An increasing number of people in the world today speak a mixed-language as a result of being multilingual. However, building a speech recognition system for code-switching remains difficult due to the availability of limited resources and the expense and significant effort required to collect mixed-language data. We therefore propose a new learning method, meta-transfer learning, to transfer learn on a code-switched speech recognition system in a low-resource setting by judiciously extracting information from high-resource monolingual datasets. Our model learns to recognize individual languages, and transfer them so as to better recognize mixed-language speech by conditioning the optimization on the code-switching data. Based on experimental results, our model outperforms existing baselines on speech recognition and language modeling tasks, and is faster to converge.
As an essential task in task-oriented dialog systems, slot filling requires extensive training data in a certain domain. However, such data are not always available. Hence, cross-domain slot filling has naturally arisen to cope with this data scarcity problem. In this paper, we propose a Coarse-to-fine approach (Coach) for cross-domain slot filling. Our model first learns the general pattern of slot entities by detecting whether the tokens are slot entities or not. It then predicts the specific types for the slot entities. In addition, we propose a template regularization approach to improve the adaptation robustness by regularizing the representation of utterances based on utterance templates. Experimental results show that our model significantly outperforms state-of-the-art approaches in slot filling. Furthermore, our model can also be applied to the cross-domain named entity recognition task, and it achieves better adaptation performance than other existing baselines. The code is available at https://github.com/zliucr/coach.
Despite the great promise of Transformers in many sequence modeling tasks (e.g., machine translation), their deterministic nature hinders them from generalizing to high entropy tasks such as dialogue response generation. Previous work proposes to capture the variability of dialogue responses with a recurrent neural network (RNN)-based conditional variational autoencoder (CVAE). However, the autoregressive computation of the RNN limits the training efficiency. Therefore, we propose the Variational Transformer (VT), a variational self-attentive feed-forward sequence model. The VT combines the parallelizability and global receptive field of the Transformer with the variational nature of the CVAE by incorporating stochastic latent variables into Transformers. We explore two types of the VT: 1) modeling the discourse-level diversity with a global latent variable; and 2) augmenting the Transformer decoder with a sequence of fine-grained latent variables. Then, the proposed models are evaluated on three conversational datasets with both automatic metric and human evaluation. The experimental results show that our models improve standard Transformers and other baselines in terms of diversity, semantic relevance, and human judgment.
Bidirectional Encoder Representations from Transformers (BERT) has recently achieved state-of-the-art performance on a broad range of NLP tasks including sentence classification, machine translation, and question answering. The BERT model architecture is derived primarily from the transformer. Prior to the transformer era, bidirectional Long Short-Term Memory (BLSTM) has been the dominant modeling architecture for neural machine translation and question answering. In this paper, we investigate how these two modeling techniques can be combined to create a more powerful model architecture. We propose a new architecture denoted as Transformer with BLSTM (TRANS-BLSTM) which has a BLSTM layer integrated to each transformer block, leading to a joint modeling framework for transformer and BLSTM. We show that TRANS-BLSTM models consistently lead to improvements in accuracy compared to BERT baselines in GLUE and SQuAD 1.1 experiments. Our TRANS-BLSTM model obtains an F1 score of 94.01% on the SQuAD 1.1 development dataset, which is comparable to the state-of-the-art result.
Reliable and stable locomotion has been one of the most fundamental challenges for legged robots. Deep reinforcement learning (deep RL) has emerged as a promising method for developing such control policies autonomously. In this paper, we develop a system for learning legged locomotion policies with deep RL in the real world with minimal human effort. The key difficulties for on-robot learning systems are automatic data collection and safety. We overcome these two challenges by developing a multi-task learning procedure, an automatic reset controller, and a safety-constrained RL framework. We tested our system on the task of learning to walk on three different terrains: flat ground, a soft mattress, and a doormat with crevices. Our system can automatically and efficiently learn locomotion skills on a Minitaur robot with little human intervention.
Existing sketch-analysis work studies sketches depicting static objects or scenes. In this work, we propose a novel cross-modal retrieval problem of fine-grained instance-level sketch-based video retrieval (FG-SBVR), where a sketch sequence is used as a query to retrieve a specific target video instance. Compared with sketch-based still image retrieval, and coarse-grained category-level video retrieval, this is more challenging as both visual appearance and motion need to be simultaneously matched at a fine-grained level. We contribute the first FG-SBVR dataset with rich annotations. We then introduce a novel multi-stream multi-modality deep network to perform FG-SBVR under both strong and weakly supervised settings. The key component of the network is a relation module, designed to prevent model over-fitting given scarce training data. We show that this model significantly outperforms a number of existing state-of-the-art models designed for video analysis.
In this paper, we tackle for the first time, the problem of self-supervised representation learning for free-hand sketches. This importantly addresses a common problem faced by the sketch community -- that annotated supervisory data are difficult to obtain. This problem is very challenging in that sketches are highly abstract and subject to different drawing styles, making existing solutions tailored for photos unsuitable. Key for the success of our self-supervised learning paradigm lies with our sketch-specific designs: (i) we propose a set of pretext tasks specifically designed for sketches that mimic different drawing styles, and (ii) we further exploit the use of a textual convolution network (TCN) in a dual-branch architecture for sketch feature learning, as means to accommodate the sequential stroke nature of sketches. We demonstrate the superiority of our sketch-specific designs through two sketch-related applications (retrieval and recognition) on a million-scale sketch dataset, and show that the proposed approach outperforms the state-of-the-art unsupervised representation learning methods, and significantly narrows the performance gap between with supervised representation learning.
Brain-Computer Interface (BCI) is a powerful communication tool between users and systems, which enhances the capability of the human brain in communicating and interacting with the environment directly. Advances in neuroscience and computer science in the past decades have led to exciting developments in BCI, thereby making BCI a top interdisciplinary research area in computational neuroscience and intelligence. Recent technological advances such as wearable sensing devices, real-time data streaming, machine learning, and deep learning approaches have increased interest in electroencephalographic (EEG) based BCI for translational and healthcare applications. Many people benefit from EEG-based BCIs, which facilitate continuous monitoring of fluctuations in cognitive states under monotonous tasks in the workplace or at home. In this study, we survey the recent literature of EEG signal sensing technologies and computational intelligence approaches in BCI applications, compensated for the gaps in the systematic summary of the past five years (2015-2019). In specific, we first review the current status of BCI and its significant obstacles. Then, we present advanced signal sensing and enhancement technologies to collect and clean EEG signals, respectively. Furthermore, we demonstrate state-of-art computational intelligence techniques, including interpretable fuzzy models, transfer learning, deep learning, and combinations, to monitor, maintain, or track human cognitive states and operating performance in prevalent applications. Finally, we deliver a couple of innovative BCI-inspired healthcare applications and discuss some future research directions in EEG-based BCIs.
Free-hand sketches are highly hieroglyphic and illustrative, which have been widely used by humans to depict objects or stories from ancient times to the present. The recent prevalence of touchscreen devices has made sketch creation a much easier task than ever and consequently made sketch-oriented applications increasingly more popular. The prosperity of deep learning has also immensely promoted the research for the free-hand sketch. This paper presents a comprehensive survey of the free-hand sketch oriented deep learning techniques. The main contents of this survey include: (i) The intrinsic traits and domain-unique challenges of the free-hand sketch are discussed, to clarify the essential differences between free-hand sketch and other data modalities, e.g., natural photo. (ii) The development of the free-hand sketch community in the deep learning era is reviewed, by surveying the existing datasets, research topics, and the state-of-the-art methods via a detailed taxonomy. (iii) Moreover, the bottlenecks, open problems, and potential research directions of this community have also been discussed to promote the future works.