Abstract:Estimating the 3D trajectory of every pixel from a monocular video is crucial and promising for a comprehensive understanding of the 3D dynamics of videos. Recent monocular 3D tracking works demonstrate impressive performance, but are limited to either tracking sparse points on the first frame or a slow optimization-based framework for dense tracking. In this paper, we propose a feedforward model, called Track4World, enabling an efficient holistic 3D tracking of every pixel in the world-centric coordinate system. Built on the global 3D scene representation encoded by a VGGT-style ViT, Track4World applies a novel 3D correlation scheme to simultaneously estimate the pixel-wise 2D and 3D dense flow between arbitrary frame pairs. The estimated scene flow, along with the reconstructed 3D geometry, enables subsequent efficient 3D tracking of every pixel of this video. Extensive experiments on multiple benchmarks demonstrate that our approach consistently outperforms existing methods in 2D/3D flow estimation and 3D tracking, highlighting its robustness and scalability for real-world 4D reconstruction tasks.
Abstract:Generating high-quality 360° panoramic videos from perspective input is one of the crucial applications for virtual reality (VR), whereby high-resolution videos are especially important for immersive experience. Existing methods are constrained by computational limitations of vanilla diffusion models, only supporting $\leq$ 1K resolution native generation and relying on suboptimal post super-resolution to increase resolution. We introduce CubeComposer, a novel spatio-temporal autoregressive diffusion model that natively generates 4K-resolution 360° videos. By decomposing videos into cubemap representations with six faces, CubeComposer autoregressively synthesizes content in a well-planned spatio-temporal order, reducing memory demands while enabling high-resolution output. Specifically, to address challenges in multi-dimensional autoregression, we propose: (1) a spatio-temporal autoregressive strategy that orchestrates 360° video generation across cube faces and time windows for coherent synthesis; (2) a cube face context management mechanism, equipped with a sparse context attention design to improve efficiency; and (3) continuity-aware techniques, including cube-aware positional encoding, padding, and blending to eliminate boundary seams. Extensive experiments on benchmark datasets demonstrate that CubeComposer outperforms state-of-the-art methods in native resolution and visual quality, supporting practical VR application scenarios. Project page: https://lg-li.github.io/project/cubecomposer
Abstract:We introduce MotionCrafter, a video diffusion-based framework that jointly reconstructs 4D geometry and estimates dense motion from a monocular video. The core of our method is a novel joint representation of dense 3D point maps and 3D scene flows in a shared coordinate system, and a novel 4D VAE to effectively learn this representation. Unlike prior work that forces the 3D value and latents to align strictly with RGB VAE latents-despite their fundamentally different distributions-we show that such alignment is unnecessary and leads to suboptimal performance. Instead, we introduce a new data normalization and VAE training strategy that better transfers diffusion priors and greatly improves reconstruction quality. Extensive experiments across multiple datasets demonstrate that MotionCrafter achieves state-of-the-art performance in both geometry reconstruction and dense scene flow estimation, delivering 38.64% and 25.0% improvements in geometry and motion reconstruction, respectively, all without any post-optimization. Project page: https://ruijiezhu94.github.io/MotionCrafter_Page
Abstract:Video world models aim to simulate dynamic, real-world environments, yet existing methods struggle to provide unified and precise control over camera and multi-object motion, as videos inherently operate dynamics in the projected 2D image plane. To bridge this gap, we introduce VerseCrafter, a 4D-aware video world model that enables explicit and coherent control over both camera and object dynamics within a unified 4D geometric world state. Our approach is centered on a novel 4D Geometric Control representation, which encodes the world state through a static background point cloud and per-object 3D Gaussian trajectories. This representation captures not only an object's path but also its probabilistic 3D occupancy over time, offering a flexible, category-agnostic alternative to rigid bounding boxes or parametric models. These 4D controls are rendered into conditioning signals for a pretrained video diffusion model, enabling the generation of high-fidelity, view-consistent videos that precisely adhere to the specified dynamics. Unfortunately, another major challenge lies in the scarcity of large-scale training data with explicit 4D annotations. We address this by developing an automatic data engine that extracts the required 4D controls from in-the-wild videos, allowing us to train our model on a massive and diverse dataset.
Abstract:Vision-language models (VLM) excel at general understanding yet remain weak at dynamic spatial reasoning (DSR), i.e., reasoning about the evolvement of object geometry and relationship in 3D space over time, largely due to the scarcity of scalable 4D-aware training resources. To bridge this gap across aspects of dataset, benchmark and model, we introduce DSR Suite. First, we propose an automated pipeline that generates multiple-choice question-answer pairs from in-the-wild videos for DSR. By leveraging modern vision foundation models, the pipeline extracts rich geometric and motion information, including camera poses, local point clouds, object masks, orientations, and 3D trajectories. These geometric cues enable the construction of DSR-Train for learning and further human-refined DSR-Bench for evaluation. Compared with previous works, our data emphasize (i) in-the-wild video sources, (ii) object- and scene-level 3D requirements, (iii) viewpoint transformations, (iv) multi-object interactions, and (v) fine-grained, procedural answers. Beyond data, we propose a lightweight Geometry Selection Module (GSM) to seamlessly integrate geometric priors into VLMs, which condenses question semantics and extracts question-relevant knowledge from pretrained 4D reconstruction priors into a compact set of geometry tokens. This targeted extraction avoids overwhelming the model with irrelevant knowledge. Experiments show that integrating DSR-Train and GSM into Qwen2.5-VL-7B significantly enhances its dynamic spatial reasoning capability, while maintaining accuracy on general video understanding benchmarks.




Abstract:The ability to perform multi-modal multi-hop reasoning by iteratively integrating information across various modalities and external knowledge is critical for addressing complex real-world challenges. However, existing Multi-modal Large Language Models (MLLMs) are predominantly limited to single-step reasoning, as existing benchmarks lack the complexity needed to evaluate and drive multi-hop abilities. To bridge this gap, we introduce MMhops, a novel, large-scale benchmark designed to systematically evaluate and foster multi-modal multi-hop reasoning. MMhops dataset comprises two challenging task formats, Bridging and Comparison, which necessitate that models dynamically construct complex reasoning chains by integrating external knowledge. To tackle the challenges posed by MMhops, we propose MMhops-R1, a novel multi-modal Retrieval-Augmented Generation (mRAG) framework for dynamic reasoning. Our framework utilizes reinforcement learning to optimize the model for autonomously planning reasoning paths, formulating targeted queries, and synthesizing multi-level information. Comprehensive experiments demonstrate that MMhops-R1 significantly outperforms strong baselines on MMhops, highlighting that dynamic planning and multi-modal knowledge integration are crucial for complex reasoning. Moreover, MMhops-R1 demonstrates strong generalization to tasks requiring fixed-hop reasoning, underscoring the robustness of our dynamic planning approach. In conclusion, our work contributes a challenging new benchmark and a powerful baseline model, and we will release the associated code, data, and weights to catalyze future research in this critical area.
Abstract:This paper does not introduce a novel method but instead establishes a straightforward, incremental, yet essential baseline for video temporal grounding (VTG), a core capability in video understanding. While multimodal large language models (MLLMs) excel at various video understanding tasks, the recipes for optimizing them for VTG remain under-explored. In this paper, we present TimeLens, a systematic investigation into building MLLMs with strong VTG ability, along two primary dimensions: data quality and algorithmic design. We first expose critical quality issues in existing VTG benchmarks and introduce TimeLens-Bench, comprising meticulously re-annotated versions of three popular benchmarks with strict quality criteria. Our analysis reveals dramatic model re-rankings compared to legacy benchmarks, confirming the unreliability of prior evaluation standards. We also address noisy training data through an automated re-annotation pipeline, yielding TimeLens-100K, a large-scale, high-quality training dataset. Building on our data foundation, we conduct in-depth explorations of algorithmic design principles, yielding a series of meaningful insights and effective yet efficient practices. These include interleaved textual encoding for time representation, a thinking-free reinforcement learning with verifiable rewards (RLVR) approach as the training paradigm, and carefully designed recipes for RLVR training. These efforts culminate in TimeLens models, a family of MLLMs with state-of-the-art VTG performance among open-source models and even surpass proprietary models such as GPT-5 and Gemini-2.5-Flash. All codes, data, and models will be released to facilitate future research.




Abstract:The proliferation of hour-long videos (e.g., lectures, podcasts, documentaries) has intensified demand for efficient content structuring. However, existing approaches are constrained by small-scale training with annotations that are typical short and coarse, restricting generalization to nuanced transitions in long videos. We introduce ARC-Chapter, the first large-scale video chaptering model trained on over million-level long video chapters, featuring bilingual, temporally grounded, and hierarchical chapter annotations. To achieve this goal, we curated a bilingual English-Chinese chapter dataset via a structured pipeline that unifies ASR transcripts, scene texts, visual captions into multi-level annotations, from short title to long summaries. We demonstrate clear performance improvements with data scaling, both in data volume and label intensity. Moreover, we design a new evaluation metric termed GRACE, which incorporates many-to-one segment overlaps and semantic similarity, better reflecting real-world chaptering flexibility. Extensive experiments demonstrate that ARC-Chapter establishes a new state-of-the-art by a significant margin, outperforming the previous best by 14.0% in F1 score and 11.3% in SODA score. Moreover, ARC-Chapter shows excellent transferability, improving the state-of-the-art on downstream tasks like dense video captioning on YouCook2.




Abstract:Recent advances in text-to-audio (TTA) generation excel at synthesizing short audio clips but struggle with long-form narrative audio, which requires temporal coherence and compositional reasoning. To address this gap, we propose AudioStory, a unified framework that integrates large language models (LLMs) with TTA systems to generate structured, long-form audio narratives. AudioStory possesses strong instruction-following reasoning generation capabilities. It employs LLMs to decompose complex narrative queries into temporally ordered sub-tasks with contextual cues, enabling coherent scene transitions and emotional tone consistency. AudioStory has two appealing features: (1) Decoupled bridging mechanism: AudioStory disentangles LLM-diffuser collaboration into two specialized components, i.e., a bridging query for intra-event semantic alignment and a residual query for cross-event coherence preservation. (2) End-to-end training: By unifying instruction comprehension and audio generation within a single end-to-end framework, AudioStory eliminates the need for modular training pipelines while enhancing synergy between components. Furthermore, we establish a benchmark AudioStory-10K, encompassing diverse domains such as animated soundscapes and natural sound narratives. Extensive experiments show the superiority of AudioStory on both single-audio generation and narrative audio generation, surpassing prior TTA baselines in both instruction-following ability and audio fidelity. Our code is available at https://github.com/TencentARC/AudioStory




Abstract:Traditional cartoon and anime production involves keyframing, inbetweening, and colorization stages, which require intensive manual effort. Despite recent advances in AI, existing methods often handle these stages separately, leading to error accumulation and artifacts. For instance, inbetweening approaches struggle with large motions, while colorization methods require dense per-frame sketches. To address this, we introduce ToonComposer, a generative model that unifies inbetweening and colorization into a single post-keyframing stage. ToonComposer employs a sparse sketch injection mechanism to provide precise control using keyframe sketches. Additionally, it uses a cartoon adaptation method with the spatial low-rank adapter to tailor a modern video foundation model to the cartoon domain while keeping its temporal prior intact. Requiring as few as a single sketch and a colored reference frame, ToonComposer excels with sparse inputs, while also supporting multiple sketches at any temporal location for more precise motion control. This dual capability reduces manual workload and improves flexibility, empowering artists in real-world scenarios. To evaluate our model, we further created PKBench, a benchmark featuring human-drawn sketches that simulate real-world use cases. Our evaluation demonstrates that ToonComposer outperforms existing methods in visual quality, motion consistency, and production efficiency, offering a superior and more flexible solution for AI-assisted cartoon production.