Picture for Hongzhi Wu

Hongzhi Wu

RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination

Add code
May 28, 2025
Viaarxiv icon

MaterialPicker: Multi-Modal Material Generation with Diffusion Transformers

Add code
Dec 04, 2024
Figure 1 for MaterialPicker: Multi-Modal Material Generation with Diffusion Transformers
Figure 2 for MaterialPicker: Multi-Modal Material Generation with Diffusion Transformers
Figure 3 for MaterialPicker: Multi-Modal Material Generation with Diffusion Transformers
Figure 4 for MaterialPicker: Multi-Modal Material Generation with Diffusion Transformers
Viaarxiv icon

ARM: Appearance Reconstruction Model for Relightable 3D Generation

Add code
Nov 16, 2024
Viaarxiv icon

GS^3: Efficient Relighting with Triple Gaussian Splatting

Add code
Oct 15, 2024
Viaarxiv icon

MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Model

Add code
Aug 19, 2024
Viaarxiv icon

ElastoGen: 4D Generative Elastodynamics

Add code
May 23, 2024
Viaarxiv icon

DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation

Add code
Feb 19, 2024
Figure 1 for DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation
Figure 2 for DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation
Figure 3 for DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation
Figure 4 for DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation
Viaarxiv icon

Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting

Add code
Jan 27, 2024
Figure 1 for Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting
Figure 2 for Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting
Figure 3 for Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting
Figure 4 for Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting
Viaarxiv icon

A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields

Add code
Oct 09, 2023
Figure 1 for A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields
Figure 2 for A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields
Figure 3 for A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields
Figure 4 for A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields
Viaarxiv icon

Relighting Neural Radiance Fields with Shadow and Highlight Hints

Add code
Aug 25, 2023
Viaarxiv icon