With the rapid development of mobile devices, modern widely-used mobile phones typically allow users to capture 4K resolution (i.e., ultra-high-definition) images. However, for image demoireing, a challenging task in low-level vision, existing works are generally carried out on low-resolution or synthetic images. Hence, the effectiveness of these methods on 4K resolution images is still unknown. In this paper, we explore moire pattern removal for ultra-high-definition images. To this end, we propose the first ultra-high-definition demoireing dataset (UHDM), which contains 5,000 real-world 4K resolution image pairs, and conduct a benchmark study on current state-of-the-art methods. Further, we present an efficient baseline model ESDNet for tackling 4K moire images, wherein we build a semantic-aligned scale-aware module to address the scale variation of moire patterns. Extensive experiments manifest the effectiveness of our approach, which outperforms state-of-the-art methods by a large margin while being much more lightweight. Code and dataset are available at https://xinyu-andy.github.io/uhdm-page.
Despite a growing number of datasets being collected for training 3D object detection models, significant human effort is still required to annotate 3D boxes on LiDAR scans. To automate the annotation and facilitate the production of various customized datasets, we propose an end-to-end multimodal transformer (MTrans) autolabeler, which leverages both LiDAR scans and images to generate precise 3D box annotations from weak 2D bounding boxes. To alleviate the pervasive sparsity problem that hinders existing autolabelers, MTrans densifies the sparse point clouds by generating new 3D points based on 2D image information. With a multi-task design, MTrans segments the foreground/background, densifies LiDAR point clouds, and regresses 3D boxes simultaneously. Experimental results verify the effectiveness of the MTrans for improving the quality of the generated labels. By enriching the sparse point clouds, our method achieves 4.48\% and 4.03\% better 3D AP on KITTI moderate and hard samples, respectively, versus the state-of-the-art autolabeler. MTrans can also be extended to improve the accuracy for 3D object detection, resulting in a remarkable 89.45\% AP on KITTI hard samples. Codes are at \url{https://github.com/Cliu2/MTrans}.
Recent advances in 2D CNNs and vision transformers (ViTs) reveal that large kernels are essential for enough receptive fields and high performance. Inspired by this literature, we examine the feasibility and challenges of 3D large-kernel designs. We demonstrate that applying large convolutional kernels in 3D CNNs has more difficulties in both performance and efficiency. Existing techniques that work well in 2D CNNs are ineffective in 3D networks, including the popular depth-wise convolutions. To overcome these obstacles, we present the spatial-wise group convolution and its large-kernel module (SW-LK block). It avoids the optimization and efficiency issues of naive 3D large kernels. Our large-kernel 3D CNN network, i.e., LargeKernel3D, yields non-trivial improvements on various 3D tasks, including semantic segmentation and object detection. Notably, it achieves 73.9% mIoU on the ScanNetv2 semantic segmentation and 72.8% NDS nuScenes object detection benchmarks, ranking 1st on the nuScenes LIDAR leaderboard. It is further boosted to 74.2% NDS with a simple multi-modal fusion. LargeKernel3D attains comparable or superior results than its CNN and transformer counterparts. For the first time, we show that large kernels are feasible and essential for 3D networks.
In this work, we present a unified framework for multi-modality 3D object detection, named UVTR. The proposed method aims to unify multi-modality representations in the voxel space for accurate and robust single- or cross-modality 3D detection. To this end, the modality-specific space is first designed to represent different inputs in the voxel feature space. Different from previous work, our approach preserves the voxel space without height compression to alleviate semantic ambiguity and enable spatial interactions. Benefit from the unified manner, cross-modality interaction is then proposed to make full use of inherent properties from different sensors, including knowledge transfer and modality fusion. In this way, geometry-aware expressions in point clouds and context-rich features in images are well utilized for better performance and robustness. The transformer decoder is applied to efficiently sample features from the unified space with learnable positions, which facilitates object-level interactions. In general, UVTR presents an early attempt to represent different modalities in a unified framework. It surpasses previous work in single- and multi-modality entries and achieves leading performance in the nuScenes test set with 69.7%, 55.1%, and 71.1% NDS for LiDAR, camera, and multi-modality inputs, respectively. Code is made available at https://github.com/dvlab-research/UVTR.
In this work, we present a conceptually simple yet effective framework for cross-modality 3D object detection, named voxel field fusion. The proposed approach aims to maintain cross-modality consistency by representing and fusing augmented image features as a ray in the voxel field. To this end, the learnable sampler is first designed to sample vital features from the image plane that are projected to the voxel grid in a point-to-ray manner, which maintains the consistency in feature representation with spatial context. In addition, ray-wise fusion is conducted to fuse features with the supplemental context in the constructed voxel field. We further develop mixed augmentor to align feature-variant transformations, which bridges the modality gap in data augmentation. The proposed framework is demonstrated to achieve consistent gains in various benchmarks and outperforms previous fusion-based methods on KITTI and nuScenes datasets. Code is made available at https://github.com/dvlab-research/VFF.
In this paper, we tackle the problem of learning visual representations from unlabeled scene-centric data. Existing works have demonstrated the potential of utilizing the underlying complex structure within scene-centric data; still, they commonly rely on hand-crafted objectness priors or specialized pretext tasks to build a learning framework, which may harm generalizability. Instead, we propose contrastive learning from data-driven semantic slots, namely SlotCon, for joint semantic grouping and representation learning. The semantic grouping is performed by assigning pixels to a set of learnable prototypes, which can adapt to each sample by attentive pooling over the feature and form new slots. Based on the learned data-dependent slots, a contrastive objective is employed for representation learning, which enhances the discriminability of features, and conversely facilitates grouping semantically coherent pixels together. Compared with previous efforts, by simultaneously optimizing the two coupled objectives of semantic grouping and contrastive learning, our approach bypasses the disadvantages of hand-crafted priors and is able to learn object/group-level representations from scene-centric images. Experiments show our approach effectively decomposes complex scenes into semantic groups for feature learning and significantly benefits downstream tasks, including object detection, instance segmentation, and semantic segmentation. The code will be made publicly available.
Despite substantial progress in 3D object detection, advanced 3D detectors often suffer from heavy computation overheads. To this end, we explore the potential of knowledge distillation (KD) for developing efficient 3D object detectors, focusing on popular pillar- and voxel-based detectors.Without well-developed teacher-student pairs, we first study how to obtain student models with good trade offs between accuracy and efficiency from the perspectives of model compression and input resolution reduction. Then, we build a benchmark to assess existing KD methods developed in the 2D domain for 3D object detection upon six well-constructed teacher-student pairs. Further, we propose an improved KD pipeline incorporating an enhanced logit KD method that performs KD on only a few pivotal positions determined by teacher classification response, and a teacher-guided student model initialization to facilitate transferring teacher model's feature extraction ability to students through weight inheritance. Finally, we conduct extensive experiments on the Waymo dataset. Our best performing model achieves $65.75\%$ LEVEL 2 mAPH, surpassing its teacher model and requiring only $44\%$ of teacher flops. Our most efficient model runs 51 FPS on an NVIDIA A100, which is $2.2\times$ faster than PointPillar with even higher accuracy. Code will be available.
Moire patterns, appearing as color distortions, severely degrade image and video qualities when filming a screen with digital cameras. Considering the increasing demands for capturing videos, we study how to remove such undesirable moire patterns in videos, namely video demoireing. To this end, we introduce the first hand-held video demoireing dataset with a dedicated data collection pipeline to ensure spatial and temporal alignments of captured data. Further, a baseline video demoireing model with implicit feature space alignment and selective feature aggregation is developed to leverage complementary information from nearby frames to improve frame-level video demoireing. More importantly, we propose a relation-based temporal consistency loss to encourage the model to learn temporal consistency priors directly from ground-truth reference videos, which facilitates producing temporally consistent predictions and effectively maintains frame-level qualities. Extensive experiments manifest the superiority of our model. Code is available at \url{https://daipengwa.github.io/VDmoire_ProjectPage/}.
Deep learning approaches achieve prominent success in 3D semantic segmentation. However, collecting densely annotated real-world 3D datasets is extremely time-consuming and expensive. Training models on synthetic data and generalizing on real-world scenarios becomes an appealing alternative, but unfortunately suffers from notorious domain shifts. In this work, we propose a Data-Oriented Domain Adaptation (DODA) framework to mitigate pattern and context gaps caused by different sensing mechanisms and layout placements across domains. Our DODA encompasses virtual scan simulation to imitate real-world point cloud patterns and tail-aware cuboid mixing to alleviate the interior context gap with a cuboid-based intermediate domain. The first unsupervised sim-to-real adaptation benchmark on 3D indoor semantic segmentation is also built on 3D-FRONT, ScanNet and S3DIS along with 7 popular Unsupervised Domain Adaptation (UDA) methods. Our DODA surpasses existing UDA approaches by over 13% on both 3D-FRONT $\rightarrow$ ScanNet and 3D-FRONT $\rightarrow$ S3DIS. Code will be available.
Manually annotating 3D point clouds is laborious and costly, limiting the training data preparation for deep learning in real-world object detection. While a few previous studies tried to automatically generate 3D bounding boxes from weak labels such as 2D boxes, the quality is sub-optimal compared to human annotators. This work proposes a novel autolabeler, called multimodal attention point generator (MAP-Gen), that generates high-quality 3D labels from weak 2D boxes. It leverages dense image information to tackle the sparsity issue of 3D point clouds, thus improving label quality. For each 2D pixel, MAP-Gen predicts its corresponding 3D coordinates by referencing context points based on their 2D semantic or geometric relationships. The generated 3D points densify the original sparse point clouds, followed by an encoder to regress 3D bounding boxes. Using MAP-Gen, object detection networks that are weakly supervised by 2D boxes can achieve 94~99% performance of those fully supervised by 3D annotations. It is hopeful this newly proposed MAP-Gen autolabeling flow can shed new light on utilizing multimodal information for enriching sparse point clouds.