Dataset distillation aims to generate small datasets with little information loss as large-scale datasets for reducing storage and training costs. Recent state-of-the-art methods mainly constrain the sample generation process by matching synthetic images and the original ones regarding gradients, embedding distributions, or training trajectories. Although there are various matching objectives, currently the method for selecting original images is limited to naive random sampling. We argue that random sampling inevitably involves samples near the decision boundaries, which may provide large or noisy matching targets. Besides, random sampling cannot guarantee the evenness and diversity of the sample distribution. These factors together lead to large optimization oscillations and degrade the matching efficiency. Accordingly, we propose a novel matching strategy named as \textbf{D}ataset distillation by \textbf{RE}present\textbf{A}tive \textbf{M}atching (DREAM), where only representative original images are selected for matching. DREAM is able to be easily plugged into popular dataset distillation frameworks and reduce the matching iterations by 10 times without performance drop. Given sufficient training time, DREAM further provides significant improvements and achieves state-of-the-art performances.
Talking head synthesis is a promising approach for the video production industry. Recently, a lot of effort has been devoted in this research area to improve the generation quality or enhance the model generalization. However, there are few works able to address both issues simultaneously, which is essential for practical applications. To this end, in this paper, we turn attention to the emerging powerful Latent Diffusion Models, and model the Talking head generation as an audio-driven temporally coherent denoising process (DiffTalk). More specifically, instead of employing audio signals as the single driving factor, we investigate the control mechanism of the talking face, and incorporate reference face images and landmarks as conditions for personality-aware generalized synthesis. In this way, the proposed DiffTalk is capable of producing high-quality talking head videos in synchronization with the source audio, and more importantly, it can be naturally generalized across different identities without any further fine-tuning. Additionally, our DiffTalk can be gracefully tailored for higher-resolution synthesis with negligible extra computational cost. Extensive experiments show that the proposed DiffTalk efficiently synthesizes high-fidelity audio-driven talking head videos for generalized novel identities. For more video results, please refer to this demonstration \url{https://cloud.tsinghua.edu.cn/f/e13f5aad2f4c4f898ae7/}.
Representing and synthesizing novel views in real-world dynamic scenes from casual monocular videos is a long-standing problem. Existing solutions typically approach dynamic scenes by applying geometry techniques or utilizing temporal information between several adjacent frames without considering the underlying background distribution in the entire scene or the transmittance over the ray dimension, limiting their performance on static and occlusion areas. Our approach $\textbf{D}$istribution-$\textbf{D}$riven neural radiance fields offers high-quality view synthesis and a 3D solution to $\textbf{D}$etach the background from the entire $\textbf{D}$ynamic scene, which is called $\text{D}^4$NeRF. Specifically, it employs a neural representation to capture the scene distribution in the static background and a 6D-input NeRF to represent dynamic objects, respectively. Each ray sample is given an additional occlusion weight to indicate the transmittance lying in the static and dynamic components. We evaluate $\text{D}^4$NeRF on public dynamic scenes and our urban driving scenes acquired from an autonomous-driving dataset. Extensive experiments demonstrate that our approach outperforms previous methods in rendering texture details and motion areas while also producing a clean static background. Our code will be released at https://github.com/Luciferbobo/D4NeRF.
In recent years, vision-centric perception has flourished in various autonomous driving tasks, including 3D detection, semantic map construction, motion forecasting, and depth estimation. Nevertheless, the latency of vision-centric approaches is too high for practical deployment (e.g., most camera-based 3D detectors have a runtime greater than 300ms). To bridge the gap between ideal research and real-world applications, it is necessary to quantify the trade-off between performance and efficiency. Traditionally, autonomous-driving perception benchmarks perform the offline evaluation, neglecting the inference time delay. To mitigate the problem, we propose the Autonomous-driving StreAming Perception (ASAP) benchmark, which is the first benchmark to evaluate the online performance of vision-centric perception in autonomous driving. On the basis of the 2Hz annotated nuScenes dataset, we first propose an annotation-extending pipeline to generate high-frame-rate labels for the 12Hz raw images. Referring to the practical deployment, the Streaming Perception Under constRained-computation (SPUR) evaluation protocol is further constructed, where the 12Hz inputs are utilized for streaming evaluation under the constraints of different computational resources. In the ASAP benchmark, comprehensive experiment results reveal that the model rank alters under different constraints, suggesting that the model latency and computation budget should be considered as design choices to optimize the practical deployment. To facilitate further research, we establish baselines for camera-based streaming 3D detection, which consistently enhance the streaming performance across various hardware. ASAP project page: https://github.com/JeffWang987/ASAP.
Data mixing strategies (e.g., CutMix) have shown the ability to greatly improve the performance of convolutional neural networks (CNNs). They mix two images as inputs for training and assign them with a mixed label with the same ratio. While they are shown effective for vision transformers (ViTs), we identify a token fluctuation phenomenon that has suppressed the potential of data mixing strategies. We empirically observe that the contributions of input tokens fluctuate as forward propagating, which might induce a different mixing ratio in the output tokens. The training target computed by the original data mixing strategy can thus be inaccurate, resulting in less effective training. To address this, we propose a token-label alignment (TL-Align) method to trace the correspondence between transformed tokens and the original tokens to maintain a label for each token. We reuse the computed attention at each layer for efficient token-label alignment, introducing only negligible additional training costs. Extensive experiments demonstrate that our method improves the performance of ViTs on image classification, semantic segmentation, objective detection, and transfer learning tasks. Code is available at: https://github.com/Euphoria16/TL-Align.
The pretrain-finetune paradigm in modern computer vision facilitates the success of self-supervised learning, which tends to achieve better transferability than supervised learning. However, with the availability of massive labeled data, a natural question emerges: how to train a better model with both self and full supervision signals? In this paper, we propose Omni-suPErvised Representation leArning with hierarchical supervisions (OPERA) as a solution. We provide a unified perspective of supervisions from labeled and unlabeled data and propose a unified framework of fully supervised and self-supervised learning. We extract a set of hierarchical proxy representations for each image and impose self and full supervisions on the corresponding proxy representations. Extensive experiments on both convolutional neural networks and vision transformers demonstrate the superiority of OPERA in image classification, segmentation, and object detection. Code is available at: https://github.com/wangck20/OPERA.
3D object detection with surrounding cameras has been a promising direction for autonomous driving. In this paper, we present SimMOD, a Simple baseline for Multi-camera Object Detection, to solve the problem. To incorporate multi-view information as well as build upon previous efforts on monocular 3D object detection, the framework is built on sample-wise object proposals and designed to work in a two-stage manner. First, we extract multi-scale features and generate the perspective object proposals on each monocular image. Second, the multi-view proposals are aggregated and then iteratively refined with multi-view and multi-scale visual features in the DETR3D-style. The refined proposals are end-to-end decoded into the detection results. To further boost the performance, we incorporate the auxiliary branches alongside the proposal generation to enhance the feature learning. Also, we design the methods of target filtering and teacher forcing to promote the consistency of two-stage training. We conduct extensive experiments on the 3D object detection benchmark of nuScenes to demonstrate the effectiveness of SimMOD and achieve new state-of-the-art performance. Code will be available at https://github.com/zhangyp15/SimMOD.
Self-supervised monocular methods can efficiently learn depth information of weakly textured surfaces or reflective objects. However, the depth accuracy is limited due to the inherent ambiguity in monocular geometric modeling. In contrast, multi-frame depth estimation methods improve the depth accuracy thanks to the success of Multi-View Stereo (MVS), which directly makes use of geometric constraints. Unfortunately, MVS often suffers from texture-less regions, non-Lambertian surfaces, and moving objects, especially in real-world video sequences without known camera motion and depth supervision. Therefore, we propose MOVEDepth, which exploits the MOnocular cues and VElocity guidance to improve multi-frame Depth learning. Unlike existing methods that enforce consistency between MVS depth and monocular depth, MOVEDepth boosts multi-frame depth learning by directly addressing the inherent problems of MVS. The key of our approach is to utilize monocular depth as a geometric priority to construct MVS cost volume, and adjust depth candidates of cost volume under the guidance of predicted camera velocity. We further fuse monocular depth and MVS depth by learning uncertainty in the cost volume, which results in a robust depth estimation against ambiguity in multi-view geometry. Extensive experiments show MOVEDepth achieves state-of-the-art performance: Compared with Monodepth2 and PackNet, our method relatively improves the depth accuracy by 20\% and 19.8\% on the KITTI benchmark. MOVEDepth also generalizes to the more challenging DDAD benchmark, relatively outperforming ManyDepth by 7.2\%. The code is available at https://github.com/JeffWang987/MOVEDepth.
Self-supervised monocular depth estimation is an attractive solution that does not require hard-to-source depth labels for training. Convolutional neural networks (CNNs) have recently achieved great success in this task. However, their limited receptive field constrains existing network architectures to reason only locally, dampening the effectiveness of the self-supervised paradigm. In the light of the recent successes achieved by Vision Transformers (ViTs), we propose MonoViT, a brand-new framework combining the global reasoning enabled by ViT models with the flexibility of self-supervised monocular depth estimation. By combining plain convolutions with Transformer blocks, our model can reason locally and globally, yielding depth prediction at a higher level of detail and accuracy, allowing MonoViT to achieve state-of-the-art performance on the established KITTI dataset. Moreover, MonoViT proves its superior generalization capacities on other datasets such as Make3D and DrivingStereo.
Talking head synthesis is an emerging technology with wide applications in film dubbing, virtual avatars and online education. Recent NeRF-based methods generate more natural talking videos, as they better capture the 3D structural information of faces. However, a specific model needs to be trained for each identity with a large dataset. In this paper, we propose Dynamic Facial Radiance Fields (DFRF) for few-shot talking head synthesis, which can rapidly generalize to an unseen identity with few training data. Different from the existing NeRF-based methods which directly encode the 3D geometry and appearance of a specific person into the network, our DFRF conditions face radiance field on 2D appearance images to learn the face prior. Thus the facial radiance field can be flexibly adjusted to the new identity with few reference images. Additionally, for better modeling of the facial deformations, we propose a differentiable face warping module conditioned on audio signals to deform all reference images to the query space. Extensive experiments show that with only tens of seconds of training clip available, our proposed DFRF can synthesize natural and high-quality audio-driven talking head videos for novel identities with only 40k iterations. We highly recommend readers view our supplementary video for intuitive comparisons. Code is available in https://sstzal.github.io/DFRF/.