluate CrossTracer on the NaviTrace benchmark, which tests whether a model can generate embodiment-consistent navigation traces from egocentric observations, language instructions, and robot embodiment types. CrossTracer achieves a total score of 45.68, outperforming the strongest evaluated general-purpose baseline, Gemini-2.5-Pro, by 10.01 points, corresponding to a 28.1% relative improvement. Real-world deployment on wheeled and legged robots further shows improved navigation success and execution efficiency.
Abstract:Scaling test-time computation can improve language-model reasoning, but uniform budgets waste computation on easy inputs, while verifier-guided refinement relies on external feedback. We introduce Self-Verifying Refinement (SVR), an oracle-free multi-turn reinforcement learning framework that learns to use self-verification as a compute-control policy. At each turn, the model produces a solution together with a discrete correctness verdict and a confidence score; it retains the current answer only when the verdict is Correct and confidence exceeds a threshold, and otherwise continues refinement using its own self-verification. Ground-truth correctness is used only to construct training rewards and is never exposed to the policy through refinement prompts or required at inference. SVR is trained with GRPO on fixed-horizon trajectories using rewards that promote solution correctness, calibration-aware self-verification, and stop-ready correct states; adaptive stopping is activated only at inference. On seven mathematical reasoning benchmarks with Qwen3.5-2B, SVR achieves a macro-average accuracy of 0.563 with only 2.99 inference turns on average. In the evaluated complete-system comparison, it exceeds standard GRPO, strong multi-turn baselines, and a fixed-budget oracle-guided score-feedback reference while requiring substantially fewer turns than fixed ten-turn inference. These results demonstrate that learned self-verification can serve as an effective internal control signal for answer retention and adaptive test-time compute allocation.
Abstract:Generating realistic interior furniture layouts that strictly adhere to architectural constraints (e.g., walls, doors, and windows) remains a fundamental challenge in automated spatial design. Existing approaches, primarily based on one-shot generation using diffusion models or Large Language Models (LLMs), lack explicit mechanisms for intermediate geometric constraint verification, often resulting in structural collisions and functionally infeasible arrangements under complex room constraints. To address these challenges, we propose Agentic Designer, a progressive, multi-agent framework that formulates structure-aware interior layout generation as an iterative and constraint-verified decision process. By decomposing layout synthesis into modular stages of proposal, verification, and adjustment, the framework coordinates three specialized agents, a Generator, an Evaluator, and a Refiner, through a Progressive Consensus Mechanism. This mechanism enforces stepwise geometric validation and correction before each placement is committed, thereby preventing error accumulation. To facilitate this structure-aware paradigm and standardize evaluation, we establish InStruct, a comprehensive benchmark that integrates a dataset comprising over 18,000 high-quality, parametrically annotated samples with a novel suite of structure-centric metrics. Extensive quantitative evaluations, qualitative analyses, and user studies show that Agentic Designer significantly outperforms state-of-the-art methods, demonstrating substantial improvements in strict structural adherence and functional design coherence.
Abstract:The Matthew effect is a big challenge in Recommender Systems (RSs), where popular items tend to receive increasing attention, while less popular ones are often overlooked, perpetuating existing disparities. Although many existing methods attempt to mitigate Matthew effect in the static or quasi-static recommendation scenarios, such issue will be more pronounced as users engage with the system over time. To this end, we propose a novel framework, Multi-Hypergraph Boosted Multi-Interest Self-Supervised Learning for Conversational Recommendation (HiCore), aiming to address Matthew effect in the Conversational Recommender System (CRS) involving the dynamic user-system feedback loop. It devotes to learn multi-level user interests by building a set of hypergraphs (i.e., item-, entity-, word-oriented multiple-channel hypergraphs) to alleviate the Matthew effec. Extensive experiments on four CRS-based datasets showcase that HiCore attains a new state-of-the-art performance, underscoring its superiority in mitigating the Matthew effect effectively. Our code is available at https://github.com/zysensmile/HiCore.