Storytelling is an ancient and precious human ability that has been rejuvenated in the digital age. Over the last decade, there has been a notable surge in the recognition and application of data storytelling, both in academia and industry. Recently, the rapid development of generative AI has brought new opportunities and challenges to this field, sparking numerous new questions. These questions may not necessarily be quickly transformed into papers, but we believe it is necessary to promptly discuss them to help the community better clarify important issues and research agendas for the future. We thus invite you to join our workshop (Gen4DS) to discuss questions such as: How can generative AI facilitate the creation of data stories? How might generative AI alter the workflow of data storytellers? What are the pitfalls and risks of incorporating AI in storytelling? We have designed both paper presentations and interactive activities (including hands-on creation, group discussion pods, and debates on controversial issues) for the workshop. We hope that participants will learn about the latest advances and pioneering work in data storytelling, engage in critical conversations with each other, and have an enjoyable, unforgettable, and meaningful experience at the event.
Long-term memory plays a critical role in personal interaction, considering long-term memory can better leverage world knowledge, historical information, and preferences in dialogues. Our research introduces PerLTQA, an innovative QA dataset that combines semantic and episodic memories, including world knowledge, profiles, social relationships, events, and dialogues. This dataset is collected to investigate the use of personalized memories, focusing on social interactions and events in the QA task. PerLTQA features two types of memory and a comprehensive benchmark of 8,593 questions for 30 characters, facilitating the exploration and application of personalized memories in Large Language Models (LLMs). Based on PerLTQA, we propose a novel framework for memory integration and generation, consisting of three main components: Memory Classification, Memory Retrieval, and Memory Synthesis. We evaluate this framework using five LLMs and three retrievers. Experimental results demonstrate that BERT-based classification models significantly outperform LLMs such as ChatGLM3 and ChatGPT in the memory classification task. Furthermore, our study highlights the importance of effective memory integration in the QA task.
Large Language Models (LLMs) has shown exceptional capabilities in many natual language understanding and generation tasks. However, the personalization issue still remains a much-coveted property, especially when it comes to the multiple sources involved in the dialogue system. To better plan and incorporate the use of multiple sources in generating personalized response, we firstly decompose it into three sub-tasks: Knowledge Source Selection, Knowledge Retrieval, and Response Generation. We then propose a novel Unified Multi-Source Retrieval-Augmented Generation system (UniMS-RAG) Specifically, we unify these three sub-tasks with different formulations into the same sequence-to-sequence paradigm during the training, to adaptively retrieve evidences and evaluate the relevance on-demand using special tokens, called acting tokens and evaluation tokens. Enabling language models to generate acting tokens facilitates interaction with various knowledge sources, allowing them to adapt their behavior to diverse task requirements. Meanwhile, evaluation tokens gauge the relevance score between the dialogue context and the retrieved evidence. In addition, we carefully design a self-refinement mechanism to iteratively refine the generated response considering 1) the consistency scores between the generated response and retrieved evidence; and 2) the relevance scores. Experiments on two personalized datasets (DuLeMon and KBP) show that UniMS-RAG achieves state-of-the-art performance on the knowledge source selection and response generation task with itself as a retriever in a unified manner. Extensive analyses and discussions are provided for shedding some new perspectives for personalized dialogue systems.
The jailbreak attack can bypass the safety measures of a Large Language Model (LLM), generating harmful content. This misuse of LLM has led to negative societal consequences. Currently, there are two main approaches to address jailbreak attacks: safety training and safeguards. Safety training focuses on further training LLM to enhance its safety. On the other hand, safeguards involve implementing external models or filters to prevent harmful outputs. However, safety training has constraints in its ability to adapt to new attack types and often leads to a drop in model performance. Safeguards have proven to be of limited help. To tackle these issues, we propose a novel approach called Self-Guard, which combines the strengths of both safety methods. Self-Guard includes two stages. In the first stage, we enhance the model's ability to assess harmful content, and in the second stage, we instruct the model to consistently perform harmful content detection on its own responses. The experiment has demonstrated that Self-Guard is robust against jailbreak attacks. In the bad case analysis, we find that LLM occasionally provides harmless responses to harmful queries. Additionally, we evaluated the general capabilities of the LLM before and after safety training, providing evidence that Self-Guard does not result in the LLM's performance degradation. In sensitivity tests, Self-Guard not only avoids inducing over-sensitivity in LLM but also can even mitigate this issue.
Dialogue policy learning (DPL) is a crucial component of dialogue modelling. Its primary role is to determine the appropriate abstract response, commonly referred to as the "dialogue action". Traditional DPL methodologies have treated this as a sequential decision problem, using pre-defined action candidates extracted from a corpus. However, these incomplete candidates can significantly limit the diversity of responses and pose challenges when dealing with edge cases, which are scenarios that occur only at extreme operating parameters. To address these limitations, we introduce a novel framework, JoTR. This framework is unique as it leverages a text-to-text Transformer-based model to generate flexible dialogue actions. Unlike traditional methods, JoTR formulates a word-level policy that allows for a more dynamic and adaptable dialogue action generation, without the need for any action templates. This setting enhances the diversity of responses and improves the system's ability to handle edge cases effectively. In addition, JoTR employs reinforcement learning with a reward-shaping mechanism to efficiently finetune the word-level dialogue policy, which allows the model to learn from its interactions, improving its performance over time. We conducted an extensive evaluation of JoTR to assess its effectiveness. Our extensive evaluation shows that JoTR achieves state-of-the-art performance on two benchmark dialogue modelling tasks, as assessed by both user simulators and human evaluators.
Generating persona consistent dialogue response is important for developing an intelligent conversational agent. Recent works typically fine-tune large-scale pre-trained models on this task by concatenating persona texts and dialogue history as a single input sequence to generate the target response. While simple and effective, our analysis shows that this popular practice is seriously affected by order sensitivity where different input orders of persona sentences significantly impact the quality and consistency of generated response, resulting in severe performance fluctuations (i.e., 29.4% on GPT2 and 83.2% on BART). To mitigate the order sensitivity problem, we propose a model-agnostic framework, ORder Insensitive Generation (ORIG), which enables dialogue models to learn robust representation under different persona orders and improve the consistency of response generation. Experiments on the Persona-Chat dataset justify the effectiveness and superiority of our method with two dominant pre-trained models (GPT2 and BART).
The way and content in which users ask questions can provide insight into their current status, including their personality, emotions, and psychology. Instead of directly prompting the large language models (LLMs), we explore how chain-of-thought prompting helps in this scenario to perform reasoning and planning according to user status, aiming to provide a more personalized and engaging experience for the user query. To this end, we first construct a benchmark of 6 dialogue or question-answering datasets in both English and Chinese, covering 3 different aspects of user status (\textit{including} \textit{personality}, \textit{emotion}, and \textit{psychology}). Then we prompt the LLMs to generate the response regarding the user status as intermediate reasoning processing. We propose a novel demonstration selection strategy using the semantic similarity of intermediate reasoning instead of test queries. To evaluate the effectiveness and robustness of our approach, we conduct extensive experiments with 7 LLMs under zero-shot and one-shot settings. The experimental results show that our approach consistently outperforms standard prompting in terms of both \textit{helpfulness} and \textit{acceptness} across all datasets, regardless of the LLMs used. The code and dataset can be found at \url{https://github.com/ruleGreen/Dialogue\_CoT.git}.
Large Language Model (LLM) has gained popularity and achieved remarkable results in open-domain tasks, but its performance in real industrial domain-specific scenarios is average since there is no specific knowledge in it. This issue has attracted widespread attention, but there are few relevant benchmarks available. In this paper, we provide a benchmark Question Answering (QA) dataset named MSQA, which is about Microsoft products and IT technical problems encountered by customers. This dataset contains industry cloud-specific QA knowledge, which is not available for general LLM, so it is well suited for evaluating methods aimed at improving domain-specific capabilities of LLM. In addition, we propose a new model interaction paradigm that can empower LLM to achieve better performance on domain-specific tasks where it is not proficient. Extensive experiments demonstrate that the approach following our model fusion framework outperforms the commonly used LLM with retrieval methods.
XORNet-based low power controller is a popular technique to reduce circuit transitions in scan-based testing. However, existing solutions construct the XORNet evenly for scan chain control, and it may result in sub-optimal solutions without any design guidance. In this paper, we propose a novel testability-aware low power controller with evolutionary learning. The XORNet generated from the proposed genetic algorithm (GA) enables adaptive control for scan chains according to their usages, thereby significantly improving XORNet encoding capacity, reducing the number of failure cases with ATPG and decreasing test data volume. Experimental results indicate that under the same control bits, our GA-guided XORNet design can improve the fault coverage by up to 2.11%. The proposed GA-guided XORNets also allows reducing the number of control bits, and the total testing time decreases by 20.78% on average and up to 47.09% compared to the existing design without sacrificing test coverage.
Reinforcement Learning (RL) has been witnessed its potential for training a dialogue policy agent towards maximizing the accumulated rewards given from users. However, the reward can be very sparse for it is usually only provided at the end of a dialog session, which causes unaffordable interaction requirements for an acceptable dialog agent. Distinguished from many efforts dedicated to optimizing the policy and recovering the reward alternatively which suffers from easily getting stuck in local optima and model collapse, we decompose the adversarial training into two steps: 1) we integrate a pre-trained language model as a discriminator to judge whether the current system action is good enough for the last user action (i.e., \textit{next action prediction}); 2) the discriminator gives and extra local dense reward to guide the agent's exploration. The experimental result demonstrates that our method significantly improves the complete rate (~4.4\%) and success rate (~8.0\%) of the dialogue system.