Parallel text-to-speech models have been widely applied for real-time speech synthesis, and they offer more controllability and a much faster synthesis process compared with conventional auto-regressive models. Although parallel models have benefits in many aspects, they become naturally unfit for incremental synthesis due to their fully parallel architecture such as transformer. In this work, we propose Incremental FastPitch, a novel FastPitch variant capable of incrementally producing high-quality Mel chunks by improving the architecture with chunk-based FFT blocks, training with receptive-field constrained chunk attention masks, and inference with fixed size past model states. Experimental results show that our proposal can produce speech quality comparable to the parallel FastPitch, with a significant lower latency that allows even lower response time for real-time speech applications.
Incremental text-to-speech, also known as streaming TTS, has been increasingly applied to online speech applications that require ultra-low response latency to provide an optimal user experience. However, most of the existing speech synthesis pipelines deployed on GPU are still non-incremental, which uncovers limitations in high-concurrency scenarios, especially when the pipeline is built with end-to-end neural network models. To address this issue, we present a highly efficient approach to perform real-time incremental TTS on GPUs with Instant Request Pooling and Module-wise Dynamic Batching. Experimental results demonstrate that the proposed method is capable of producing high-quality speech with a first-chunk latency lower than 80ms under 100 QPS on a single NVIDIA A10 GPU and significantly outperforms the non-incremental twin in both concurrency and latency. Our work reveals the effectiveness of high-performance incremental TTS on GPUs.
Noisy Student Training (NST) has recently demonstrated extremely strong performance in Automatic Speech Recognition (ASR). In this paper, we propose a data selection strategy named LM Filter to improve the performances of NST on non-target domain data in ASR tasks. Hypothesis with and without Language Model are generated and CER differences between them are utilized as a filter threshold. Results reveal that significant improvements of 10.4% compared with no data filtering baselines. We can achieve 3.31% CER in AISHELL-1 test set, which is best result from our knowledge without any other supervised data. We also perform evaluations on supervised 1000 hour AISHELL-2 dataset and competitive results of 4.72% CER can be achieved.
Deep Q-learning Network (DQN) is a successful way which combines reinforcement learning with deep neural networks and leads to a widespread application of reinforcement learning. One challenging problem when applying DQN or other reinforcement learning algorithms to real world problem is data collection. Therefore, how to improve data efficiency is one of the most important problems in the research of reinforcement learning. In this paper, we propose a framework which uses the Max-Mean loss in Deep Q-Network (M$^2$DQN). Instead of sampling one batch of experiences in the training step, we sample several batches from the experience replay and update the parameters such that the maximum TD-error of these batches is minimized. The proposed method can be combined with most of existing techniques of DQN algorithm by replacing the loss function. We verify the effectiveness of this framework with one of the most widely used techniques, Double DQN (DDQN), in several gym games. The results show that our method leads to a substantial improvement in both the learning speed and performance.