Human has an incredible ability to effortlessly perceive the viewpoint difference between two images containing the same object, even when the viewpoint change is astonishingly vast with no co-visible regions in the images. This remarkable skill, however, has proven to be a challenge for existing camera pose estimation methods, which often fail when faced with large viewpoint differences due to the lack of overlapping local features for matching. In this paper, we aim to effectively harness the power of object priors to accurately determine two-view geometry in the face of extreme viewpoint changes. In our method, we first mathematically transform the relative camera pose estimation problem to an object pose estimation problem. Then, to estimate the object pose, we utilize the object priors learned from a diffusion model Zero123 to synthesize novel-view images of the object. The novel-view images are matched to determine the object pose and thus the two-view camera pose. In experiments, our method has demonstrated extraordinary robustness and resilience to large viewpoint changes, consistently estimating two-view poses with exceptional generalization ability across both synthetic and real-world datasets. Code will be available at https://github.com/scy639/Extreme-Two-View-Geometry-From-Object-Poses-with-Diffusion-Models.
Existing gait recognition benchmarks mostly include minor clothing variations in the laboratory environments, but lack persistent changes in appearance over time and space. In this paper, we propose the first in-the-wild benchmark CCGait for cloth-changing gait recognition, which incorporates diverse clothing changes, indoor and outdoor scenes, and multi-modal statistics over 92 days. To further address the coupling effect of clothing and viewpoint variations, we propose a hybrid approach HybridGait that exploits both temporal dynamics and the projected 2D information of 3D human meshes. Specifically, we introduce a Canonical Alignment Spatial-Temporal Transformer (CA-STT) module to encode human joint position-aware features, and fully exploit 3D dense priors via a Silhouette-guided Deformation with 3D-2D Appearance Projection (SilD) strategy. Our contributions are twofold: we provide a challenging benchmark CCGait that captures realistic appearance changes across an expanded and space, and we propose a hybrid framework HybridGait that outperforms prior works on CCGait and Gait3D benchmarks. Our project page is available at https://github.com/HCVLab/HybridGait.
Occupancy prediction has increasingly garnered attention in recent years for its fine-grained understanding of 3D scenes. Traditional approaches typically rely on dense, regular grid representations, which often leads to excessive computational demands and a loss of spatial details for small objects. This paper introduces OctreeOcc, an innovative 3D occupancy prediction framework that leverages the octree representation to adaptively capture valuable information in 3D, offering variable granularity to accommodate object shapes and semantic regions of varying sizes and complexities. In particular, we incorporate image semantic information to improve the accuracy of initial octree structures and design an effective rectification mechanism to refine the octree structure iteratively. Our extensive evaluations show that OctreeOcc not only surpasses state-of-the-art methods in occupancy prediction, but also achieves a 15%-24% reduction in computational overhead compared to dense-grid-based methods.
The advent of neural 3D Gaussians has recently brought about a revolution in the field of neural rendering, facilitating the generation of high-quality renderings at real-time speeds. However, the explicit and discrete representation encounters challenges when applied to scenes featuring reflective surfaces. In this paper, we present GaussianShader, a novel method that applies a simplified shading function on 3D Gaussians to enhance the neural rendering in scenes with reflective surfaces while preserving the training and rendering efficiency. The main challenge in applying the shading function lies in the accurate normal estimation on discrete 3D Gaussians. Specifically, we proposed a novel normal estimation framework based on the shortest axis directions of 3D Gaussians with a delicately designed loss to make the consistency between the normals and the geometries of Gaussian spheres. Experiments show that GaussianShader strikes a commendable balance between efficiency and visual quality. Our method surpasses Gaussian Splatting in PSNR on specular object datasets, exhibiting an improvement of 1.57dB. When compared to prior works handling reflective surfaces, such as Ref-NeRF, our optimization time is significantly accelerated (23h vs. 0.58h). Please click on our project website to see more results.
Multi-camera setups find widespread use across various applications, such as autonomous driving, as they greatly expand sensing capabilities. Despite the fast development of Neural radiance field (NeRF) techniques and their wide applications in both indoor and outdoor scenes, applying NeRF to multi-camera systems remains very challenging. This is primarily due to the inherent under-calibration issues in multi-camera setup, including inconsistent imaging effects stemming from separately calibrated image signal processing units in diverse cameras, and system errors arising from mechanical vibrations during driving that affect relative camera poses. In this paper, we present UC-NeRF, a novel method tailored for novel view synthesis in under-calibrated multi-view camera systems. Firstly, we propose a layer-based color correction to rectify the color inconsistency in different image regions. Second, we propose virtual warping to generate more viewpoint-diverse but color-consistent virtual views for color correction and 3D recovery. Finally, a spatiotemporally constrained pose refinement is designed for more robust and accurate pose calibration in multi-camera systems. Our method not only achieves state-of-the-art performance of novel view synthesis in multi-camera setups, but also effectively facilitates depth estimation in large-scale outdoor scenes with the synthesized novel views.
In this work, we introduce Wonder3D, a novel method for efficiently generating high-fidelity textured meshes from single-view images.Recent methods based on Score Distillation Sampling (SDS) have shown the potential to recover 3D geometry from 2D diffusion priors, but they typically suffer from time-consuming per-shape optimization and inconsistent geometry. In contrast, certain works directly produce 3D information via fast network inferences, but their results are often of low quality and lack geometric details. To holistically improve the quality, consistency, and efficiency of image-to-3D tasks, we propose a cross-domain diffusion model that generates multi-view normal maps and the corresponding color images. To ensure consistency, we employ a multi-view cross-domain attention mechanism that facilitates information exchange across views and modalities. Lastly, we introduce a geometry-aware normal fusion algorithm that extracts high-quality surfaces from the multi-view 2D representations. Our extensive evaluations demonstrate that our method achieves high-quality reconstruction results, robust generalization, and reasonably good efficiency compared to prior works.
Unsupervised domain adaptation (UDA) in 3D segmentation tasks presents a formidable challenge, primarily stemming from the sparse and unordered nature of point cloud data. Especially for LiDAR point clouds, the domain discrepancy becomes obvious across varying capture scenes, fluctuating weather conditions, and the diverse array of LiDAR devices in use. While previous UDA methodologies have often sought to mitigate this gap by aligning features between source and target domains, this approach falls short when applied to 3D segmentation due to the substantial domain variations. Inspired by the remarkable generalization capabilities exhibited by the vision foundation model, SAM, in the realm of image segmentation, our approach leverages the wealth of general knowledge embedded within SAM to unify feature representations across diverse 3D domains and further solves the 3D domain adaptation problem. Specifically, we harness the corresponding images associated with point clouds to facilitate knowledge transfer and propose an innovative hybrid feature augmentation methodology, which significantly enhances the alignment between the 3D feature space and SAM's feature space, operating at both the scene and instance levels. Our method is evaluated on many widely-recognized datasets and achieves state-of-the-art performance.
Current successful methods of 3D scene perception rely on the large-scale annotated point cloud, which is tedious and expensive to acquire. In this paper, we propose Model2Scene, a novel paradigm that learns free 3D scene representation from Computer-Aided Design (CAD) models and languages. The main challenges are the domain gaps between the CAD models and the real scene's objects, including model-to-scene (from a single model to the scene) and synthetic-to-real (from synthetic model to real scene's object). To handle the above challenges, Model2Scene first simulates a crowded scene by mixing data-augmented CAD models. Next, we propose a novel feature regularization operation, termed Deep Convex-hull Regularization (DCR), to project point features into a unified convex hull space, reducing the domain gap. Ultimately, we impose contrastive loss on language embedding and the point features of CAD models to pre-train the 3D network. Extensive experiments verify the learned 3D scene representation is beneficial for various downstream tasks, including label-free 3D object salient detection, label-efficient 3D scene perception and zero-shot 3D semantic segmentation. Notably, Model2Scene yields impressive label-free 3D object salient detection with an average mAP of 46.08\% and 55.49\% on the ScanNet and S3DIS datasets, respectively. The code will be publicly available.