Deep saliency prediction algorithms complement the object recognition features, they typically rely on additional information, such as scene context, semantic relationships, gaze direction, and object dissimilarity. However, none of these models consider the temporal nature of gaze shifts during image observation. We introduce a novel saliency prediction model that learns to output saliency maps in sequential time intervals by exploiting human temporal attention patterns. Our approach locally modulates the saliency predictions by combining the learned temporal maps. Our experiments show that our method outperforms the state-of-the-art models, including a multi-duration saliency model, on the SALICON benchmark. Our code will be publicly available on GitHub.
Unpaired exemplar-based image-to-image (UEI2I) translation aims to translate a source image to a target image domain with the style of a target image exemplar, without ground-truth input-translation pairs. Existing UEI2I methods represent style using either a global, image-level feature vector, or one vector per object instance/class but requiring knowledge of the scene semantics. Here, by contrast, we propose to represent style as a dense feature map, allowing for a finer-grained transfer to the source image without requiring any external semantic information. We then rely on perceptual and adversarial losses to disentangle our dense style and content representations, and exploit unsupervised cross-domain semantic correspondences to warp the exemplar style to the source content. We demonstrate the effectiveness of our method on two datasets using standard metrics together with a new localized style metric measuring style similarity in a class-wise manner. Our results evidence that the translations produced by our approach are more diverse and closer to the exemplars than those of the state-of-the-art methods while nonetheless preserving the source content.
With the success of neural volume rendering in novel view synthesis, neural implicit reconstruction with volume rendering has become popular. However, most methods optimize per-scene functions and are unable to generalize to novel scenes. We introduce VolRecon, a generalizable implicit reconstruction method with Signed Ray Distance Function (SRDF). To reconstruct with fine details and little noise, we combine projection features, aggregated from multi-view features with a view transformer, and volume features interpolated from a coarse global feature volume. A ray transformer computes SRDF values of all the samples along a ray to estimate the surface location, which are used for volume rendering of color and depth. Extensive experiments on DTU and ETH3D demonstrate the effectiveness and generalization ability of our method. On DTU, our method outperforms SparseNeuS by about 30% in sparse view reconstruction and achieves comparable quality as MVSNet in full view reconstruction. Besides, our method shows good generalization ability on the large-scale ETH3D benchmark. Project page: https://fangjinhuawang.github.io/VolRecon.
We study time-inhomogeneous episodic reinforcement learning (RL) under general function approximation and sparse rewards. We design a new algorithm, Variance-weighted Optimistic $Q$-Learning (VO$Q$L), based on $Q$-learning and bound its regret assuming completeness and bounded Eluder dimension for the regression function class. As a special case, VO$Q$L achieves $\tilde{O}(d\sqrt{HT}+d^6H^{5})$ regret over $T$ episodes for a horizon $H$ MDP under ($d$-dimensional) linear function approximation, which is asymptotically optimal. Our algorithm incorporates weighted regression-based upper and lower bounds on the optimal value function to obtain this improved regret. The algorithm is computationally efficient given a regression oracle over the function class, making this the first computationally tractable and statistically optimal approach for linear MDPs.
Despite the significant interest and progress in reinforcement learning (RL) problems with adversarial corruption, current works are either confined to the linear setting or lead to an undesired $\tilde{O}(\sqrt{T}\zeta)$ regret bound, where $T$ is the number of rounds and $\zeta$ is the total amount of corruption. In this paper, we consider the contextual bandit with general function approximation and propose a computationally efficient algorithm to achieve a regret of $\tilde{O}(\sqrt{T}+\zeta)$. The proposed algorithm relies on the recently developed uncertainty-weighted least-squares regression from linear contextual bandit \citep{he2022nearly} and a new weighted estimator of uncertainty for the general function class. In contrast to the existing analysis that heavily relies on the linear structure, we develop a novel technique to control the sum of weighted uncertainty, thus establishing the final regret bounds. We then generalize our algorithm to the episodic MDP setting and first achieve an additive dependence on the corruption level $\zeta$ in the scenario of general function approximation. Notably, our algorithms achieve regret bounds either nearly match the performance lower bound or improve the existing methods for all the corruption levels and in both known and unknown $\zeta$ cases.
In this paper, we present ExtremeBERT, a toolkit for accelerating and customizing BERT pretraining. Our goal is to provide an easy-to-use BERT pretraining toolkit for the research community and industry. Thus, the pretraining of popular language models on customized datasets is affordable with limited resources. Experiments show that, to achieve the same or better GLUE scores, the time cost of our toolkit is over $6\times$ times less for BERT Base and $9\times$ times less for BERT Large when compared with the original BERT paper. The documentation and code are released at https://github.com/extreme-bert/extreme-bert under the Apache-2.0 license.
Particle-based variational inference (VI) minimizes the KL divergence between model samples and the target posterior with gradient flow estimates. With the popularity of Stein variational gradient descent (SVGD), the focus of particle-based VI algorithms has been on the properties of functions in Reproducing Kernel Hilbert Space (RKHS) to approximate the gradient flow. However, the requirement of RKHS restricts the function class and algorithmic flexibility. This paper remedies the problem by proposing a general framework to obtain tractable functional gradient flow estimates. The functional gradient flow in our framework can be defined by a general functional regularization term that includes the RKHS norm as a special case. We use our framework to propose a new particle-based VI algorithm: preconditioned functional gradient flow (PFG). Compared with SVGD, the proposed method has several advantages: larger function class; greater scalability in large particle-size scenarios; better adaptation to ill-conditioned distributions; provable continuous-time convergence in KL divergence. Non-linear function classes such as neural networks can be incorporated to estimate the gradient flow. Both theory and experiments have shown the effectiveness of our framework.
Normalizing flow (NF) has gained popularity over traditional maximum likelihood based methods due to its strong capability to model complex data distributions. However, the standard approach, which maps the observed data to a normal distribution, has difficulty in handling data distributions with multiple relatively isolated modes. To overcome this issue, we propose a new framework based on variational latent representation to improve the practical performance of NF. The idea is to replace the standard normal latent variable with a more general latent representation, jointly learned via Variational Bayes. For example, by taking the latent representation as a discrete sequence, our framework can learn a Transformer model that generates the latent sequence and an NF model that generates continuous data distribution conditioned on the sequence. The resulting method is significantly more powerful than the standard normalization flow approach for generating data distributions with multiple modes. Extensive experiments have shown the advantages of NF with variational latent representation.
Current Dynamic Texture Synthesis (DyTS) models in the literature can synthesize realistic videos. However, these methods require a slow iterative optimization process to synthesize a single fixed-size short video, and they do not offer any post-training control over the synthesis process. We propose Dynamic Neural Cellular Automata (DyNCA), a framework for real-time and controllable dynamic texture synthesis. Our method is built upon the recently introduced NCA models, and can synthesize infinitely-long and arbitrary-size realistic texture videos in real-time. We quantitatively and qualitatively evaluate our model and show that our synthesized videos appear more realistic than the existing results. We improve the SOTA DyTS performance by $2\sim 4$ orders of magnitude. Moreover, our model offers several real-time and interactive video controls including motion speed, motion direction, and an editing brush tool.
Multimodal emotion analysis performed better in emotion recognition depending on more comprehensive emotional clues and multimodal emotion dataset. In this paper, we developed a large multimodal emotion dataset, named "HED" dataset, to facilitate the emotion recognition task, and accordingly propose a multimodal emotion recognition method. To promote recognition accuracy, "Feature After Feature" framework was used to explore crucial emotional information from the aligned face, body and text samples. We employ various benchmarks to evaluate the "HED" dataset and compare the performance with our method. The results show that the five classification accuracy of the proposed multimodal fusion method is about 83.75%, and the performance is improved by 1.83%, 9.38%, and 21.62% respectively compared with that of individual modalities. The complementarity between each channel is effectively used to improve the performance of emotion recognition. We had also established a multimodal online emotion prediction platform, aiming to provide free emotion prediction to more users.