Abstract:Mixture-of-Experts (MoE) models have been widely adopted in real-time interactive applications such as coding assistants, real-time audio-video interaction systems. To meet the extremely low response latency requirements of these scenarios, practitioners commonly employ small-batch decoding, under which MoE inference becomes memory-bound and is severely bottlenecked by expert weight loading. However, this bottleneck has received limited attention, and existing solutions such as post-training weight compression or fine-grained expert design during pre-training either degrade model accuracy or introduce additional computation and communication overhead. To tackle this issue, we propose DeaMoE, a decoding-efficient MoE architecture, in which the experts are grouped into several departments, and the experts belonging to the same department share most parameters since they come from the same professional field, and additionally each expert contains a few private parameters to reflect its uniqueness. Moreover, we design customized two-stage routing strategy for DeaMoE to avoid redundant loading, under which DeaMoE greatly improves the efficiency during LLM decoding. Compared with vanilla MoE, DeaMoE reduces per-step loaded weights by up to 50.9% and achieves up to 1.33 end-to-end TPOT speedup for the pre-trained 7B model on A40, and up to 2.00x and 1.97x peak speedup for DeepSeek-V3 on A40 and H100 in microbenchmarks.
Abstract:Text-controlled symbolic music generation has recently gained research attention due to its versatile, flexible and straightforward approach to music composition. However, previous approaches tend to generate symbolic music with compromising quality, diversity, controllability and limited duration. In this paper, we present Diff-Symbo, an innovative method that uses latent diffusion model (LDM) to generate high-quality, diverse and long-duration symbolic music. To address the lack of text-symbolic music dataset, we develop a comprehensive dataset with 19,345 text templates by employing large language model. Furthermore, we design a music information encoder to reduce the training overhead while extracting more effective control representations. Given textual descriptions, our proposed method leverages LDM to improve the quality and diversity of music generation. Our method also improves the duration and the compositional consistency of music generation through an autoregressive approach. Experimental results show significant improvements of Diff-Symbo in text controllability, duration, and the quality of generated music compared to the baseline models such as GPT-4, MuseCoco and Multitrack Music Transformer (MMT). As one of the pioneer models in this field, Diff-Symbo paves the way towards controllable and high-quality symbolic music composition based on LDM, offering valuable contributions to both music amateurs and practitioners.
Abstract:Humanoid motion trackers perform reliably within learned tracking distributions, but falls can move the robot into low-height, contact-rich states from which an advancing command is temporarily unreachable. Tracking-only policies may chase infeasible references, producing rapid, large-amplitude limb corrections that increase risk to the robot and its surroundings. We present StableMimic, a unified tracker trained beyond the nominal tracking distribution. Perturbed resets around multiple human get-up references expose prone, supine, off-balance, and intermediate ground-contact states, shaping structured recovery that returns the robot to the trackable region. Because tracking and recovery occupy markedly different state--action distributions, StableMimic uses dedicated experts for each regime and a proprioceptive gate that continuously blends their actions. A hidden successor-state objective teaches human-reference-shaped recovery without exposing reference identity or phase to the deployed Actor; deployment requires no get-up reference, recovery command, trajectory retrieval, or external policy switch. On the complete retargeted LAFAN1 dance subset, StableMimic achieves the lowest errors on all four tracking metrics among five methods. Across 100 matched push-to-fall trials per method, it recovers in 100/100 and attains the lowest values on six of seven post-fall motion and load measures, supporting improved interaction safety under this protocol. Real Unitree G1 dance and standing-reference deployments qualitatively demonstrate bounded limb motion, autonomous recovery, and command resumption.
Abstract:Speech-to-speech translation (S2ST) should preserve not only lexical meaning, but also expressive attributes: emotion, scenario style (e.g., news reporting vs. dramatic dialogue), and nonverbal vocalizations (NVs). Moreover, collecting cross-lingual target speech that is both translation-faithful and expressively aligned with the source is difficult at scale, making reference-based evaluation impractical. We introduce STEB (Speech-to-Speech Translation Expressiveness Benchmark), a 32.6-hour Chinese--English benchmark that evaluates both standard dimensions (translation fidelity, speaker similarity, duration alignment) and expressiveness dimensions (emotion, scenario style, NV preservation). For expressiveness evaluation, STEB uses a caption-then-summarize framework that converts speech into structured expressive attributes and compares source and hypothesis attributes with an LLM judge. Human validation shows statistically significant correlations with listener judgments across all expressive dimensions. We evaluate six S2ST systems covering cascaded systems, end-to-end models, and speech large language models. Many systems, especially cascaded ones, achieve strong translation fidelity, but they still struggle with emotion preservation (best: 3.82/5) and NV preservation (best: 2.31/5). These results reveal a gap between semantic transfer and expressive transfer, identifying expressiveness preservation as an open challenge for S2ST. Audio samples are available at https://cmots.github.io/steb.github.io/.
Abstract:Recent significant advancements in Large Language Models (LLMs) have greatly propelled the development of Role-Playing Conversational Agents (RPCAs). These systems aim to create immersive user experiences through consistent persona adoption. However, current RPCA research faces dual limitations. First, existing work predominantly focuses on the textual modality, entirely overlooking critical paralinguistic features including intonation, prosody, and rhythm in speech, which are essential for conveying character emotions and shaping vivid identities. Second, the speech-based role-playing domain suffers from a long-standing lack of standardized evaluation benchmarks. Most current spoken dialogue datasets target only fundamental capability assessments, featuring thinly sketched or ill-defined character profiles. Consequently, they fail to effectively quantify model performance on core competencies like long-term persona consistency. To address this critical gap, we introduce VoxRole, the first comprehensive benchmark specifically designed for the evaluation of speech-based RPCAs. The benchmark comprises 13335 multi-turn dialogues, totaling 65.6 hours of speech from 1228 unique characters across 261 movies. To construct this resource, we propose a novel two-stage automated pipeline that first aligns movie audio with scripts and subsequently employs an LLM to systematically build multi-dimensional profiles for each character. Leveraging VoxRole, we conduct a multi-dimensional evaluation of contemporary spoken dialogue models, revealing crucial insights into their respective strengths and limitations in maintaining persona consistency.
Abstract:Controllable speech synthesis aims to control the style of generated speech using reference input, which can be of various modalities. Existing face-based methods struggle with robustness and generalization due to data quality constraints, while text prompt methods offer limited diversity and fine-grained control. Although multimodal approaches aim to integrate various modalities, their reliance on fully matched training data significantly constrains their performance and applicability. This paper proposes a 3-stage multimodal controllable speech synthesis framework to address these challenges. For face encoder, we use supervised learning and knowledge distillation to tackle generalization issues. Furthermore, the text encoder is trained on both text-face and text-speech data to enhance the diversity of the generated speech. Experimental results demonstrate that this method outperforms single-modal baseline methods in both face based and text prompt based speech synthesis, highlighting its effectiveness in generating high-quality speech.




Abstract:This paper describes the zero-shot spontaneous style TTS system for the ISCSLP 2024 Conversational Voice Clone Challenge (CoVoC). We propose a LLaMA-based codec language model with a delay pattern to achieve spontaneous style voice cloning. To improve speech intelligibility, we introduce the Classifier-Free Guidance (CFG) strategy in the language model to strengthen conditional guidance on token prediction. To generate high-quality utterances, we adopt effective data preprocessing operations and fine-tune our model with selected high-quality spontaneous speech data. The official evaluations in the CoVoC constrained track show that our system achieves the best speech naturalness MOS of 3.80 and obtains considerable speech quality and speaker similarity results.