Abstract:Identical language-model answers can arise from hidden states that support different future computations, so current-answer probes do not establish a reusable internal interface. We introduce forked futures: future operations are sampled only after a prefix state has formed, and states are compared through the response distributions induced by those operations. This yields an empirical causal quotient over hidden states without requiring researcher-specified latent labels. Shared, Local, Mixture, and Distributed interfaces then compete under prequential causal description length subject to future-signature fidelity and matched capacity constraints. In the two detailed model evaluations, Shared has the lowest held-out description length, with gains of 0.216 nats on Qwen2.5-1.5B and 0.294 nats on Llama-3-8B, while maintaining tightly clustered mean future-signature distortion; a five-backbone sweep preserves the positive direction of Sharedness Gain. The figure-aligned transplantation analysis gives Shared the strongest joint target-correctness, locality, copy-preservation, and composite profile, and API-aligned paths mediate 0.749 of the target effect versus 0.150 for matched null paths. In the blind four-class model-organism test, 14/16 architectures are recovered, with one observed non-Shared to Shared error among 12 non-Shared organisms. These results support an economical reusable causal interface within the tested operation banks, while keeping the claim explicitly conditional on the candidate architectures, interventions, and held-out futures.
Abstract:Generalist robot manipulation policies have advanced rapidly, yet existing benchmarks remain limited in systematically evaluating their capabilities. Many rely on simple, short-horizon, or skill-narrow tasks with limited capability coverage, and are often conducted only in simulation or only in the real world. Simulation enables scalable feedback but misses physical deployment challenges, while real-world evaluation is costly, time-consuming, and difficult to reproduce. We introduce RoboDojo, a unified sim-and-real benchmark for comprehensive evaluation of generalist robot manipulation policies. RoboDojo includes 42 simulation tasks and 18 real-world tasks covering diverse and complementary manipulation capabilities. The simulation benchmark evaluates five dimensions: generalization, memory, precision, long-horizon execution, and open-vocabulary instruction following, while the real-world benchmark exposes policies to challenging physical-world deployment conditions. RoboDojo supports scalable evaluation through heterogeneous parallel simulation in Isaac Sim and provides RoboDojo-RealEval, a reproducible real-world evaluation system with remote cloud access, standardized hardware, scene reset, evaluation protocol, and deployment interface. Together with XPolicyLab, policies can be integrated once and evaluated across simulation and real-world settings with minimal adaptation. We integrate 30 policies into XPolicyLab and evaluate them on RoboDojo, establishing a public leaderboard and systematic analysis of current policy performance. The website is available at http://robodojo-benchmark.com/.
Abstract:Humanoid robots promise whole-body interaction in human-centered environments, but scalable policy learning remains difficult because task-level decision-making and whole-body dynamic execution are tightly coupled. A practical solution is hierarchical control, where a high-level policy predicts intermediate whole-body actions and low-level general motion trackers (GMTs) execute them as stable humanoid motion. However, existing benchmarks rarely evaluate the policy-tracker interface itself, leaving open whether intermediate whole-body actions are executable, robust under task distribution shifts, and transferable across different GMT backends. We introduce HumanoidArena, a simulation-first benchmark for egocentric hierarchical whole-body learning. The benchmark formulates policy learning as a hierarchical decision making problem: a high-level policy converts egocentric vision, proprioception, and instructions into a compact whole-body action, which is subsequently executed by a low-level GMT. Instead of treating the legs as planar transport tools, HumanoidArena emphasizes interactions where lower-body coordination is structurally necessary in task completion. We therefore design 7 leg-critical HOI/HSI tasks in which success requires foot placement, balance maintenance, posture adjustment, and whole-body reorientation. To further diagnose the hierarchical system, we evaluate policies from two complementary perspectives: perturbation-conditioned generalization and GMT-conditioned transfer. Experiments show that hierarchical control enables learned policies to solve diverse leg-critical interactions, but performance is strongly tracker-conditioned and cross-GMT transfer remains fragile. These results position HumanoidArena as a benchmark for studying transferable intermediate action representations and scalable egocentric whole-body policy learning.
Abstract:Large scale GPU-parallel reinforcement learning has changed what can be trained in robot simulation, yet most systems still optimize one specialist policy per task. We propose a construction methodology for turning structured manipulation task families into GPU-parallel multi-task RL benchmarks, and instantiate it as MT-Libero using LIBERO assets and task predicates in Isaac Lab. The resulting benchmark supports simultaneous reinforcement learning over heterogeneous task suites with parallel rendering, physics randomization, and state-input or visual-input policies. To make such training practical under sparse success signals and limited prior data, we further propose DGPO, an on-policy demonstration guided method that combines importance weighted PPO with adaptive behavior cloning on matched demonstration actions. DGPO enables a tunable preference toward demonstrated task distributions, outperforming both prior-free RL and existing demonstration-based methods while preserving the stability and online improvement benefits of on-policy PPO.
Abstract:Tactile sensing is essential for robots to achieve human-like gentle manipulation. However, existing Vision-Language-Action (VLA) models struggle to exploit tactile feedback for gentle manipulation due to scarce aligned vision-tactile-language data and the lack of effective closed-loop force feedback mechanisms. To address these challenges, we introduce Tabero, a benchmark and model suite for gentle, language-conditioned robotic manipulation that demands fine-grained contact force perception. First, the Tabero benchmark addresses the scarcity of tactile data by presenting a data-efficient pipeline that repurposes open-source robot manipulation trajectories to generate diverse vision-tactile-language tasks, and establishes a multidimensional evaluation protocol that measures task success alongside physical interaction quality. Second, we propose Tabero-VTLA, an architecture with a decoupled force-position command interface; the resulting force-position commands are executed by a fixed hybrid controller to enable real-time, force-aware manipulation. Evaluated on Tabero, our model maintains high task success while reducing average grip force by over 70\% under gentle instructions, demonstrating its ability to modulate interaction forces based on multimodal experience. Our code is publicly available at https://github.com/NathanWu7/Tabero.
Abstract:Equipping humanoid robots with versatile interaction skills typically requires either extensive policy training or explicit human-to-robot motion retargeting. However, learning-based policies face prohibitive data collection costs. Meanwhile, retargeting relies on human-centric pose estimation (e.g., SMPL), introducing a morphology gap. Skeletal scale mismatches result in severe spatial misalignments when mapped to robots, compromising interaction success. In this work, we propose Dream2Act, a robot-centric framework enabling zero-shot interaction through generative video synthesis. Given a third-person image of the robot and target object, our framework leverages video generation models to envision the robot completing the task with morphology-consistent motion. We employ a high-fidelity pose extraction system to recover physically feasible, robot-native joint trajectories from these synthesized dreams, subsequently executed via a general-purpose whole-body controller. Operating strictly within the robot-native coordinate space, Dream2Act avoids retargeting errors and eliminates task-specific policy training. We evaluate Dream2Act on the Unitree G1 across four whole-body mobile interaction tasks: ball kicking, sofa sitting, bag punching, and box hugging. Dream2Act achieves a 37.5% overall success rate, compared to 0% for conventional retargeting. While retargeting fails to establish correct physical contacts due to the morphology gap (with errors compounded during locomotion), Dream2Act maintains robot-consistent spatial alignment, enabling reliable contact formation and substantially higher task completion.
Abstract:Physics-based humanoid control relies on training with motion datasets that have diverse data distributions. However, the fixed difficulty distribution of datasets limits the performance ceiling of the trained control policies. Additionally, the method of acquiring high-quality data through professional motion capture systems is constrained by costs, making it difficult to achieve large-scale scalability. To address these issues, we propose a closed-loop automated motion data generation and iterative framework. It can generate high-quality motion data with rich action semantics, including martial arts, dance, combat, sports, gymnastics, and more. Furthermore, our framework enables difficulty iteration of policies and data through physical metrics and objective evaluations, allowing the trained tracker to break through its original difficulty limits. On the PHC single-primitive tracker, using only approximately 1/10 of the AMASS dataset size, the average failure rate on the test set (2201 clips) is reduced by 45\% compared to the baseline. Finally, we conduct comprehensive ablation and comparative experiments to highlight the rationality and advantages of our framework.
Abstract:Autonomous execution of long-horizon, contact-rich manipulation tasks traditionally requires extensive real-world data and expert engineering, posing significant cost and scalability challenges. This paper proposes a novel framework integrating hierarchical semantic decomposition, reinforcement learning (RL), visual language models (VLMs), and knowledge distillation to overcome these limitations. Complex tasks are decomposed into atomic skills, with RL-trained policies for each primitive exclusively in simulation. Crucially, our RL formulation incorporates explicit force constraints to prevent object damage during delicate interactions. VLMs perform high-level task decomposition and skill planning, generating diverse expert demonstrations. These are distilled into a unified policy via Visual-Tactile Diffusion Policy for end-to-end execution. We conduct comprehensive ablation studies exploring different VLM-based task planners to identify optimal demonstration generation pipelines, and systematically compare imitation learning algorithms for skill distillation. Extensive simulation experiments and physical deployment validate that our approach achieves policy learning for long-horizon manipulation without costly human demonstrations, while the VLM-guided atomic skill framework enables scalable generalization to diverse tasks.