Abstract:Reconstructing physically plausible 3D human-scene interactions (HSI) from a single image currently presents a trade-off: optimization based methods offer accurate contact but are slow (~20s), while feed-forward approaches are fast yet lack explicit interaction reasoning, producing floating and interpenetration artifacts. Our key insight is that geometry-based human--scene fitting can be amortized into fast feed-forward inference. We present GRAFT (Geometric Refinement And Fitting Transformer), a learned HSI prior that predicts Interaction Gradients: corrective parameter updates that iteratively refine human meshes by reasoning about their 3D relationship to the surrounding scene. GRAFT encodes the interaction state into compact body-anchored tokens, each grounded in the scene geometry via Geometric Probes that capture spatial relationships with nearby surfaces. A lightweight transformer recurrently updates human meshes and re-probes the scene, ensuring the final pose aligns with both learned priors and observed geometry. GRAFT operates either as an end-to-end reconstructor using image features, or with geometry alone as a transferable plug-and-play HSI prior that improves feed-forward methods without retraining. Experiments show GRAFT improves interaction quality by up to 113% over state-of-the-art feed-forward methods and matches optimization-based interaction quality at ${\sim}50{\times}$ lower runtime, while generalizing seamlessly to in-the-wild multi-person scenes and being preferred in 64.8% of three-way user study. Project page: https://pradyumnaym.github.io/graft .
Abstract:Traditional recommendation systems represent users and items as dense vectors and learn to align them in a shared latent space for relevance estimation. Recent LLM-based recommenders instead leverage natural-language representations that are easier to interpret and integrate with downstream reasoning modules. This paper studies how to construct effective textual profiles for users and items, and how to align them for recommendation. A central difficulty is that the best profile format is not known a priori: manually designed templates can be brittle and misaligned with task objectives. Moreover, generating user and item profiles independently may produce descriptions that are individually plausible yet semantically inconsistent for a specific user--item pair. We propose Duet, an interaction-aware profile generator that jointly produces user and item profiles conditioned on both user history and item evidence. Duet follows a three-stage procedure: it first turns raw histories and metadata into compact cues, then expands these cues into paired profile prompts and then generate profiles, and finally optimizes the generation policy with reinforcement learning using downstream recommendation performance as feedback. Experiments on three real-world datasets show that Duet consistently outperforms strong baselines, demonstrating the benefits of template-free profile exploration and joint user-item textual alignment.
Abstract:Meta-learning facilitates few-shot hyperspectral target detection (HTD), but adapting deep backbones remains challenging. Full-parameter fine-tuning is inefficient and prone to overfitting, and existing methods largely ignore the frequency-domain structure and spectral band continuity of hyperspectral data, limiting spectral adaptation and cross-domain generalization.To address these challenges, we propose SpecMamba, a parameter-efficient and frequency-aware framework that decouples stable semantic representation from agile spectral adaptation. Specifically, we introduce a Discrete Cosine Transform Mamba Adapter (DCTMA) on top of frozen Transformer representations. By projecting spectral features into the frequency domain via DCT and leveraging Mamba's linear-complexity state-space recursion, DCTMA explicitly captures global spectral dependencies and band continuity while avoiding the redundancy of full fine-tuning. Furthermore, to address prototype drift caused by limited sample sizes, we design a Prior-Guided Tri-Encoder (PGTE) that allows laboratory spectral priors to guide the optimization of the learnable adapter without disrupting the stable semantic feature space. Finally, a Self-Supervised Pseudo-Label Mapping (SSPLM) strategy is developed for test-time adaptation, enabling efficient decision boundary refinement through uncertainty-aware sampling and dual-path consistency constraints. Extensive experiments on multiple public datasets demonstrate that SpecMamba consistently outperforms state-of-the-art methods in detection accuracy and cross-domain generalization.
Abstract:Addressing the critical need for intelligent, context-aware energy management in renewable systems, we introduce the \textbf{OpenCEM Simulator and Dataset}: the first open-source digital twin explicitly designed to integrate rich, unstructured contextual information with quantitative renewable energy dynamics. Traditional energy management relies heavily on numerical time series, thereby neglecting the significant predictive power embedded in human-generated context (e.g., event schedules, system logs, user intentions). OpenCEM bridges this gap by offering a unique platform comprising both a meticulously aligned, language-rich dataset from a real-world PV-and-battery microgrid installation and a modular simulator capable of natively processing this multi-modal context. The OpenCEM Simulator provides a high-fidelity environment for developing and validating novel control algorithms and prediction models, particularly those leveraging Large Language Models. We detail its component-based architecture, hybrid data-driven and physics-based modelling capabilities, and demonstrate its utility through practical examples, including context-aware load forecasting and the implementation of online optimal battery charging control strategies. By making this platform publicly available, OpenCEM aims to accelerate research into the next generation of intelligent, sustainable, and truly context-aware energy systems.
Abstract:Learning in simulation provides a useful foundation for scaling robotic manipulation capabilities. However, this paradigm often suffers from a lack of data-generation-ready digital assets, in both scale and diversity. In this work, we present ManiTwin, an automated and efficient pipeline for generating data-generation-ready digital object twins. Our pipeline transforms a single image into simulation-ready and semantically annotated 3D asset, enabling large-scale robotic manipulation data generation. Using this pipeline, we construct ManiTwin-100K, a dataset containing 100K high-quality annotated 3D assets. Each asset is equipped with physical properties, language descriptions, functional annotations, and verified manipulation proposals. Experiments demonstrate that ManiTwin provides an efficient asset synthesis and annotation workflow, and that ManiTwin-100K offers high-quality and diverse assets for manipulation data generation, random scene synthesis, and VQA data generation, establishing a strong foundation for scalable simulation data synthesis and policy learning. Our webpage is available at https://manitwin.github.io/.
Abstract:Garment manipulation has attracted increasing attention due to its critical role in home-assistant robotics. However, the majority of existing garment manipulation works assume an initial state consisting of only one garment, while piled garments are far more common in real-world settings. To bridge this gap, we propose a novel garment retrieval pipeline that can not only follow language instruction to execute safe and clean retrieval but also guarantee exactly one garment is retrieved per attempt, establishing a robust foundation for the execution of downstream tasks (e.g., folding, hanging, wearing). Our pipeline seamlessly integrates vision-language reasoning with visual affordance perception, fully leveraging the high-level reasoning and planning capabilities of VLMs alongside the generalization power of visual affordance for low-level actions. To enhance the VLM's comprehensive awareness of each garment's state within a garment pile, we employ visual segmentation model (SAM2) to execute object segmentation on the garment pile for aiding VLM-based reasoning with sufficient visual cues. A mask fine-tuning mechanism is further integrated to address scenarios where the initial segmentation results are suboptimal. In addition, a dual-arm cooperation framework is deployed to address cases involving large or long garments, as well as excessive garment sagging caused by incorrect grasping point determination, both of which are strenuous for a single arm to handle. The effectiveness of our pipeline are consistently demonstrated across diverse tasks and varying scenarios in both real-world and simulation environments. Project page: https://garmentpile2.github.io/.
Abstract:Vision Foundation Models trained via large-scale self-supervised learning have demonstrated strong generalization in visual perception; however, their practical role and performance limits in agricultural settings remain insufficiently understood. This work evaluates DINOv3 as a frozen backbone for blueberry robotic harvesting-related visual tasks, including fruit and bruise segmentation, as well as fruit and cluster detection. Under a unified protocol with lightweight decoders, segmentation benefits consistently from stable patch-level representations and scales with backbone size. In contrast, detection is constrained by target scale variation, patch discretization, and localization compatibility. The failure of cluster detection highlights limitations in modeling relational targets defined by spatial aggregation. Overall, DINOv3 is best viewed not as an end-to-end task model, but as a semantic backbone whose effectiveness depends on downstream spatial modeling aligned with fruit-scale and aggregation structures, providing guidance for blueberry robotic harvesting. Code and dataset will be available upon acceptance.
Abstract:With the rapid development of Large Language Models (LLMs), a large number of benchmarks have been proposed. However, most benchmarks lack unified evaluation standard and require the manual implementation of custom scripts, making results hard to ensure consistency and reproducibility. Furthermore, mainstream evaluation frameworks are centralized, with datasets and answers, which increases the risk of benchmark leakage. To address these issues, we propose a Decentralized Evaluation Protocol (DEP), a decentralized yet unified and standardized evaluation framework through a matching server without constraining benchmarks. The server can be mounted locally or deployed remotely, and once adapted, it can be reused over the long term. By decoupling users, LLMs, and benchmarks, DEP enables modular, plug-and-play evaluation: benchmark files and evaluation logic stay exclusively on the server side. In remote setting, users cannot access the ground truth, thereby achieving data isolation and leak-proof evaluation. To facilitate practical adoption, we develop DEP Toolkit, a protocol-compatible toolkit that supports features such as breakpoint resume, concurrent requests, and congestion control. We also provide detailed documentation for adapting new benchmarks to DEP. Using DEP toolkit, we evaluate multiple LLMs across benchmarks. Experimental results verify the effectiveness of DEP and show that it reduces the cost of deploying benchmark evaluations. As of February 2026, we have adapted over 60 benchmarks and continue to promote community co-construction to support unified evaluation across various tasks and domains.
Abstract:Robotic manipulation policies have made rapid progress in recent years, yet most existing approaches give limited consideration to memory capabilities. Consequently, they struggle to solve tasks that require reasoning over historical observations and maintaining task-relevant information over time, which are common requirements in real-world manipulation scenarios. Although several memory-aware policies have been proposed, systematic evaluation of memory-dependent manipulation remains underexplored, and the relationship between architectural design choices and memory performance is still not well understood. To address this gap, we introduce RMBench, a simulation benchmark comprising 9 manipulation tasks that span multiple levels of memory complexity, enabling systematic evaluation of policy memory capabilities. We further propose Mem-0, a modular manipulation policy with explicit memory components designed to support controlled ablation studies. Through extensive simulation and real-world experiments, we identify memory-related limitations in existing policies and provide empirical insights into how architectural design choices influence memory performance. The website is available at https://rmbench.github.io/.
Abstract:Soft robots were introduced in large part to enable safe, adaptive interaction with the environment, and this interaction relies fundamentally on contact. However, modeling and planning contact-rich interactions for soft robots remain challenging: dense contact candidates along the body create redundant constraints and rank-deficient LCPs, while the disparity between high stiffness and low friction introduces severe ill-conditioning. Existing approaches rely on problem-specific approximations or penalty-based treatments. This letter presents a unified complementarity-based framework for soft-robot contact modeling and planning that brings contact modeling, manipulation, and planning into a unified, physically consistent formulation. We develop a robust Linear Complementarity Problem (LCP) model tailored to discretized soft robots and address these challenges with a three-stage conditioning pipeline: inertial rank selection to remove redundant contacts, Ruiz equilibration to correct scale disparity and ill-conditioning, and lightweight Tikhonov regularization on normal blocks. Building on the same formulation, we introduce a kinematically guided warm-start strategy that enables dynamic trajectory optimization through contact using Mathematical Programs with Complementarity Constraints (MPCC) and demonstrate its effectiveness on contact-rich ball manipulation tasks. In conclusion, CUSP provides a new foundation for unifying contact modeling, simulation, and planning in soft robotics.