Abstract:UAV Anti-UAV tracking is an emerging low-altitude security task for localizing an adversarial UAV using the onboard camera of a moving observer UAV. It differs from conventional UAV tracking and ground-based Anti-UAV tracking because both the camera platform and the target move simultaneously. This dual-dynamic setting induces rapid viewpoint changes, motion blur, scale variation, and visually similar distractors, making reliable appearance matching difficult. Under such rapidly changing conditions, fixed visual representations are often insufficient because target appearance becomes unreliable and feature distributions may deviate from the training domain. The target language description remains stable across frames and can therefore serve as a semantic anchor for temporal state propagation, while online feature-distribution alignment can reduce video-specific test-time shifts. In this paper, we propose \emph{SATATrack}, a Semantic-Aware Temporal Adaptation framework for UAV Anti-UAV tracking. SATATrack introduces Semantic-Aware Context Propagation (SACP), which uses the target description to guide temporal context propagation across backbone stages and preserve target identity under rapid appearance changes. An auxiliary contrastive regularizer is used during training to discourage responses to semantically similar background regions. During inference, Temporal-Aware Distribution Alignment (TADA) aligns feature distributions online without updating model parameters, combining recent-frame estimates with training-time statistics for stability. SATATrack achieves state-of-the-art performance on the UAV-Anti-UAV benchmark while remaining competitive in Anti-UAV and UAV object tracking tasks. The code will be available at https://github.com/XiaozhenQiao/SATATrack.
Abstract:Cinematic video generation is challenging for text-to-video diffusion models due to concurrent requirements on multi-shot generation, fine-grained controllability over characters and scenes, and long-form generation across extended temporal horizons. Existing methods rely on customization and retraining to separately address specific requirements, and cannot simultaneously fulfill all the requirements with a unified framework. In this paper, we shed light on the training-free paradigm with the key insight that the difficulty of multi-shot generation arises from a structural bias toward temporal continuity in pretrained video diffusion models, and consequently, propose a unified framework named CineWeaver to achieve reference-controllable multi-shot long-video generation without retraining. We manipulate positional encoding and attention patterns to break temporal continuity during inference to enable clear shot transitions using pretrained video diffusion models. Furthermore, we extend the proposed framework with a shot-routed reference conditioning mechanism for per-shot fine-grained controllability, and develop an anchor memory mechanism to allow long-form generation with consistent global appearance cues. To our best knowledge, CineWeaver is the first unified framework to simultaneously enable \textbf{long-form}, \textbf{reference-controllable}, and \textbf{multi-shot} video generation in a training-free fashion. Experimental results demonstrate that CineWeaver produces high-quality cinematic videos of long durations with consistent identities, stable global appearance, and clear shot transitions. The project page is available at: https://cineweaver.github.io.
Abstract:Modern large language models scale successfully by pairing capacity growth with efficiency, keeping per-token and deployment costs under control as capacity grows. AIGC Foundation Models (AFMs), especially diffusion-transformer backbones, have begun to adopt sparse experts, but recent efforts mostly enlarge total parameter counts and sparsity ratios without importing the efficiency mechanisms that made LLM scaling practical, so generation quality is seldom balanced against training and deployment cost. This raises a natural question: can the architectural principles behind efficient LLM scaling be adapted to AFMs in a more balanced way? We introduce ModernMOE (MMOE), a modernization of SiT-style diffusion transformers that systematically adapts routed experts, shared and lightweight experts, gate-residual routing, and attention-residual information reuse to AIGC generation. Rather than treating MoE as a single plug-in replacement, MMOE studies how different modern expert components affect convergence, efficiency, and generation quality when composed inside a diffusion transformer. Every experiment in this paper is trained on a single eight-GPU H100 node with batch size 256 for 400k steps, an accessible single-machine budget. Under matched training and sampling protocols and at this budget, MMOE reaches lower FID at every recorded checkpoint, that is, it converges faster per training step, than dense and intermediate sparse-expert baselines, and among the sparse variants it attains the best quality-cost balance. Routing analysis further shows stable expert specialization across depth, substantial use of lightweight routes, and modest step-to-step routing changes during denoising. These results suggest that AFMs can follow the balanced scaling path of LLMs by importing proven efficiency designs, rather than by simply increasing total parameters and sparsity ratios.
Abstract:Robust object 6D pose tracking is critical for robotic systems operating in dynamic and occluded scenes. Per-frame estimators are accurate but computationally expensive, while current trackers struggle with fast motion and complete occlusion due to their reliance on continuous visibility. To address these challenges, we present RRTrack, an efficient, recoverable object 6D pose tracker that enables robust tracking through fast motion and target disappearance--reappearance. RRTrack introduces a 2D--6D closed-loop tracking strategy that integrates memory-based video object segmentation (VOS) with 6D pose refinement. The 2D branch maintains target localization, and the 6D branch verifies geometric consistency before memory updates. In addition, a DINOv2-based dual-bank template matching module is developed to recover lost targets by jointly exploiting offline synthetic templates and online observation anchors while maintaining real-time efficiency. We also introduce a synthetic RGB-D benchmark comprising three robotic scenarios with fast motion and full occlusion. Experimental results on the synthetic benchmark demonstrate that RRTrack improves equal-subset mean ADD-S AR by 66.3\% and ADD-S AUC by 65.7\% over FoundationPose while achieving 55.2 FPS. Real-world experiments further validate the robustness of RRTrack under noisy sensing conditions. Project page: https://github.com/7kevin24/RRTrack
Abstract:Evaluating the physical consistency of embodied world models(EWMs) is a critical open challenge. While closed-loop evaluation via simulator rollouts offers a more faithful assessment of physical plausibility than open-loop alternatives, existing frameworks almost exclusively rely on Inverse Dynamics Models(IDMs) for action extraction. Due to the intricate mapping from 2D pixel space to 3D kinematic space, the learned IDMs can be brittle to data outside their training distribution, resulting in unreliable action extraction from the generated videos with novel objects and scenarios. This creates an unavoidable attribution ambiguity between world model inaccuracies and extractor errors. To reduce this ambiguity, we present KineBench, an IDM-free closed-loop benchmark for EWMs, built upon an explicit kinematic grounding pipeline. Given a generated video, KineBench employs cascaded visual foundation models to directly extract 6D end-effector poses from individual frames, which are then executed in a physics simulator for closed-loop validation. Beyond execution-based task success, KineBench incorporates two classical 3D kinematic metrics--Spectral Arc Length (SPARC) and the Maruyama Manipulability Index--to characterize trajectory smoothness and kinematic feasibility from a robot-centric perspective. Built on 20 diverse manipulation tasks in ManiSkill3, KineBench evaluates EWMs across four progressive suites: basic execution, task transfer, visual out-of-distribution generalization, and complexity-conditioned scaling. Evaluation across frontier models reveals task-complexity-bounded nonlinear scaling in embodied video generation, providing empirical guidance for future data-scaling strategies.
Abstract:Class Incremental Learning (CIL) aims to learn new concepts consistently from a data stream without forgetting. Unlike typical CIL methods which need to learn a model from scratch, pre-trained model (PTM) can easily adapt to a new task with fine-tuning. However, existing PTM-based CIL methods fail to achieve a trade-off between performance and computational expenditure, i.e., they either adopt the same parameter space so that leading catastrophic forgetting, or expand a new branch for each task but adding more computational cost. To this end, we propose MetrIc Learning with Expandable Subspace (Miles) to harness the prior information within pre-trained knowledge, thereby orchestrating an efficient expansion of the parameter space through guided optimization. Specifically, it decouples the learnable modules with the pre-trained model, exploiting prior information from intermediate features of the backbone network to enable more flexible parameter expansion. Then, a central loss is adopted to guide the new category to cluster towards the corresponding prototype in the new task subspace while incorporating an auxiliary distance regularization term to maintain metric equilibrium across tasks. Extensive experiments on six benchmark datasets demonstrate that Miles achieves state-of-the-art performance in various CIL settings.
Abstract:Current video generation models achieve impressive results in single-shot generation, yet remain limited in cinematic video generation, where coherent narratives and effective multi-shot composition require explicit shot planning. To address this challenge, we propose ShotPlan, a framework for explicit multi-shot cinematic video generation built upon a video diffusion foundation model. Our method introduces learnable planning tokens that capture shot-level transition cues and can be seamlessly integrated with the original video generation tokens to control transition timestamps. Unlike standard video generation tokens, the proposed planning tokens are equipped with Fractional Temporal Rotary Position Embedding (FRoPE), enabling shot transitions to be modeled at the frame level. Experiments demonstrate that ShotPlan significantly outperforms existing cinematic video generation methods, offering more flexible shot management and stronger inter-shot consistency.
Abstract:Under the AI Flow framework, communication is shifting from transmitting fidelity-oriented information flows toward delivering task-oriented and perception-oriented token flows across heterogeneous network resources. Video communication is a fundamental component of modern information networks. However, under ultra-low-bandwidth and weak-network conditions, conventional video coding and transmission methods, which are primarily optimized for pixel-level fidelity, often struggle to balance visual usability, transmission efficiency, and robustness to unstable links. With the rapid advancement of generativemodels, video communication is also moving from precise signal reconstruction toward receiver-side perceptual utility and system-level usability. In this paper, we propose Generative Transmission (GenTrans) for video communication under ultra-low-bandwidth and weak-network conditions. Built upon Generative Video Compression (GVC), GenTrans formulates video transmission as a joint optimization problem involving bandwidth, computation, and memory, rather than treating it merely as a signal coding task. By leveraging generative priors, cross-clip memory reuse, runtime state reuse, and weak-network-aware transport, GenTrans significantly reduces transmission overhead while enabling visually coherent and practically useful reconstruction. Experimental results show that GenTrans supports effective video transmission under ultra-low-bitrate and weak-network conditions, achieving improved transmission efficiency, decoding efficiency, and robustness while preserving perceptual quality.
Abstract:Learning effective action representations is critical for robotic manipulation, where raw control trajectories are often noisy, redundant, and difficult to model directly. Existing methods mainly encode the structure of the action stream itself, treating the role of actions in the environment as implicit. Yet manipulation is about changing the world: the same action segment can induce different outcomes under different scene contexts, making action semantics inherently environment-dependent. We propose EDAR, an Environment-Dependent Action Representation that grounds action tokens in both executable control structure and expected visual consequences. By coupling motor commands with their environment-conditioned effects, EDAR encourages the learned action space to capture interaction semantics rather than merely command-level patterns. Experiments on simulated and real-robot manipulation benchmarks demonstrate that EDAR improves downstream policy learning, especially in long-horizon manipulation. These results highlight the importance of grounding action representations in executable control structure and environment-conditioned visual change.
Abstract:Artificial general intelligence ultimately requires agents that can reason and act in the physical world. Action models, vision-language-action policies, and world models have advanced this goal, while World Action Models (WAMs) are particularly promising because they connect candidate interventions with predicted consequences. However, progress remains fragmented: models use incompatible action spaces and prediction targets, datasets and tasks follow different conventions, and runtime systems expose limited interfaces for reuse and evaluation. We review the evolution toward WAMs and organize these limitations into three coupled gaps: model roles and representations, objectives and standardization, and system composition. Building on this analysis, we propose a co-evolution roadmap for physical intelligence centered on the \emph{embodied brain}, a long-term model target for integrating multimodal context, comparing candidate interventions, and issuing state-transition or capability requests rather than direct actuator commands. WAMs provide promising prototypes for its predictive functions, while a physical harness grounds model outputs through tools, controllers, verification, and trace logging. Shared contracts align heterogeneous models, data, tasks, and embodiments, and closed-loop post-training converts verified interaction into reusable experience. Together, these components define a modular physical-intelligence stack for adaptive and self-improving embodied agents.