Abstract:Recent advances in text-to-video generation have sparked interest in generative video editing tasks. Previous methods often rely on task-specific architectures (e.g., additional adapter modules) or dedicated customizations (e.g., DDIM inversion), which limit the integration of versatile editing conditions and the unification of various editing tasks. In this paper, we introduce UNified In-Context Video Editing (UNIC), a simple yet effective framework that unifies diverse video editing tasks within a single model in an in-context manner. To achieve this unification, we represent the inputs of various video editing tasks as three types of tokens: the source video tokens, the noisy video latent, and the multi-modal conditioning tokens that vary according to the specific editing task. Based on this formulation, our key insight is to integrate these three types into a single consecutive token sequence and jointly model them using the native attention operations of DiT, thereby eliminating the need for task-specific adapter designs. Nevertheless, direct task unification under this framework is challenging, leading to severe token collisions and task confusion due to the varying video lengths and diverse condition modalities across tasks. To address these, we introduce task-aware RoPE to facilitate consistent temporal positional encoding, and condition bias that enables the model to clearly differentiate different editing tasks. This allows our approach to adaptively perform different video editing tasks by referring the source video and varying condition tokens "in context", and support flexible task composition. To validate our method, we construct a unified video editing benchmark containing six representative video editing tasks. Results demonstrate that our unified approach achieves superior performance on each task and exhibits emergent task composition abilities.
Abstract:Audio-driven human animation methods, such as talking head and talking body generation, have made remarkable progress in generating synchronized facial movements and appealing visual quality videos. However, existing methods primarily focus on single human animation and struggle with multi-stream audio inputs, facing incorrect binding problems between audio and persons. Additionally, they exhibit limitations in instruction-following capabilities. To solve this problem, in this paper, we propose a novel task: Multi-Person Conversational Video Generation, and introduce a new framework, MultiTalk, to address the challenges during multi-person generation. Specifically, for audio injection, we investigate several schemes and propose the Label Rotary Position Embedding (L-RoPE) method to resolve the audio and person binding problem. Furthermore, during training, we observe that partial parameter training and multi-task training are crucial for preserving the instruction-following ability of the base model. MultiTalk achieves superior performance compared to other methods on several datasets, including talking head, talking body, and multi-person datasets, demonstrating the powerful generation capabilities of our approach.
Abstract:We present LlamaSeg, a visual autoregressive framework that unifies multiple image segmentation tasks via natural language instructions. We reformulate image segmentation as a visual generation problem, representing masks as "visual" tokens and employing a LLaMA-style Transformer to predict them directly from image inputs. By adhering to the next-token prediction paradigm, our approach naturally integrates segmentation tasks into autoregressive architectures. To support large-scale training, we introduce a data annotation pipeline and construct the SA-OVRS dataset, which contains 2M segmentation masks annotated with over 5,800 open-vocabulary labels or diverse textual descriptions, covering a wide spectrum of real-world scenarios. This enables our model to localize objects in images based on text prompts and to generate fine-grained masks. To more accurately evaluate the quality of masks produced by visual generative models, we further propose a composite metric that combines Intersection over Union (IoU) with Average Hausdorff Distance (AHD), offering a more precise assessment of contour fidelity. Experimental results demonstrate that our method surpasses existing generative models across multiple datasets and yields more detailed segmentation masks.
Abstract:Applying Reinforcement Learning (RL) to Video Large Language Models (Video-LLMs) shows significant promise for complex video reasoning. However, popular Reinforcement Fine-Tuning (RFT) methods, such as outcome-based Group Relative Policy Optimization (GRPO), are limited by data preparation bottlenecks (e.g., noise or high cost) and exhibit unstable improvements in the quality of long chain-of-thoughts (CoTs) and downstream performance.To address these limitations, we propose VerIPO, a Verifier-guided Iterative Policy Optimization method designed to gradually improve video LLMs' capacity for generating deep, long-term reasoning chains. The core component is Rollout-Aware Verifier, positioned between the GRPO and Direct Preference Optimization (DPO) training phases to form the GRPO-Verifier-DPO training loop. This verifier leverages small LLMs as a judge to assess the reasoning logic of rollouts, enabling the construction of high-quality contrastive data, including reflective and contextually consistent CoTs. These curated preference samples drive the efficient DPO stage (7x faster than GRPO), leading to marked improvements in reasoning chain quality, especially in terms of length and contextual consistency. This training loop benefits from GRPO's expansive search and DPO's targeted optimization. Experimental results demonstrate: 1) Significantly faster and more effective optimization compared to standard GRPO variants, yielding superior performance; 2) Our trained models exceed the direct inference of large-scale instruction-tuned Video-LLMs, producing long and contextually consistent CoTs on diverse video reasoning tasks; and 3) Our model with one iteration outperforms powerful LMMs (e.g., Kimi-VL) and long reasoning models (e.g., Video-R1), highlighting its effectiveness and stability.
Abstract:Recently, 3D generation methods have shown their powerful ability to automate 3D model creation. However, most 3D generation methods only rely on an input image or a text prompt to generate a 3D model, which lacks the control of each component of the generated 3D model. Any modifications of the input image lead to an entire regeneration of the 3D models. In this paper, we introduce a new method called CMD that generates a 3D model from an input image while enabling flexible local editing of each component of the 3D model. In CMD, we formulate the 3D generation as a conditional multiview diffusion model, which takes the existing or known parts as conditions and generates the edited or added components. This conditional multiview diffusion model not only allows the generation of 3D models part by part but also enables local editing of 3D models according to the local revision of the input image without changing other 3D parts. Extensive experiments are conducted to demonstrate that CMD decomposes a complex 3D generation task into multiple components, improving the generation quality. Meanwhile, CMD enables efficient and flexible local editing of a 3D model by just editing one rendered image.
Abstract:Reasoning lies at the heart of intelligence, shaping the ability to make decisions, draw conclusions, and generalize across domains. In artificial intelligence, as systems increasingly operate in open, uncertain, and multimodal environments, reasoning becomes essential for enabling robust and adaptive behavior. Large Multimodal Reasoning Models (LMRMs) have emerged as a promising paradigm, integrating modalities such as text, images, audio, and video to support complex reasoning capabilities and aiming to achieve comprehensive perception, precise understanding, and deep reasoning. As research advances, multimodal reasoning has rapidly evolved from modular, perception-driven pipelines to unified, language-centric frameworks that offer more coherent cross-modal understanding. While instruction tuning and reinforcement learning have improved model reasoning, significant challenges remain in omni-modal generalization, reasoning depth, and agentic behavior. To address these issues, we present a comprehensive and structured survey of multimodal reasoning research, organized around a four-stage developmental roadmap that reflects the field's shifting design philosophies and emerging capabilities. First, we review early efforts based on task-specific modules, where reasoning was implicitly embedded across stages of representation, alignment, and fusion. Next, we examine recent approaches that unify reasoning into multimodal LLMs, with advances such as Multimodal Chain-of-Thought (MCoT) and multimodal reinforcement learning enabling richer and more structured reasoning chains. Finally, drawing on empirical insights from challenging benchmarks and experimental cases of OpenAI O3 and O4-mini, we discuss the conceptual direction of native large multimodal reasoning models (N-LMRMs), which aim to support scalable, agentic, and adaptive reasoning and planning in complex, real-world environments.
Abstract:Generating gestures from human speech has gained tremendous progress in animating virtual avatars. While the existing methods enable synthesizing gestures cooperated by individual self-talking, they overlook the practicality of concurrent gesture modeling with two-person interactive conversations. Moreover, the lack of high-quality datasets with concurrent co-speech gestures also limits handling this issue. To fulfill this goal, we first construct a large-scale concurrent co-speech gesture dataset that contains more than 7M frames for diverse two-person interactive posture sequences, dubbed GES-Inter. Additionally, we propose Co$^3$Gesture, a novel framework that enables coherent concurrent co-speech gesture synthesis including two-person interactive movements. Considering the asymmetric body dynamics of two speakers, our framework is built upon two cooperative generation branches conditioned on separated speaker audio. Specifically, to enhance the coordination of human postures with respect to corresponding speaker audios while interacting with the conversational partner, we present a Temporal Interaction Module (TIM). TIM can effectively model the temporal association representation between two speakers' gesture sequences as interaction guidance and fuse it into the concurrent gesture generation. Then, we devise a mutual attention mechanism to further holistically boost learning dependencies of interacted concurrent motions, thereby enabling us to generate vivid and coherent gestures. Extensive experiments demonstrate that our method outperforms the state-of-the-art models on our newly collected GES-Inter dataset. The dataset and source code are publicly available at \href{https://mattie-e.github.io/Co3/}{\textit{https://mattie-e.github.io/Co3/}}.
Abstract:Assessing the video comprehension capabilities of multimodal AI systems can effectively measure their understanding and reasoning abilities. Most video evaluation benchmarks are limited to a single language, typically English, and predominantly feature videos rooted in Western cultural contexts. In this paper, we present VideoVista-CulturalLingo, the first video evaluation benchmark designed to bridge cultural, linguistic, and domain divide in video comprehension. Our work differs from existing benchmarks in the following ways: 1) Cultural diversity, incorporating cultures from China, North America, and Europe; 2) Multi-linguistics, with questions presented in Chinese and English-two of the most widely spoken languages; and 3) Broad domain, featuring videos sourced from hundreds of human-created domains. VideoVista-CulturalLingo contains 1,389 videos and 3,134 QA pairs, and we have evaluated 24 recent open-source or proprietary video large models. From the experiment results, we observe that: 1) Existing models perform worse on Chinese-centric questions than Western-centric ones, particularly those related to Chinese history; 2) Current open-source models still exhibit limitations in temporal understanding, especially in the Event Localization task, achieving a maximum score of only 45.2%; 3) Mainstream models demonstrate strong performance in general scientific questions, while open-source models demonstrate weak performance in mathematics.
Abstract:Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for generating PBR textures from 3D meshes and image prompts, addressing key challenges in multi-view material synthesis. Our approach leverages Reference Attention to extract and encode informative latent from the input reference images, enabling intuitive and controllable texture generation. We also introduce a Consistency-Regularized Training strategy to enforce stability across varying viewpoints and illumination conditions, ensuring illumination-invariant and geometrically consistent results. Additionally, we propose Dual-Channel Material Generation, which separately optimizes albedo and metallic-roughness (MR) textures while maintaining precise spatial alignment with the input images through Multi-Channel Aligned Attention. Learnable material embeddings are further integrated to capture the distinct properties of albedo and MR. Experimental results demonstrate that our model generates PBR textures with realistic behavior across diverse lighting scenarios, outperforming existing methods in both consistency and quality for scalable 3D asset creation.
Abstract:Unsupervised image anomaly detection (UAD) has become a critical process in industrial and medical applications, but it faces growing challenges due to increasing concerns over data privacy. The limited class diversity inherent to one-class classification tasks, combined with distribution biases caused by variations in products across and within clients, poses significant challenges for preserving data privacy with federated UAD. Thus, this article proposes an efficient federated learning method with dynamic memory and memory-reduce for unsupervised image anomaly detection, called FedDyMem. Considering all client data belongs to a single class (i.e., normal sample) in UAD and the distribution of intra-class features demonstrates significant skewness, FedDyMem facilitates knowledge sharing between the client and server through the client's dynamic memory bank instead of model parameters. In the local clients, a memory generator and a metric loss are employed to improve the consistency of the feature distribution for normal samples, leveraging the local model to update the memory bank dynamically. For efficient communication, a memory-reduce method based on weighted averages is proposed to significantly decrease the scale of memory banks. On the server, global memory is constructed and distributed to individual clients through k-means aggregation. Experiments conducted on six industrial and medical datasets, comprising a mixture of six products or health screening types derived from eleven public datasets, demonstrate the effectiveness of FedDyMem.