Abstract:Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and human-robot collaboration. We target real-time human interaction-to-reaction generation, which generates the ego's future motion from dynamic multi-source cues, including others' actions, scene geometry, and optional high-level semantic inputs. This task is fundamentally challenging due to (i) limited and fragmented interaction data distributed across heterogeneous single-person, human-human, and human-scene domains, and (ii) the need to produce low-latency yet high-fidelity motion responses during continuous online interaction. To address these challenges, we propose ReMoGen (Reaction Motion Generation), a modular learning framework for real-time interaction-to-reaction generation. ReMoGen leverages a universal motion prior learned from large-scale single-person motion datasets and adapts it to target interaction domains through independently trained Meta-Interaction modules, enabling robust generalization under data-scarce and heterogeneous supervision. To support responsive online interaction, ReMoGen performs segment-level generation together with a lightweight Frame-wise Segment Refinement module that incorporates newly observed cues at the frame level, improving both responsiveness and temporal coherence without expensive full-sequence inference. Extensive experiments across human-human, human-scene, and mixed-modality interaction settings show that ReMoGen produces high-quality, coherent, and responsive reactions, while generalizing effectively across diverse interaction scenarios.
Abstract:The development of intelligent robots seeks to seamlessly integrate them into the human world, providing assistance and companionship in daily life and work, with the ultimate goal of achieving human-robot symbiosis. To realize this vision, robots must continuously learn and evolve through consistent interaction and collaboration with humans, while humans need to gradually develop an understanding of and trust in robots through shared experiences. However, training and testing algorithms directly on physical robots involve substantial costs and safety risks. Moreover, current robotic simulators fail to support real human participation, limiting their ability to provide authentic interaction experiences and gather valuable human feedback. In this paper, we introduce SymbioSim, a novel human-in-the-loop robotic simulation platform designed to enable the safe and efficient development, evaluation, and optimization of human-robot interactions. By leveraging a carefully designed system architecture and modules, SymbioSim delivers a natural and realistic interaction experience, facilitating bidirectional continuous learning and adaptation for both humans and robots. Extensive experiments and user studies demonstrate the platform's promising performance and highlight its potential to significantly advance research on human-robot symbiosis.




Abstract:The task of medical image recognition is notably complicated by the presence of varied and multiple pathological indications, presenting a unique challenge in multi-label classification with unseen labels. This complexity underlines the need for computer-aided diagnosis methods employing multi-label zero-shot learning. Recent advancements in pre-trained vision-language models (VLMs) have showcased notable zero-shot classification abilities on medical images. However, these methods have limitations on leveraging extensive pre-trained knowledge from broader image datasets, and often depend on manual prompt construction by expert radiologists. By automating the process of prompt tuning, prompt learning techniques have emerged as an efficient way to adapt VLMs to downstream tasks. Yet, existing CoOp-based strategies fall short in performing class-specific prompts on unseen categories, limiting generalizability in fine-grained scenarios. To overcome these constraints, we introduce a novel prompt generation approach inspirited by text generation in natural language processing (NLP). Our method, named Pseudo-Prompt Generating (PsPG), capitalizes on the priori knowledge of multi-modal features. Featuring a RNN-based decoder, PsPG autoregressively generates class-tailored embedding vectors, i.e., pseudo-prompts. Comparative evaluations on various multi-label chest radiograph datasets affirm the superiority of our approach against leading medical vision-language and multi-label prompt learning methods. The source code is available at https://github.com/fallingnight/PsPG