Realistic virtual humans play a crucial role in numerous industries, such as metaverse, intelligent healthcare, and self-driving simulation. But creating them on a large scale with high levels of realism remains a challenge. The utilization of deep implicit function sparks a new era of image-based 3D clothed human reconstruction, enabling pixel-aligned shape recovery with fine details. Subsequently, the vast majority of works locate the surface by regressing the deterministic implicit value for each point. However, should all points be treated equally regardless of their proximity to the surface? In this paper, we propose replacing the implicit value with an adaptive uncertainty distribution, to differentiate between points based on their distance to the surface. This simple ``value to distribution'' transition yields significant improvements on nearly all the baselines. Furthermore, qualitative results demonstrate that the models trained using our uncertainty distribution loss, can capture more intricate wrinkles, and realistic limbs. Code and models are available for research purposes at https://github.com/psyai-net/D-IF_release.
Deep learning based methods have achieved significant success in the task of single image reflection removal (SIRR). However, the majority of these methods are focused on High-Definition/Standard-Definition (HD/SD) images, while ignoring higher resolution images such as Ultra-High-Definition (UHD) images. With the increasing prevalence of UHD images captured by modern devices, in this paper, we aim to address the problem of UHD SIRR. Specifically, we first synthesize two large-scale UHD datasets, UHDRR4K and UHDRR8K. The UHDRR4K dataset consists of $2,999$ and $168$ quadruplets of images for training and testing respectively, and the UHDRR8K dataset contains $1,014$ and $105$ quadruplets. To the best of our knowledge, these two datasets are the first largest-scale UHD datasets for SIRR. Then, we conduct a comprehensive evaluation of six state-of-the-art SIRR methods using the proposed datasets. Based on the results, we provide detailed discussions regarding the strengths and limitations of these methods when applied to UHD images. Finally, we present a transformer-based architecture named RRFormer for reflection removal. RRFormer comprises three modules, namely the Prepossessing Embedding Module, Self-attention Feature Extraction Module, and Multi-scale Spatial Feature Extraction Module. These modules extract hypercolumn features, global and partial attention features, and multi-scale spatial features, respectively. To ensure effective training, we utilize three terms in our loss function: pixel loss, feature loss, and adversarial loss. We demonstrate through experimental results that RRFormer achieves state-of-the-art performance on both the non-UHD dataset and our proposed UHDRR datasets. The code and datasets are publicly available at https://github.com/Liar-zzy/Benchmarking-Ultra-High-Definition-Single-Image-Reflection-Removal.
Few-shot medical image semantic segmentation is of paramount importance in the domain of medical image analysis. However, existing methodologies grapple with the challenge of data scarcity during the training phase, leading to over-fitting. To mitigate this issue, we introduce a novel Unsupervised Dense Few-shot Medical Image Segmentation Model Training Pipeline (DenseMP) that capitalizes on unsupervised dense pre-training. DenseMP is composed of two distinct stages: (1) segmentation-aware dense contrastive pre-training, and (2) few-shot-aware superpixel guided dense pre-training. These stages collaboratively yield a pre-trained initial model specifically designed for few-shot medical image segmentation, which can subsequently be fine-tuned on the target dataset. Our proposed pipeline significantly enhances the performance of the widely recognized few-shot segmentation model, PA-Net, achieving state-of-the-art results on the Abd-CT and Abd-MRI datasets. Code will be released after acceptance.
Speech-driven 3D face animation technique, extending its applications to various multimedia fields. Previous research has generated promising realistic lip movements and facial expressions from audio signals. However, traditional regression models solely driven by data face several essential problems, such as difficulties in accessing precise labels and domain gaps between different modalities, leading to unsatisfactory results lacking precision and coherence. To enhance the visual accuracy of generated lip movement while reducing the dependence on labeled data, we propose a novel framework SelfTalk, by involving self-supervision in a cross-modals network system to learn 3D talking faces. The framework constructs a network system consisting of three modules: facial animator, speech recognizer, and lip-reading interpreter. The core of SelfTalk is a commutative training diagram that facilitates compatible features exchange among audio, text, and lip shape, enabling our models to learn the intricate connection between these factors. The proposed framework leverages the knowledge learned from the lip-reading interpreter to generate more plausible lip shapes. Extensive experiments and user studies demonstrate that our proposed approach achieves state-of-the-art performance both qualitatively and quantitatively. We recommend watching the supplementary video.
Speech-driven 3D face animation aims to generate realistic facial expressions that match the speech content and emotion. However, existing methods often neglect emotional facial expressions or fail to disentangle them from speech content. To address this issue, this paper proposes an end-to-end neural network to disentangle different emotions in speech so as to generate rich 3D facial expressions. Specifically, we introduce the emotion disentangling encoder (EDE) to disentangle the emotion and content in the speech by cross-reconstructed speech signals with different emotion labels. Then an emotion-guided feature fusion decoder is employed to generate a 3D talking face with enhanced emotion. The decoder is driven by the disentangled identity, emotional, and content embeddings so as to generate controllable personal and emotional styles. Finally, considering the scarcity of the 3D emotional talking face data, we resort to the supervision of facial blendshapes, which enables the reconstruction of plausible 3D faces from 2D emotional data, and contribute a large-scale 3D emotional talking face dataset (3D-ETF) to train the network. Our experiments and user studies demonstrate that our approach outperforms state-of-the-art methods and exhibits more diverse facial movements. We recommend watching the supplementary video: https://ziqiaopeng.github.io/emotalk
Recently, over-height vehicle strike frequently occurs, causing great economic cost and serious safety problems. Hence, an alert system which can accurately discover any possible height limiting devices in advance is necessary to be employed in modern large or medium sized cars, such as touring cars. Detecting and estimating the height limiting devices act as the key point of a successful height limit alert system. Though there are some works research height limit estimation, existing methods are either too computational expensive or not accurate enough. In this paper, we propose a novel stereo-based pipeline named SHLE for height limit estimation. Our SHLE pipeline consists of two stages. In stage 1, a novel devices detection and tracking scheme is introduced, which accurately locate the height limit devices in the left or right image. Then, in stage 2, the depth is temporally measured, extracted and filtered to calculate the height limit device. To benchmark the height limit estimation task, we build a large-scale dataset named "Disparity Height", where stereo images, pre-computed disparities and ground-truth height limit annotations are provided. We conducted extensive experiments on "Disparity Height" and the results show that SHLE achieves an average error below than 10cm though the car is 70m away from the devices. Our method also outperforms all compared baselines and achieves state-of-the-art performance. Code is available at https://github.com/Yang-Kaixing/SHLE.
Full-body reconstruction is a fundamental but challenging task. Owing to the lack of annotated data, the performances of existing methods are largely limited. In this paper, we propose a novel method named Full-body Reconstruction from Part Experts~(FuRPE) to tackle this issue. In FuRPE, the network is trained using pseudo labels and features generated from part-experts. An simple yet effective pseudo ground-truth selection scheme is proposed to extract high-quality pseudo labels. In this way, a large-scale of existing human body reconstruction datasets can be leveraged and contribute to the model training. In addition, an exponential moving average training strategy is introduced to train the network in a self-supervised manner, further boosting the performance of the model. Extensive experiments on several widely used datasets demonstrate the effectiveness of our method over the baseline. Our method achieves the state-of-the-art performance. Code will be publicly available for further research.
Large-scale place recognition is a fundamental but challenging task, which plays an increasingly important role in autonomous driving and robotics. Existing methods have achieved acceptable good performance, however, most of them are concentrating on designing elaborate global descriptor learning network structures. The importance of feature generalization and descriptor post-enhancing has long been neglected. In this work, we propose a novel method named GIDP to learn a Good Initialization and Inducing Descriptor Poseenhancing for Large-scale Place Recognition. In particular, an unsupervised momentum contrast point cloud pretraining module and a reranking-based descriptor post-enhancing module are proposed respectively in GIDP. The former aims at learning a good initialization for the point cloud encoding network before training the place recognition model, while the later aims at post-enhancing the predicted global descriptor through reranking at inference time. Extensive experiments on both indoor and outdoor datasets demonstrate that our method can achieve state-of-the-art performance using simple and general point cloud encoding backbones.
In this paper, we research the new topic of object effects recommendation in micro-video platforms, which is a challenging but important task for many practical applications such as advertisement insertion. To avoid the problem of introducing background bias caused by directly learning video content from image frames, we propose to utilize the meaningful body language hidden in 3D human pose for recommendation. To this end, in this work, a novel human pose driven object effects recommendation network termed PoseRec is introduced. PoseRec leverages the advantages of 3D human pose detection and learns information from multi-frame 3D human pose for video-item registration, resulting in high quality object effects recommendation performance. Moreover, to solve the inherent ambiguity and sparsity issues that exist in object effects recommendation, we further propose a novel item-aware implicit prototype learning module and a novel pose-aware transductive hard-negative mining module to better learn pose-item relationships. What's more, to benchmark methods for the new research topic, we build a new dataset for object effects recommendation named Pose-OBE. Extensive experiments on Pose-OBE demonstrate that our method can achieve superior performance than strong baselines.
Monocular 3D object detection is a fundamental but very important task to many applications including autonomous driving, robotic grasping and augmented reality. Existing leading methods tend to estimate the depth of the input image first, and detect the 3D object based on point cloud. This routine suffers from the inherent gap between depth estimation and object detection. Besides, the prediction error accumulation would also affect the performance. In this paper, a novel method named MonoPCNS is proposed. The insight behind introducing MonoPCNS is that we propose to simulate the feature learning behavior of a point cloud based detector for monocular detector during the training period. Hence, during inference period, the learned features and prediction would be similar to the point cloud based detector as possible. To achieve it, we propose one scene-level simulation module, one RoI-level simulation module and one response-level simulation module, which are progressively used for the detector's full feature learning and prediction pipeline. We apply our method to the famous M3D-RPN detector and CaDDN detector, conducting extensive experiments on KITTI and Waymo Open dataset. Results show that our method consistently improves the performance of different monocular detectors for a large margin without changing their network architectures. Our method finally achieves state-of-the-art performance.