Recently, 3D Gaussian Splatting (3DGS) has gained popularity as a novel explicit 3D representation. This approach relies on the representation power of Gaussian primitives to provide a high-quality rendering. However, primitives optimized at low resolution inevitably exhibit sparsity and texture deficiency, posing a challenge for achieving high-resolution novel view synthesis (HRNVS). To address this problem, we propose Super-Resolution 3D Gaussian Splatting (SRGS) to perform the optimization in a high-resolution (HR) space. The sub-pixel constraint is introduced for the increased viewpoints in HR space, exploiting the sub-pixel cross-view information of the multiple low-resolution (LR) views. The gradient accumulated from more viewpoints will facilitate the densification of primitives. Furthermore, a pre-trained 2D super-resolution model is integrated with the sub-pixel constraint, enabling these dense primitives to learn faithful texture features. In general, our method focuses on densification and texture learning to effectively enhance the representation ability of primitives. Experimentally, our method achieves high rendering quality on HRNVS only with LR inputs, outperforming state-of-the-art methods on challenging datasets such as Mip-NeRF 360 and Tanks & Temples. Related codes will be released upon acceptance.
Implicit neural representations (INR) excel in encoding videos within neural networks, showcasing promise in computer vision tasks like video compression and denoising. INR-based approaches reconstruct video frames from content-agnostic embeddings, which hampers their efficacy in video frame regression and restricts their generalization ability for video interpolation. To address these deficiencies, Hybrid Neural Representation for Videos (HNeRV) was introduced with content-adaptive embeddings. Nevertheless, HNeRV's compression ratios remain relatively low, attributable to an oversight in leveraging the network's shallow features and inter-frame residual information. In this work, we introduce an advanced U-shaped architecture, Vector Quantized-NeRV (VQ-NeRV), which integrates a novel component--the VQ-NeRV Block. This block incorporates a codebook mechanism to discretize the network's shallow residual features and inter-frame residual information effectively. This approach proves particularly advantageous in video compression, as it results in smaller size compared to quantized features. Furthermore, we introduce an original codebook optimization technique, termed shallow codebook optimization, designed to refine the utility and efficiency of the codebook. The experimental evaluations indicate that VQ-NeRV outperforms HNeRV on video regression tasks, delivering superior reconstruction quality (with an increase of 1-2 dB in Peak Signal-to-Noise Ratio (PSNR)), better bit per pixel (bpp) efficiency, and improved video inpainting outcomes.
We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS. Leveraging the coherence of the Gaussian splatting and position-based dynamics (PBD) in the underlying representation, we manage rendering, view synthesis, and the dynamics of solids and fluids in a cohesive manner. Similar to Gaussian shader, we enhance each Gaussian kernel with an added normal, aligning the kernel's orientation with the surface normal to refine the PBD simulation. This approach effectively eliminates spiky noises that arise from rotational deformation in solids. It also allows us to integrate physically based rendering to augment the dynamic surface reflections on fluids. Consequently, our framework is capable of realistically reproducing surface highlights on dynamic fluids and facilitating interactions between scene objects and fluids from new views. For more information, please visit our project page at \url{https://amysteriouscat.github.io/GaussianSplashing/}.
Neural Radiance Fields (NeRF) have achieved great success in the task of synthesizing novel views that preserve the same resolution as the training views. However, it is challenging for NeRF to synthesize high-quality high-resolution novel views with low-resolution training data. To solve this problem, we propose a zero-shot super-resolution training framework for NeRF. This framework aims to guide the NeRF model to synthesize high-resolution novel views via single-scene internal learning rather than requiring any external high-resolution training data. Our approach consists of two stages. First, we learn a scene-specific degradation mapping by performing internal learning on a pretrained low-resolution coarse NeRF. Second, we optimize a super-resolution fine NeRF by conducting inverse rendering with our mapping function so as to backpropagate the gradients from low-resolution 2D space into the super-resolution 3D sampling space. Then, we further introduce a temporal ensemble strategy in the inference phase to compensate for the scene estimation errors. Our method is featured on two points: (1) it does not consume high-resolution views or additional scene data to train super-resolution NeRF; (2) it can speed up the training process by adopting a coarse-to-fine strategy. By conducting extensive experiments on public datasets, we have qualitatively and quantitatively demonstrated the effectiveness of our method.
Precise Tooth Cone Beam Computed Tomography (CBCT) image segmentation is crucial for orthodontic treatment planning. In this paper, we propose FDNet, a Feature Decoupled Segmentation Network, to excel in the face of the variable dental conditions encountered in CBCT scans, such as complex artifacts and indistinct tooth boundaries. The Low-Frequency Wavelet Transform (LF-Wavelet) is employed to enrich the semantic content by emphasizing the global structural integrity of the teeth, while the SAM encoder is leveraged to refine the boundary delineation, thus improving the contrast between adjacent dental structures. By integrating these dual aspects, FDNet adeptly addresses the semantic gap, providing a detailed and accurate segmentation. The framework's effectiveness is validated through rigorous benchmarks, achieving the top Dice and IoU scores of 85.28% and 75.23%, respectively. This innovative decoupling of semantic and boundary features capitalizes on the unique strengths of each element to significantly elevate the quality of segmentation performance.
We propose a novel framework to automatically learn to aggregate and transform photometric measurements from multiple unstructured views into spatially distinctive and view-invariant low-level features, which are fed to a multi-view stereo method to enhance 3D reconstruction. The illumination conditions during acquisition and the feature transform are jointly trained on a large amount of synthetic data. We further build a system to reconstruct the geometry and anisotropic reflectance of a variety of challenging objects from hand-held scans. The effectiveness of the system is demonstrated with a lightweight prototype, consisting of a camera and an array of LEDs, as well as an off-the-shelf tablet. Our results are validated against reconstructions from a professional 3D scanner and photographs, and compare favorably with state-of-the-art techniques.
In recent years, the millimeter-wave radar to identify human behavior has been widely used in medical,security, and other fields. When multiple radars are performing detection tasks, the validity of the features contained in each radar is difficult to guarantee. In addition, processing multiple radar data also requires a lot of time and computational cost. The Complementary Ensemble Empirical Mode Decomposition-Energy Slice (CEEMD-ES) multistatic radar selection method is proposed to solve these problems. First, this method decomposes and reconstructs the radar signal according to the difference in the reflected echo frequency between the limbs and the trunk of the human body. Then, the radar is selected according to the difference between the ratio of echo energy of limbs and trunk and the theoretical value. The time domain, frequency domain and various entropy features of the selected radar are extracted. Finally, the Extreme Learning Machine (ELM) recognition model of the ReLu core is established. Experiments show that this method can effectively select the radar, and the recognition rate of three kinds of human actions is 98.53%.