Abstract:Viscous stains, characterized by high viscosity and complex rheological properties, remain a major challenge for robotic surface cleaning. Conventional wiping often spreads the stain, while scrubbing provides stronger friction but risks damaging the surface. In this paper, we propose Push-Wiper, a framework that reformulates viscous stain cleaning as an aggregation problem. Push-Wiper employs a sponge to progressively gather stains through segmented pushing trajectories, followed by a post-processing phase that detaches the aggregated material and enables sponge self-cleaning. We adopt a stepwise strategy for stain gathering and leverage Diffusion Policy to generate adaptive pushing action sequences. These sequences are executed through our Arbitrary Surface Pose Interpolator (ASPI) and a hybrid force-position controller, allowing the method to generalize to stains with diverse spatial distributions. Push-Wiper achieves a cleaning score (CS), defined as the percentage of stain area removed, up to 130% higher than baseline methods. Without additional training, Push-Wiper also transfers in a zero-shot manner to solid residues, liquid spills, unseen viscous stains, and curved surfaces with varying geometries. Our experiments demonstrate the cleaning effectiveness of Push-Wiper and its strong generalization ability. The project website is available at https://push-wiper.github.io/.
Abstract:As vision-language models (VLMs) are increasingly deployed in geospatial question answering and visual scene understanding, improving their spatial cognition capability on street view imagery for complex logical reasoning has emerged as a key research priority. However, existing VLMs frequently suffer from "spatial semantic hallucinations" when perceiving object locations, distances, and directions in real-world street view scenes. Furthermore, such errors are often recalcitrant to tracing and calibration, posing a critical bottleneck for their practical deployment in geospatial tasks. To address this pressing challenge, this study proposes DM-KG (Direction-Metric Knowledge Graph), a structurally grounded spatial representation framework for street view imagery. By explicitly extracting directional and metric relationships between entities from a single 2D image, this framework enhances the spatial reasoning accuracy of VLMs through a structured knowledge graph. Specifically, we integrate panoptic segmentation with metric depth estimation to robustly compute entity-level 3D spatial coordinates. Subsequently, we encode the clock azimuths and Euclidean distances of entity pairs into a JSON-formatted knowledge graph, which is injected into the VLM as an explicit geometric prior to guide spatial reasoning. Experimental results on public spatial question-answering (QA) benchmarks demonstrate that DM-KG reduces the mean absolute error (MAE) in distance estimation by 31.1% and the mean angular error in direction judgment by 65.8%, while simultaneously maintaining a high QA success rate. By establishing a complete, augmented reasoning pipeline, this research significantly improves the spatial cognitive capabilities of VLMs in street view scenarios, thereby providing a flexible, generalized, and interpretable framework for geographic visual question answering (GeoVQA) in open environments.
Abstract:Reinforcement learning for long-horizon robotic manipulation is often limited by sparse and delayed rewards, while manually designing dense shaping signals is costly and brittle to changes in environments and object configurations. This work proposes Stage-Transition Dense Reward (STDR), a visual reward-learning framework that converts unstructured expert videos into logically grounded dense rewards for training RL agents from scratch. STDR leverages semantic understanding to infer a task's stage structure from demonstrations, and delivers two complementary learning signals during online training: (i) stage-transition feedback that provides goal-directed reward, and (ii) within-stage progress feedback that supplies fine-grained guidance toward completing each stage. Furthermore, an out-of-distribution (OOD) detection mechanism and a grasping regulation module are integrated to enhance robustness and prevent reward hacking. Experiments on 14 manipulation tasks across MetaWorld, ManiSkill, and Franka Kitchen show that STDR consistently improves sample efficiency and success rates over multiple baselines, and matches or surpasses handcrafted dense rewards on several challenging tasks. Real-robot evaluations further indicate that STDR assigns stable, progress-aligned rewards on successful executions while producing appropriately low rewards for failures, suggesting robustness to visual noise and better-calibrated reward assignment across settings.
Abstract:Training perceptive humanoid locomotion policies that traverse complex terrains with natural gaits remains an open challenge, typically demanding multi-stage training pipelines, adversarial objectives, or extensive real-world calibration. We present PRIOR, an efficient and reproducible framework built on Isaac Lab that achieves robust terrain traversal with human-like gaits through a simple yet effective design: (i) a parametric gait generator that supplies stable reference trajectories derived from motion capture without adversarial training, (ii) a GRU-based state estimator that infers terrain geometry directly from egocentric depth images via self-supervised heightmap reconstruction, and (iii) terrain-adaptive footstep rewards that guide foot placement toward traversable regions. Through systematic analysis of depth image resolution trade-offs, we identify configurations that maximize terrain fidelity under real-time constraints, substantially reducing perceptual overhead without degrading traversal performance. Comprehensive experiments across terrains of varying difficulty-including stairs, boxes, and gaps-demonstrate that each component yields complementary and essential performance gains, with the full framework achieving a 100% traversal success rate. We will open-source the complete PRIOR framework, including the training pipeline, parametric gait generator, and evaluation benchmarks, to serve as a reproducible foundation for humanoid locomotion research on Isaac Lab.
Abstract:Contact-rich manipulation requires not only vision-dominant task semantics but also closed-loop reactions to force/torque (F/T) transients. Yet, generative visuomotor policies are typically constrained to low-frequency updates due to inference latency and action chunking, underutilizing F/T for control-rate feedback. Furthermore, existing force-aware methods often inject force continuously and indiscriminately, lacking an explicit mechanism to schedule when / how much / where to apply force across different task phases. We propose PhaForce, a phase-scheduled visual--force policy that coordinates low-rate chunk-level planning and high-rate residual correction via a unified contact/phase schedule. PhaForce comprises (i) a contact-aware phase predictor (CAP) that estimates contact probability and phase belief, (ii) a Slow diffusion planner that performs dual-gated visual--force fusion with orthogonal residual injection to preserve vision semantics while conditioning on force, and (iii) a Fast corrector that applies control-rate phase-routed residuals in interpretable corrective subspaces for within-chunk micro-adjustments. Across multiple real-robot contact-rich tasks, PhaForce achieves an average success rate of 86% (+40 pp over baselines), while also substantially improving contact quality by regulating interaction forces and exhibiting robust adaptability to OOD geometric shifts.
Abstract:Recent advances in data-driven reinforcement learning and motion tracking have substantially improved humanoid locomotion, yet critical practical challenges remain. In particular, while low-level motion tracking and trajectory-following controllers are mature, whole-body reference-guided methods are difficult to adapt to higher-level command interfaces and diverse task contexts: they require large, high-quality datasets, are brittle across speed and pose regimes, and are sensitive to robot-specific calibration. To address these limitations, we propose the Parameterized Motion Generator (PMG), a real-time motion generator grounded in an analysis of human motion structure that synthesizes reference trajectories using only a compact set of parameterized motion data together with High-dimensional control commands. Combined with an imitation-learning pipeline and an optimization-based sim-to-real motor parameter identification module, we validate the complete approach on our humanoid prototype ZERITH Z1 and show that, within a single integrated system, PMG produces natural, human-like locomotion, responds precisely to high-dimensional control inputs-including VR-based teleoperation-and enables efficient, verifiable sim-to-real transfer. Together, these results establish a practical, experimentally validated pathway toward natural and deployable humanoid control.




Abstract:Short-video recommenders such as Douyin must exploit extremely long user histories without breaking latency or cost budgets. We present an end-to-end system that scales long-sequence modeling to 10k-length histories in production. First, we introduce Stacked Target-to-History Cross Attention (STCA), which replaces history self-attention with stacked cross-attention from the target to the history, reducing complexity from quadratic to linear in sequence length and enabling efficient end-to-end training. Second, we propose Request Level Batching (RLB), a user-centric batching scheme that aggregates multiple targets for the same user/request to share the user-side encoding, substantially lowering sequence-related storage, communication, and compute without changing the learning objective. Third, we design a length-extrapolative training strategy -- train on shorter windows, infer on much longer ones -- so the model generalizes to 10k histories without additional training cost. Across offline and online experiments, we observe predictable, monotonic gains as we scale history length and model capacity, mirroring the scaling law behavior observed in large language models. Deployed at full traffic on Douyin, our system delivers significant improvements on key engagement metrics while meeting production latency, demonstrating a practical path to scaling end-to-end long-sequence recommendation to the 10k regime.
Abstract:Test-time scaling has proven effective in further enhancing the performance of pretrained Large Language Models (LLMs). However, mainstream post-training methods (i.e., reinforcement learning (RL) with chain-of-thought (CoT) reasoning) often incur substantial computational overhead due to auxiliary models and overthinking. In this paper, we empirically reveal that the incorrect answers partially stem from verbose reasoning processes lacking correct self-fix, where errors accumulate across multiple reasoning steps. To this end, we propose Self-traced Step-wise Preference Optimization (SSPO), a pluggable RL process supervision framework that enables fine-grained optimization of each reasoning step. Specifically, SSPO requires neither auxiliary models nor stepwise manual annotations. Instead, it leverages step-wise preference signals generated by the model itself to guide the optimization process for reasoning compression. Experiments demonstrate that the generated reasoning sequences from SSPO are both accurate and succinct, effectively mitigating overthinking behaviors without compromising model performance across diverse domains and languages.
Abstract:As Large Language Models (LLMs) increasingly participate in human-AI interactions, evaluating their Theory of Mind (ToM) capabilities - particularly their ability to track dynamic mental states - becomes crucial. While existing benchmarks assess basic ToM abilities, they predominantly focus on static snapshots of mental states, overlooking the temporal evolution that characterizes real-world social interactions. We present \textsc{DynToM}, a novel benchmark specifically designed to evaluate LLMs' ability to understand and track the temporal progression of mental states across interconnected scenarios. Through a systematic four-step framework, we generate 1,100 social contexts encompassing 5,500 scenarios and 78,100 questions, each validated for realism and quality. Our comprehensive evaluation of ten state-of-the-art LLMs reveals that their average performance underperforms humans by 44.7\%, with performance degrading significantly when tracking and reasoning about the shift of mental states. This performance gap highlights fundamental limitations in current LLMs' ability to model the dynamic nature of human mental states.
Abstract:Large language models (LLMs) have demonstrated remarkable capabilities in various domains, including radiology report generation. Previous approaches have attempted to utilize multimodal LLMs for this task, enhancing their performance through the integration of domain-specific knowledge retrieval. However, these approaches often overlook the knowledge already embedded within the LLMs, leading to redundant information integration and inefficient utilization of learned representations. To address this limitation, we propose RADAR, a framework for enhancing radiology report generation with supplementary knowledge injection. RADAR improves report generation by systematically leveraging both the internal knowledge of an LLM and externally retrieved information. Specifically, it first extracts the model's acquired knowledge that aligns with expert image-based classification outputs. It then retrieves relevant supplementary knowledge to further enrich this information. Finally, by aggregating both sources, RADAR generates more accurate and informative radiology reports. Extensive experiments on MIMIC-CXR, CheXpert-Plus, and IU X-ray demonstrate that our model outperforms state-of-the-art LLMs in both language quality and clinical accuracy