Department of Statistics, University of Michigan, Ann Arbor, Michigan Institute for Data Science, University of Michigan, Ann Arbor
Abstract:We introduce Nemotron-Cascade 2, an open 30B MoE model with 3B activated parameters that delivers best-in-class reasoning and strong agentic capabilities. Despite its compact size, its mathematical and coding reasoning performance approaches that of frontier open models. It is the second open-weight LLM, after DeepSeekV3.2-Speciale-671B-A37B, to achieve Gold Medal-level performance in the 2025 International Mathematical Olympiad (IMO), the International Olympiad in Informatics (IOI), and the ICPC World Finals, demonstrating remarkably high intelligence density with 20x fewer parameters. In contrast to Nemotron-Cascade 1, the key technical advancements are as follows. After SFT on a meticulously curated dataset, we substantially expand Cascade RL to cover a much broader spectrum of reasoning and agentic domains. Furthermore, we introduce multi-domain on-policy distillation from the strongest intermediate teacher models for each domain throughout the Cascade RL process, allowing us to efficiently recover benchmark regressions and sustain strong performance gains along the way. We release the collection of model checkpoint and training data.
Abstract:Recent advances in 3D Gaussian Splatting (3DGS) deliver high-quality rendering, yet the Gaussian representation exposes a new attack surface, the resource-targeting attack. This attack poisons training images, excessively inducing Gaussian growth to cause resource exhaustion. Although efficiency-oriented methods such as smoothing, thresholding, and pruning have been explored, these spatial-domain strategies operate on visible structures but overlook how stealthy perturbations distort the underlying spectral behaviors of training data. As a result, poisoned inputs introduce abnormal high-frequency amplifications that mislead 3DGS into interpreting noisy patterns as detailed structures, ultimately causing unstable Gaussian overgrowth and degraded scene fidelity. To address this, we propose \textbf{Spectral Defense} in Gaussian and image fields. We first design a 3D frequency filter to selectively prune Gaussians exhibiting abnormally high frequencies. Since natural scenes also contain legitimate high-frequency structures, directly suppressing high frequencies is insufficient, and we further develop a 2D spectral regularization on renderings, distinguishing naturally isotropic frequencies while penalizing anisotropic angular energy to constrain noisy patterns. Experiments show that our defense builds robust, accurate, and secure 3DGS, suppressing overgrowth by up to $5.92\times$, reducing memory by up to $3.66\times$, and improving speed by up to $4.34\times$ under attacks.
Abstract:Robust cross-view geo-localization (CVGL) remains challenging despite the surge in recent progress. Existing methods still rely on field-of-view (FoV)-specific training paradigms, where models are optimized under a fixed FoV but collapse when tested on unseen FoVs and unknown orientations. This limitation necessitates deploying multiple models to cover diverse variations. Although studies have explored dynamic FoV training by simply randomizing FoVs, they failed to achieve robustness across diverse conditions -- implicitly assuming all FoVs are equally difficult. To address this gap, we present SinGeo, a simple yet powerful framework that enables a single model to realize robust cross-view geo-localization without additional modules or explicit transformations. SinGeo employs a dual discriminative learning architecture that enhances intra-view discriminability within both ground and satellite branches, and is the first to introduce a curriculum learning strategy to achieve robust CVGL. Extensive evaluations on four benchmark datasets reveal that SinGeo sets state-of-the-art (SOTA) results under diverse conditions, and notably outperforms methods specifically trained for extreme FoVs. Beyond superior performance, SinGeo also exhibits cross-architecture transferability. Furthermore, we propose a consistency evaluation method to quantitatively assess model stability under varying views, providing an explainable perspective for understanding and advancing robustness in future CVGL research. Codes will be available upon acceptance.
Abstract:Tactile perception is indispensable for robots to implement various manipulations dexterously, especially in contact-rich scenarios. However, alongside the development of deep learning techniques, it meanwhile suffers from training data scarcity and a time-consuming learning process in practical applications since the collection of a large amount of tactile data is costly and sometimes even impossible. Hence, we propose an automatic feature optimization-enabled prototypical network to realize meta-learning, i.e., AFOP-ML framework. As a ``learn to learn" network, it not only adapts to new unseen classes rapidly with few-shot, but also learns how to determine the optimal feature space automatically. Based on the four-channel signals acquired from a tactile finger, both shapes and materials are recognized. On a 36-category benchmark, it outperforms several existing approaches by attaining an accuracy of 96.08% in 5-way-1-shot scenario, where only 1 example is available for training. It still remains 88.7% in the extreme 36-way-1-shot case. The generalization ability is further validated through three groups of experiment involving unseen shapes, materials and force/speed perturbations. More insights are additionally provided by this work for the interpretation of recognition tasks and improved design of tactile sensors.
Abstract:Novel view synthesis from low-light, noisy, and motion-blurred imagery remains a valuable and challenging task. Current volumetric rendering methods struggle with compound degradation, and sequential 2D preprocessing introduces artifacts due to interdependencies. In this work, we introduce FLED-GS, a fast low-light enhancement and deblurring framework that reformulates 3D scene restoration as an alternating cycle of enhancement and reconstruction. Specifically, FLED-GS inserts several intermediate brightness anchors to enable progressive recovery, preventing noise blow-up from harming deblurring or geometry. Each iteration sharpens inputs with an off-the-shelf 2D deblurrer and then performs noise-aware 3DGS reconstruction that estimates and suppresses noise while producing clean priors for the next level. Experiments show FLED-GS outperforms state-of-the-art LuSh-NeRF, achieving 21$\times$ faster training and 11$\times$ faster rendering.
Abstract:Long-term memory is fundamental for personalized agents capable of accumulating knowledge, reasoning over user experiences, and adapting across time. However, existing memory benchmarks primarily target declarative memory, specifically semantic and episodic types, where all information is explicitly presented in dialogues. In contrast, real-world actions are also governed by non-declarative memory, including habitual and procedural types, and need to be inferred from diverse digital traces. To bridge this gap, we introduce Lifebench, which features densely connected, long-horizon event simulation. It pushes AI agents beyond simple recall, requiring the integration of declarative and non-declarative memory reasoning across diverse and temporally extended contexts. Building such a benchmark presents two key challenges: ensuring data quality and scalability. We maintain data quality by employing real-world priors, including anonymized social surveys, map APIs, and holiday-integrated calendars, thus enforcing fidelity, diversity and behavioral rationality within the dataset. Towards scalability, we draw inspiration from cognitive science and structure events according to their partonomic hierarchy; enabling efficient parallel generation while maintaining global coherence. Performance results show that top-tier, state-of-the-art memory systems reach just 55.2\% accuracy, highlighting the inherent difficulty of long-horizon retrieval and multi-source integration within our proposed benchmark. The dataset and data synthesis code are available at https://github.com/1754955896/LifeBench.
Abstract:Recent advances in FlowMatching-based Vision-Language-Action (VLA) frameworks have demonstrated remarkable advantages in generating high-frequency action chunks, particularly for highly dexterous robotic manipulation tasks. Despite these notable achievements, their practical applications are constrained by prolonged generation latency, which stems from inherent iterative sampling requirements and architectural limitations. To address this critical bottleneck, we propose a Mean-Flow based One-Step VLA approach. Specifically, we resolve the noise-induced issues in the action generation process, thereby eliminating the consistency constraints inherent to conventional Flow-Matching methods. This significantly enhances generation efficiency and enables one-step action generation. Real-world robotic experiments show that the generation speed of the proposed Mean-Flow based One-Step VLA is 8.7 times and 83.9 times faster than that of SmolVLA and Diffusion Policy, respectively. These results elucidate its great potential as a high-efficiency backbone for VLA-based robotic manipulation.
Abstract:Vision-Language Models (VLMs) have emerged as versatile solutions for zero-shot question answering (QA) across various domains. However, enabling VLMs to effectively comprehend structured graphs and perform accurate, efficient QA remains challenging. Existing approaches typically rely on one single graph topology representation (GTR), such as fixed-style visual images or unified text descriptions. This ``one-size-fits-all'' strategy often neglects model-specific and task-specific preferences, resulting in inaccurate or over-lengthy responses to graph-related queries. To address this, we propose the $\mbox{DynamicGTR}$ framework, which dynamically selects the optimal GTR for each query during inference, thereby enhancing the zero-shot graph QA capabilities of VLMs with a customizable accuracy and brevity trade-off. Extensive experiments show that DynamicGTR not only improves VLM-based graph algorithm QA performance but also successfully transfers the experience trained from synthetic graph algorithm tasks to real-world applications like link prediction and node classification, without any additional training. Additionally, DynamicGTR demonstrates strong transferability across tasks, domains, and models, suggesting its potential as a flexible solution for broad graph scenarios.
Abstract:Recent large vision-language models (LVLMs) have demonstrated impressive reasoning ability by generating long chain-of-thought (CoT) responses. However, CoT reasoning in multimodal contexts is highly vulnerable to visual hallucination propagation: once an intermediate reasoning step becomes inconsistent with the visual evidence, subsequent steps-even if logically valid-can still lead to incorrect final answers. Existing solutions attempt to mitigate this issue by training models to "think with images" via reinforcement learning (RL). While effective, these methods are costly, model-specific, and difficult to generalize across architectures. Differently, we present a lightweight method that bypasses RL training and provides an iterative, training-free, plug-and-play framework for visually-grounded multimodal reasoning. Our key idea is to supervise each reasoning step at test time with visual evidence, ensuring that every decoded token is justified by corresponding visual cues. Concretely, we construct a textual visual-evidence pool that guides the model's reasoning generation. When existing evidence is insufficient, a visual decider module dynamically extracts additional relevant evidence from the image based on the ongoing reasoning context, expanding the pool until the model achieves sufficient visual certainty to terminate reasoning and produce the final answer. Extensive experiments on multiple LVLM backbones and benchmarks demonstrate the effectiveness of our approach. Our method achieves 16.5%-29.5% improvements on TreeBench and 13.7% RH-AUC gains on RH-Bench, substantially reducing hallucination rates while improving reasoning accuracy without additional training.
Abstract:Shift-invariant spaces (SISs) on the real line provide a natural framework for representing, analyzing and processing signals with inherent shift-invariant structure. In this paper, we extend this framework to the finite undirected graph setting by introducing the concept of graph shift-invariant spaces (GSISs). We examine several properties of GSISs, including their characterization via range functions and fiber functions in the Fourier domain, their connections to shift-invariant filters and polynomial filters, the frame and Riesz basis structures of finitely generated GSISs, and their intricate relationships with bandlimited spaces, finitely generated GSISs, and graph reproducing kernel Hilbert spaces with shift-invariant reproducing kernels (SIGRKHSs). Our analysis reveals several distinctions between SISs on the line and GSISs, such as the shift-invariance of the frame operator, the existence of shift-invariant dual frames, the emergence of fractional shift-invariance, and the interrelationships among GSISs, finitely generated GSISs, SIGRKHSs and bandlimited spaces. In this paper, we also introduce a spectral decomposition of the identity associated with graph shifts and propose a novel definition of the graph Fourier transform (GFT) of spectral type, together with explicit formulations for the GFTs on complete graphs and circulant graphs. In addition, we establish a clear connection between polynomial filters and shift-invariant filters, and we derive a graph uncertainty principle governing the essential supports of a nonzero graph signal and its GFT.