Abstract:Recent advances in action-conditioned world models show promising progress in modeling complex interactions and forecasting future states under diverse action sequences. While these models are often driven by stronger visual representations and model capacity, action conditioning itself remains underexplored. Most existing approaches compress the entire action sequence into a single representation, which works well for low-DoF control but becomes less reliable in high-DoF scenarios. We observe that high-DoF dexterous actions are inherently heterogeneous, spanning multiple orders of magnitude, where large-scale motions coexist with subtle but important signals. When uniformly aggregated, optimization exhibits an imbalance across action components, which hinders the modeling of fine-grained effects and affects action fidelity. We therefore propose DexAC-WM, which treats action conditioning as a structured process rather than global compression. DexAC preserves dimension-level semantics via action tokenization and aligns action signals with visual dynamics through local refinement and global modulation. To address the limited high-level semantic grounding in existing world models, we further introduce a semantic branch that provides rich object-scene priors, which enables world model to capture dynamic visual details while supporting high-DoF action-conditioned video prediction. Experiments on EgoDex and EgoVerse show that combining the semantic branch with DexAC significantly improves FID, FVD, and PCK, demonstrating gains in visual-temporal realism and action-following consistency. We further verify that DexAC extends to other backbones, showing the scalability of our structured action-conditioning design. These results suggest that scaling world models to high-DoF control requires both structured action modeling and semantic grounding.
Abstract:Humanoid robots promise whole-body interaction in human-centered environments, but scalable policy learning remains difficult because task-level decision-making and whole-body dynamic execution are tightly coupled. A practical solution is hierarchical control, where a high-level policy predicts intermediate whole-body actions and low-level general motion trackers (GMTs) execute them as stable humanoid motion. However, existing benchmarks rarely evaluate the policy-tracker interface itself, leaving open whether intermediate whole-body actions are executable, robust under task distribution shifts, and transferable across different GMT backends. We introduce HumanoidArena, a simulation-first benchmark for egocentric hierarchical whole-body learning. The benchmark formulates policy learning as a hierarchical decision making problem: a high-level policy converts egocentric vision, proprioception, and instructions into a compact whole-body action, which is subsequently executed by a low-level GMT. Instead of treating the legs as planar transport tools, HumanoidArena emphasizes interactions where lower-body coordination is structurally necessary in task completion. We therefore design 7 leg-critical HOI/HSI tasks in which success requires foot placement, balance maintenance, posture adjustment, and whole-body reorientation. To further diagnose the hierarchical system, we evaluate policies from two complementary perspectives: perturbation-conditioned generalization and GMT-conditioned transfer. Experiments show that hierarchical control enables learned policies to solve diverse leg-critical interactions, but performance is strongly tracker-conditioned and cross-GMT transfer remains fragile. These results position HumanoidArena as a benchmark for studying transferable intermediate action representations and scalable egocentric whole-body policy learning.
Abstract:Vision-and-Language Navigation (VLN) is a cornerstone of embodied intelligence. However, current agents often suffer from significant performance degradation when transitioning from simulation to real-world deployment, primarily due to perceptual instability (e.g., lighting variations and motion blur) and under-specified instructions. While existing methods attempt to bridge this gap by scaling up model size and training data, we argue that the bottleneck lies in the lack of robust spatial grounding and cross-domain priors. In this paper, we propose StereoNav, a robust Vision-Language-Action framework designed to enhance real-world navigation consistency. To address the inherent gap between synthetic training and physical execution, we introduce Target-Location Priors as a persistent bridge. These priors provide stable visual guidance that remains invariant across domains, effectively grounding the agent even when instructions are vague. Furthermore, to mitigate visual disturbances like motion blur and illumination shifts, StereoNav leverages stereo vision to construct a unified representation of semantics and geometry, enabling precise action prediction through enhanced depth awareness. Extensive experiments on R2R-CE and RxR-CE demonstrate that StereoNav achieves state-of-the-art egocentric RGB performance, with SR and SPL scores of 81.1% and 68.3%, and 67.5% and 52.0%, respectively, while using significantly fewer parameters and less training data than prior scaling-based approaches. More importantly, real-world robotic deployments confirm that StereoNav substantially improves navigation reliability in complex, unstructured environments. Project page: https://yunheng-wang.github.io/stereonav-public.github.io.




Abstract:In RGB-D semantic segmentation for indoor scenes, a key challenge is effectively integrating the rich color information from RGB images with the spatial distance information from depth images. However, most existing methods overlook the inherent differences in how RGB and depth images express information. Properly distinguishing the processing of RGB and depth images is essential to fully exploiting their unique and significant characteristics. To address this, we propose a novel heterogeneous dual-branch framework called HDBFormer, specifically designed to handle these modality differences. For RGB images, which contain rich detail, we employ both a basic and detail encoder to extract local and global features. For the simpler depth images, we propose LDFormer, a lightweight hierarchical encoder that efficiently extracts depth features with fewer parameters. Additionally, we introduce the Modality Information Interaction Module (MIIM), which combines transformers with large kernel convolutions to interact global and local information across modalities efficiently. Extensive experiments show that HDBFormer achieves state-of-the-art performance on the NYUDepthv2 and SUN-RGBD datasets. The code is available at: https://github.com/Weishuobin/HDBFormer.
Abstract:Spline wavelets have shown favorable characteristics for localizing in both time and frequency. In this paper, we propose a new biorthogonal cubic special spline wavelet (BCSSW), based on the Cohen-Daubechies-Feauveau wavelet construction method and the cubic special spline algorithm. BCSSW has better properties in compact support, symmetry, and frequency domain characteristics. However, current mainstream detection operators usually ignore the uncertain representation of regional pixels and global structures. To solve these problems, we propose a structural uncertainty-aware and multi-structure operator fusion detection algorithm (EDBSW) based on a new BCSSW spline wavelet. By constructing a spline wavelet that efficiently handles edge effects, we utilize structural uncertainty-aware modulus maxima to detect highly uncertain edge samples. The proposed wavelet detection operator utilizes the multi-structure morphological operator and fusion reconstruction strategy to effectively address anti-noise processing and edge information of different frequencies. Numerous experiments have demonstrated its excellent performance in reducing noise and capturing edge structure details.