Abstract:Imitation Learning aims to learn skills from extensive observations and demonstrations for robots, so it suffers from data scarcity and environment generalization. The existing methods predominantly focus on imitation from in-domain tasks and consequently struggle with generalization to unseen tasks. To bridge this generalization gap, we propose the \textbf{D}ynamics-\textbf{A}ware \textbf{M}eta-\textbf{I}mitation (DAMI) framework. By integrating meta-learning to construct a shared skill space, DAMI equips agents for rapid adaptation to novel tasks. We introduce the Visual-Motor Trajectory (VMT) module to capture complex spatio-temporal dynamics within the task latent space. Furthermore, we propose the Unpaired Unified Task (U2T) block to fuse unstructured multimodal observations. To coordinate these representations, we integrate a Task-Conditioned Feature Modulation (TCFM) mechanism customized for modulating low-level 3D features. By capturing intrinsic dynamics from a random complete reference demonstration, our framework learns the underlying task logic rather than memorizing static cues, ensuring effective generalization. Extensive experiments in both simulation and real-world settings demonstrate that our approach outperforms state-of-the-art baselines regarding direct inference on seen tasks and adaptation to unseen tasks via few-shot fine-tuning.
Abstract:Vision-language-action (VLA) models aim to map multimodal inputs to robot actions. However, most existing approaches struggle to cover complex dynamic scenarios due to treating all visual tokens uniformly and reasoning with human-selected factors, which lack mechanisms to emphasize task-critical evidence and ignore underlying factors. To address this issue, we propose LEEVLA, a VLA architecture for seeing what matters in Latent Environment Evolution that explicitly guides the model toward informative regions while preserving the structured evolution of latent world representations. To identify salient and instruction-relevant regions, we introduce drift-guided dynamic prioritization (DGDP), which combines dynamic position prioritization (DPP) with semantic drift guidance (SDG) to guide the VLA agent where to attend during training. On top of this, we introduce structured feature flow generation (SFFG), which models how these prioritized features should evolve in latent space via prototype-to-periphery (P2P) prediction, and a mutual-neighborhood contrastive (MC) loss to maintain topological consistency among neighborhoods. Together, DGDP and SFFG form a task-aware "where-how" training framework. Extensive experiments on VLA benchmarks show that LEEVLA consistently outperforms prior methods, confirming that explicit task-evidence guidance and structured latent reasoning are both crucial for scalable VLA. Our code is available at https://github.com/LyuQi127/LEEVLA.
Abstract:Large Vision-Language Models (LVLMs) have achieved remarkable progress in multimodal understanding, yet their enormous parameter scale and cross-modal computation incur substantial memory and latency overhead, severely limiting real-world deployment on resource-constrained devices. Binarization offers an attractive solution by drastically reducing storage and computational costs. However, existing binarization methods neglect the varying importance of weights across different layers and modalities. This causes parameters irrelevant to downstream tasks to be unnecessarily retained, whereas modality-critical weights may not be adequately optimized, resulting in significant performance degradation. To address these challenges, we develop a novel \underline{S}ignificance-\underline{A}ware \underline{B}inarization for \underline{L}arge \underline{V}ision-\underline{L}anguage \underline{M}odels (SAB-LVLM). Specifically, after constructing Hessian matrices for textual and visual inputs, we propose a spatial significance map to distinguish full-precision weights activated under a single modality from those activated across modalities. We then devise a modality-guided integration strategy to obtain the significance-aware binarization map, which measures weight significance across layers and modalities. Subsequently, this binarization map is incorporated into the binarization objective as an error reweighting term, and binarization fitting is performed through an alternating significance-weighted update scheme. Extensive experiments illustrate the superiority of our SAB-LVLM over existing binary PTQ methods under an approximately 1-bit compression constraint. Our code is accessible at https://github.com/LyuQi127/SAB_LVLM.
Abstract:Existing autonomous research agents can support parts of the research process, but most systems still treat research as either an isolated assistant task or a closed workflow. Therefore, autonomous science needs a collaboration infrastructure that coordinates projects, agents, and digital and physical resources. We identify this as a shift from code-centered execution loops to research-oriented collaboration processes, where questions, evidence, participants, and resources must be coordinated under uncertainty. In this framing, an agent may be an AI system, a human researcher, a team, a laboratory, or an organization-backed participant. To this end, we present Clarus, a collaboration infrastructure for coordinating autonomous research agents toward web-scale scientific collaboration. Clarus reformulates research as an open, auditable, attributable, and resource-aware multi-phase collaboration process. It defines a minimal project-agent-resource object model and organizes scientific collaboration through four layers including Research Application, Digital Collaboration, Physical Substrate, and Physical World. Core modules are implemented as pluggable mechanisms, allowing Clarus to adapt to task risk, collaboration structure, and resource constraints. Through a controlled paper-generation case study, we show that Clarus can organize a research goal into a traceable, reviewable, attributable, and accumulative collaboration network across phases, tasks, and participants. Together, the object model, collaboration protocol, trust mechanisms, and prototype validation provide an initial foundation for open research networks. Clarus is now available at clarus.holosai.io.
Abstract:On-policy self-distillation (OPSD) trains a model on its own rollouts and uses a frozen copy to provide dense token-level targets conditioned on a reference target. This works well for LLM reasoning, but a direct extension to multimodal large language models (MLLMs) can create a shortcut: the privileged target may guide tokens mainly based on the text reference target rather than the image. We propose ViGOS, a visually grounded OPSD framework for MLLM post-training. The student first writes a visual description and then reasons toward the final answer. For valid rollouts, an image-only perception teacher supervises the description, while a privileged reasoning teacher supervises the reasoning and final answer on the same student prefix. A reference teacher is used only for invalid rollouts to recover the output format. Across general vision-language, expert reasoning, visual math, spatial grounding, and visual-language-prior benchmarks, ViGOS keeps the main benefits of OPSD and improves image-grounded behavior in shortcut-prone settings.
Abstract:Agentic Web, as a new paradigm that redefines the internet through autonomous, goal-driven interactions, plays an important role in group intelligence. As the foundational semantic primitives of the Agentic Web, digital assets encapsulate interactive web elements into agents, which expand the capacities and coverage of agents in agentic web. The lack of automated methodologies for agent generation limits the wider usage of digital assets and the advancement of the Agentic Web. In this paper, we first formalize these challenges by strictly defining the A2A-Agentization process, decomposing it into critical stages and identifying key technical hurdles on top of the A2A protocol. Based on this framework, we develop an Agentization Agent to agentize digital assets for the Agentic Web. To rigorously evaluate this capability, we propose A2A-Agentization Bench, the first benchmark explicitly designed to evaluate agentization quality in terms of fidelity and interoperability. Our experiments demonstrate that our approach effectively activates the functional capabilities of digital assets and enables interoperable A2A multi-agent collaboration. We believe this work will further facilitate scalable and standardized integration of digital assets into the Agentic Web ecosystem.
Abstract:Human dexterity relies on rapid, sub-second motor adjustments, yet capturing these high-frequency dynamics remains an enduring challenge in biomechanics and robotics. Existing motion capture paradigms are compromised by a trade-off between temporal resolution and visual occlusion, failing to record the fine-grained hand motion of fast, contact-rich manipulation. Here we introduce T-800, a high-bandwidth data glove system that achieves synchronized, full-hand motion tracking at 800 Hz. By integrating a novel broadcast-based synchronization mechanism with a mechanical stress isolation architecture, our system maintains sub-frame temporal alignment across 18 distributed inertial measurement units (IMUs) during extended, vigorous movements. We demonstrate that T-800 recovers fine-grained manipulation details previously lost to temporal undersampling. Our analysis reveals that human dexterity exhibits significantly high-frequency motion energy (>100 Hz) that was fundamentally inaccessible due to the Nyquist sampling limit imposed by previous hardware constraints. To validate the system's utility for robotic manipulation, we implement a kinematic retargeting algorithm that maps T-800's high-fidelity human gestures onto dexterous robotic hand models. This demonstrates that the high-frequency motion data can be accurately translated while respecting the kinematic constraints of robotic hands, providing the rich behavioral data necessary for training robust control policies in the future.
Abstract:Deploying vision-and-language navigation (VLN) agents requires adaptation across diverse scenes and environments, but fine-tuning on a specific scenario often causes catastrophic forgetting in others, which severely limits flexible long-term deployment. We formalize this challenge as the all-day multi-scenes lifelong VLN (AML-VLN) problem. Existing parameter-efficient adapters (e.g., LoRA and its variants) are limited by their two-dimensional matrix form, which fails to capture the multi-hierarchical navigation knowledge spanning multiple scenes and environments. To address this, we propose Tucker Adaptation (TuKA), which represents the multi-hierarchical navigation knowledge as a high-order tensor and leverages Tucker decomposition to decouple the knowledge into shared subspaces and scenario-specific experts. We further introduce a decoupled knowledge incremental learning strategy to consolidate shared subspaces while constraining specific experts for decoupled lifelong learning. Building on TuKA, we also develop a VLN agent named AlldayWalker, which continually learns across multiple navigation scenarios, achieving all-day multi-scenes navigation. Extensive experiments show that AlldayWalker consistently outperforms state-of-the-art baselines.
Abstract:Traditional language-conditioned manipulation agent sequential adaptation to new manipulation skills leads to catastrophic forgetting of old skills, limiting dynamic scene practical deployment. In this paper, we propose SkillsCrafter, a novel robotic manipulation framework designed to continually learn multiple skills while reducing catastrophic forgetting of old skills. Specifically, we propose a Manipulation Skills Adaptation to retain the old skills knowledge while inheriting the shared knowledge between new and old skills to facilitate learning of new skills. Meanwhile, we perform the singular value decomposition on the diverse skill instructions to obtain common skill semantic subspace projection matrices, thereby recording the essential semantic space of skills. To achieve forget-less and generalization manipulation, we propose a Skills Specialization Aggregation to compute inter-skills similarity in skill semantic subspaces, achieving aggregation of the previously learned skill knowledge for any new or unknown skill. Extensive experiments demonstrate the effectiveness and superiority of our proposed SkillsCrafter.
Abstract:We study the problem of recovering a low-tubal-rank tensor $\mathcal{X}\_\star\in \mathbb{R}^{n \times n \times k}$ from noisy linear measurements under the t-product framework. A widely adopted strategy involves factorizing the optimization variable as $\mathcal{U} * \mathcal{U}^\top$, where $\mathcal{U} \in \mathbb{R}^{n \times R \times k}$, followed by applying factorized gradient descent (FGD) to solve the resulting optimization problem. Since the tubal-rank $r$ of the underlying tensor $\mathcal{X}_\star$ is typically unknown, this method often assumes $r < R \le n$, a regime known as over-parameterization. However, when the measurements are corrupted by some dense noise (e.g., Gaussian noise), FGD with the commonly used spectral initialization yields a recovery error that grows linearly with the over-estimated tubal-rank $R$. To address this issue, we show that using a small initialization enables FGD to achieve a nearly minimax optimal recovery error, even when the tubal-rank $R$ is significantly overestimated. Using a four-stage analytic framework, we analyze this phenomenon and establish the sharpest known error bound to date, which is independent of the overestimated tubal-rank $R$. Furthermore, we provide a theoretical guarantee showing that an easy-to-use early stopping strategy can achieve the best known result in practice. All these theoretical findings are validated through a series of simulations and real-data experiments.