Abstract:Understanding human mental states from natural behavior is crucial for intelligent systems in the real world. However, most current research focuses on predicting isolated mental state labels, lacking structured annotations of complex interpersonal interactions. To support structured analysis, we introduce MOTOR-Bench, a carefully-designed benchmark with a real-world dataset MOTOR-dataset, containing 1,440 multimodal video clips in collaborative learning scenarios, reflecting key real-world data challenges including natural class imbalance, visual noise, and domain-specific language. Each sample is labeled by educational experts based on self-regulated learning theory. We further evaluate several state-of-the-art multimodal large language models and multi-agent systems in a zero-shot setting on our MOTOR-Bench. However, their performance on this task remains limited, suggesting that existing methods still struggle with structured reasoning from observable behavior to deeper mental states. To address this challenge, we propose a reasoning multi-agent framework, named MOTOR-MAS. It coordinates multiple agents through a structured agent coordination mechanism to infer explicit behaviors, internal cognitions, and psychological emotions. Experimental results show that our MOTOR-MAS outperforms the best single-model benchmark by 15.93 points in Macro-F1 scores for the three labels of behavior, cognition, and emotion, and outperforms the general multi-agent benchmark by 10.2 points in internal cognition prediction.
Abstract:Embodied AI is a prominent research topic in both academia and industry. Current research centers on completing tasks based on explicit user instructions. However, for robots to integrate into human society, they must understand which actions are permissible and which are prohibited, even without explicit commands. We refer to the user-guided AI as passive intelligence and the unguided AI as active intelligence. This paper introduces RobotEQ, the first benchmark for active intelligence, aiming to assess whether existing models can comprehend and adhere to social norms in embodied scenarios. First, we construct RobotEQ-Data, a dataset consisting of 1,900 egocentric images, spanning 10 representative embodied categories and 56 subcategories. Through extensive manual annotation, we provide 5,353 action judgment questions and 1,286 spatial grounding questions, specifying appropriate robot actions across diverse scenarios. Furthermore, we establish RobotEQ-Bench to evaluate the performance of state-of-the-art models on this task. Experimental results show that current models still fall short in achieving reliable active intelligence, particularly in spatial grounding. Meanwhile, we observe that leveraging RAG techniques to incorporate external social norm knowledge bases can generally enhance performance. This work can facilitate the transition of robotics from user-guided passive manipulation to active social compliance.
Abstract:Understanding social dominance in animal behavior is critical for neuroscience and behavioral studies. In this work, we explore the capability of Multimodal Large Language Models(MLLMs) to analyze raw behavioral video of mice and predict their dominance hierarchy. We introduce MTT-Bench, a novel benchmark comprising annotated videos of pairwise mouse interactions for Mouse Tube Test analysis. Building on existing MLLM architectures, we fine-tune these models to perform zero-shot inference on unseen behavioral sequences, predicting social dominance without explicit labels during testing. Our framework demonstrates promising results, showing high agreement with tube test rankings. This work opens a new direction for applying foundation models to ethology and social behavior analysis, without the need to design domain-specific models.
Abstract:In Vision-Language-Action (VLA) models, action chunking (i.e., executing a sequence of actions without intermediate replanning) is a key technique to improve robotic manipulation abilities. However, a large chunk size reduces the model's responsiveness to new information, while a small one increases the likelihood of mode-jumping, jerky behavior resulting from discontinuities between chunks. Therefore, selecting the optimal chunk size is an urgent demand to balance the model's reactivity and consistency. Unfortunately, a dominant trend in current VLA models is an empirical fixed chunk length at inference-time, hindering their superiority and scalability across diverse manipulation tasks. To address this issue, we propose a novel Adaptive Action Chunking (AAC) strategy, which exploits action entropy as the cue to adaptively determine the chunk size based on current predictions. Extensive experiments on a wide range of simulated and real-world robotic manipulation tasks have demonstrated that our approach substantially improves performance over the state-of-the-art alternatives. The videos and source code are publicly available at https://lance-lot.github.io/adaptive-chunking.github.io/.
Abstract:Composer 2 is a specialized model designed for agentic software engineering. The model demonstrates strong long-term planning and coding intelligence while maintaining the ability to efficiently solve problems for interactive use. The model is trained in two phases: first, continued pretraining to improve the model's knowledge and latent coding ability, followed by large-scale reinforcement learning to improve end-to-end coding performance through stronger reasoning, accurate multi-step execution, and coherence on long-horizon realistic coding problems. We develop infrastructure to support training in the same Cursor harness that is used by the deployed model, with equivalent tools and structure, and use environments that match real problems closely. To measure the ability of the model on increasingly difficult tasks, we introduce a benchmark derived from real software engineering problems in large codebases including our own. Composer 2 is a frontier-level coding model and demonstrates a process for training strong domain-specialized models. On our CursorBench evaluations the model achieves a major improvement in accuracy compared to previous Composer models (61.3). On public benchmarks the model scores 61.7 on Terminal-Bench and 73.7 on SWE-bench Multilingual in our harness, comparable to state-of-the-art systems.
Abstract:Remote photoplethysmography (rPPG) is a non-contact technique that estimates physiological signals by analyzing subtle skin color changes in facial videos. Existing rPPG methods often encounter performance degradation under facial motion and occlusion scenarios due to their reliance on static and single-view facial videos. Thus, this work focuses on tackling the motion-induced occlusion problem for rPPG measurement in unconstrained multi-view facial videos. Specifically, we introduce a Multi-View rPPG Dataset (MVRD), a high-quality benchmark dataset featuring synchronized facial videos from three viewpoints under stationary, speaking, and head movement scenarios to better match real-world conditions. We also propose MVRD-rPPG, a unified multi-view rPPG learning framework that fuses complementary visual cues to maintain robust facial skin coverage, especially under motion conditions. Our method integrates an Adaptive Temporal Optical Compensation (ATOC) module for motion artifact suppression, a Rhythm-Visual Dual-Stream Network to disentangle rhythmic and appearance-related features, and a Multi-View Correlation-Aware Attention (MVCA) for adaptive view-wise signal aggregation. Furthermore, we introduce a Correlation Frequency Adversarial (CFA) learning strategy, which jointly enforces temporal accuracy, spectral consistency, and perceptual realism in the predicted signals. Extensive experiments and ablation studies on the MVRD dataset demonstrate the superiority of our approach. In the MVRD movement scenario, MVRD-rPPG achieves an MAE of 0.90 and a Pearson correlation coefficient (R) of 0.99. The source code and dataset will be made available.
Abstract:Micro-gesture recognition (MGR) is challenging due to subtle inter-class variations. Existing methods rely on category-level supervision, which is insufficient for capturing subtle and localized motion differences. Thus, this paper proposes a Fine-Grained Semantic Guidance Learning (FG-SGL) framework that jointly integrates fine-grained and category-level semantics to guide vision--language models in perceiving local MG motions. FG-SA adopts fine-grained semantic cues to guide the learning of local motion features, while CP-A enhances the separability of MG features through category-level semantic guidance. To support fine-grained semantic guidance, this work constructs a fine-grained textual dataset with human annotations that describes the dynamic process of MGs in four refined semantic dimensions. Furthermore, a Multi-Level Contrastive Optimization strategy is designed to jointly optimize both modules in a coarse-to-fine pattern. Experiments show that FG-SGL achieves competitive performance, validating the effectiveness of fine-grained semantic guidance for MGR.
Abstract:Micro-expression (ME) action units (Micro-AUs) provide objective clues for fine-grained genuine emotion analysis. Most existing Micro-AU detection methods learn AU features from the whole facial image/video, which conflicts with the inherent locality of AU, resulting in insufficient perception of AU regions. In fact, each AU independently corresponds to specific localized facial muscle movements (local independence), while there is an inherent dependency between some AUs under specific emotional states (global dependency). Thus, this paper explores the effectiveness of the independence-to-dependency pattern and proposes a novel micro-AU detection framework, micro-AU CLIP, that uniquely decomposes the AU detection process into local semantic independence modeling (LSI) and global semantic dependency (GSD) modeling. In LSI, Patch Token Attention (PTA) is designed, mapping several local features within the AU region to the same feature space; In GSD, Global Dependency Attention (GDA) and Global Dependency Loss (GDLoss) are presented to model the global dependency relationships between different AUs, thereby enhancing each AU feature. Furthermore, considering CLIP's native limitations in micro-semantic alignment, a microAU contrastive loss (MiAUCL) is designed to learn AU features by a fine-grained alignment of visual and text features. Also, Micro-AU CLIP is effectively applied to ME recognition in an emotion-label-free way. The experimental results demonstrate that Micro-AU CLIP can fully learn fine-grained micro-AU features, achieving state-of-the-art performance.
Abstract:Humans combine prediction and perception to observe the world. When faced with rapidly moving birds or insects, we can only perceive them clearly by predicting their next position and focusing our gaze there. Inspired by this, this paper proposes the Prediction-As-Perception (PAP) framework, integrating a prediction-perception architecture into 3D object perception tasks to enhance the model's perceptual accuracy. The PAP framework consists of two main modules: prediction and perception, primarily utilizing continuous frame information as input. Firstly, the prediction module forecasts the potential future positions of ego vehicles and surrounding traffic participants based on the perception results of the current frame. These predicted positions are then passed as queries to the perception module of the subsequent frame. The perceived results are iteratively fed back into the prediction module. We evaluated the PAP structure using the end-to-end model UniAD on the nuScenes dataset. The results demonstrate that the PAP structure improves UniAD's target tracking accuracy by 10% and increases the inference speed by 15%. This indicates that such a biomimetic design significantly enhances the efficiency and accuracy of perception models while reducing computational resource consumption.
Abstract:This work presents iMiGUE-Speech, an extension of the iMiGUE dataset that provides a spontaneous affective corpus for studying emotional and affective states. The new release focuses on speech and enriches the original dataset with additional metadata, including speech transcripts, speaker-role separation between interviewer and interviewee, and word-level forced alignments. Unlike existing emotional speech datasets that rely on acted or laboratory-elicited emotions, iMiGUE-Speech captures spontaneous affect arising naturally from real match outcomes. To demonstrate the utility of the dataset and establish initial benchmarks, we introduce two evaluation tasks for comparative assessment: speech emotion recognition and transcript-based sentiment analysis. These tasks leverage state-of-the-art pre-trained representations to assess the dataset's ability to capture spontaneous affective states from both acoustic and linguistic modalities. iMiGUE-Speech can also be synchronously paired with micro-gesture annotations from the original iMiGUE dataset, forming a uniquely multimodal resource for studying speech-gesture affective dynamics. The extended dataset is available at https://github.com/CV-AC/imigue-speech.