Marketing and Commercialization Center, JD.com
Abstract:Deployable multilingual rerankers must generalize across languages, domains, and target ranking tasks while remaining efficient enough for second-stage reranking. However, adapting them to new target distributions typically requires extensive task-specific relevance annotations, which are costly to obtain. We present Querit-Reranker, a family of multilingual cross-encoder rerankers trained with a data-centric pipeline for label-efficient adaptation. We instantiate it as Querit-Reranker-A0.4B, initialized from an in-house MoE backbone with 0.4B activated parameters, and Querit-Reranker-4B, initialized from Qwen3-Embedding-4B. Our pipeline first learns general relevance modeling from large-scale ranking-oriented data, then adapts to target distributions through synthetic-query mining with teacher scores as continuous soft labels. To consolidate complementary task-adapted strengths, we further merge checkpoints via spherical linear interpolation, obtaining a single deployable model without runtime ensembling overhead. Using Qwen3-Embedding-0.6B as the shared first-stage retriever, Querit-Reranker-A0.4B improves average nDCG@10 from 54.11 to 59.28 on BEIR and from 59.87 to 67.70 on MIRACL. On MTEB Multilingual v2 Reranking, it also substantially outperforms larger embedding-based baselines, while Querit-Reranker-4B further achieves state-of-the-art performance among publicly available models. We release both models on Hugging Face.
Abstract:Spatial VLMs have made substantial progress in geometric perception, yet complex spatial reasoning requiring multi-step inference over depth, distance, and scene relations remains challenging. Moreover, different spatial queries call for fundamentally different strategies: some are best addressed through purely linguistic, step-by-step deduction, while others require explicit 3D grounding before quantitative inference. We present Dual-Path Spatial Reasoning via Reinforcement Learning for Spatial VLMs (SR-REAL), a unified framework that equips a spatial VLM with two complementary reasoning paths: Language-Only Reasoning (LOR), which performs step-by-step linguistic deduction, and Detect-Then-Reason (DTR), which detects 3D geometric cues (e.g., centers or bounding boxes) via region tokens before explicit geometric inference. SR-REAL begins with a cold-start supervised fine-tuning stage that constructs LOR and DTR chain-of-thought supervision and exposes a region-to-3D interface, followed by RL that optimizes the policy model with accuracy and format rewards; for DTR, a discrete center-based detection reward further refines geometric alignment. Across diverse spatial benchmarks, SR-REAL significantly outperforms spatial VLM baselines: (i) a single RL-trained model supports both reasoning paths, with DTR excelling in region-aware tasks through precise 3D localization and LOR enhancing general spatial reasoning; (ii) jointly training both paths fosters mutual reinforcement; (iii) high-quality, blended cold-start data is crucial for stable RL optimization; and (iv) the model generalizes across datasets and domains without per-task tuning, demonstrating positive transfer between LOR and DTR.
Abstract:Vision-language model (VLM) agents are increasingly deployed in interactive game environments. Yet game benchmarks for VLM agents typically report a single first-attempt score per (agent, game) pair, focus on single-agent Solo play, and lack unified protocols for evaluating heterogeneous agent classes (commercial VLMs, open-weight VLMs, and specialized game policies) on the same footing. We address these gaps with OmniGameArena, a real-time benchmark of twelve newly built Unreal Engine 5 games spanning Solo (7), PvP (3), and Coop (2) with unified action interfaces, and the Improvement Dynamics Curve (IDC), an agentic-reflection harness in which a tool-using reflector LLM autonomously refines a bounded skill prompt across multiple rounds. Beyond cold-start leaderboard scores, IDC exposes two additional observables for each (agent, game) pair: how the score evolves across reflection rounds, and how the learned skill behaves on held-out task variants. We report these observables for twelve VLM agents on the cold-start leaderboard and four top agents under IDC.
Abstract:Autoregressive (AR) video diffusion enables variable-length synthesis, but long-horizon generation often suffers from accumulated errors and identity drift. For efficiency, existing methods commonly adopt sliding-window attention during generation. This creates an irreversible generation trajectory: once the active window accumulates appearance errors, subsequent generations can only condition on this degraded trajectory and drift further away. We address this limitation by formulating long video generation as a retrieval-augmented generation (RAG) problem. Rather than relying solely on the recent window, we treat previously generated latents as a dynamic, searchable history. We propose LongLive-RAG, a general retrieval framework for AR video generation. At each new block, LongLive-RAG uses a query embedding to retrieve relevant historical latents. This lightweight retrieval step adds only a small overhead relative to generation and lets the generator condition on non-local context instead of only the recent window. To make retrieval more discriminative, we introduce the Window Temporal Delta Loss that suppresses redundant local similarity and encourages embeddings to capture meaningful temporal changes. Together, these components help reduce error accumulation caused by sliding-window attention. Experiments across multiple AR backbones and generation lengths show improved long-video quality and the best average VBench-Long rank. To our knowledge, among open-ended AR long video generation methods, LongLive-RAG is the first to formulate self-generated latent history as content-addressable retrieval memory. Code is available at https://github.com/qixinhu11/LongLive-RAG.
Abstract:Masked diffusion language models (MDLMs) enable parallel decoding by predicting all masked positions at each denoising step, yet existing training-free samplers usually decide which positions to commit at token-level granularity. We revisit this granularity and observe that reliable predictions often emerge as contiguous high-confidence spans, suggesting that the unit of parallel commitment can be larger than a single token. We first group adjacent high-confidence candidates into confidence-induced clusters (CICs) as span-level update units. We then use self-attention maps from the same forward pass to estimate inter-cluster dependencies, enabling conflict-aware selection of mutually compatible CICs for parallel commitment. This yields CLAD (Cluster-Level Attention-Guided Decoding), a training-free cluster-level decoder for MDLMs. Experiments on LLaDA and Dream model families across four reasoning and code-generation benchmarks show that CLAD achieves 1.77x--8.47x speedups over Vanilla decoding while maintaining broadly comparable task accuracy in most settings.
Abstract:Entropy-based deep reasoning has emerged as a promising direction for improving the reasoning capabilities of Large Language Models (LLMs), but existing methods often either increase response length indiscriminately or shorten responses at the cost of accuracy. To better balance this trade-off, we introduce Conditional Entropy Shaping (CES), a framework that dynamically controls token-level response entropy, enabling LLMs to produce concise solutions on simple problems while encouraging deeper exploration on hard ones. Built on DAPO, CES uses token-level entropy as an uncertainty signal and applies a conditional bidirectional policy: it penalizes high-entropy "forking point" tokens on correct reasoning paths to improve conciseness, and rewards them on incorrect paths to encourage exploration and error correction. We implement CES on DeepSeek-R1-Distill-7B and evaluate it on 12 mathematical benchmarks. CES consistently improves average accuracy while reducing response length relative to DAPO, and supplementary experiments show similar trends on a smaller 1.5B backbone and on out-of-domain benchmarks.
Abstract:We present LongLive-2.0, an NVFP4-based parallel infrastructure throughout the full training and inference workflow of long video generation, addressing speed and memory bottlenecks. For training, we introduce sequence-parallel autoregressive (AR) training, instantiated as Balanced SP, which co-designs the efficient teacher-forcing layout with SP execution by pairing clean-history and noisy-target temporal chunks on each rank, enabling a natural teacher-forcing mask with SP-aware chunked VAE encoding. Combined with NVFP4 precision, it reduces GPU memory cost and accelerates GEMM computation during training, the proportion of which increases as video length grows. Moreover, we show that a high-quality infrastructure and dataset enable a remarkably clean training pipeline. Unlike existing Self-Forcing series methods that rely on ODE initialization and subsequent distribution matching distillation (DMD), LongLive-2.0 directly tunes a diffusion model into a long, multi-shot, interactive auto-regressive (AR) diffusion model. It can be further converted to real-time generation (4 to 2 denoising steps) with standalone LoRA weights. For inference on Blackwell GPUs, we enable W4A4 NVFP4 inference, quantize KV cache into NVFP4 for memory savings, and boost end-to-end throughput with asynchronous streaming VAE decoding. On non-Blackwell GPU architectures, we deploy SP inference to match the speed on Blackwell GPUs, while the quantized KV cache can lower inter-GPU communication of SP. Experiments show up to 2.15x speedup in training, and 1.84x in inference. LongLive-2.0-5B achieves 45.7 FPS inference while attaining strong performance on benchmarks. To our knowledge, LongLive-2.0 is the first NVFP4 training and inference system for long video generation.
Abstract:Reliable precipitation monitoring is essential for disaster risk reduction, water resources management, and agricultural decision-making. Multi-source satellite observations, particularly the combination of geostationary infrared and passive microwave measurements, have become a primary means of precipitation detection. Traditional multi-source satellite precipitation estimation methods remain computationally inefficient, and many deep learning methods lack the flexibility to incorporate new sensors without retraining the full model. Here we introduce PRISMA (Precipitation Inference from Satellite Modalities via generAtive modeling), a plug-and-play latent generative framework for multi-sensor precipitation estimation. PRISMA learns an unconditional precipitation prior from IMERG Final fields and constrains it through independently trained, sensor-specific conditional branches, allowing new observation sources to be incorporated without retraining the generative backbone. Applied to FY-4B AGRI infrared and GPM GMI microwave observations, PRISMA improves Critical Success Index by up to 40.3% and reduces root-mean-square error by 22.6% relative to infrared-only estimation within microwave swaths, while also improving probabilistic skill and maintaining an average inference time of about 37 s. Independent rain-gauge validation across China confirms consistent gains, and typhoon case studies show that microwave conditioning restores eyewall and spiral rainband structures, reducing storm-core mean absolute error by up to 42.3%. PRISMA thus provides an extensible and efficient framework for multi-sensor precipitation estimation.
Abstract:Unsupervised tabular anomaly detection methods typically learn feature patterns from normal samples during training and subsequently identify samples that deviate from these patterns as anomalies during testing. However, in practical scenarios, the limited scale and diversity of training data often lead to an incomplete characterization of normal patterns. While test-time adaptation offers a remedy, its isolated focus on test-time optimization ignores the critical synergy with training-phase learning. Furthermore, indiscriminate adaptation to unlabeled test data inevitably triggers anomaly contamination, preventing the model from fully realizing its discriminative capability between normal and anomalous samples. To address these issues, we propose RTTAD, a Risk-aware Test-time adaptation method for unsupervised Tabular Anomaly Detection. RTTAD holistically tackles normality shifts via a synergistic two-stage mechanism. During training, collaborative dual-task learning captures multi-level representations to establish a robust normal prior. During testing, a Test-Time Contrastive Learning (TTCL) module explicitly accounts for adaptation risk by selectively updating the model using high-confidence pseudo-normal samples while constraining anomalous ones. Additionally, TTCL incorporates a k-nearest neighbor-based contrastive objective to refine embedding distributions, thereby further enhancing the model's discriminative capacity. Extensive experiments on 15 tabular datasets demonstrate that RTTAD achieves state-of-the-art overall detection performance.
Abstract:Conditional generative models, particularly diffusion-based methods, have recently been applied to graph prediction by modeling the target as a conditional distribution given the input graph, yielding competitive results compared to deterministic predictor. However, existing diffusion-based prediction methods typically require expensive iterative denoising at inference and often suffer from unstable sampling, which motivates recent efforts to reduce inference denoising steps and enable stable sampling via techniques such as consistency training. Despite this progress, we find that existing consistency training methods for graph prediction could potentially fall into a shortcut solution: the model may attempt to satisfy the self-consistency constraint by ignoring the noisy target (i.e., assigning it negligible weight), ultimately collapsing into a purely deterministic predictor. To mitigate such shortcut solution, we propose GCCM, a graph contrastive consistency model that goes beyond isolated pairwise matching between the same target at different noise levels by introducing negative pairs into a contrastive consistency objective. This adds an additional separation requirement, making the shortcut solution no longer trivially sufficient to satisfy the proposed objective. Moreover, we apply feature perturbation to the input node/edge features to break identical conditioning on the input graph, so that the shortcut no longer yields the same predictions across noise levels and becomes less attractive. Extensive experiments on benchmark datasets demonstrate that GCCM mitigates the shortcut solution and yields consistent performance improvements in graph prediction compared to deterministic predictors.