Camouflaged vision perception is an important vision task with numerous practical applications. Due to the expensive collection and labeling costs, this community struggles with a major bottleneck that the species category of its datasets is limited to a small number of object species. However, the existing camouflaged generation methods require specifying the background manually, thus failing to extend the camouflaged sample diversity in a low-cost manner. In this paper, we propose a Latent Background Knowledge Retrieval-Augmented Diffusion (LAKE-RED) for camouflaged image generation. To our knowledge, our contributions mainly include: (1) For the first time, we propose a camouflaged generation paradigm that does not need to receive any background inputs. (2) Our LAKE-RED is the first knowledge retrieval-augmented method with interpretability for camouflaged generation, in which we propose an idea that knowledge retrieval and reasoning enhancement are separated explicitly, to alleviate the task-specific challenges. Moreover, our method is not restricted to specific foreground targets or backgrounds, offering a potential for extending camouflaged vision perception to more diverse domains. (3) Experimental results demonstrate that our method outperforms the existing approaches, generating more realistic camouflage images.
As AI Agents based on Large Language Models (LLMs) have shown potential in practical applications across various fields, how to quickly deploy an AI agent and how to conveniently expand the application scenario of AI agents has become a challenge. Previous studies mainly focused on implementing all the reasoning capabilities of AI agents within a single LLM, which often makes the model more complex and also reduces the extensibility of AI agent functionality. In this paper, we propose CACA Agent (Capability Collaboration based AI Agent), using an open architecture inspired by service computing. CACA Agent integrates a set of collaborative capabilities to implement AI Agents, not only reducing the dependence on a single LLM, but also enhancing the extensibility of both the planning abilities and the tools available to AI agents. Utilizing the proposed system, we present a demo to illustrate the operation and the application scenario extension of CACA Agent.
In this paper, we address the challenge of multi-object tracking (MOT) in moving Unmanned Aerial Vehicle (UAV) scenarios, where irregular flight trajectories, such as hovering, turning left/right, and moving up/down, lead to significantly greater complexity compared to fixed-camera MOT. Specifically, changes in the scene background not only render traditional frame-to-frame object IOU association methods ineffective but also introduce significant view shifts in the objects, which complicates tracking. To overcome these issues, we propose a novel universal HomView-MOT framework, which for the first time, harnesses the view Homography inherent in changing scenes to solve MOT challenges in moving environments, incorporating Homographic Matching and View-Centric concepts. We introduce a Fast Homography Estimation (FHE) algorithm for rapid computation of Homography matrices between video frames, enabling object View-Centric ID Learning (VCIL) and leveraging multi-view Homography to learn cross-view ID features. Concurrently, our Homographic Matching Filter (HMF) maps object bounding boxes from different frames onto a common view plane for a more realistic physical IOU association. Extensive experiments have proven that these innovations allow HomView-MOT to achieve state-of-the-art performance on prominent UAV MOT datasets VisDrone and UAVDT.
Gate sizing plays an important role in timing optimization after physical design. Existing machine learning-based gate sizing works cannot optimize timing on multiple timing paths simultaneously and neglect the physical constraint on layouts. They cause sub-optimal sizing solutions and low-efficiency issues when compared with commercial gate sizing tools. In this work, we propose a learning-driven physically-aware gate sizing framework to optimize timing performance on large-scale circuits efficiently. In our gradient descent optimization-based work, for obtaining accurate gradients, a multi-modal gate sizing-aware timing model is achieved via learning timing information on multiple timing paths and physical information on multiple-scaled layouts jointly. Then, gradient generation based on the sizing-oriented estimator and adaptive back-propagation are developed to update gate sizes. Our results demonstrate that our work achieves higher timing performance improvements in a faster way compared with the commercial gate sizing tool.
Natural language and images are commonly used as goal representations in goal-conditioned imitation learning (IL). However, natural language can be ambiguous and images can be over-specified. In this work, we propose hand-drawn sketches as a modality for goal specification in visual imitation learning. Sketches are easy for users to provide on the fly like language, but similar to images they can also help a downstream policy to be spatially-aware and even go beyond images to disambiguate task-relevant from task-irrelevant objects. We present RT-Sketch, a goal-conditioned policy for manipulation that takes a hand-drawn sketch of the desired scene as input, and outputs actions. We train RT-Sketch on a dataset of paired trajectories and corresponding synthetically generated goal sketches. We evaluate this approach on six manipulation skills involving tabletop object rearrangements on an articulated countertop. Experimentally we find that RT-Sketch is able to perform on a similar level to image or language-conditioned agents in straightforward settings, while achieving greater robustness when language goals are ambiguous or visual distractors are present. Additionally, we show that RT-Sketch has the capacity to interpret and act upon sketches with varied levels of specificity, ranging from minimal line drawings to detailed, colored drawings. For supplementary material and videos, please refer to our website: http://rt-sketch.github.io.
Despite achieving rapid developments and with widespread applications, Large Vision-Language Models (LVLMs) confront a serious challenge of being prone to generating hallucinations. An over-reliance on linguistic priors has been identified as a key factor leading to these hallucinations. In this paper, we propose to alleviate this problem by introducing a novel image-biased decoding (IBD) technique. Our method derives the next-token probability distribution by contrasting predictions from a conventional LVLM with those of an image-biased LVLM, thereby amplifying the correct information highly correlated with image content while mitigating the hallucinatory errors caused by excessive dependence on text. We further conduct a comprehensive statistical analysis to validate the reliability of our method, and design an adaptive adjustment strategy to achieve robust and flexible handling under varying conditions. Experimental results across multiple evaluation metrics verify that our method, despite not requiring additional training data and only with a minimal increase in model parameters, can significantly reduce hallucinations in LVLMs and enhance the truthfulness of the generated response.
Large language models (LLMs) have demonstrated outstanding performance in various tasks, such as text summarization, text question-answering, and etc. While their performance is impressive, the computational footprint due to their vast number of parameters can be prohibitive. Existing solutions such as SparseGPT and Wanda attempt to alleviate this issue through weight pruning. However, their layer-wise approach results in significant perturbation to the model's output and requires meticulous hyperparameter tuning, such as the pruning rate, which can adversely affect overall model performance. To address this, this paper introduces a novel LLM pruning technique dubbed blockwise parameter-efficient sparsity allocation (BESA) by applying a blockwise reconstruction loss. In contrast to the typical layer-wise pruning techniques, BESA is characterized by two distinctive attributes: i) it targets the overall pruning error with respect to individual transformer blocks, and ii) it allocates layer-specific sparsity in a differentiable manner, both of which ensure reduced performance degradation after pruning. Our experiments show that BESA achieves state-of-the-art performance, efficiently pruning LLMs like LLaMA1, and LLaMA2 with 7B to 70B parameters on a single A100 GPU in just five hours. Code is available at \href{https://github.com/OpenGVLab/LLMPrune-BESA}{here}.
Large language models (LLMs) have been shown to exhibit a wide range of capabilities, such as writing robot code from language commands -- enabling non-experts to direct robot behaviors, modify them based on feedback, or compose them to perform new tasks. However, these capabilities (driven by in-context learning) are limited to short-term interactions, where users' feedback remains relevant for only as long as it fits within the context size of the LLM, and can be forgotten over longer interactions. In this work, we investigate fine-tuning the robot code-writing LLMs, to remember their in-context interactions and improve their teachability i.e., how efficiently they adapt to human inputs (measured by average number of corrections before the user considers the task successful). Our key observation is that when human-robot interactions are formulated as a partially observable Markov decision process (in which human language inputs are observations, and robot code outputs are actions), then training an LLM to complete previous interactions can be viewed as training a transition dynamics model -- that can be combined with classic robotics techniques such as model predictive control (MPC) to discover shorter paths to success. This gives rise to Language Model Predictive Control (LMPC), a framework that fine-tunes PaLM 2 to improve its teachability on 78 tasks across 5 robot embodiments -- improving non-expert teaching success rates of unseen tasks by 26.9% while reducing the average number of human corrections from 2.4 to 1.9. Experiments show that LMPC also produces strong meta-learners, improving the success rate of in-context learning new tasks on unseen robot embodiments and APIs by 31.5%. See videos, code, and demos at: https://robot-teaching.github.io/.
Vision language models (VLMs) have shown impressive capabilities across a variety of tasks, from logical reasoning to visual understanding. This opens the door to richer interaction with the world, for example robotic control. However, VLMs produce only textual outputs, while robotic control and other spatial tasks require outputting continuous coordinates, actions, or trajectories. How can we enable VLMs to handle such settings without fine-tuning on task-specific data? In this paper, we propose a novel visual prompting approach for VLMs that we call Prompting with Iterative Visual Optimization (PIVOT), which casts tasks as iterative visual question answering. In each iteration, the image is annotated with a visual representation of proposals that the VLM can refer to (e.g., candidate robot actions, localizations, or trajectories). The VLM then selects the best ones for the task. These proposals are iteratively refined, allowing the VLM to eventually zero in on the best available answer. We investigate PIVOT on real-world robotic navigation, real-world manipulation from images, instruction following in simulation, and additional spatial inference tasks such as localization. We find, perhaps surprisingly, that our approach enables zero-shot control of robotic systems without any robot training data, navigation in a variety of environments, and other capabilities. Although current performance is far from perfect, our work highlights potentials and limitations of this new regime and shows a promising approach for Internet-Scale VLMs in robotic and spatial reasoning domains. Website: pivot-prompt.github.io and HuggingFace: https://huggingface.co/spaces/pivot-prompt/pivot-prompt-demo.
The notable success of large language models (LLMs) has sparked an upsurge in building language agents to complete various complex tasks. We present AMOR, an agent framework based on open-source LLMs, which reasons with external knowledge bases and adapts to specific domains through human supervision to the reasoning process. AMOR builds reasoning logic over a finite state machine (FSM) that solves problems through autonomous executions and transitions over disentangled modules. This allows humans to provide direct feedback to the individual modules, and thus naturally forms process supervision. Based on this reasoning and feedback framework, we develop AMOR through two-stage fine-tuning: warm-up and adaptation. The former fine-tunes the LLM with examples automatically constructed from various public datasets and enables AMOR to generalize across different knowledge environments, while the latter tailors AMOR to specific domains using process feedback. Extensive experiments across multiple domains demonstrate the advantage of AMOR to strong baselines, thanks to its FSM-based reasoning and process feedback mechanism.