Abstract:We present UIKA, a feed-forward animatable Gaussian head model from an arbitrary number of unposed inputs, including a single image, multi-view captures, and smartphone-captured videos. Unlike the traditional avatar method, which requires a studio-level multi-view capture system and reconstructs a human-specific model through a long-time optimization process, we rethink the task through the lenses of model representation, network design, and data preparation. First, we introduce a UV-guided avatar modeling strategy, in which each input image is associated with a pixel-wise facial correspondence estimation. Such correspondence estimation allows us to reproject each valid pixel color from screen space to UV space, which is independent of camera pose and character expression. Furthermore, we design learnable UV tokens on which the attention mechanism can be applied at both the screen and UV levels. The learned UV tokens can be decoded into canonical Gaussian attributes using aggregated UV information from all input views. To train our large avatar model, we additionally prepare a large-scale, identity-rich synthetic training dataset. Our method significantly outperforms existing approaches in both monocular and multi-view settings. Project page: https://zijian-wu.github.io/uika-page/
Abstract:Vision language models (VLMs) achieve strong performance on general image understanding but struggle to think with medical images, especially when performing multi-step reasoning through iterative visual interaction. Medical VLMs often rely on static visual embeddings and single-pass inference, preventing models from re-examining, verifying, or refining visual evidence during reasoning. While tool-integrated reasoning offers a promising path forward, open-source VLMs lack the training infrastructure to learn effective tool selection, invocation, and coordination in multi-modal medical reasoning. We introduce MedVistaGym, a scalable and interactive training environment that incentivizes tool-integrated visual reasoning for medical image analysis. MedVistaGym equips VLMs to determine when and which tools to invoke, localize task-relevant image regions, and integrate single or multiple sub-image evidence into interleaved multimodal reasoning within a unified, executable interface for agentic training. Using MedVistaGym, we train MedVistaGym-R1 to interleave tool use with agentic reasoning through trajectory sampling and end-to-end reinforcement learning. Across six medical VQA benchmarks, MedVistaGym-R1-8B exceeds comparably sized tool-augmented baselines by 19.10% to 24.21%, demonstrating that structured agentic training--not tool access alone--unlocks effective tool-integrated reasoning for medical image analysis.
Abstract:Recent 3D-aware head generative models based on 3D Gaussian Splatting achieve real-time, photorealistic and view-consistent head synthesis. However, a fundamental limitation persists: the deep entanglement of illumination and intrinsic appearance prevents controllable relighting. Existing disentanglement methods rely on strong assumptions to enable weakly supervised learning, which restricts their capacity for complex illumination. To address this challenge, we introduce HeadLighter, a novel supervised framework that learns a physically plausible decomposition of appearance and illumination in head generative models. Specifically, we design a dual-branch architecture that separately models lighting-invariant head attributes and physically grounded rendering components. A progressive disentanglement training is employed to gradually inject head appearance priors into the generative architecture, supervised by multi-view images captured under controlled light conditions with a light stage setup. We further introduce a distillation strategy to generate high-quality normals for realistic rendering. Experiments demonstrate that our method preserves high-quality generation and real-time rendering, while simultaneously supporting explicit lighting and viewpoint editing. We will publicly release our code and dataset.
Abstract:Recent advances in text-to-image diffusion models have demonstrated remarkable generation capabilities, yet they raise significant concerns regarding safety, copyright, and ethical implications. Existing concept erasure methods address these risks by removing sensitive concepts from pre-trained models, but most of them rely on data-intensive and computationally expensive fine-tuning, which poses a critical limitation. To overcome these challenges, inspired by the observation that the model's activations are predominantly composed of generic concepts, with only a minimal component can represent the target concept, we propose a novel training-free method (ActErase) for efficient concept erasure. Specifically, the proposed method operates by identifying activation difference regions via prompt-pair analysis, extracting target activations and dynamically replacing input activations during forward passes. Comprehensive evaluations across three critical erasure tasks (nudity, artistic style, and object removal) demonstrates that our training-free method achieves state-of-the-art (SOTA) erasure performance, while effectively preserving the model's overall generative capability. Our approach also exhibits strong robustness against adversarial attacks, establishing a new plug-and-play paradigm for lightweight yet effective concept manipulation in diffusion models.
Abstract:Agent memory has been touted as a dimension of growth for LLM-based applications, enabling agents that can accumulate experience, adapt across sessions, and move beyond single-shot question answering. The current generation of agent memory systems treats memory as an external layer that extracts salient snippets from conversations, stores them in vector or graph-based stores, and retrieves top-k items into the prompt of an otherwise stateless model. While these systems improve personalization and context carry-over, they still blur the line between evidence and inference, struggle to organize information over long horizons, and offer limited support for agents that must explain their reasoning. We present Hindsight, a memory architecture that treats agent memory as a structured, first-class substrate for reasoning by organizing it into four logical networks that distinguish world facts, agent experiences, synthesized entity summaries, and evolving beliefs. This framework supports three core operations -- retain, recall, and reflect -- that govern how information is added, accessed, and updated. Under this abstraction, a temporal, entity aware memory layer incrementally turns conversational streams into a structured, queryable memory bank, while a reflection layer reasons over this bank to produce answers and to update information in a traceable way. On key long-horizon conversational memory benchmarks like LongMemEval and LoCoMo, Hindsight with an open-source 20B model lifts overall accuracy from 39% to 83.6% over a full-context baseline with the same backbone and outperforms full context GPT-4o. Scaling the backbone further pushes Hindsight to 91.4% on LongMemEval and up to 89.61% on LoCoMo (vs. 75.78% for the strongest prior open system), consistently outperforming existing memory architectures on multi-session and open-domain questions.
Abstract:Large language models (LLMs) and emerging agentic frameworks are beginning to transform single-cell biology by enabling natural-language reasoning, generative annotation, and multimodal data integration. However, progress remains fragmented across data modalities, architectures, and evaluation standards. LLM4Cell presents the first unified survey of 58 foundation and agentic models developed for single-cell research, spanning RNA, ATAC, multi-omic, and spatial modalities. We categorize these methods into five families-foundation, text-bridge, spatial, multimodal, epigenomic, and agentic-and map them to eight key analytical tasks including annotation, trajectory and perturbation modeling, and drug-response prediction. Drawing on over 40 public datasets, we analyze benchmark suitability, data diversity, and ethical or scalability constraints, and evaluate models across 10 domain dimensions covering biological grounding, multi-omics alignment, fairness, privacy, and explainability. By linking datasets, models, and evaluation domains, LLM4Cell provides the first integrated view of language-driven single-cell intelligence and outlines open challenges in interpretability, standardization, and trustworthy model development.
Abstract:Text-driven motion generation has attracted increasing attention due to its broad applications in virtual reality, animation, and robotics. While existing methods typically model human and animal motion separately, a joint cross-species approach offers key advantages, such as a unified representation and improved generalization. However, morphological differences across species remain a key challenge, often compromising motion plausibility. To address this, we propose \textbf{X-MoGen}, the first unified framework for cross-species text-driven motion generation covering both humans and animals. X-MoGen adopts a two-stage architecture. First, a conditional graph variational autoencoder learns canonical T-pose priors, while an autoencoder encodes motion into a shared latent space regularized by morphological loss. In the second stage, we perform masked motion modeling to generate motion embeddings conditioned on textual descriptions. During training, a morphological consistency module is employed to promote skeletal plausibility across species. To support unified modeling, we construct \textbf{UniMo4D}, a large-scale dataset of 115 species and 119k motion sequences, which integrates human and animal motions under a shared skeletal topology for joint training. Extensive experiments on UniMo4D demonstrate that X-MoGen outperforms state-of-the-art methods on both seen and unseen species.
Abstract:This paper addresses the challenge of high-fidelity view synthesis of humans with sparse-view videos as input. Previous methods solve the issue of insufficient observation by leveraging 4D diffusion models to generate videos at novel viewpoints. However, the generated videos from these models often lack spatio-temporal consistency, thus degrading view synthesis quality. In this paper, we propose a novel sliding iterative denoising process to enhance the spatio-temporal consistency of the 4D diffusion model. Specifically, we define a latent grid in which each latent encodes the image, camera pose, and human pose for a certain viewpoint and timestamp, then alternately denoising the latent grid along spatial and temporal dimensions with a sliding window, and finally decode the videos at target viewpoints from the corresponding denoised latents. Through the iterative sliding, information flows sufficiently across the latent grid, allowing the diffusion model to obtain a large receptive field and thus enhance the 4D consistency of the output, while making the GPU memory consumption affordable. The experiments on the DNA-Rendering and ActorsHQ datasets demonstrate that our method is able to synthesize high-quality and consistent novel-view videos and significantly outperforms the existing approaches. See our project page for interactive demos and video results: https://diffuman4d.github.io/ .
Abstract:With the growing integration of vision-language models (VLMs), mobile agents are now widely used for tasks like UI automation and camera-based user assistance. These agents are often fine-tuned on limited user-generated datasets, leaving them vulnerable to covert threats during the training process. In this work we present GHOST, the first clean-label backdoor attack specifically designed for mobile agents built upon VLMs. Our method manipulates only the visual inputs of a portion of the training samples - without altering their corresponding labels or instructions - thereby injecting malicious behaviors into the model. Once fine-tuned with this tampered data, the agent will exhibit attacker-controlled responses when a specific visual trigger is introduced at inference time. The core of our approach lies in aligning the gradients of poisoned samples with those of a chosen target instance, embedding backdoor-relevant features into the poisoned training data. To maintain stealth and enhance robustness, we develop three realistic visual triggers: static visual patches, dynamic motion cues, and subtle low-opacity overlays. We evaluate our method across six real-world Android apps and three VLM architectures adapted for mobile use. Results show that our attack achieves high attack success rates (up to 94.67 percent) while maintaining high clean-task performance (FSR up to 95.85 percent). Additionally, ablation studies shed light on how various design choices affect the efficacy and concealment of the attack. Overall, this work is the first to expose critical security flaws in VLM-based mobile agents, highlighting their susceptibility to clean-label backdoor attacks and the urgent need for effective defense mechanisms in their training pipelines. Code and examples are available at: https://anonymous.4open.science/r/ase-2025-C478.




Abstract:Using Reinforcement Learning (RL) to learn new robotic tasks from scratch is often inefficient. Leveraging prior knowledge has the potential to significantly enhance learning efficiency, which, however, raises two critical challenges: how to determine the relevancy of existing knowledge and how to adaptively integrate them into learning a new task. In this paper, we propose Context-aware Adaptation for Robot Learning (CARoL), a novel framework to efficiently learn a similar but distinct new task from prior knowledge. CARoL incorporates context awareness by analyzing state transitions in system dynamics to identify similarities between the new task and prior knowledge. It then utilizes these identified similarities to prioritize and adapt specific knowledge pieces for the new task. Additionally, CARoL has a broad applicability spanning policy-based, value-based, and actor-critic RL algorithms. We validate the efficiency and generalizability of CARoL on both simulated robotic platforms and physical ground vehicles. The simulations include CarRacing and LunarLander environments, where CARoL demonstrates faster convergence and higher rewards when learning policies for new tasks. In real-world experiments, we show that CARoL enables a ground vehicle to quickly and efficiently adapt policies learned in simulation to smoothly traverse real-world off-road terrain.