Alphabetical order by last name
Abstract:As LLM-based agents are deployed in complex, multi-step workflows, a critical evaluation gap has emerged: most existing benchmarks judge only final outcomes, unable to distinguish reliable reasoning from lucky success or attribute failures to specific process deficiencies, hindering attribution in long-horizon tasks. In this work, we present ClawTrack, a dual-assessment benchmark that simultaneously measures what an agent achieves (Task Score) and how it achieves it (Process Score). ClawTrack comprises 320 tasks across 8 domains with 25+ deterministic mock services. A Process Grader scores each reasoning turn along four dimensions (goal alignment, efficiency, information utilization, and result verification), anchored by 12,541 task-specific rubric items. Evaluating 21 models over 16,000+ trials, we find that: (1) process scores effectively attribute success and failure to specific reasoning dimensions, filtering lucky passes invisible to outcome-only evaluation; (2) the four dimensions are complementary, with result verification as the systematic bottleneck; (3) the framework is robust to evaluator choice across different judge LLMs; and (4) process-based trajectory filtering yields consistent post-training improvements across model scales.
Abstract:Recent advances in post-training Large Language Models (LLMs) increasingly rely on Reinforcement Learning with Verifiable Rewards (RLVR) or On-Policy Self-Distillation (OPSD). While OPSD provides dense, logit-level supervision, it inherently suffers from exposure bias due to the privileged information of the self-teacher. In multi-turn agentic settings, this leads to reasoning route convergence and the loss of clear optimization directions. To tackle these challenges, we introduce Contrastive Reinforced Policy Optimization (CRPO), which reformulates agentic OPSD from a contrastive learning perspective. By leveraging predictive entropy to distinguish between positive positions (reflective exploration) and negative positions (exposure bias), CRPO conducts group-wise contrast to preserve reliable, fine-grained optimization signals. Extensive evaluations across 13 challenging reasoning and deep-search benchmarks demonstrate that CRPO consistently outperforms existing reinforcement learning and self-distillation baselines, significantly enhancing training stability and generalization in long-horizon interactions.
Abstract:The recent emergence of vibe-coding workflows is changing what coding agents are expected to do. Instead of merely completing code under fully specified instructions, agents are increasingly expected to transform incomplete product intent into working software by combining various abilities including planning, requirement clarification, tool use, debugging, and repository-level construction. Yet existing benchmarks have not fully caught up with this shift, evaluating agents on static, fully specified tasks. In this paper, we introduce ICAE-Bench, a benchmark for evaluating coding agents under interactive project-building settings. The basic idea is to start from a fuzzy product requirement, simulating the dynamic paradigm with an automated User Agent. To make this setting both realistic and evaluable, ICAE-Bench introduces three key designs. First, to avoid the ambiguity of unconstrained fuzzy requirements, each task derives ambiguity from a precise real open-source repository with executable behavior. Second, to ensure high-quality and reproducible user simulation, ICAE-Bench grounds interaction through User Agent Data, allowing the User Agent to reveal hidden constraints without inventing new requirements or leaking implementation artifacts. Third, to evaluate open-ended repositories fairly, ICAE-Bench uses standardized black-box tests together with multi-dimensional diagnostics, including functional correctness, semantic and API similarity, structural fidelity, design quality, and interaction quality.
Abstract:Reinforcement Learning (RL) has enabled LLMs to excel in objective reasoning tasks such as mathematics and code generation. However, applying RL to open-ended tasks, such as creative writing, remains challenging because LLM-as-a-judge reward models often exhibit stylistic biases and positional inconsistencies, leading to unstable supervision. To address this, we propose OPERA (Objective Perplexity-based Reflective Alignment), which replaces unreliable external judges with intrinsic rewards derived from perplexity dynamics. Specifically, we derive an intrinsic reward signal from perplexity dynamics, quantifying uncertainty reduction at critical reflective states. During the cold-start phase, we introduce a data synthesis method that leverages carefully designed guiding words to generate diverse reasoning traces, along with perplexity-prioritized rollouts that utilize internal log-probabilities to identify logically consistent reasoning branches. This pipeline yields a large-scale dataset comprising 20,000 high-quality reasoning trajectories. Empirical evaluations consistently demonstrate the scalability and efficacy of our approach in alignment for open-ended tasks. Implementing OPERA on Qwen3-8B establishes a new state-of-the-art among open-source models, achieving parity with or surpassing proprietary models like Gemini2.5 and MiniMax-M2.5 in some open-ended tasks. The code is available at https://github.com/pangpang-xuan/OPERA.
Abstract:Search Agents (SAs) typically leverage large language models (LLMs) to support complex information-seeking tasks by autonomously exploring web sources and synthesizing information into comprehensive responses. For SAs evaluation, prior benchmarks mainly focus on specialized tasks that are unlikely to arise in real-world user scenarios. Moreover, their reliance on coarse task-level rubrics often limits evaluation interpretability. To bridge this gap, we introduce DailyReport, an open-ended benchmark to evaluate SA capabilities on daily search tasks. It contains 150 open-ended tasks with 3,546 associated rubrics, capturing widely discussed and timely information demands of real-world users. Each task is decomposed into subtasks and evaluated with cascade rubrics across disentangled dimensions. Through cascade performance attribution and user-centric aggregation, we derive highly interpretable scores for each dimension, along with a user preference score. Our results on 17 agentic systems show that current systems still fall short of users' expectations. To facilitate future research, our dataset and code are made publicly available at https://github.com/AGI-Eval-Official/DailyReport.
Abstract:Existing code-generation benchmarks score a single mapping from a complete prompt to a one-shot output. However, real web development is different. Users seldom write a full spec at the start; many requirements only become clear once they look at an intermediate result and react to it. We present Asuka-Bench, a benchmark that pairs underspecified user intent with multi-round refinement, grounded in browser-rendered behavior. Each task is resolved through a closed loop: a Code Agent generates a web project, a UI Agent executes test cases on the deployed site, and a User LLM turns evaluation outcomes into natural-language feedback for the next round. The benchmark comprises 50 web tasks with 784 evaluation criteria and 2402 expected outcomes. We benchmark 8 LLMs across 2 agent frameworks. The results separate models clearly: weighted Task Pass Rate varies by 38 percentage points and models also differ substantially in their ability to repair from feedback. Asuka-Bench is also far from saturated: even the strongest model completes only 52% of projects after three rounds.
Abstract:Self-improving language agents are typically evaluated in isolation: an agent attempts a task, receives feedback, and iteratively refines its own behavior. Yet agents increasingly operate alongside peers whose strategies and outcomes are publicly visible. This raises an under-studied question: when does shared experience produce improvements that self-improvement alone cannot achieve? We introduce SAGE (Social Agent Group Evolution),an evaluation framework that compares two compute-matched conditions: SocialEvo, where agents from five distinct model families co-evolve with access to all peers' histories; and SelfEvo, where each agent receives the same number of task attempts but sees only its own past, which is conventional in self-improving agent studies. We instantiate SAGE in three arenas: open-ended ML research, long-horizon economic planning, and strategic multiplayer play, evaluated across multiple evolutionary rounds. We find that group history is not a universal amplifier: the strongest agent does not exceed its self-evolution ceiling. However, agents that plateau under self-improvement can achieve significant breakthroughs when peer experience is available. In competitive settings, counterfactual controls reveal that agents improve generally rather than developing opponent-specific strategies. Across different forms of shared history, filtered peer traces and reflective summaries often outperform raw logs, indicating that social gains depend on abstraction rather than exposure volume. These findings reveal that peer-history gains are agent-specific, arena-dependent, and contingent on the capacity to abstract transferable knowledge from public traces.
Abstract:Long-context language models now advertise context windows up to millions of tokens, yet evaluations typically report a single length or a narrow task family, masking two failure modes: performance can collapse as length grows, and strong retrieval need not transfer to downstream use. We present ATLAS, a benchmarking framework that redefines long-context evaluation as length-dependent capability profiling. ATLAS contributes three methodological principles:(i) a layered taxonomy separating foundational operations from application workloads so failures can be attributed, (ii) length-aware AUC scoring that integrates score-length curves over a fixed 8K-1M grid, replacing single-point metrics with full degradation profiles, and (iii) ATLAScore, a harmonic-mean aggregate over taxonomy categories that penalizes imbalanced profiles, with end-to-end uncertainty propagation from subset scores through the nonlinear final aggregate. We instantiate the framework across eight capability dimensions with nine auditable components and 6,438 instances, and evaluate 26 models. Gemini-3.1-Pro-Preview leads at 128K, Claude-Opus-4.6 leads at 1M. Rankings reshuffle substantially between ATLASscore@8K-128K and ATLASscore@8K-1M: 7 models move by at least two ranks, and the two taxonomy layers share only 61% of cross-model variance, with individual rank gaps up to 12 positions. These results support reporting long-context quality by capability and length, not by a single headline score.
Abstract:Interactive world models are advancing rapidly, yet existing benchmarks cover only part of the required competencies, leaving no unified standard for systematic evaluation. To fill this gap, we introduce WBench, a comprehensive multi-turn benchmark for interactive world model evaluation along five dimensions, namely video quality, setting adherence, interaction adherence, consistency, and physics compliance. WBench contains 289 test cases and 1,058 interaction turns, where each case specifies a world setting and a multi-turn interaction sequence, covering diverse scenes, styles, subjects, and both first- and third-person perspectives, together with four interaction types, including navigation, subject action, event editing, and perspective switching. For navigation, WBench unifies text, 6-DoF pose, and discrete-action control, enabling evaluation of models with different native input interfaces. Evaluation uses 22 automatic sub-metrics that combine specialist vision models with large multimodal models, and all metrics are validated against human judgments. Across 20 state-of-the-art models, we find that no single model performs strongly across all dimensions. We provide detailed diagnostic insights into the characteristic strengths, weaknesses, and open challenges of each model. Code and data are available at https://github.com/meituan-longcat/WBench.
Abstract:While the shortage of explicit action data limits Vision-Language-Action (VLA) models, human action videos offer a scalable yet unlabeled data source. A critical challenge in utilizing large-scale human video datasets lies in transforming visual signals into ontology-independent representations, known as latent actions. However, the capacity of latent action representation to derive robust control from visual observations has yet to be rigorously evaluated. We introduce the Latent Action Representation Yielding (LARY) Benchmark, a unified framework for evaluating latent action representations on both high-level semantic actions (what to do) and low-level robotic control (how to do). The comprehensively curated dataset encompasses over one million videos (1,000 hours) spanning 151 action categories, alongside 620K image pairs and 595K motion trajectories across diverse embodiments and environments. Our experiments reveal two crucial insights: (i) General visual foundation models, trained without any action supervision, consistently outperform specialized embodied latent action models. (ii) Latent-based visual space is fundamentally better aligned to physical action space than pixel-based space. These results suggest that general visual representations inherently encode action-relevant knowledge for physical control, and that semantic-level abstraction serves as a fundamentally more effective pathway from vision to action than pixel-level reconstruction.