Abstract:Learning-based filtering has demonstrated strong performance in non-linear dynamical systems, particularly when the statistics of noise are unknown. However, in real-world deployments, environmental factors, such as changing wind conditions or electromagnetic interference, can induce unobserved noise-statistics drift, leading to substantial degradation of learning-based methods. To address this challenge, we propose OTAKNet, the first online solution to noise-statistics drift within learning-based adaptive Kalman filtering. Unlike existing learning-based methods that perform offline fine-tuning using batch pointwise matching over entire trajectories, OTAKNet establishes a connection between the state estimate and the drift via one-step predictive measurement likelihood, and addresses it using optimal transport. This leverages OT's geometry - aware cost and stable gradients to enable fully online adaptation without ground truth labels or retraining. We compare OTAKNet against classical model-based adaptive Kalman filtering and offline learning-based filtering. The performance is demonstrated on both synthetic and real-world NCLT datasets, particularly under limited training data.
Abstract:Decentralized learning offers a promising approach to crowdsource data consumptions and computational workloads across geographically distributed compute interconnected through peer-to-peer networks, accommodating the exponentially increasing demands. However, proper incentives are still in absence, considerably discouraging participation. Our vision is that a fair incentive mechanism relies on fair attribution of contributions to participating nodes, which faces non-trivial challenges arising from the localized connections making influence ``cascade'' in a decentralized network. To overcome this, we design the first method to estimate \textbf{D}ata \textbf{I}nfluence \textbf{C}ascad\textbf{E} (DICE) in a decentralized environment. Theoretically, the framework derives tractable approximations of influence cascade over arbitrary neighbor hops, suggesting the influence cascade is determined by an interplay of data, communication topology, and the curvature of loss landscape. DICE also lays the foundations for applications including selecting suitable collaborators and identifying malicious behaviors. Project page is available at https://raiden-zhu.github.io/blog/2025/DICE/.
Abstract:Large Language Models (LLMs) show strong collaborative performance in multi-agent systems with predefined roles and workflows. However, in open-ended environments lacking coordination rules, agents tend to act in self-interested ways. The central challenge in achieving coordination lies in credit assignment -- fairly evaluating each agent's contribution and designing pricing mechanisms that align their heterogeneous goals. This problem is critical as LLMs increasingly participate in complex human-AI collaborations, where fair compensation and accountability rely on effective pricing mechanisms. Inspired by how human societies address similar coordination challenges (e.g., through temporary collaborations such as employment or subcontracting), we propose a cooperative workflow, Shapley-Coop. Shapley-Coop integrates Shapley Chain-of-Thought -- leveraging marginal contributions as a principled basis for pricing -- with structured negotiation protocols for effective price matching, enabling LLM agents to coordinate through rational task-time pricing and post-task reward redistribution. This approach aligns agent incentives, fosters cooperation, and maintains autonomy. We evaluate Shapley-Coop across two multi-agent games and a software engineering simulation, demonstrating that it consistently enhances LLM agent collaboration and facilitates equitable credit assignment. These results highlight the effectiveness of Shapley-Coop's pricing mechanisms in accurately reflecting individual contributions during task execution.
Abstract:Multimodal Large Language Models (MLLMs) have achieved remarkable progress in various multimodal tasks. To pursue higher intelligence in space, MLLMs require integrating multiple atomic spatial capabilities to handle complex and dynamic tasks. However, existing benchmarks struggle to comprehensively evaluate the spatial intelligence of common MLLMs from the atomic level to the compositional level. To fill this gap, we present SpaCE-10, a comprehensive benchmark for compositional spatial evaluations. In SpaCE-10, we define 10 atomic spatial capabilities, which are combined to form 8 compositional capabilities. Based on these definitions, we propose a novel hierarchical annotation pipeline to generate high-quality and diverse question-answer (QA) pairs. With over 150+ hours of human expert effort, we obtain over 5k QA pairs for 811 real indoor scenes in SpaCE-10, which covers various evaluation settings like point cloud input and multi-choice QA. We conduct an extensive evaluation of common MLLMs on SpaCE-10 and find that even the most advanced MLLM still lags behind humans by large margins. Through our careful study, we also draw several significant findings that benefit the MLLM community. For example, we reveal that the shortcoming of counting capability greatly limits the compositional spatial capabilities of existing MLLMs. The evaluation code and benchmark datasets are available at https://github.com/Cuzyoung/SpaCE-10.
Abstract:This paper introduces MiniCPM4, a highly efficient large language model (LLM) designed explicitly for end-side devices. We achieve this efficiency through systematic innovation in four key dimensions: model architecture, training data, training algorithms, and inference systems. Specifically, in terms of model architecture, we propose InfLLM v2, a trainable sparse attention mechanism that accelerates both prefilling and decoding phases for long-context processing. Regarding training data, we propose UltraClean, an efficient and accurate pre-training data filtering and generation strategy, and UltraChat v2, a comprehensive supervised fine-tuning dataset. These datasets enable satisfactory model performance to be achieved using just 8 trillion training tokens. Regarding training algorithms, we propose ModelTunnel v2 for efficient pre-training strategy search, and improve existing post-training methods by introducing chunk-wise rollout for load-balanced reinforcement learning and data-efficient tenary LLM, BitCPM. Regarding inference systems, we propose CPM.cu that integrates sparse attention, model quantization, and speculative sampling to achieve efficient prefilling and decoding. To meet diverse on-device requirements, MiniCPM4 is available in two versions, with 0.5B and 8B parameters, respectively. Sufficient evaluation results show that MiniCPM4 outperforms open-source models of similar size across multiple benchmarks, highlighting both its efficiency and effectiveness. Notably, MiniCPM4-8B demonstrates significant speed improvements over Qwen3-8B when processing long sequences. Through further adaptation, MiniCPM4 successfully powers diverse applications, including trustworthy survey generation and tool use with model context protocol, clearly showcasing its broad usability.
Abstract:Bayesian persuasion, an extension of cheap-talk communication, involves an informed sender committing to a signaling scheme to influence a receiver's actions. Compared to cheap talk, this sender's commitment enables the receiver to verify the incentive compatibility of signals beforehand, facilitating cooperation. While effective in one-shot scenarios, Bayesian persuasion faces computational complexity (NP-hardness) when extended to long-term interactions, where the receiver may adopt dynamic strategies conditional on past outcomes and future expectations. To address this complexity, we introduce the bargaining perspective, which allows: (1) a unified framework and well-structured solution concept for long-term persuasion, with desirable properties such as fairness and Pareto efficiency; (2) a clear distinction between two previously conflated advantages: the sender's informational advantage and first-proposer advantage. With only modest modifications to the standard setting, this perspective makes explicit the common knowledge of the game structure and grants the receiver comparable commitment capabilities, thereby reinterpreting classic one-sided persuasion as a balanced information bargaining framework. The framework is validated through a two-stage validation-and-inference paradigm: We first demonstrate that GPT-o3 and DeepSeek-R1, out of publicly available LLMs, reliably handle standard tasks; We then apply them to persuasion scenarios to test that the outcomes align with what our information-bargaining framework suggests. All code, results, and terminal logs are publicly available at github.com/YueLin301/InformationBargaining.
Abstract:Bayesian persuasion, an extension of cheap-talk communication, involves an informed sender committing to a signaling scheme to influence a receiver's actions. Compared to cheap talk, this sender's commitment enables the receiver to verify the incentive compatibility of signals beforehand, facilitating cooperation. While effective in one-shot scenarios, Bayesian persuasion faces computational complexity (NP-hardness) when extended to long-term interactions, where the receiver may adopt dynamic strategies conditional on past outcomes and future expectations. To address this complexity, we introduce the bargaining perspective, which allows: (1) a unified framework and well-structured solution concept for long-term persuasion, with desirable properties such as fairness and Pareto efficiency; (2) a clear distinction between two previously conflated advantages: the sender's informational advantage and first-proposer advantage. With only modest modifications to the standard setting, this perspective makes explicit the common knowledge of the game structure and grants the receiver comparable commitment capabilities, thereby reinterpreting classic one-sided persuasion as a balanced information bargaining framework. The framework is validated through a two-stage validation-and-inference paradigm: We first demonstrate that GPT-o3 and DeepSeek-R1, out of publicly available LLMs, reliably handle standard tasks; We then apply them to persuasion scenarios to test that the outcomes align with what our information-bargaining framework suggests. All code, results, and terminal logs are publicly available at github.com/YueLin301/InformationBargaining.
Abstract:We present TextAtari, a benchmark for evaluating language agents on very long-horizon decision-making tasks spanning up to 100,000 steps. By translating the visual state representations of classic Atari games into rich textual descriptions, TextAtari creates a challenging test bed that bridges sequential decision-making with natural language processing. The benchmark includes nearly 100 distinct tasks with varying complexity, action spaces, and planning horizons, all rendered as text through an unsupervised representation learning framework (AtariARI). We evaluate three open-source large language models (Qwen2.5-7B, Gemma-7B, and Llama3.1-8B) across three agent frameworks (zero-shot, few-shot chain-of-thought, and reflection reasoning) to assess how different forms of prior knowledge affect performance on these long-horizon challenges. Four scenarios-Basic, Obscured, Manual Augmentation, and Reference-based-investigate the impact of semantic understanding, instruction comprehension, and expert demonstrations on agent decision-making. Our results reveal significant performance gaps between language agents and human players in extensive planning tasks, highlighting challenges in sequential reasoning, state tracking, and strategic planning across tens of thousands of steps. TextAtari provides standardized evaluation protocols, baseline implementations, and a framework for advancing research at the intersection of language models and planning.
Abstract:Embodied planning requires agents to make coherent multi-step decisions based on dynamic visual observations and natural language goals. While recent vision-language models (VLMs) excel at static perception tasks, they struggle with the temporal reasoning, spatial understanding, and commonsense grounding needed for planning in interactive environments. In this work, we introduce a reinforcement fine-tuning framework that brings R1-style reasoning enhancement into embodied planning. We first distill a high-quality dataset from a powerful closed-source model and perform supervised fine-tuning (SFT) to equip the model with structured decision-making priors. We then design a rule-based reward function tailored to multi-step action quality and optimize the policy via Generalized Reinforced Preference Optimization (GRPO). Our approach is evaluated on Embench, a recent benchmark for interactive embodied tasks, covering both in-domain and out-of-domain scenarios. Experimental results show that our method significantly outperforms models of similar or larger scale, including GPT-4o-mini and 70B+ open-source baselines, and exhibits strong generalization to unseen environments. This work highlights the potential of reinforcement-driven reasoning to advance long-horizon planning in embodied AI.
Abstract:With the rapid growth of IoT devices and their diverse workloads, container-based microservices deployed at edge nodes have become a lightweight and scalable solution. However, existing microservice scheduling algorithms often assume static resource availability, which is unrealistic when multiple containers are assigned to an edge node. Besides, containers suffer from cold-start inefficiencies during early-stage training in currently popular reinforcement learning (RL) algorithms. In this paper, we propose a hybrid learning framework that combines offline imitation learning (IL) with online Soft Actor-Critic (SAC) optimization to enable a cold-start-aware microservice scheduling with dynamic allocation for computing resources. We first formulate a delay-and-energy-aware scheduling problem and construct a rule-based expert to generate demonstration data for behavior cloning. Then, a GRU-enhanced policy network is designed in the policy network to extract the correlation among multiple decisions by separately encoding slow-evolving node states and fast-changing microservice features, and an action selection mechanism is given to speed up the convergence. Extensive experiments show that our method significantly accelerates convergence and achieves superior final performance. Compared with baselines, our algorithm improves the total objective by $50\%$ and convergence speed by $70\%$, and demonstrates the highest stability and robustness across various edge configurations.