Abstract:Whole-body audio-driven avatar pose and expression generation is a critical task for creating lifelike digital humans and enhancing the capabilities of interactive virtual agents, with wide-ranging applications in virtual reality, digital entertainment, and remote communication. Existing approaches often generate audio-driven facial expressions and gestures independently, which introduces a significant limitation: the lack of seamless coordination between facial and gestural elements, resulting in less natural and cohesive animations. To address this limitation, we propose AsynFusion, a novel framework that leverages diffusion transformers to achieve harmonious expression and gesture synthesis. The proposed method is built upon a dual-branch DiT architecture, which enables the parallel generation of facial expressions and gestures. Within the model, we introduce a Cooperative Synchronization Module to facilitate bidirectional feature interaction between the two modalities, and an Asynchronous LCM Sampling strategy to reduce computational overhead while maintaining high-quality outputs. Extensive experiments demonstrate that AsynFusion achieves state-of-the-art performance in generating real-time, synchronized whole-body animations, consistently outperforming existing methods in both quantitative and qualitative evaluations.
Abstract:Graph Neural Networks (GNNs) have demonstrated remarkable effectiveness on graph-based tasks. However, their predictive confidence is often miscalibrated, typically exhibiting under-confidence, which harms the reliability of their decisions. Existing calibration methods for GNNs normally introduce additional calibration components, which fail to capture the intrinsic relationship between the model and the prediction confidence, resulting in limited theoretical guarantees and increased computational overhead. To address this issue, we propose a simple yet efficient graph calibration method. We establish a unified theoretical framework revealing that model confidence is jointly governed by class-centroid-level and node-level calibration at the final layer. Based on this insight, we theoretically show that reducing the weight decay of the final-layer parameters alleviates GNN under-confidence by acting on the class-centroid level, while node-level calibration acts as a finer-grained complement to class-centroid level calibration, which encourages each test node to be closer to its predicted class centroid at the final-layer representations. Extensive experiments validate the superiority of our method.
Abstract:Text-to-motion generation has recently garnered significant research interest, primarily focusing on generating human motion sequences in blank backgrounds. However, human motions commonly occur within diverse 3D scenes, which has prompted exploration into scene-aware text-to-motion generation methods. Yet, existing scene-aware methods often rely on large-scale ground-truth motion sequences in diverse 3D scenes, which poses practical challenges due to the expensive cost. To mitigate this challenge, we are the first to propose a \textbf{T}raining-free \textbf{S}cene-aware \textbf{T}ext-to-\textbf{Motion} framework, dubbed as \textbf{TSTMotion}, that efficiently empowers pre-trained blank-background motion generators with the scene-aware capability. Specifically, conditioned on the given 3D scene and text description, we adopt foundation models together to reason, predict and validate a scene-aware motion guidance. Then, the motion guidance is incorporated into the blank-background motion generators with two modifications, resulting in scene-aware text-driven motion sequences. Extensive experiments demonstrate the efficacy and generalizability of our proposed framework. We release our code in \href{https://tstmotion.github.io/}{Project Page}.
Abstract:Text-to-Image (T2I) models have advanced significantly, but their growing popularity raises security concerns due to their potential to generate harmful images. To address these issues, we propose UPAM, a novel framework to evaluate the robustness of T2I models from an attack perspective. Unlike prior methods that focus solely on textual defenses, UPAM unifies the attack on both textual and visual defenses. Additionally, it enables gradient-based optimization, overcoming reliance on enumeration for improved efficiency and effectiveness. To handle cases where T2I models block image outputs due to defenses, we introduce Sphere-Probing Learning (SPL) to enable optimization even without image results. Following SPL, our model bypasses defenses, inducing the generation of harmful content. To ensure semantic alignment with attacker intent, we propose Semantic-Enhancing Learning (SEL) for precise semantic control. UPAM also prioritizes the naturalness of adversarial prompts using In-context Naturalness Enhancement (INE), making them harder for human examiners to detect. Additionally, we address the issue of iterative queries--common in prior methods and easily detectable by API defenders--by introducing Transferable Attack Learning (TAL), allowing effective attacks with minimal queries. Extensive experiments validate UPAM's superiority in effectiveness, efficiency, naturalness, and low query detection rates.
Abstract:Injecting semantics into 3D Gaussian Splatting (3DGS) has recently garnered significant attention. While current approaches typically distill 3D semantic features from 2D foundational models (e.g., CLIP and SAM) to facilitate novel view segmentation and semantic understanding, their heavy reliance on 2D supervision can undermine cross-view semantic consistency and necessitate complex data preparation processes, therefore hindering view-consistent scene understanding. In this work, we present FreeGS, an unsupervised semantic-embedded 3DGS framework that achieves view-consistent 3D scene understanding without the need for 2D labels. Instead of directly learning semantic features, we introduce the IDentity-coupled Semantic Field (IDSF) into 3DGS, which captures both semantic representations and view-consistent instance indices for each Gaussian. We optimize IDSF with a two-step alternating strategy: semantics help to extract coherent instances in 3D space, while the resulting instances regularize the injection of stable semantics from 2D space. Additionally, we adopt a 2D-3D joint contrastive loss to enhance the complementarity between view-consistent 3D geometry and rich semantics during the bootstrapping process, enabling FreeGS to uniformly perform tasks such as novel-view semantic segmentation, object selection, and 3D object detection. Extensive experiments on LERF-Mask, 3D-OVS, and ScanNet datasets demonstrate that FreeGS performs comparably to state-of-the-art methods while avoiding the complex data preprocessing workload.
Abstract:Subject-driven image inpainting has emerged as a popular task in image editing alongside recent advancements in diffusion models. Previous methods primarily focus on identity preservation but struggle to maintain the editability of inserted objects. In response, this paper introduces DreamMix, a diffusion-based generative model adept at inserting target objects into given scenes at user-specified locations while concurrently enabling arbitrary text-driven modifications to their attributes. In particular, we leverage advanced foundational inpainting models and introduce a disentangled local-global inpainting framework to balance precise local object insertion with effective global visual coherence. Additionally, we propose an Attribute Decoupling Mechanism (ADM) and a Textual Attribute Substitution (TAS) module to improve the diversity and discriminative capability of the text-based attribute guidance, respectively. Extensive experiments demonstrate that DreamMix effectively balances identity preservation and attribute editability across various application scenarios, including object insertion, attribute editing, and small object inpainting. Our code is publicly available at https://github.com/mycfhs/DreamMix.
Abstract:The Segment Anything Model (SAM) is a foundational model for image segmentation tasks, known for its strong generalization across diverse applications. However, its impressive performance comes with significant computational and resource demands, making it challenging to deploy in resource-limited environments such as mobile devices. To address this, a variety of SAM variants have been proposed to enhance efficiency without sacrificing accuracy. This survey provides the first comprehensive review of these efficient SAM variants. We begin by exploring the motivations driving this research. We then present core techniques used in SAM and model acceleration. This is followed by an in-depth analysis of various acceleration strategies, categorized by approach. Finally, we offer a unified and extensive evaluation of these methods, assessing their efficiency and accuracy on representative benchmarks, and providing a clear comparison of their overall performance.
Abstract:Previous graph neural networks (GNNs) usually assume that the graph data is with clean labels for representation learning, but it is not true in real applications. In this paper, we propose a new multi-teacher distillation method based on bi-level optimization (namely BO-NNC), to conduct noisy node classification on the graph data. Specifically, we first employ multiple self-supervised learning methods to train diverse teacher models, and then aggregate their predictions through a teacher weight matrix. Furthermore, we design a new bi-level optimization strategy to dynamically adjust the teacher weight matrix based on the training progress of the student model. Finally, we design a label improvement module to improve the label quality. Extensive experimental results on real datasets show that our method achieves the best results compared to state-of-the-art methods.
Abstract:Long video question answering is a challenging task that involves recognizing short-term activities and reasoning about their fine-grained relationships. State-of-the-art video Large Language Models (vLLMs) hold promise as a viable solution due to their demonstrated emergent capabilities on new tasks. However, despite being trained on millions of short seconds-long videos, vLLMs are unable to understand minutes-long videos and accurately answer questions about them. To address this limitation, we propose a lightweight and self-supervised approach, Key frame-conditioned long video-LLM (Koala), that introduces learnable spatiotemporal queries to adapt pretrained vLLMs for generalizing to longer videos. Our approach introduces two new tokenizers that condition on visual tokens computed from sparse video key frames for understanding short and long video moments. We train our proposed approach on HowTo100M and demonstrate its effectiveness on zero-shot long video understanding benchmarks, where it outperforms state-of-the-art large models by 3 - 6% in absolute accuracy across all tasks. Surprisingly, we also empirically show that our approach not only helps a pretrained vLLM to understand long videos but also improves its accuracy on short-term action recognition.
Abstract:Continual learning can empower vision-language models to continuously acquire new knowledge, without the need for access to the entire historical dataset. However, mitigating the performance degradation in large-scale models is non-trivial due to (i) parameter shifts throughout lifelong learning and (ii) significant computational burdens associated with full-model tuning. In this work, we present a parameter-efficient continual learning framework to alleviate long-term forgetting in incremental learning with vision-language models. Our approach involves the dynamic expansion of a pre-trained CLIP model, through the integration of Mixture-of-Experts (MoE) adapters in response to new tasks. To preserve the zero-shot recognition capability of vision-language models, we further introduce a Distribution Discriminative Auto-Selector (DDAS) that automatically routes in-distribution and out-of-distribution inputs to the MoE Adapter and the original CLIP, respectively. Through extensive experiments across various settings, our proposed method consistently outperforms previous state-of-the-art approaches while concurrently reducing parameter training burdens by 60%. Our code locates at https://github.com/JiazuoYu/MoE-Adapters4CL