Abstract:Agentic Web, as a new paradigm that redefines the internet through autonomous, goal-driven interactions, plays an important role in group intelligence. As the foundational semantic primitives of the Agentic Web, digital assets encapsulate interactive web elements into agents, which expand the capacities and coverage of agents in agentic web. The lack of automated methodologies for agent generation limits the wider usage of digital assets and the advancement of the Agentic Web. In this paper, we first formalize these challenges by strictly defining the A2A-Agentization process, decomposing it into critical stages and identifying key technical hurdles on top of the A2A protocol. Based on this framework, we develop an Agentization Agent to agentize digital assets for the Agentic Web. To rigorously evaluate this capability, we propose A2A-Agentization Bench, the first benchmark explicitly designed to evaluate agentization quality in terms of fidelity and interoperability. Our experiments demonstrate that our approach effectively activates the functional capabilities of digital assets and enables interoperable A2A multi-agent collaboration. We believe this work will further facilitate scalable and standardized integration of digital assets into the Agentic Web ecosystem.
Abstract:Human dexterity relies on rapid, sub-second motor adjustments, yet capturing these high-frequency dynamics remains an enduring challenge in biomechanics and robotics. Existing motion capture paradigms are compromised by a trade-off between temporal resolution and visual occlusion, failing to record the fine-grained hand motion of fast, contact-rich manipulation. Here we introduce T-800, a high-bandwidth data glove system that achieves synchronized, full-hand motion tracking at 800 Hz. By integrating a novel broadcast-based synchronization mechanism with a mechanical stress isolation architecture, our system maintains sub-frame temporal alignment across 18 distributed inertial measurement units (IMUs) during extended, vigorous movements. We demonstrate that T-800 recovers fine-grained manipulation details previously lost to temporal undersampling. Our analysis reveals that human dexterity exhibits significantly high-frequency motion energy (>100 Hz) that was fundamentally inaccessible due to the Nyquist sampling limit imposed by previous hardware constraints. To validate the system's utility for robotic manipulation, we implement a kinematic retargeting algorithm that maps T-800's high-fidelity human gestures onto dexterous robotic hand models. This demonstrates that the high-frequency motion data can be accurately translated while respecting the kinematic constraints of robotic hands, providing the rich behavioral data necessary for training robust control policies in the future.
Abstract:Deploying vision-and-language navigation (VLN) agents requires adaptation across diverse scenes and environments, but fine-tuning on a specific scenario often causes catastrophic forgetting in others, which severely limits flexible long-term deployment. We formalize this challenge as the all-day multi-scenes lifelong VLN (AML-VLN) problem. Existing parameter-efficient adapters (e.g., LoRA and its variants) are limited by their two-dimensional matrix form, which fails to capture the multi-hierarchical navigation knowledge spanning multiple scenes and environments. To address this, we propose Tucker Adaptation (TuKA), which represents the multi-hierarchical navigation knowledge as a high-order tensor and leverages Tucker decomposition to decouple the knowledge into shared subspaces and scenario-specific experts. We further introduce a decoupled knowledge incremental learning strategy to consolidate shared subspaces while constraining specific experts for decoupled lifelong learning. Building on TuKA, we also develop a VLN agent named AlldayWalker, which continually learns across multiple navigation scenarios, achieving all-day multi-scenes navigation. Extensive experiments show that AlldayWalker consistently outperforms state-of-the-art baselines.
Abstract:Traditional language-conditioned manipulation agent sequential adaptation to new manipulation skills leads to catastrophic forgetting of old skills, limiting dynamic scene practical deployment. In this paper, we propose SkillsCrafter, a novel robotic manipulation framework designed to continually learn multiple skills while reducing catastrophic forgetting of old skills. Specifically, we propose a Manipulation Skills Adaptation to retain the old skills knowledge while inheriting the shared knowledge between new and old skills to facilitate learning of new skills. Meanwhile, we perform the singular value decomposition on the diverse skill instructions to obtain common skill semantic subspace projection matrices, thereby recording the essential semantic space of skills. To achieve forget-less and generalization manipulation, we propose a Skills Specialization Aggregation to compute inter-skills similarity in skill semantic subspaces, achieving aggregation of the previously learned skill knowledge for any new or unknown skill. Extensive experiments demonstrate the effectiveness and superiority of our proposed SkillsCrafter.
Abstract:We study the problem of recovering a low-tubal-rank tensor $\mathcal{X}\_\star\in \mathbb{R}^{n \times n \times k}$ from noisy linear measurements under the t-product framework. A widely adopted strategy involves factorizing the optimization variable as $\mathcal{U} * \mathcal{U}^\top$, where $\mathcal{U} \in \mathbb{R}^{n \times R \times k}$, followed by applying factorized gradient descent (FGD) to solve the resulting optimization problem. Since the tubal-rank $r$ of the underlying tensor $\mathcal{X}_\star$ is typically unknown, this method often assumes $r < R \le n$, a regime known as over-parameterization. However, when the measurements are corrupted by some dense noise (e.g., Gaussian noise), FGD with the commonly used spectral initialization yields a recovery error that grows linearly with the over-estimated tubal-rank $R$. To address this issue, we show that using a small initialization enables FGD to achieve a nearly minimax optimal recovery error, even when the tubal-rank $R$ is significantly overestimated. Using a four-stage analytic framework, we analyze this phenomenon and establish the sharpest known error bound to date, which is independent of the overestimated tubal-rank $R$. Furthermore, we provide a theoretical guarantee showing that an easy-to-use early stopping strategy can achieve the best known result in practice. All these theoretical findings are validated through a series of simulations and real-data experiments.
Abstract:Sequential-Horizon Vision-and-Language Navigation (SH-VLN) presents a challenging scenario where agents should sequentially execute multi-task navigation guided by complex, long-horizon language instructions. Current vision-and-language navigation models exhibit significant performance degradation with such multi-task instructions, as information overload impairs the agent's ability to attend to observationally relevant details. To address this problem, we propose SeqWalker, a navigation model built on a hierarchical planning framework. Our SeqWalker features: i) A High-Level Planner that dynamically selects global instructions into contextually relevant sub-instructions based on the agent's current visual observations, thus reducing cognitive load; ii) A Low-Level Planner incorporating an Exploration-Verification strategy that leverages the inherent logical structure of instructions for trajectory error correction. To evaluate SH-VLN performance, we also extend the IVLN dataset and establish a new benchmark. Extensive experiments are performed to demonstrate the superiority of the proposed SeqWalker.




Abstract:The problem of low-tubal-rank tensor estimation is a fundamental task with wide applications across high-dimensional signal processing, machine learning, and image science. Traditional approaches tackle such a problem by performing tensor singular value decomposition, which is computationally expensive and becomes infeasible for large-scale tensors. Recent approaches address this issue by factorizing the tensor into two smaller factor tensors and solving the resulting problem using gradient descent. However, this kind of approach requires an accurate estimate of the tensor rank, and when the rank is overestimated, the convergence of gradient descent and its variants slows down significantly or even diverges. To address this problem, we propose an Alternating Preconditioned Gradient Descent (APGD) algorithm, which accelerates convergence in the over-parameterized setting by adding a preconditioning term to the original gradient and updating these two factors alternately. Based on certain geometric assumptions on the objective function, we establish linear convergence guarantees for more general low-tubal-rank tensor estimation problems. Then we further analyze the specific cases of low-tubal-rank tensor factorization and low-tubal-rank tensor recovery. Our theoretical results show that APGD achieves linear convergence even under over-parameterization, and the convergence rate is independent of the tensor condition number. Extensive simulations on synthetic data are carried out to validate our theoretical assertions.




Abstract:Continual video instance segmentation demands both the plasticity to absorb new object categories and the stability to retain previously learned ones, all while preserving temporal consistency across frames. In this work, we introduce Contrastive Residual Injection and Semantic Prompting (CRISP), an earlier attempt tailored to address the instance-wise, category-wise, and task-wise confusion in continual video instance segmentation. For instance-wise learning, we model instance tracking and construct instance correlation loss, which emphasizes the correlation with the prior query space while strengthening the specificity of the current task query. For category-wise learning, we build an adaptive residual semantic prompt (ARSP) learning framework, which constructs a learnable semantic residual prompt pool generated by category text and uses an adjustive query-prompt matching mechanism to build a mapping relationship between the query of the current task and the semantic residual prompt. Meanwhile, a semantic consistency loss based on the contrastive learning is introduced to maintain semantic coherence between object queries and residual prompts during incremental training. For task-wise learning, to ensure the correlation at the inter-task level within the query space, we introduce a concise yet powerful initialization strategy for incremental prompts. Extensive experiments on YouTube-VIS-2019 and YouTube-VIS-2021 datasets demonstrate that CRISP significantly outperforms existing continual segmentation methods in the long-term continual video instance segmentation task, avoiding catastrophic forgetting and effectively improving segmentation and classification performance. The code is available at https://github.com/01upup10/CRISP.
Abstract:Co-Speech Gesture Video Generation aims to generate vivid speech videos from audio-driven still images, which is challenging due to the diversity of different parts of the body in terms of amplitude of motion, audio relevance, and detailed features. Relying solely on audio as the control signal often fails to capture large gesture movements in video, leading to more pronounced artifacts and distortions. Existing approaches typically address this issue by introducing additional a priori information, but this can limit the practical application of the task. Specifically, we propose a Motion Mask-Guided Two-Stage Network (MMGT) that uses audio, as well as motion masks and motion features generated from the audio signal to jointly drive the generation of synchronized speech gesture videos. In the first stage, the Spatial Mask-Guided Audio Pose Generation (SMGA) Network generates high-quality pose videos and motion masks from audio, effectively capturing large movements in key regions such as the face and gestures. In the second stage, we integrate the Motion Masked Hierarchical Audio Attention (MM-HAA) into the Stabilized Diffusion Video Generation model, overcoming limitations in fine-grained motion generation and region-specific detail control found in traditional methods. This guarantees high-quality, detailed upper-body video generation with accurate texture and motion details. Evaluations show improved video quality, lip-sync, and gesture. The model and code are available at https://github.com/SIA-IDE/MMGT.




Abstract:Domain generalization aims at training on source domains to uncover a domain-invariant feature space, allowing the model to perform robust generalization ability on unknown target domains. However, due to domain gaps, it is hard to find reliable common image feature space, and the reason for that is the lack of suitable basic units for images. Different from image in vision space, language has comprehensive expression elements that can effectively convey semantics. Inspired by the semantic completeness of language and intuitiveness of image, we propose VLCA, which combine language space and vision space, and connect the multiple image domains by using semantic space as the bridge domain. Specifically, in language space, by taking advantage of the completeness of language basic units, we tend to capture the semantic representation of the relations between categories through word vector distance. Then, in vision space, by taking advantage of the intuitiveness of image features, the common pattern of sample features with the same class is explored through low-rank approximation. In the end, the language representation is aligned with the vision representation through the multimodal space of text and image. Experiments demonstrate the effectiveness of the proposed method.