Shanxi Normal University, Taiyuan, China
Abstract:Most existing text-to-speech (TTS) systems either synthesize speech sentence by sentence and stitch the results together, or drive synthesis from plain-text dialogues alone. Both approaches leave models with little understanding of global context or paralinguistic cues, making it hard to capture real-world phenomena such as multi-speaker interactions (interruptions, overlapping speech), evolving emotional arcs, and varied acoustic environments. We introduce the Borderless Long Speech Synthesis framework for agent-centric, borderless long audio synthesis. Rather than targeting a single narrow task, the system is designed as a unified capability set spanning VoiceDesigner, multi-speaker synthesis, Instruct TTS, and long-form text synthesis. On the data side, we propose a "Labeling over filtering/cleaning" strategy and design a top-down, multi-level annotation schema we call Global-Sentence-Token. On the model side, we adopt a backbone with a continuous tokenizer and add Chain-of-Thought (CoT) reasoning together with Dimension Dropout, both of which markedly improve instruction following under complex conditions. We further show that the system is Native Agentic by design: the hierarchical annotation doubles as a Structured Semantic Interface between the LLM Agent and the synthesis engine, creating a layered control protocol stack that spans from scene semantics down to phonetic detail. Text thereby becomes an information-complete, wide-band control channel, enabling a front-end LLM to convert inputs of any modality into structured generation commands, extending the paradigm from Text2Speech to borderless long speech synthesis.
Abstract:Integrated sensing and communications (ISAC) has been envisioned as a promising solution to support emerging services in low-altitude wireless networks (LAWNs), where upgrading 5G ground base stations (GBS) toward new active sensing systems with wide coverage, low cost, high accuracy, and favorable spectrum compatibility, is strongly desired. However, such an evolution faces several critical challenges, particularly in the detection and tracking of weak and slow unmanned aerial vehicles (UAVs). These challenges include ISAC waveform design, clutter cancellation resilient to high clutter-to-noise ratios (CNRs), and efficient Doppler separation between UAVs and clutter. To that end, we summarize potential solutions and raise a comprehensive framework on implementing the 5Gadvanced (5G-A) GBS. Outfield experiments demonstrate that the developed 5G-A GBS can effectively track weak and slow targets at distances exceeding 1 kilometer, while incurring only a 1.2% downlink rate loss relative to commercial 5G-A GBS.
Abstract:We present TiPToP, an extensible modular system that combines pretrained vision foundation models with an existing Task and Motion Planner (TAMP) to solve multi-step manipulation tasks directly from input RGB images and natural-language instructions. Our system aims to be simple and easy-to-use: it can be installed and run on a standard DROID setup in under one hour and adapted to new embodiments with minimal effort. We evaluate TiPToP -- which requires zero robot data -- over 28 tabletop manipulation tasks in simulation and the real world and find it matches or outperforms $π_{0.5}\text{-DROID}$, a vision-language-action (VLA) model fine-tuned on 350 hours of embodiment-specific demonstrations. TiPToP's modular architecture enables us to analyze the system's failure modes at the component level. We analyze results from an evaluation of 173 trials and identify directions for improvement. We release TiPToP open-source to further research on modular manipulation systems and tighter integration between learning and planning. Project website and code: https://tiptop-robot.github.io
Abstract:Vision-language-action(VLA) models have shown great promise as generalist policies for a large range of relatively simple tasks. However, they demonstrate limited performance on more complex tasks, such as those requiring complex spatial or semantic understanding, manipulation in clutter, or precise manipulation. We propose OMNIGUIDE, a flexible framework that improves VLA performance on such tasks by leveraging arbitrary sources of guidance, such as 3D foundation models, semantic-reasoning VLMs, and human pose models. We show how many kinds of guidance can be naturally expressed as differentiable energy functions with task-specific attractors and repellers located in 3D space, that influence the sampling of VLA actions. In this way, OMNIGUIDE enables guidance sources with complementary task-relevant strengths to improve a VLA model's performance on challenging tasks. Extensive experiments in both simulation and real-world environments, across diverse sources of guidance, demonstrate that OMNIGUIDE enhances the performance of state-of-the-art generalist policies (e.g., $π_{0.5}$, GR00T N1.6) significantly across success and safety rates. Critically, our unified framework matches or surpasses the performance of prior methods designed to incorporate specific sources of guidance into VLA policies. Project Page: $\href{https://omniguide.github.io/}{this \; url}$
Abstract:Human-product images, which showcase the integration of humans and products, play a vital role in advertising, e-commerce, and digital marketing. The essential challenge of generating such images lies in ensuring the high-fidelity preservation of product details. Among existing paradigms, reference-based inpainting offers a targeted solution by leveraging product reference images to guide the inpainting process. However, limitations remain in three key aspects: the lack of diverse large-scale training data, the struggle of current models to focus on product detail preservation, and the inability of coarse supervision for achieving precise guidance. To address these issues, we propose HiFi-Inpaint, a novel high-fidelity reference-based inpainting framework tailored for generating human-product images. HiFi-Inpaint introduces Shared Enhancement Attention (SEA) to refine fine-grained product features and Detail-Aware Loss (DAL) to enforce precise pixel-level supervision using high-frequency maps. Additionally, we construct a new dataset, HP-Image-40K, with samples curated from self-synthesis data and processed with automatic filtering. Experimental results show that HiFi-Inpaint achieves state-of-the-art performance, delivering detail-preserving human-product images.
Abstract:The significance of cross-view 3D geometric modeling capabilities for autonomous driving is self-evident, yet existing Vision-Language Models (VLMs) inherently lack this capability, resulting in their mediocre performance. While some promising approaches attempt to mitigate this by constructing Q&A data for auxiliary training, they still fail to fundamentally equip VLMs with the ability to comprehensively handle diverse evaluation protocols. We thus chart a new course, advocating for the infusion of VLMs with the cross-view geometric grounding of mature 3D foundation models, closing this critical capability gap in autonomous driving. In this spirit, we propose a novel architecture, VGGDrive, which empowers Vision-language models with cross-view Geometric Grounding for autonomous Driving. Concretely, to bridge the cross-view 3D geometric features from the frozen visual 3D model with the VLM's 2D visual features, we introduce a plug-and-play Cross-View 3D Geometric Enabler (CVGE). The CVGE decouples the base VLM architecture and effectively empowers the VLM with 3D features through a hierarchical adaptive injection mechanism. Extensive experiments show that VGGDrive enhances base VLM performance across five autonomous driving benchmarks, including tasks like cross-view risk perception, motion prediction, and trajectory planning. It's our belief that mature 3D foundation models can empower autonomous driving tasks through effective integration, and we hope our initial exploration demonstrates the potential of this paradigm to the autonomous driving community.
Abstract:Vision-Language-Action (VLA) models for autonomous driving increasingly adopt generative planners trained with imitation learning followed by reinforcement learning. Diffusion-based planners suffer from modality alignment difficulties, low training efficiency, and limited generalization. Token-based planners are plagued by cumulative causal errors and irreversible decoding. In summary, the two dominant paradigms exhibit complementary strengths and weaknesses. In this paper, we propose DriveFine, a masked diffusion VLA model that combines flexible decoding with self-correction capabilities. In particular, we design a novel plug-and-play block-MoE, which seamlessly injects a refinement expert on top of the generation expert. By enabling explicit expert selection during inference and gradient blocking during training, the two experts are fully decoupled, preserving the foundational capabilities and generic patterns of the pretrained weights, which highlights the flexibility and extensibility of the block-MoE design. Furthermore, we design a hybrid reinforcement learning strategy that encourages effective exploration of refinement expert while maintaining training stability. Extensive experiments on NAVSIM v1, v2, and Navhard benchmarks demonstrate that DriveFine exhibits strong efficacy and robustness. The code will be released at https://github.com/MSunDYY/DriveFine.
Abstract:Large Language Models have demonstrated remarkable capabilities in open-domain dialogues. However, current methods exhibit suboptimal performance in service dialogues, as they rely on noisy, low-quality human conversation data. This limitation arises from data scarcity and the difficulty of simulating authentic, goal-oriented user behaviors. To address these issues, we propose SEAD (Self-Evolving Agent for Service Dialogue), a framework that enables agents to learn effective strategies without large-scale human annotations. SEAD decouples user modeling into two components: a Profile Controller that generates diverse user states to manage training curriculum, and a User Role-play Model that focuses on realistic role-playing. This design ensures the environment provides adaptive training scenarios rather than acting as an unfair adversary. Experiments demonstrate that SEAD significantly outperforms Open-source Foundation Models and Closed-source Commercial Models, improving task completion rate by 17.6% and dialogue efficiency by 11.1%. Code is available at: https://github.com/Da1yuqin/SEAD.
Abstract:Learning from negative samples holds great promise for improving Large Language Model (LLM) reasoning capability, yet existing methods treat all incorrect responses as equally informative, overlooking the crucial role of sample quality. To address this, we propose Plausible Negative Samples (PNS), a method that synthesizes high-quality negative samples exhibiting expected format and structural coherence while ultimately yielding incorrect answers. PNS trains a dedicated model via reverse reinforcement learning (RL) guided by a composite reward combining format compliance, accuracy inversion, reward model assessment, and chain-of-thought evaluation, generating responses nearly indistinguishable from correct solutions. We further validate PNS as a plug-and-play data source for preference optimization across three backbone models on seven mathematical reasoning benchmarks. Results demonstrate that PNS consistently outperforms other negative sample synthesis methods, achieving an average improvement of 2.03% over RL-trained models.
Abstract:While Large Reasoning Models (LRMs) have demonstrated impressive capabilities in solving complex tasks through the generation of long reasoning chains, this reliance on verbose generation results in significant latency and computational overhead. To address these challenges, we propose \textbf{CoSMo} (\textbf{Co}nsistency-Guided \textbf{S}plit-\textbf{M}erge \textbf{O}ptimization), a framework designed to eliminate structural redundancy rather than indiscriminately restricting token volume. Specifically, CoSMo utilizes a split-merge algorithm that dynamically refines reasoning chains by merging redundant segments and splitting logical gaps to ensure coherence. We then employ structure-aligned reinforcement learning with a novel segment-level budget to supervise the model in maintaining efficient reasoning structures throughout training. Extensive experiments across multiple benchmarks and backbones demonstrate that CoSMo achieves superior performance, improving accuracy by \textbf{3.3} points while reducing segment usage by \textbf{28.7\%} on average compared to reasoning efficiency baselines.