Abstract:Dual-arm robots play a crucial role in improving efficiency and flexibility in complex multitasking scenarios. While existing methods have achieved promising results in task planning, they often fail to fully optimize task parallelism, limiting the potential of dual-arm collaboration. To address this issue, we propose RoboPARA, a novel large language model (LLM)-driven framework for dual-arm task parallelism planning. RoboPARA employs a two-stage process: (1) Dependency Graph-based Planning Candidates Generation, which constructs directed acyclic graphs (DAGs) to model task dependencies and eliminate redundancy, and (2) Graph Re-Traversal-based Dual-Arm Parallel Planning, which optimizes DAG traversal to maximize parallelism while maintaining task coherence. In addition, we introduce the Cross-Scenario Dual-Arm Parallel Task dataset (X-DAPT dataset), the first dataset specifically designed to evaluate dual-arm task parallelism across diverse scenarios and difficulty levels. Extensive experiments on the X-DAPT dataset demonstrate that RoboPARA significantly outperforms existing methods, achieving higher efficiency and reliability, particularly in complex task combinations. The code and dataset will be released upon acceptance.
Abstract:Virtual try-on technology has become increasingly important in the fashion and retail industries, enabling the generation of high-fidelity garment images that adapt seamlessly to target human models. While existing methods have achieved notable progress, they still face significant challenges in maintaining consistency across different poses. Specifically, geometric distortions lead to a lack of spatial consistency, mismatches in garment structure and texture across poses result in semantic inconsistency, and the loss or distortion of fine-grained details diminishes visual fidelity. To address these challenges, we propose HF-VTON, a novel framework that ensures high-fidelity virtual try-on performance across diverse poses. HF-VTON consists of three key modules: (1) the Appearance-Preserving Warp Alignment Module (APWAM), which aligns garments to human poses, addressing geometric deformations and ensuring spatial consistency; (2) the Semantic Representation and Comprehension Module (SRCM), which captures fine-grained garment attributes and multi-pose data to enhance semantic representation, maintaining structural, textural, and pattern consistency; and (3) the Multimodal Prior-Guided Appearance Generation Module (MPAGM), which integrates multimodal features and prior knowledge from pre-trained models to optimize appearance generation, ensuring both semantic and geometric consistency. Additionally, to overcome data limitations in existing benchmarks, we introduce the SAMP-VTONS dataset, featuring multi-pose pairs and rich textual annotations for a more comprehensive evaluation. Experimental results demonstrate that HF-VTON outperforms state-of-the-art methods on both VITON-HD and SAMP-VTONS, excelling in visual fidelity, semantic consistency, and detail preservation.
Abstract:Charts are high-density visualization carriers for complex data, serving as a crucial medium for information extraction and analysis. Automated chart understanding poses significant challenges to existing multimodal large language models (MLLMs) due to the need for precise and complex visual reasoning. Current step-by-step reasoning models primarily focus on text-based logical reasoning for chart understanding. However, they struggle to refine or correct their reasoning when errors stem from flawed visual understanding, as they lack the ability to leverage multimodal interaction for deeper comprehension. Inspired by human cognitive behavior, we propose ChartSketcher, a multimodal feedback-driven step-by-step reasoning method designed to address these limitations. ChartSketcher is a chart understanding model that employs Sketch-CoT, enabling MLLMs to annotate intermediate reasoning steps directly onto charts using a programmatic sketching library, iteratively feeding these visual annotations back into the reasoning process. This mechanism enables the model to visually ground its reasoning and refine its understanding over multiple steps. We employ a two-stage training strategy: a cold start phase to learn sketch-based reasoning patterns, followed by off-policy reinforcement learning to enhance reflection and generalization. Experiments demonstrate that ChartSketcher achieves promising performance on chart understanding benchmarks and general vision tasks, providing an interactive and interpretable approach to chart comprehension.
Abstract:LLM-based multi-agent systems (MAS) have demonstrated significant potential in enhancing single LLMs to address complex and diverse tasks in practical applications. Despite considerable advancements, the field lacks a unified codebase that consolidates existing methods, resulting in redundant re-implementation efforts, unfair comparisons, and high entry barriers for researchers. To address these challenges, we introduce MASLab, a unified, comprehensive, and research-friendly codebase for LLM-based MAS. (1) MASLab integrates over 20 established methods across multiple domains, each rigorously validated by comparing step-by-step outputs with its official implementation. (2) MASLab provides a unified environment with various benchmarks for fair comparisons among methods, ensuring consistent inputs and standardized evaluation protocols. (3) MASLab implements methods within a shared streamlined structure, lowering the barriers for understanding and extension. Building on MASLab, we conduct extensive experiments covering 10+ benchmarks and 8 models, offering researchers a clear and comprehensive view of the current landscape of MAS methods. MASLab will continue to evolve, tracking the latest developments in the field, and invite contributions from the broader open-source community.
Abstract:Whole-body audio-driven avatar pose and expression generation is a critical task for creating lifelike digital humans and enhancing the capabilities of interactive virtual agents, with wide-ranging applications in virtual reality, digital entertainment, and remote communication. Existing approaches often generate audio-driven facial expressions and gestures independently, which introduces a significant limitation: the lack of seamless coordination between facial and gestural elements, resulting in less natural and cohesive animations. To address this limitation, we propose AsynFusion, a novel framework that leverages diffusion transformers to achieve harmonious expression and gesture synthesis. The proposed method is built upon a dual-branch DiT architecture, which enables the parallel generation of facial expressions and gestures. Within the model, we introduce a Cooperative Synchronization Module to facilitate bidirectional feature interaction between the two modalities, and an Asynchronous LCM Sampling strategy to reduce computational overhead while maintaining high-quality outputs. Extensive experiments demonstrate that AsynFusion achieves state-of-the-art performance in generating real-time, synchronized whole-body animations, consistently outperforming existing methods in both quantitative and qualitative evaluations.
Abstract:We propose Visual-only Question Answering (VoQA), a novel multimodal task in which questions are visually embedded within images, without any accompanying textual input. This requires models to locate, recognize, and reason over visually embedded textual questions, posing challenges for existing large vision-language models (LVLMs), which show notable performance drops even with carefully designed prompts. To bridge this gap, we introduce Guided Response Triggering Supervised Fine-tuning (GRT-SFT), a structured fine-tuning strategy that guides the model to perform step-by-step reasoning purely based on visual input, significantly improving model performance. Our work enhances models' capacity for human-like visual understanding in complex multimodal scenarios, where information, including language, is perceived visually.
Abstract:With the rapid advancement of unmanned aerial vehicles (UAVs) and missile technologies, perimeter-defense game between attackers and defenders for the protection of critical regions have become increasingly complex and strategically significant across a wide range of domains. However, existing studies predominantly focus on small-scale, simplified two-dimensional scenarios, often overlooking realistic environmental perturbations, motion dynamics, and inherent heterogeneity--factors that pose substantial challenges to real-world applicability. To bridge this gap, we investigate large-scale heterogeneous perimeter-defense game in a three-dimensional setting, incorporating realistic elements such as motion dynamics and wind fields. We derive the Nash equilibrium strategies for both attackers and defenders, characterize the victory regions, and validate our theoretical findings through extensive simulations. To tackle large-scale heterogeneous control challenges in defense strategies, we propose an Embedded Mean-Field Actor-Critic (EMFAC) framework. EMFAC leverages representation learning to enable high-level action aggregation in a mean-field manner, supporting scalable coordination among defenders. Furthermore, we introduce a lightweight agent-level attention mechanism based on reward representation, which selectively filters observations and mean-field information to enhance decision-making efficiency and accelerate convergence in large-scale tasks. Extensive simulations across varying scales demonstrate the effectiveness and adaptability of EMFAC, which outperforms established baselines in both convergence speed and overall performance. To further validate practicality, we test EMFAC in small-scale real-world experiments and conduct detailed analyses, offering deeper insights into the framework's effectiveness in complex scenarios.
Abstract:Lightweight Vision-Language Models (VLMs) are indispensable for resource-constrained applications. The prevailing approach to aligning vision and language models involves freezing both the vision encoder and the language model while training small connector modules. However, this strategy heavily depends on the intrinsic capabilities of the language model, which can be suboptimal for lightweight models with limited representational capacity. In this work, we investigate this alignment bottleneck through the lens of mutual information, demonstrating that the constrained capacity of the language model inherently limits the Effective Mutual Information (EMI) between multimodal inputs and outputs, thereby compromising alignment quality. To address this challenge, we propose TinyAlign, a novel framework inspired by Retrieval-Augmented Generation, which strategically retrieves relevant context from a memory bank to enrich multimodal inputs and enhance their alignment. Extensive empirical evaluations reveal that TinyAlign significantly reduces training loss, accelerates convergence, and enhances task performance. Remarkably, it allows models to achieve baseline-level performance with only 40\% of the fine-tuning data, highlighting exceptional data efficiency. Our work thus offers a practical pathway for developing more capable lightweight VLMs while introducing a fresh theoretical lens to better understand and address alignment bottlenecks in constrained multimodal systems.
Abstract:Universal approximation theorem (UAT) is a fundamental theory for deep neural networks (DNNs), demonstrating their powerful representation capacity to represent and approximate any function. The analyses and proofs of UAT are based on traditional network with only linear and nonlinear activation functions, but omitting normalization layers, which are commonly employed to enhance the training of modern networks. This paper conducts research on UAT of DNNs with normalization layers for the first time. We theoretically prove that an infinitely wide network -- composed solely of parallel layer normalization (PLN) and linear layers -- has universal approximation capacity. Additionally, we investigate the minimum number of neurons required to approximate $L$-Lipchitz continuous functions, with a single hidden-layer network. We compare the approximation capacity of PLN with traditional activation functions in theory. Different from the traditional activation functions, we identify that PLN can act as both activation function and normalization in deep neural networks at the same time. We also find that PLN can improve the performance when replacing LN in transformer architectures, which reveals the potential of PLN used in neural architectures.
Abstract:Expressive human pose and shape (EHPS) estimation is vital for digital human generation, particularly in live-streaming applications. However, most existing EHPS models focus primarily on minimizing estimation errors, with limited attention on potential security vulnerabilities. Current adversarial attacks on EHPS models often require white-box access (e.g., model details or gradients) or generate visually conspicuous perturbations, limiting their practicality and ability to expose real-world security threats. To address these limitations, we propose a novel Unnoticeable Black-Box Attack (UBA) against EHPS models. UBA leverages the latent-space representations of natural images to generate an optimal adversarial noise pattern and iteratively refine its attack potency along an optimized direction in digital space. Crucially, this process relies solely on querying the model's output, requiring no internal knowledge of the EHPS architecture, while guiding the noise optimization toward greater stealth and effectiveness. Extensive experiments and visual analyses demonstrate the superiority of UBA. Notably, UBA increases the pose estimation errors of EHPS models by 17.27%-58.21% on average, revealing critical vulnerabilities. These findings underscore the urgent need to address and mitigate security risks associated with digital human generation systems.