SIGMA Laboratory, ESPCI ParisTech
Abstract:We introduce S2C-3D, a novel sparse-view 3D reconstruction framework for high-fidelity and complete scene reconstruction from as few as six to eight images. Our framework features three components: a specialized diffusion model for scene-specific image restoration, a training-free view-consistency conditioned sampling process in the diffusion model for refined Gaussian optimization, and a camera trajectory planning scheme to ensure comprehensive scene coverage. The specialized diffusion model is developed by finetuning a pretrained architecture on the input views and their corresponding degraded counterparts. The adaptation to the scene distribution allows the model to repair Gaussian renderings while effectively eliminating domain gaps. Meanwhile, the trajectory planning scheme optimizes scene coverage by connecting each newly sampled camera to its two nearest neighbors. By iteratively constructing paths and retaining only those that significantly enhance visibility, the scheme establishes a trajectory that covers the entire scene. To address multi-view conflicts, the view-consistency conditioned sampling process quantifies the consistency between neighboring repaired images. This information is injected as a condition into the sampling process of the frozen diffusion model, facilitating the generation of view-consistent images without additional training. Consequently, our approach produces high-fidelity 3D Gaussians that are robust to artifacts. Experimental results demonstrate that S2C-3D outperforms state-of-the-art methods, constructing high-quality scenes that are free from missing regions, blurring, or other artifacts with very sparse inputs. The source code and data are available at https://gapszju.github.io/S2C-3D.
Abstract:Monocular depth estimation remains challenging for transparent objects, where refraction and transmission are difficult to model and break the appearance assumptions used by depth networks. As a result, state-of-the-art estimators often produce unstable or incorrect depth predictions for transparent materials. We propose SeeClear, a novel framework that converts transparent objects into generative opaque images, enabling stable monocular depth estimation for transparent objects. Given an input image, we first localize transparent regions and transform their refractive appearance into geometrically consistent opaque shapes using a diffusion-based generative opacification module. The processed image is then fed into an off-the-shelf monocular depth estimator without retraining or architectural changes. To train the opacification model, we construct SeeClear-396k, a synthetic dataset containing 396k paired transparent-opaque renderings. Experiments on both synthetic and real-world datasets show that SeeClear significantly improves depth estimation for transparent objects. Project page: https://heyumeng.com/SeeClear-web/
Abstract:Recent advances in garment pattern generation have shown promising progress. However, existing feed-forward methods struggle with diverse poses and viewpoints, while optimization-based approaches are computationally expensive and difficult to scale. This paper focuses on sewing pattern generation for garment modeling and fabrication applications that demand editable, separable, and simulation-ready garments. We propose DressWild, a novel feed-forward pipeline that reconstructs physics-consistent 2D sewing patterns and the corresponding 3D garments from a single in-the-wild image. Given an input image, our method leverages vision-language models (VLMs) to normalize pose variations at the image level, then extract pose-aware, 3D-informed garment features. These features are fused through a transformer-based encoder and subsequently used to predict sewing pattern parameters, which can be directly applied to physical simulation, texture synthesis, and multi-layer virtual try-on. Extensive experiments demonstrate that our approach robustly recovers diverse sewing patterns and the corresponding 3D garments from in-the-wild images without requiring multi-view inputs or iterative optimization, offering an efficient and scalable solution for realistic garment simulation and animation.
Abstract:As deepfake audio becomes more realistic and diverse, developing generalizable countermeasure systems has become crucial. Existing detection methods primarily depend on XLS-R front-end features to improve generalization. Nonetheless, their performance remains limited, partly due to insufficient attention to fine-grained information, such as physiological cues or frequency-domain features. In this paper, we propose BreathNet, a novel audio deepfake detection framework that integrates fine-grained breath information to improve generalization. Specifically, we design BreathFiLM, a feature-wise linear modulation mechanism that selectively amplifies temporal representations based on the presence of breathing sounds. BreathFiLM is trained jointly with the XLS-R extractor, in turn encouraging the extractor to learn and encode breath-related cues into the temporal features. Then, we use the frequency front-end to extract spectral features, which are then fused with temporal features to provide complementary information introduced by vocoders or compression artifacts. Additionally, we propose a group of feature losses comprising Positive-only Supervised Contrastive Loss (PSCL), center loss, and contrast loss. These losses jointly enhance the discriminative ability, encouraging the model to separate bona fide and deepfake samples more effectively in the feature space. Extensive experiments on five benchmark datasets demonstrate state-of-the-art (SOTA) performance. Using the ASVspoof 2019 LA training set, our method attains 1.99% average EER across four related eval benchmarks, with particularly strong performance on the In-the-Wild dataset, where it achieves 4.70% EER. Moreover, under the ASVspoof5 evaluation protocol, our method achieves an EER of 4.94% on this latest benchmark.
Abstract:Social media imagery provides a low-latency source of situational information during natural and human-induced disasters, enabling rapid damage assessment and response. While Visual Question Answering (VQA) has shown strong performance in general-purpose domains, its suitability for the complex and safety-critical reasoning required in disaster response remains unclear. We introduce DisasterVQA, a benchmark dataset designed for perception and reasoning in crisis contexts. DisasterVQA consists of 1,395 real-world images and 4,405 expert-curated question-answer pairs spanning diverse events such as floods, wildfires, and earthquakes. Grounded in humanitarian frameworks including FEMA ESF and OCHA MIRA, the dataset includes binary, multiple-choice, and open-ended questions covering situational awareness and operational decision-making tasks. We benchmark seven state-of-the-art vision-language models and find performance variability across question types, disaster categories, regions, and humanitarian tasks. Although models achieve high accuracy on binary questions, they struggle with fine-grained quantitative reasoning, object counting, and context-sensitive interpretation, particularly for underrepresented disaster scenarios. DisasterVQA provides a challenging and practical benchmark to guide the development of more robust and operationally meaningful vision-language models for disaster response. The dataset is publicly available at https://zenodo.org/records/18267770.
Abstract:Given a table T in a database and a question Q in natural language, the table question answering (TQA) task aims to return an accurate answer to Q based on the content of T. Recent state-of-the-art solutions leverage large language models (LLMs) to obtain high-quality answers. However, most rely on proprietary, large-scale LLMs with costly API access, posing a significant financial barrier. This paper instead focuses on TQA with smaller, open-weight LLMs that can run on a desktop or laptop. This setting is challenging, as such LLMs typically have weaker capabilities than large proprietary models, leading to substantial performance degradation with existing methods. We observe that a key reason for this degradation is that prior approaches often require the LLM to solve a highly sophisticated task using long, complex prompts, which exceed the capabilities of small open-weight LLMs. Motivated by this observation, we present Orchestra, a multi-agent approach that unlocks the potential of accessible LLMs for high-quality, cost-effective TQA. Orchestra coordinates a group of LLM agents, each responsible for a relatively simple task, through a structured, layered workflow to solve complex TQA problems -- akin to an orchestra. By reducing the prompt complexity faced by each agent, Orchestra significantly improves output reliability. We implement Orchestra on top of AgentScope, an open-source multi-agent framework, and evaluate it on multiple TQA benchmarks using a wide range of open-weight LLMs. Experimental results show that Orchestra achieves strong performance even with small- to medium-sized models. For example, with Qwen2.5-14B, Orchestra reaches 72.1% accuracy on WikiTQ, approaching the best prior result of 75.3% achieved with GPT-4; with larger Qwen, Llama, or DeepSeek models, Orchestra outperforms all prior methods and establishes new state-of-the-art results across all benchmarks.
Abstract:We present VoroLight, a differentiable framework for 3D shape reconstruction based on Voronoi meshing. Our approach generates smooth, watertight surfaces and topologically consistent volumetric meshes directly from diverse inputs, including images, implicit shape level-set fields, point clouds and meshes. VoroLight operates in three stages: it first initializes a surface using a differentiable Voronoi formulation, then refines surface quality through a polygon-face sphere training stage, and finally reuses the differentiable Voronoi formulation for volumetric optimization with additional interior generator points. Project page: https://jiayinlu19960224.github.io/vorolight/
Abstract:Painting embodies a unique form of visual storytelling, where the creation process is as significant as the final artwork. Although recent advances in generative models have enabled visually compelling painting synthesis, most existing methods focus solely on final image generation or patch-based process simulation, lacking explicit stroke structure and failing to produce smooth, realistic shading. In this work, we present a differentiable stroke reconstruction framework that unifies painting, stylized texturing, and smudging to faithfully reproduce the human painting-smudging loop. Given an input image, our framework first optimizes single- and dual-color Bezier strokes through a parallel differentiable paint renderer, followed by a style generation module that synthesizes geometry-conditioned textures across diverse painting styles. We further introduce a differentiable smudge operator to enable natural color blending and shading. Coupled with a coarse-to-fine optimization strategy, our method jointly optimizes stroke geometry, color, and texture under geometric and semantic guidance. Extensive experiments on oil, watercolor, ink, and digital paintings demonstrate that our approach produces realistic and expressive stroke reconstructions, smooth tonal transitions, and richly stylized appearances, offering a unified model for expressive digital painting creation. See our project page for more demos: https://yingjiang96.github.io/DiffPaintWebsite/.
Abstract:Turning garments right-side out is a challenging manipulation task: it is highly dynamic, entails rapid contact changes, and is subject to severe visual occlusion. We introduce Right-Side-Out, a zero-shot sim-to-real framework that effectively solves this challenge by exploiting task structures. We decompose the task into Drag/Fling to create and stabilize an access opening, followed by Insert&Pull to invert the garment. Each step uses a depth-inferred, keypoint-parameterized bimanual primitive that sharply reduces the action space while preserving robustness. Efficient data generation is enabled by our custom-built, high-fidelity, GPU-parallel Material Point Method (MPM) simulator that models thin-shell deformation and provides robust and efficient contact handling for batched rollouts. Built on the simulator, our fully automated pipeline scales data generation by randomizing garment geometry, material parameters, and viewpoints, producing depth, masks, and per-primitive keypoint labels without any human annotations. With a single depth camera, policies trained entirely in simulation deploy zero-shot on real hardware, achieving up to 81.3% success rate. By employing task decomposition and high fidelity simulation, our framework enables tackling highly dynamic, severely occluded tasks without laborious human demonstrations.
Abstract:Detecting vehicles in satellite images is crucial for traffic management, urban planning, and disaster response. However, current models struggle with real-world diversity, particularly across different regions. This challenge is amplified by geographic bias in existing datasets, which often focus on specific areas and overlook regions like the Middle East. To address this gap, we present the Vehicles in the Middle East (VME) dataset, designed explicitly for vehicle detection in high-resolution satellite images from Middle Eastern countries. Sourced from Maxar, the VME dataset spans 54 cities across 12 countries, comprising over 4,000 image tiles and more than 100,000 vehicles, annotated using both manual and semi-automated methods. Additionally, we introduce the largest benchmark dataset for Car Detection in Satellite Imagery (CDSI), combining images from multiple sources to enhance global car detection. Our experiments demonstrate that models trained on existing datasets perform poorly on Middle Eastern images, while the VME dataset significantly improves detection accuracy in this region. Moreover, state-of-the-art models trained on CDSI achieve substantial improvements in global car detection.