Research Center for Digital Humanities, Peking University
Abstract:Current end-to-end speech dialogue models are primarily optimized for mainstream languages and remain limited in low-resource dialect scenarios due to the scarcity of dialect speech data. Moreover, during dialect adaptation, the semantic representation space of speech dialogue models continuously evolves, while conventional speech supervision remains unchanged, leading to semantic inconsistency between hidden representations and speech targets and degrading speech stability and naturalness. To address these issues, we propose DialectS2S, an end-to-end speech dialogue model for Chinese dialects. We first develop a scalable dialect speech dialogue synthesis pipeline for efficient data construction. We further introduce a two-stage post-training strategy with self-aligned speech supervision, which aligns the semantic content of speech supervision with the evolved semantic representations of the model to improve dialect speech generation quality. Experimental results show that DialectS2S consistently outperforms existing baselines across multiple Chinese dialects in speech dialogue, achieving substantial improvements in dialect consistency, response quality, and speech intelligibility. Our work provides an efficient and scalable solution for end-to-end speech dialogue modeling in low-resource dialect scenarios. To facilitate future research and practical applications, we fully open-source the DialectS2S framework, including model checkpoints, training datasets, and fine-tuning code.
Abstract:Autonomous research agents can generate hypotheses, execute experiments, and draft manuscripts, yet their outputs often contain unsupported claims and inconsistencies between research questions, experiments, results, and conclusions. We argue that this problem is partly architectural: existing systems organize research as sequential pipelines but do not explicitly maintain or validate the evolving claim-evidence structure across stages. In this paper, we introduce EviGraph, an autonomous research framework that represents the research process as a typed evidence graph containing Problem, Gap, Hypothesis, Experiment, Finding, and Claim nodes. The graph serves as the operational state of the agent rather than a post-hoc record. EviGraph inspects evidence chains for missing dependencies, semantic misalignment, and result-claim inconsistencies, localizes the earliest weak node, and regenerates its affected downstream subgraph. Graph checkpointing prevents unsuccessful repairs from corrupting previously validated evidence. Manuscripts are generated only after every retained claim is grounded in a validated evidence chain. Experiments on ARC-Bench-ML and NanoResearch-20 show that EviGraph outperforms the compared end-to-end research-agent baselines in overall research performance, improves Claim Support Rate by 40.19% over the strongest baseline, and achieves 87.73% Experimental Data Consistency. These results demonstrate the value of explicit evidence-state maintenance for reliable autonomous research.
Abstract:Research agents can increasingly search literature, propose hypotheses, generate code, run experiments, and draft manuscripts from a single topic. However, a research project is not merely a larger task: it is a long-horizon agenda that must be advanced through multiple bounded tasks with distinct but related objectives, parallel alternatives, and dependency-aware sequences. Existing single-task systems often treat the project as one oversized task, produce a flat set of vague or overlapping tasks, or leave task boundaries and execution order to manual coordination. We introduce Project2Task, a graph-guided project-level planning layer for autonomous research. Given a project brief, it represents candidate contributions as innovation atoms and organizes them in a directed lineage graph. A lightweight Bernoulli block-model objective selects among horizontal, vertical, and hybrid portfolio decompositions. Project2Task then generates bounded tasks with explicit contribution ownership, repairs overlaps and missing execution fields, and emits dependency-aware task contracts that specify objectives, inputs, expected artifacts, evaluation requirements, boundary constraints, dependencies, and execution order. The contracts are independent of any particular downstream research executor and support integration of task outputs into a coherent project-level result. On a benchmark of ten project briefs yielding roughly 30 tasks, manuscript-based portfolio evaluation gives Project2Task an average quality score of 7.15, compared with 4.58 for the Brief Baseline and 5.31 for the Topic-only Setting. Integrating its contracts with AutoResearchClaw increases average downstream task accuracy from 0.536 to 0.759. These results demonstrate the value of explicit project-to-task planning for producing coherent, non-redundant, and executable research-task portfolios.
Abstract:Hand-object interaction (HOI) is a fundamental human behavior with broad applications in AR/VR, digital humans, and embodied interaction. Existing methods typically require predefined object geometry, object trajectories, or task-specific conditions, limiting their use with natural real-world inputs. To address this, we study a more practical problem of synthesizing 3D hand-object interaction sequences from a single RGB photograph and an open-vocabulary language instruction, and introduce PhotoHOI. PhotoHOI first uses a vision-language model to parse the input image and instruction into a structured task specification, including the interaction object, target region, and spatial relation. It then recovers a compact task-relevant 3D scene and plans a smooth collision-aware object trajectory based on the recovered object states, support relations, and surrounding scene geometry. To synthesize hand motion that generalizes to real-world photographs and unseen objects, it learns transferable task-conditioned contact and contact-conditioned grasp priors from large-scale affordance and HOI data. The grasp is further refined in a learned latent space, constraining the optimization to a plausible hand-pose manifold. Experiments on GRAB and H2O demonstrate improved contact quality and reduced penetration over representative baselines. Results on real-world photographs further demonstrate higher task success and scene consistency, together with generalization to unseen objects and open-vocabulary instructions.
Abstract:Native computer use offers a general interface for agents to operate almost any software available to people, but requires long-horizon state tracking, large-scale interactive experience, and learning from sparse yet verifiable outcomes. We introduce Qwen-CUA, a native computer-use agent with a 397B-A17B Qwen mixture-of-experts backbone. It observes only screenshots and acts through keyboard and mouse events, without DOM trees, accessibility metadata, or task-specific APIs. Its scaffold maintains up to 20 active screenshots and folds older visual history in fixed-size blocks to retain recent evidence while preserving reusable prompt prefixes. For training, we build a cloud rollout fleet with access to nearly 100,000 vCPUs and tens of thousands of concurrent environments, construct approximately 40,000 verifiable tasks, and collect personalized long-horizon workflows across everyday and professional software. We optimize complete trajectories with verifiable rewards and trajectory slicing, while iterative training runs refresh supervised data and recalibrate reinforcement-learning tasks. Across eight benchmarks, Qwen-CUA outperforms Qwen3.7 and remains competitive with leading proprietary systems, reaching 86.2 on OSWorld-Verified and 18.5/48.4 binary/partial completion on OSWorld 2.0. Scaling the same recipe to a model with over one trillion parameters yields Qwen-CUA-Max, improving these scores to 87.6 and 21.2/53.3. Qwen-CUA also reduces RedTeamCUA attack success from 36.6 to 16.4 relative to Qwen3.7. Efficiency analyses, a browser deployment, and Bash-augmented experiments further characterize practical behavior. These results establish native computer use as a broadly capable agent foundation and highlight scalable verifiable interaction and hybrid tool use as key directions.
Abstract:While modern ASR systems achieve low error rates on high-resource benchmarks, such performance often overestimates real-world robustness. Existing evaluations address challenges in isolation, lacking a unified benchmark for domain terminology, age variation, dialects, accents, and low-resource languages, particularly across the Middle East and Southeast Asia, representing over one billion under-evaluated speakers. To address this gap, we introduce GigaSpeechBench, a comprehensive multilingual and multidimensional in-the-wild ASR & AST benchmark comprising 680 hours of human-annotated speech. It features five modules: (1) 12 low-resource Middle Eastern and Southeast Asian languages, plus challenging Japanese and Korean; (2) 6 Chinese dialects; (3) 6 English accents; (4) dense terminology across 12 vertical domains for Chinese and English; and (5) older adult and child speech. We further provide human-annotated Chinese and English translations for 11 languages to support AST evaluation. Extensive evaluations of leading foundation models and commercial APIs reveal significant performance degradation in these challenging settings, exposing critical evaluation blind spots.
Abstract:A classical intuition holds that verifying a solution is easier than producing one. For today's coding agents, this intuition is being inverted: as foundation models develop stronger reasoning capabilities and engineering harnesses grow more sophisticated, generating complex candidate solutions is no longer difficult -- reliably verifying them has become the harder problem. Every verifier we can build is only a proxy for human intent, never the intent itself. This makes verification subject to a twofold difficulty: first, intent is underspecified by nature, making it inherently hard to faithfully check whether it has been fulfilled; second, during model training, optimization widens the gap between proxy and intent -- manifesting as reward hacking or signal saturation. To address this, we characterize the quality of verification signals along three dimensions -- scalability, faithfulness, and robustness -- and argue that achieving all three simultaneously is the central challenge. We further study four reward constructions: a test verifier for general coding tasks, a rubric verifier for frontend tasks, the user as verifier for real-world agent tasks, and an automated agent verifier for long-horizon tasks. Across different task types and policy capability levels, we conduct in-depth analysis and experiments on the core challenges of reward design and how to more effectively leverage reward signals. Experiments show that targeted verification design can effectively suppress reward hacking, improve task completion quality, and achieve significant gains across multiple internal and public benchmarks. These experiences collectively point to a core observation: no fixed reward function can remain effective as policy capability continues to grow; and verification must co-evolve with the generator.
Abstract:Evaluating Multimodal Large Language Models (MLLMs) in Chinese Cultural Heritage (CCH) requires fine-grained reasoning over visual, textual, stylistic, and historical clues. However, existing CCH benchmarks mainly emphasize final-answer accuracy, while the accuracy and completeness of reasoning processes remain underexplored. To address this gap, we introduce CulMind and CulMind-R: a high-quality benchmark for multimodal CCH covering 50 tasks from collections of more than 100 museums, and a 24-task reasoning subset that adaptively defines task-specific dimensions for reasoning process evaluation. To evaluate reasoning quality, we propose ReaScore, a task-adaptive metric that evaluates reasoning by automatically weighting task-relevant dimensions. Experiments on 14 leading MLLMs reveal a substantial gap between answers and reasoning, especially on challenging tasks. Further analysis shows that task-adaptive dimension selection and weighting better align evaluation results with expert judgments. Overall, our benchmark and metric support a more expert-aligned assessment of CCH understanding and offer a transferable reference for broader evaluations of cultural heritage. We publicly release the data, code, and evaluation scripts at https://github.com/ZevTsao/CulMind to facilitate reproducible research.
Abstract:LLM-based research agents have advanced rapidly in science and engineering, where research is organized around executable experiments, code, and quantitative signals. Humanities scholarship, however, requires a different mode of reasoning: interpretive, evidence-grounded argument over primary sources, where scholarly value depends on faithful quotation, verifiable provenance, and close reading. Existing research agents remain largely optimized for execution and retrieval, not evidence-grounded interpretive reasoning. To address this gap, we introduce SPIRE (Scholarly-Primitives-Inspired Research Engine), a multi-agent framework for evidence-grounded humanities scholarship. Drawing on Scholarly Primitives theory, SPIRE casts recurring humanities operations as cooperating agent roles (source discovery, evidence annotation, comparison, provenance checking, sampling, citation binding, and argumentative synthesis) over a multi-scale close-reading substrate of passages, intra-context graph communities, and cross-context semantic clusters. On a peer-reviewed-paper benchmark over classical Chinese and Greco-Roman Latin scholarship, SPIRE recovers cited primary-source evidence more reliably than Naive LLM, Text RAG, and GraphRAG, and receives higher blind-judge scores on answer accuracy, depth, coverage, and evidence quality. Ablations show that both the scholarly-operation agents and close-reading retrieval contribute to evidence-grounded essays. Code, data catalogues, and reproduction scripts are released at https://github.com/YatingPan/SPIRE.
Abstract:Reinforcement Learning with Verifiable Reward (RLVR) is empirically shown to notably enhance the reasoning performance of large language models (LLMs), particularly in mathematics and programming. However, the mechanistic role of Sample Difficulty in RLVR remains poorly understood. In this paper, we investigate RLVR through the lens of difficulty-wise and one-sample analysis. We find that sample difficulty has a non-monotonic effect on RLVR: easy and medium-difficulty problems yield the strongest and most stable reasoning improvements, whereas overly hard problems often provide weak learning signals, induce degenerate behaviors such as answer repetition or skipping necessary computation, and can ultimately degrade the model's pre-existing capabilities. Beyond the obverse of response, we further analyze the model's internal feature dynamics using Temporal Sparse Autoencoders (T-SAE). Easy problems mainly reinforce direct-answer and basic-computation features while suppressing deliberative-reasoning features; hard problems activate reasoning-related features but become useful only when successful trajectories are sampled; medium-difficulty problems provide a more balanced signal, strengthening both computation and multi-step reasoning features. Motivated by these findings, we propose difficulty-adaptive strategies for hard-sample utilization, using backward-reasoning reformulation and T-SAE-guided training signals to improve reward density and credit assignment during RLVR. Overall, our results identify sample difficulty as a key factor governing both the optimization dynamics and representation evolution of RLVR.