Abstract:Large language model agents can repair real repository issues, but they often spend large context budgets on whole-file reads, broad searches, and long terminal outputs where useful evidence is mixed with irrelevant code and logs. This paper presents ContextSniper, AntTrail's token-efficient code memory layer for repository-level program repair. As the coding specialization of AntTrail's broader agent memory engine, ContextSniper implements the Sniper feature for precision evidence selection: it retrieves candidate code and runtime evidence, ranks it with hybrid retrieval signals, filters long outputs through an intention-aware context gate, and returns compact evidence packets while preserving recoverable source context outside the prompt. We evaluate ContextSniper on SWE-bench Lite with OpenClaw and Claude Code, using 50 task runs per host-agent condition. ContextSniper reduces total token use by 51.5% and logged cost by 36.4% for OpenClaw, and reduces total token use by 38.9% and estimated cost by 27.3% for Claude Code. Submitted-resolution rates decrease slightly, from 26.0% to 24.0% for OpenClaw and from 32.0% to 30.0% for Claude Code. ContextSniper's pilot testing scripts are open-sourced at https://github.com/Calluking/ContextSniper




Abstract:3D dense captioning stands as a cornerstone in achieving a comprehensive understanding of 3D scenes through natural language. It has recently witnessed remarkable achievements, particularly in indoor settings. However, the exploration of 3D dense captioning in outdoor scenes is hindered by two major challenges: 1) the \textbf{domain gap} between indoor and outdoor scenes, such as dynamics and sparse visual inputs, makes it difficult to directly adapt existing indoor methods; 2) the \textbf{lack of data} with comprehensive box-caption pair annotations specifically tailored for outdoor scenes. To this end, we introduce the new task of outdoor 3D dense captioning. As input, we assume a LiDAR point cloud and a set of RGB images captured by the panoramic camera rig. The expected output is a set of object boxes with captions. To tackle this task, we propose the TOD3Cap network, which leverages the BEV representation to generate object box proposals and integrates Relation Q-Former with LLaMA-Adapter to generate rich captions for these objects. We also introduce the TOD3Cap dataset, the largest one to our knowledge for 3D dense captioning in outdoor scenes, which contains 2.3M descriptions of 64.3K outdoor objects from 850 scenes. Notably, our TOD3Cap network can effectively localize and caption 3D objects in outdoor scenes, which outperforms baseline methods by a significant margin (+9.6 CiDEr@0.5IoU). Code, data, and models are publicly available at https://github.com/jxbbb/TOD3Cap.