Abstract:Trajectory generation is a pivotal task in autonomous driving. Recent studies have introduced the autoregressive paradigm, leveraging the state transition model to approximate future trajectory distributions. This paradigm closely mirrors the real-world trajectory generation process and has achieved notable success. However, its potential is limited by the ineffective representation of realistic trajectories within the redundant state space. To address this limitation, we propose the Kinematic-Driven Generative Model for Realistic Agent Simulation (KiGRAS). Instead of modeling in the state space, KiGRAS factorizes the driving scene into action probability distributions at each time step, providing a compact space to represent realistic driving patterns. By establishing physical causality from actions (cause) to trajectories (effect) through the kinematic model, KiGRAS eliminates massive redundant trajectories. All states derived from actions in the cause space are constrained to be physically feasible. Furthermore, redundant trajectories representing identical action sequences are mapped to the same representation, reflecting their underlying actions. This approach significantly reduces task complexity and ensures physical feasibility. KiGRAS achieves state-of-the-art performance in Waymo's SimAgents Challenge, ranking first on the WOMD leaderboard with significantly fewer parameters than other models. The video documentation is available at \url{https://kigras-mach.github.io/KiGRAS/}.
Abstract:3D single object tracking (SOT) is a crucial task in fields of mobile robotics and autonomous driving. Traditional motion-based approaches achieve target tracking by estimating the relative movement of target between two consecutive frames. However, they usually overlook local motion information of the target and fail to exploit historical frame information effectively. To overcome the above limitations, we propose a point-level flow method with multi-frame information for 3D SOT task, called FlowTrack. Specifically, by estimating the flow for each point in the target, our method could capture the local motion details of target, thereby improving the tracking performance. At the same time, to handle scenes with sparse points, we present a learnable target feature as the bridge to efficiently integrate target information from past frames. Moreover, we design a novel Instance Flow Head to transform dense point-level flow into instance-level motion, effectively aggregating local motion information to obtain global target motion. Finally, our method achieves competitive performance with improvements of 5.9% on the KITTI dataset and 2.9% on NuScenes. The code will be made publicly available soon.
Abstract:3D multi-object tracking and trajectory prediction are two crucial modules in autonomous driving systems. Generally, the two tasks are handled separately in traditional paradigms and a few methods have started to explore modeling these two tasks in a joint manner recently. However, these approaches suffer from the limitations of single-frame training and inconsistent coordinate representations between tracking and prediction tasks. In this paper, we propose a streaming and unified framework for joint 3D Multi-Object Tracking and trajectory Prediction (StreamMOTP) to address the above challenges. Firstly, we construct the model in a streaming manner and exploit a memory bank to preserve and leverage the long-term latent features for tracked objects more effectively. Secondly, a relative spatio-temporal positional encoding strategy is introduced to bridge the gap of coordinate representations between the two tasks and maintain the pose-invariance for trajectory prediction. Thirdly, we further improve the quality and consistency of predicted trajectories with a dual-stream predictor. We conduct extensive experiments on popular nuSences dataset and the experimental results demonstrate the effectiveness and superiority of StreamMOTP, which outperforms previous methods significantly on both tasks. Furthermore, we also prove that the proposed framework has great potential and advantages in actual applications of autonomous driving.
Abstract:Large-scale datasets have fueled recent advancements in AI-based autonomous vehicle research. However, these datasets are usually collected from a single vehicle's one-time pass of a certain location, lacking multiagent interactions or repeated traversals of the same place. Such information could lead to transformative enhancements in autonomous vehicles' perception, prediction, and planning capabilities. To bridge this gap, in collaboration with the self-driving company May Mobility, we present the MARS dataset which unifies scenarios that enable MultiAgent, multitraveRSal, and multimodal autonomous vehicle research. More specifically, MARS is collected with a fleet of autonomous vehicles driving within a certain geographical area. Each vehicle has its own route and different vehicles may appear at nearby locations. Each vehicle is equipped with a LiDAR and surround-view RGB cameras. We curate two subsets in MARS: one facilitates collaborative driving with multiple vehicles simultaneously present at the same location, and the other enables memory retrospection through asynchronous traversals of the same location by multiple vehicles. We conduct experiments in place recognition and neural reconstruction. More importantly, MARS introduces new research opportunities and challenges such as multitraversal 3D reconstruction, multiagent perception, and unsupervised object discovery. Our data and codes can be found at https://ai4ce.github.io/MARS/.
Abstract:Classic reinforcement learning (RL) frequently confronts challenges in tasks involving delays, which cause a mismatch between received observations and subsequent actions, thereby deviating from the Markov assumption. Existing methods usually tackle this issue with end-to-end solutions using state augmentation. However, these black-box approaches often involve incomprehensible processes and redundant information in the information states, causing instability and potentially undermining the overall performance. To alleviate the delay challenges in RL, we propose $\textbf{DEER (Delay-resilient Encoder-Enhanced RL)}$, a framework designed to effectively enhance the interpretability and address the random delay issues. DEER employs a pretrained encoder to map delayed states, along with their variable-length past action sequences resulting from different delays, into hidden states, which is trained on delay-free environment datasets. In a variety of delayed scenarios, the trained encoder can seamlessly integrate with standard RL algorithms without requiring additional modifications and enhance the delay-solving capability by simply adapting the input dimension of the original algorithms. We evaluate DEER through extensive experiments on Gym and Mujoco environments. The results confirm that DEER is superior to state-of-the-art RL algorithms in both constant and random delay settings.
Abstract:Do we fully leverage the potential of visual encoder in Multimodal Large Language Models (MLLMs)? The recent outstanding performance of MLLMs in multimodal understanding has garnered broad attention from both academia and industry. In the current MLLM rat race, the focus seems to be predominantly on the linguistic side. We witness the rise of larger and higher-quality instruction datasets, as well as the involvement of larger-sized LLMs. Yet, scant attention has been directed towards the visual signals utilized by MLLMs, often assumed to be the final high-level features extracted by a frozen visual encoder. In this paper, we introduce the Dense Connector - a simple, effective, and plug-and-play vision-language connector that significantly enhances existing MLLMs by leveraging multi-layer visual features, with minimal additional computational overhead. Furthermore, our model, trained solely on images, showcases remarkable zero-shot capabilities in video understanding as well. Experimental results across various vision encoders, image resolutions, training dataset scales, varying sizes of LLMs (2.7B->70B), and diverse architectures of MLLMs (e.g., LLaVA and Mini-Gemini) validate the versatility and scalability of our approach, achieving state-of-the-art performance on across 19 image and video benchmarks. We hope that this work will provide valuable experience and serve as a basic module for future MLLM development.
Abstract:In this paper, we explore the existing challenges in 3D artistic scene generation by introducing ART3D, a novel framework that combines diffusion models and 3D Gaussian splatting techniques. Our method effectively bridges the gap between artistic and realistic images through an innovative image semantic transfer algorithm. By leveraging depth information and an initial artistic image, we generate a point cloud map, addressing domain differences. Additionally, we propose a depth consistency module to enhance 3D scene consistency. Finally, the 3D scene serves as initial points for optimizing Gaussian splats. Experimental results demonstrate ART3D's superior performance in both content and structural consistency metrics when compared to existing methods. ART3D significantly advances the field of AI in art creation by providing an innovative solution for generating high-quality 3D artistic scenes.
Abstract:Text-to-image generation has witnessed great progress, especially with the recent advancements in diffusion models. Since texts cannot provide detailed conditions like object appearance, reference images are usually leveraged for the control of objects in the generated images. However, existing methods still suffer limited accuracy when the relationship between the foreground and background is complicated. To address this issue, we develop a framework termed Mask-ControlNet by introducing an additional mask prompt. Specifically, we first employ large vision models to obtain masks to segment the objects of interest in the reference image. Then, the object images are employed as additional prompts to facilitate the diffusion model to better understand the relationship between foreground and background regions during image generation. Experiments show that the mask prompts enhance the controllability of the diffusion model to maintain higher fidelity to the reference image while achieving better image quality. Comparison with previous text-to-image generation methods demonstrates our method's superior quantitative and qualitative performance on the benchmark datasets.
Abstract:Existing text-to-image generative models reflect or even amplify societal biases ingrained in their training data. This is especially concerning for human image generation where models are biased against certain demographic groups. Existing attempts to rectify this issue are hindered by the inherent limitations of the pre-trained models and fail to substantially improve demographic diversity. In this work, we introduce Fair Retrieval Augmented Generation (FairRAG), a novel framework that conditions pre-trained generative models on reference images retrieved from an external image database to improve fairness in human generation. FairRAG enables conditioning through a lightweight linear module that projects reference images into the textual space. To enhance fairness, FairRAG applies simple-yet-effective debiasing strategies, providing images from diverse demographic groups during the generative process. Extensive experiments demonstrate that FairRAG outperforms existing methods in terms of demographic diversity, image-text alignment, and image fidelity while incurring minimal computational overhead during inference.
Abstract:This paper presents a novel monocular depth estimation method, named ECFNet, for estimating high-quality monocular depth with clear edges and valid overall structure from a single RGB image. We make a thorough inquiry about the key factor that affects the edge depth estimation of the MDE networks, and come to a ratiocination that the edge information itself plays a critical role in predicting depth details. Driven by this analysis, we propose to explicitly employ the image edges as input for ECFNet and fuse the initial depths from different sources to produce the final depth. Specifically, ECFNet first uses a hybrid edge detection strategy to get the edge map and edge-highlighted image from the input image, and then leverages a pre-trained MDE network to infer the initial depths of the aforementioned three images. After that, ECFNet utilizes a layered fusion module (LFM) to fuse the initial depth, which will be further updated by a depth consistency module (DCM) to form the final estimation. Extensive experimental results on public datasets and ablation studies indicate that our method achieves state-of-the-art performance. Project page: https://zrealli.github.io/edgedepth.