Abstract:The rapid progress of large language models (LLMs) has led to remarkable performance gains across a wide range of tasks. However, when handling long documents that exceed the model's context window limit, the entire context cannot be processed in a single pass, making chunk-wise processing necessary. This requires multiple turns to read different chunks and update memory. However, supervision is typically provided only by the final outcome, which makes it difficult to evaluate the quality of memory updates at each turn in the multi-turn training setting. This introduces a temporal credit assignment challenge. Existing approaches, such as LLM-as-a-judge or process reward models, incur substantial computational overhead and suffer from estimation noise. To better address the credit assignment problem in multi-turn memory training, we propose Teacher-Aligned Reward Reshaping for Multi-Turn Reinforcement Learning (TAMTRL). TAMTRL leverages relevant documents as teacher signals by aligning them with each turn of model input and assigns rewards through normalized probabilities in a self-supervised manner. This provides fine-grained learning signals for each memory update and improves long-context processing. Experiments with multiple models of varying scales across seven long-context benchmarks show that TAMTRL consistently outperforms strong baselines, demonstrating its effectiveness. Our code is available at https://anonymous.4open.science/r/TAMTRL-F1F8.
Abstract:Online video understanding requires models to perform continuous perception and long-range reasoning within potentially infinite visual streams. Its fundamental challenge lies in the conflict between the unbounded nature of streaming media input and the limited context window of Multimodal Large Language Models (MLLMs). Current methods primarily rely on passive processing, which often face a trade-off between maintaining long-range context and capturing the fine-grained details necessary for complex tasks. To address this, we introduce EventMemAgent, an active online video agent framework based on a hierarchical memory module. Our framework employs a dual-layer strategy for online videos: short-term memory detects event boundaries and utilizes event-granular reservoir sampling to process streaming video frames within a fixed-length buffer dynamically; long-term memory structuredly archives past observations on an event-by-event basis. Furthermore, we integrate a multi-granular perception toolkit for active, iterative evidence capture and employ Agentic Reinforcement Learning (Agentic RL) to end-to-end internalize reasoning and tool-use strategies into the agent's intrinsic capabilities. Experiments show that EventMemAgent achieves competitive results on online video benchmarks. The code will be released here: https://github.com/lingcco/EventMemAgent.
Abstract:Training reinforcement learning (RL) policies for legged robots remains challenging due to high-dimensional continuous actions, hardware constraints, and limited exploration. Existing methods for locomotion and whole-body control work well for position-based control with environment-specific heuristics (e.g., reward shaping, curriculum design, and manual initialization), but are less effective for torque-based control, where sufficiently exploring the action space and obtaining informative gradient signals for training is significantly more difficult. We introduce Growing Policy Optimization (GPO), a training framework that applies a time-varying action transformation to restrict the effective action space in the early stage, thereby encouraging more effective data collection and policy learning, and then progressively expands it to enhance exploration and achieve higher expected return. We prove that this transformation preserves the PPO update rule and introduces only bounded, vanishing gradient distortion, thereby ensuring stable training. We evaluate GPO on both quadruped and hexapod robots, including zero-shot deployment of simulation-trained policies on hardware. Policies trained with GPO consistently achieve better performance. These results suggest that GPO provides a general, environment-agnostic optimization framework for learning legged locomotion.
Abstract:This work advances autonomous robot exploration by integrating agent-level semantic reasoning with fast local control. We introduce FARE, a hierarchical autonomous exploration framework that integrates a large language model (LLM) for global reasoning with a reinforcement learning (RL) policy for local decision making. FARE follows a fast-slow thinking paradigm. The slow-thinking LLM module interprets a concise textual description of the unknown environment and synthesizes an agent-level exploration strategy, which is then grounded into a sequence of global waypoints through a topological graph. To further improve reasoning efficiency, this module employs a modularity-based pruning mechanism that reduces redundant graph structures. The fast-thinking RL module executes exploration by reacting to local observations while being guided by the LLM-generated global waypoints. The RL policy is additionally shaped by a reward term that encourages adherence to the global waypoints, enabling coherent and robust closed-loop behavior. This architecture decouples semantic reasoning from geometric decision, allowing each module to operate in its appropriate temporal and spatial scale. In challenging simulated environments, our results show that FARE achieves substantial improvements in exploration efficiency over state-of-the-art baselines. We further deploy FARE on hardware and validate it in complex, large scale $200m\times130m$ building environment.
Abstract:Efficiently finding targets in complex environments is fundamental to real-world embodied applications. While recent advances in multimodal foundation models have enabled zero-shot object goal navigation, allowing robots to search for arbitrary objects without fine-tuning, existing methods face two key limitations: (1) heavy reliance on precise depth and pose information provided by simulators, which restricts applicability in real-world scenarios; and (2) lack of in-context learning (ICL) capability, making it difficult to quickly adapt to new environments, as in leveraging short videos. To address these challenges, we propose RANGER, a novel zero-shot, open-vocabulary semantic navigation framework that operates using only a monocular camera. Leveraging powerful 3D foundation models, RANGER eliminates the dependency on depth and pose while exhibiting strong ICL capability. By simply observing a short video of a new environment, the system can also significantly improve task efficiency without requiring architectural modifications or fine-tuning. The framework integrates several key components: keyframe-based 3D reconstruction, semantic point cloud generation, vision-language model (VLM)-driven exploration value estimation, high-level adaptive waypoint selection, and low-level action execution. Experiments on the HM3D benchmark and real-world environments demonstrate that RANGER achieves competitive performance in terms of navigation success rate and exploration efficiency, while showing superior ICL adaptability, with no previous 3D mapping of the environment required.




Abstract:We present an RL-central framework for Language and Vision Assistants (RLLaVA) with its formulation of Markov decision process (MDP). RLLaVA decouples RL algorithmic logic from model architecture and distributed execution, supporting researchers in implementing new RL algorithms with minimal code, and to plug in a broad family of RL methods and vision-language models (VLMs) while remaining agnostic to specific training and inference engines. RLLaVA makes resource-efficient training of 1B--7B models feasible on common GPUs; notably, 4B-scale models can be trained end-to-end with full-parameter updates on a single 24GB GPU. Experiments on multi-modal and agentic tasks demonstrate that RLLaVA has task extensibility, and the models trained with it consistently improve performance over base models, competitive with other specially engineered RL frameworks. The code is available at https://github.com/TinyLoopX/RLLaVA.
Abstract:Bilingual mathematical problem solving needs a clear link between language reasoning and symbolic calculation. Large language models often handle language well but are weak in accurate computation. This paper presents HERALD (Hybrid Ensemble Reasoning with Adaptive Learning and Distillation), a framework that joins reasoning and calculation using NuminaMath-7B-TIR, GPT-4o, and Mistral-7B. HERALD uses adaptive routing, tool-based reinforcement learning, and knowledge distillation to connect different reasoning paths. Confidence calibration keeps weighting stable, and dual-path checking keeps results correct. Reinforcement learning controls tool use to cut redundancy, and distillation lowers delay without hurting accuracy. The system shows that combining symbolic checking, adaptive ensembles, and bilingual fine-tuning helps achieve both fluent reasoning and precise calculation. HERALD offers a practical solution for multilingual mathematical reasoning with better accuracy, stability, and clarity.




Abstract:Navigating complex urban environments using natural language instructions poses significant challenges for embodied agents, including noisy language instructions, ambiguous spatial references, diverse landmarks, and dynamic street scenes. Current visual navigation methods are typically limited to simulated or off-street environments, and often rely on precise goal formats, such as specific coordinates or images. This limits their effectiveness for autonomous agents like last-mile delivery robots navigating unfamiliar cities. To address these limitations, we introduce UrbanNav, a scalable framework that trains embodied agents to follow free-form language instructions in diverse urban settings. Leveraging web-scale city walking videos, we develop an scalable annotation pipeline that aligns human navigation trajectories with language instructions grounded in real-world landmarks. UrbanNav encompasses over 1,500 hours of navigation data and 3 million instruction-trajectory-landmark triplets, capturing a wide range of urban scenarios. Our model learns robust navigation policies to tackle complex urban scenarios, demonstrating superior spatial reasoning, robustness to noisy instructions, and generalization to unseen urban settings. Experimental results show that UrbanNav significantly outperforms existing methods, highlighting the potential of large-scale web video data to enable language-guided, real-world urban navigation for embodied agents.




Abstract:With the rapid advancement of Large Models, numerous text-and-vision-fused Multimodal Large Models (MLMs) have emerged. However, these MLMs remain susceptible to informational interference in visual perception, particularly in color perception, which introduces an additional risk of hallucination. To validate this hypothesis, we introduce the "What Color Is It" dataset, a novel benchmark constructed using a simple method to trigger single-modality visual hallucination in MLMs. Based on this dataset, we further investigate the underlying causes of hallucination in the visual modality of MLMs and propose potential solutions to enhance their robustness.
Abstract:Embodied agents are expected to perform object navigation in dynamic, open-world environments. However, existing approaches typically rely on static trajectories and a fixed set of object categories during training, overlooking the real-world requirement for continual adaptation to evolving scenarios. To facilitate related studies, we introduce the continual object navigation benchmark, which requires agents to acquire navigation skills for new object categories while avoiding catastrophic forgetting of previously learned knowledge. To tackle this challenge, we propose C-Nav, a continual visual navigation framework that integrates two key innovations: (1) A dual-path anti-forgetting mechanism, which comprises feature distillation that aligns multi-modal inputs into a consistent representation space to ensure representation consistency, and feature replay that retains temporal features within the action decoder to ensure policy consistency. (2) An adaptive sampling strategy that selects diverse and informative experiences, thereby reducing redundancy and minimizing memory overhead. Extensive experiments across multiple model architectures demonstrate that C-Nav consistently outperforms existing approaches, achieving superior performance even compared to baselines with full trajectory retention, while significantly lowering memory requirements. The code will be publicly available at https://bigtree765.github.io/C-Nav-project.