Abstract:When labeled verifiable training data is scarce, each checked example should be used where it has the most value. A common approach is to train the deployment student model directly with sparse RL methods such as GRPO. We argue that this is often inefficient. Sparse sequence-level reward is most useful for strong models that can explore and discover better behavior, while dense token-level teacher supervision is better suited for compressing that behavior into a smaller student. This suggests a simple allocation rule: use scarce labeled data upstream to improve the strongest available teacher, then transfer the improved behavior downstream through dense supervision. In this view, GRPO-style sparse RL and OPD-style distillation are not competing methods, but two reward-density regimes used at different stages. We evaluate this rule on verifiable math tasks with Qwen3 and Llama models. For a fixed Qwen3-1.7B deployment student, distilling from an RL-improved 8B teacher outperforms applying GRPO directly to the student with the same labeled data. In contrast, distilling from the same teacher before RL gives weaker results. The transfer bridge is also important: a forward-KL warmup on teacher rollouts followed by OPD on student rollouts performs best on MATH before any later student-side sparse RL, and gives the strongest pre-Stage 3 AIME results for the canonical 8B and 14B teachers. Finally, the bridge makes later student-side RL more effective. GRPO is weak when applied to a cold student, but after the bridge it raises MATH accuracy from 75.4% to 78.5%, outperforming a matched replay control by 2.8 points. Overall, the lesson is to avoid spending scarce labeled data on the least prepared policy: use sparse reward for teacher-side discovery, dense transfer for student compression, and student-side sparse reward only after the student has been bridged.
Abstract:As large language models (LLMs) continue to advance rapidly, they are becoming increasingly capable while simultaneously demanding ever-longer context lengths. To improve the inference efficiency of long-context processing, several novel low-complexity hybrid architectures have recently been proposed, effectively alleviating the computational burden of long-context inference. However, existing research on long-context prefill acceleration remains predominantly focused on sparse attention mechanisms, which achieve their maximum speedup only on full-attention models. When transferred to emerging architectures--such as linear/full attention hybrids or sliding window/full attention hybrids--these prefill acceleration approaches suffer significant performance degradation. Furthermore, such methods are generally incompatible with continuous batching, making them difficult to integrate into modern inference engines such as vLLM. To this end, we propose UniPrefill, a prefill acceleration framework applicable to virtually any model architecture, which directly accelerates the model's computation at the token level. We further implement UniPrefill as a continuous batching operator and extend vLLM's scheduling strategy to natively support prefill-decode co-processing and tensor parallel for UniPrefill, enabling its seamless integration into vLLM. UniPrefill achieves up to 2.1x speedup in Time-To-First-Token (TTFT), with the acceleration becoming increasingly pronounced as the number of concurrent requests grows.
Abstract:Test-time reinforcement learning (TTRL) always adapts models at inference time via pseudo-labeling, leaving it vulnerable to spurious optimization signals from label noise. Through an empirical study, we observe that responses with medium consistency form an ambiguity region and constitute the primary source of reward noise. Crucially, we find that such spurious signals can be even amplified through group-relative advantage estimation. Motivated by these findings, we propose a unified framework, Debiased and Denoised test-time Reinforcement Learning (DDRL), to mitigate spurious signals. Concretely, DDRL first applies a frequency-based sampling strategy to exclude ambiguous samples while maintaining a balanced set of positive and negative examples. It then adopts a debiased advantage estimation with fixed advantages, removing the bias introduced by group-relative policy optimization. Finally, DDRL incorporates a consensus-based off-policy refinement stage, which leverages the rejection-sampled dataset to enable efficient and stable model updates. Experiments on three large language models across multiple mathematical reasoning benchmarks demonstrate that DDRL consistently outperforms existing TTRL baselines. The code will soon be released at https://github.com/yuyongcan/DDRL.
Abstract:Paralinguistic cues are essential for natural human-computer interaction, yet their evaluation in Large Audio-Language Models (LALMs) remains limited by coarse feature coverage and the inherent subjectivity of assessment. To address these challenges, we introduce SpeechParaling-Bench, a comprehensive benchmark for paralinguistic-aware speech generation. It expands existing coverage from fewer than 50 to over 100 fine-grained features, supported by more than 1,000 English-Chinese parallel speech queries, and is organized into three progressively challenging tasks: fine-grained control, intra-utterance variation, and context-aware adaptation. To enable reliable evaluation, we further develop a pairwise comparison pipeline, in which candidate responses are evaluated against a fixed baseline by an LALM-based judge. By framing evaluation as relative preference rather than absolute scoring, this approach mitigates subjectivity and yields more stable and scalable assessments without costly human annotation. Extensive experiments reveal substantial limitations in current LALMs. Even leading proprietary models struggle with comprehensive static control and dynamic modulation of paralinguistic features, while failure to correctly interpret paralinguistic cues accounts for 43.3% of errors in situational dialogue. These findings underscore the need for more robust paralinguistic modeling toward human-aligned voice assistants.
Abstract:In recent years, the Vision Transformer (ViT) has garnered significant attention within the computer vision community. However, the core component of ViT, Self-Attention, lacks explicit spatial priors and suffers from quadratic computational complexity, limiting its applicability. To address these issues, we have proposed RMT, a robust vision backbone with explicit spatial priors for general purposes. RMT utilizes Manhattan distance decay to introduce spatial information and employs a horizontal and vertical decomposition attention method to model global information. Building on the strengths of RMT, Euclidean enhanced Vision Transformer (EVT) is an expanded version that incorporates several key improvements. Firstly, EVT uses a more reasonable Euclidean distance decay to enhance the modeling of spatial information, allowing for a more accurate representation of spatial relationships compared to the Manhattan distance used in RMT. Secondly, EVT abandons the decomposed attention mechanism featured in RMT and instead adopts a simpler spatially-independent grouping approach, providing the model with greater flexibility in controlling the number of tokens within each group. By addressing these modifications, EVT offers a more sophisticated and adaptable approach to incorporating spatial priors into the Self-Attention mechanism, thus overcoming some of the limitations associated with RMT and further enhancing its applicability in various computer vision tasks. Extensive experiments on Image Classification, Object Detection, Instance Segmentation, and Semantic Segmentation demonstrate that EVT exhibits exceptional performance. Without additional training data, EVT achieves 86.6% top1-acc on ImageNet-1k.
Abstract:On-policy knowledge distillation (OPD) trains a student on its own rollouts under token-level supervision from a teacher. Not all token positions matter equally, but existing views of token importance are incomplete. We ask a direct question: which tokens carry the most useful learning signal in OPD? Our answer is that informative tokens come from two regions: positions with high student entropy, and positions with low student entropy plus high teacher--student divergence, where the student is overconfident and wrong. Empirically, student entropy is a strong first-order proxy: retaining $50\%$ of tokens with entropy-based sampling matches or exceeds all-token training while reducing peak memory by up to $47\%$. But entropy alone misses a second important region. When we isolate low-entropy, high-divergence tokens, training on fewer than $10\%$ of all tokens nearly matches full-token baselines, showing that overconfident tokens carry dense corrective signal despite being nearly invisible to entropy-only rules. We organize these findings with TIP (Token Importance in on-Policy distillation), a two-axis taxonomy over student entropy and teacher--student divergence, and give a theoretical explanation for why entropy is useful yet structurally incomplete. This view motivates type-aware token selection rules that combine uncertainty and disagreement. We validate this picture across three teacher--student pairs spanning Qwen3, Llama, and Qwen2.5 on MATH-500 and AIME 2024/2025, and on the DeepPlanning benchmark for long-horizon agentic planning, where Q3-only training on $<$$20\%$ of tokens surpasses full-token OPD. Our experiments are implemented by extending the OPD repository https://github.com/HJSang/OPSD_OnPolicyDistillation, which supports memory-efficient distillation of larger models under limited GPU budgets.
Abstract:UMI-style interfaces enable scalable robot learning, but existing systems remain largely visuomotor, relying primarily on RGB observations and trajectory while providing only limited access to physical interaction signals. This becomes a fundamental limitation in contact-rich manipulation, where success depends on contact dynamics such as tactile interaction, internal grasping force, and external interaction wrench that are difficult to infer from vision alone. We present OmniUMI, a unified framework for physically grounded robot learning via human-aligned multimodal interaction. OmniUMI synchronously captures RGB, depth, trajectory, tactile sensing, internal grasping force, and external interaction wrench within a compact handheld system, while maintaining collection--deployment consistency through a shared embodiment design. To support human-aligned demonstration, OmniUMI provides dual-force feedback through bilateral gripper feedback and natural perception of external interaction wrench in the handheld embodiment. Built on this interface, we extend diffusion policy with visual, tactile, and force-related observations, and deploy the learned policy through impedance-based execution for unified regulation of motion and contact behavior. Experiments demonstrate reliable sensing and strong downstream performance on force-sensitive pick-and-place, interactive surface erasing, and tactile-informed selective release. Overall, OmniUMI combines physically grounded multimodal data acquisition with human-aligned interaction, providing a scalable foundation for learning contact-rich manipulation.
Abstract:Existing red-teaming studies on GUI agents have important limitations. Adversarial perturbations typically require white-box access, which is unavailable for commercial systems, while prompt injection is increasingly mitigated by stronger safety alignment. To study robustness under a more practical threat model, we propose Semantic-level UI Element Injection, a red-teaming setting that overlays safety-aligned and harmless UI elements onto screenshots to misdirect the agent's visual grounding. Our method uses a modular Editor-Overlapper-Victim pipeline and an iterative search procedure that samples multiple candidate edits, keeps the best cumulative overlay, and adapts future prompt strategies based on previous failures. Across five victim models, our optimized attacks improve attack success rate by up to 4.4x over random injection on the strongest victims. Moreover, elements optimized on one source model transfer effectively to other target models, indicating model-agnostic vulnerabilities. After the first successful attack, the victim still clicks the attacker-controlled element in more than 15% of later independent trials, versus below 1% for random injection, showing that the injected element acts as a persistent attractor rather than simple visual clutter.
Abstract:With the rapid advancement of video understanding, existing benchmarks are becoming increasingly saturated, exposing a critical discrepancy between inflated leaderboard scores and real-world model capabilities. To address this widening gap, we introduce Video-MME-v2, a comprehensive benchmark designed to rigorously evaluate the robustness and faithfulness of video understanding. To systematically evaluate model capabilities, we design a \textbf{progressive tri-level hierarchy} that incrementally increases the complexity of video comprehension, ranging from multi-point visual information aggregation, to temporal dynamics modeling, and ultimately to complex multimodal reasoning. Besides, in contrast to conventional per-question accuracy, we propose a \textbf{group-based non-linear evaluation} strategy that enforces both consistency across related queries and coherence in multi-step reasoning. It penalizes fragmented or guess-based correctness and assigns credit only to answers supported by valid reasoning. To guarantee data quality, Video-MME-v2 is constructed through a rigorously controlled human annotation pipeline, involving 12 annotators and 50 independent reviewers. Backed by \textbf{3,300 human-hours} and up to \textbf{5 rounds} of quality assurance, Video-MME-v2 aims to serve as one of the most authoritative video benchmarks. Extensive experiments reveal a substantial gap between current best model Gemini-3-Pro and human experts, and uncover a clear hierarchical bottleneck where errors in visual information aggregation and temporal modeling propagate to limit high-level reasoning. We further find that thinking-based reasoning is highly dependent on textual cues, improving performance with subtitles but sometimes degrading it in purely visual settings. By exposing these limitations, Video-MME-v2 establishes a demanding new testbed for the development of next-generation video MLLMs.
Abstract:The rapid progress of Large Language Models (LLMs) has spurred growing interest in Multi-modal LLMs (MLLMs) and motivated the development of benchmarks to evaluate their perceptual and comprehension abilities. Existing benchmarks, however, are limited to static images or single videos, overlooking the complex interactions across multiple videos. To address this gap, we introduce the Multi-Video Perception Evaluation Benchmark (MVPBench), a new benchmark featuring 14 subtasks across diverse visual domains designed to evaluate models on extracting relevant information from video sequences to make informed decisions. MVPBench includes 5K question-answering tests involving 2.7K video clips sourced from existing datasets and manually annotated clips. Extensive evaluations reveal that current models struggle to process multi-video inputs effectively, underscoring substantial limitations in their multi-video comprehension. We anticipate MVPBench will drive advancements in multi-video perception.