Abstract:Network dismantling is fundamental to analyzing the robustness and vulnerability of complex systems, yet practical heuristics must balance effectiveness and computational efficiency, and are usually designed manually by researchers. Existing large language model based automatic heuristic design methods can generate and screen candidates, yet they have difficulty further transforming candidate quality or failure states during execution into structural-level guid- ance for subsequent generation. We propose AutoSND, a three stage tree search framework for complete network dismantling pro- grams. Stage I broadly explores from simple heuristics and archives execution evidence. Stage II compiles candidate records into struc- tural policies concerning local signals, neighborhood access, and state update ranges. Stage III continues tree search conditioned on these policies and obtains the final quality prioritized and speed prioritized candidates, AutoSND-Q/S. Experiments on 12 real world networks and 3 large real world networks show that AutoSND achieves better search performance and stability and discovers more competitive and structurally interpretable network disman- tling programs. The final candidates form an interpretable structure that uses residual degree as the backbone, adjusts node order with bounded local signals, and restricts the state update range. Code is available at https://github.com/MirrorNew/AutoSND.
Abstract:Video generation models have emerged as a promising paradigm for embodied world simulation. However, both general-domain video generators and robot-specific data fine-tuned models can still produce physically implausible manipulations, including discontinuous motion trajectories and inconsistent robot-object interactions, which limits their reliability as world simulators. Through extensive experiments, we find that such physical instability mainly arises from two factors: deformation of moving objects and implausible spatio-temporal correlations among interacting entities, particularly during contact. Building on this observation, we propose PhysisForcing, a scalable training framework that strengthens physical consistency by focusing supervision on physics-informative regions through joint optimization of pixel-level and semantic-level features. The framework consists of a pixel-level trajectory alignment loss, which supervises DiT features using reference point trajectories, and a semantic-level relational alignment loss, which aligns DiT features with inter-region relations extracted from a frozen video understanding encoder. Extensive experiments on R-Bench, PAI-Bench, and EZS-Bench show that PhysisForcing consistently improves embodied video generation over strong baselines, improving the Wan2.2-I2V-A14B and Cosmos3-Nano base models on R-Bench by 22.3\% and 9.2\% (7.1\% and 3.7\% over vanilla finetuning), with the Cosmos3-Nano variant attaining the best overall score. Beyond generation, as a world model under the WorldArena action-planner protocol it raises the closed-loop success rate from 16.0\% to 24.0\% and further improves downstream policy success, indicating that physically aligned video models yield stronger representations for robotic manipulation.
Abstract:Embodied foundation models are expected to benefit from data scaling like large language models, but face a much tighter data bottleneck. Teleoperated real-robot trajectories remain the dominant pretraining source due to their precise action supervision and embodiment alignment, yet their scalability is limited by high collection cost, acquisition difficulty, and low behavioral and environmental diversity. These limitations have sparked interest in egocentric human video as a scalable, substantially lower-cost, and more diverse alternative for embodied model pretraining. However, its effectiveness compared to teleoperated real-robot data remains underexplored. To address this question, we conduct a systematic study comparing egocentric human video and teleoperated real-robot trajectories as pretraining data sources for embodied foundation models, under fixed post-training and validation protocols. Surprisingly, we find that egocentric data, when processed through a carefully designed filtering and labeling pipeline, is not merely a viable substitute for model pretraining but can lead to superior performance. With the same amount of pretraining data, models pretrained on egocentric data achieve a 24% lower validation loss on real-robot action prediction, as well as 52.5% and 90% higher success rates on in-distribution and out-of-distribution real-robot task execution, respectively. This finding verifies a scalable paradigm for embodied foundation models: pretrain on egocentric human video to learn diverse world representations, then adapt with a small amount of labeled real-robot data for action-space alignment. We hope this study encourages broader exploration of egocentric data and offers guidance for data quality assessment before costly robot data collection.
Abstract:It is infeasible to encompass all possible disturbances within the training dataset. This raises a critical question regarding the robustness of Vision-Language-Action (VLA) models when encountering unseen real-world visual disturbances, particularly under imperfect visual conditions. In this work, we conduct a systematic study based on recent state-of-the-art VLA models and reveal a significant performance drop when visual disturbances absent from the training data are introduced. To mitigate this issue, we propose a lightweight adapter module grounded in information theory, termed the Information Bottleneck Adapter (IB-Adapter), which selectively filters potential noise from visual inputs. Without requiring any extra data or augmentation strategies, IB-Adapter consistently improves over the baseline by an average of 30%, while adding fewer than 10M parameters, demonstrating notable efficiency and effectiveness. Furthermore, even with a 14x smaller backbone (0.5B parameters) and no pre-training on the Open X-Embodiment dataset, our model StableVLA achieves robustness competitive with 7B-scale state-of-the-art VLAs. With negligible parameter overhead (<10M), our approach maintains accuracy on long-horizon tasks and surpasses OpenPi under both synthetic and physical visual corruptions.
Abstract:Dense 3D reconstruction and tracking of dynamic scenes from monocular video remains an important open challenge in computer vision. Progress in this area has been constrained by the scarcity of high-quality datasets with dense, complete, and accurate geometric annotations. To address this limitation, we introduce Syn4D, a multiview synthetic dataset of dynamic scenes that includes ground-truth camera motion, depth maps, dense tracking, and parametric human pose annotations. A key feature of Syn4D is the ability to unproject any pixel into 3D to any time and to any camera. We conduct extensive evaluations across multiple downstream tasks to demonstrate the utility and effectiveness of the proposed dataset, including 4D scene reconstruction, 3D point tracking, geometry-aware camera retargeting, and human pose estimation. The experimental results highlight Syn4D's potential to facilitate research in dynamic scene understanding and spatiotemporal modeling.
Abstract:Generating high-quality videos from complex temporal descriptions that contain multiple sequential actions is a key unsolved problem. Existing methods are constrained by an inherent trade-off: using multiple short prompts fed sequentially into the model improves action fidelity but compromises temporal consistency, while a single complex prompt preserves consistency at the cost of prompt-following capability. We attribute this problem to two primary causes: 1) temporal misalignment between video content and the prompt, and 2) conflicting attention coupling between motion-related visual objects and their associated text conditions. To address these challenges, we propose a novel, training-free attention mechanism, Temporal-wise Separable Attention (TS-Attn), which dynamically rearranges attention distribution to ensure temporal awareness and global coherence in multi-event scenarios. TS-Attn can be seamlessly integrated into various pre-trained text-to-video models, boosting StoryEval-Bench scores by 33.5% and 16.4% on Wan2.1-T2V-14B and Wan2.2-T2V-A14B with only a 2% increase in inference time. It also supports plug-and-play usage across models for multi-event image-to-video generation. The source code and project page are available at https://github.com/Hong-yu-Zhang/TS-Attn.
Abstract:Automating the translation of Operations Research (OR) problems from natural language to executable models is a critical challenge. While Large Language Models (LLMs) have shown promise in linear tasks, they suffer from severe performance degradation in real-world nonlinear scenarios due to semantic misalignment between mathematical formulations and solver codes, as well as unstable information extraction. In this study, we introduce NED-Tree, a systematic framework designed to bridge the semantic gap. NED-Tree employs (a) a sentence-by-sentence extraction strategy to ensure robust parameter mapping and traceability; and (b) a recursive tree-based structure that adaptively decomposes complex nonlinear terms into solver-compatible sub-elements. Additionally, we present NEXTOR, a novel benchmark specifically designed for complex nonlinear, extensive-constraint OR problems. Experiments across 10 benchmarks demonstrate that NED-Tree establishes a new state-of-the-art with 72.51% average accuracy, NED-Tree is the first framework that drives LLMs to resolve nonlinear modeling difficulties through element decomposition, achieving alignment between modeling semantics and code semantics. The NED-Tree framework and benchmark are accessible in the anonymous repository https://anonymous.4open.science/r/NORA-NEXTOR.
Abstract:Recent progress in text-to-image generation has greatly advanced visual fidelity and creativity, but it has also imposed higher demands on prompt complexity-particularly in encoding intricate spatial relationships. In such cases, achieving satisfactory results often requires multiple sampling attempts. To address this challenge, we introduce a novel method that strengthens the spatial understanding of current image generation models. We first construct the SpatialReward-Dataset with over 80k preference pairs. Building on this dataset, we build SpatialScore, a reward model designed to evaluate the accuracy of spatial relationships in text-to-image generation, achieving performance that even surpasses leading proprietary models on spatial evaluation. We further demonstrate that this reward model effectively enables online reinforcement learning for the complex spatial generation. Extensive experiments across multiple benchmarks show that our specialized reward model yields significant and consistent gains in spatial understanding for image generation.
Abstract:Video generation models have significantly advanced embodied intelligence, unlocking new possibilities for generating diverse robot data that capture perception, reasoning, and action in the physical world. However, synthesizing high-quality videos that accurately reflect real-world robotic interactions remains challenging, and the lack of a standardized benchmark limits fair comparisons and progress. To address this gap, we introduce a comprehensive robotics benchmark, RBench, designed to evaluate robot-oriented video generation across five task domains and four distinct embodiments. It assesses both task-level correctness and visual fidelity through reproducible sub-metrics, including structural consistency, physical plausibility, and action completeness. Evaluation of 25 representative models highlights significant deficiencies in generating physically realistic robot behaviors. Furthermore, the benchmark achieves a Spearman correlation coefficient of 0.96 with human evaluations, validating its effectiveness. While RBench provides the necessary lens to identify these deficiencies, achieving physical realism requires moving beyond evaluation to address the critical shortage of high-quality training data. Driven by these insights, we introduce a refined four-stage data pipeline, resulting in RoVid-X, the largest open-source robotic dataset for video generation with 4 million annotated video clips, covering thousands of tasks and enriched with comprehensive physical property annotations. Collectively, this synergistic ecosystem of evaluation and data establishes a robust foundation for rigorous assessment and scalable training of video models, accelerating the evolution of embodied AI toward general intelligence.
Abstract:While the Transformer architecture dominates many fields, its quadratic self-attention complexity hinders its use in large-scale applications. Linear attention offers an efficient alternative, but its direct application often degrades performance, with existing fixes typically re-introducing computational overhead through extra modules (e.g., depthwise separable convolution) that defeat the original purpose. In this work, we identify a key failure mode in these methods: global context collapse, where the model loses representational diversity. To address this, we propose Multi-Head Linear Attention (MHLA), which preserves this diversity by computing attention within divided heads along the token dimension. We prove that MHLA maintains linear complexity while recovering much of the expressive power of softmax attention, and verify its effectiveness across multiple domains, achieving a 3.6\% improvement on ImageNet classification, a 6.3\% gain on NLP, a 12.6\% improvement on image generation, and a 41\% enhancement on video generation under the same time complexity.