Plug-and-play Image Restoration (IR) has been widely recognized as a flexible and interpretable method for solving various inverse problems by utilizing any off-the-shelf denoiser as the implicit image prior. However, most existing methods focus on discriminative Gaussian denoisers. Although diffusion models have shown impressive performance for high-quality image synthesis, their potential to serve as a generative denoiser prior to the plug-and-play IR methods remains to be further explored. While several other attempts have been made to adopt diffusion models for image restoration, they either fail to achieve satisfactory results or typically require an unacceptable number of Neural Function Evaluations (NFEs) during inference. This paper proposes DiffPIR, which integrates the traditional plug-and-play method into the diffusion sampling framework. Compared to plug-and-play IR methods that rely on discriminative Gaussian denoisers, DiffPIR is expected to inherit the generative ability of diffusion models. Experimental results on three representative IR tasks, including super-resolution, image deblurring, and inpainting, demonstrate that DiffPIR achieves state-of-the-art performance on both the FFHQ and ImageNet datasets in terms of reconstruction faithfulness and perceptual quality with no more than 100 NFEs. The source code is available at {\url{https://github.com/yuanzhi-zhu/DiffPIR}}
Visual Simultaneous Localization and Mapping (vSLAM) is a widely used technique in robotics and computer vision that enables a robot to create a map of an unfamiliar environment using a camera sensor while simultaneously tracking its position over time. In this paper, we propose a novel RGBD vSLAM algorithm that can learn a memory-efficient, dense 3D geometry, and semantic segmentation of an indoor scene in an online manner. Our pipeline combines classical 3D vision-based tracking and loop closing with neural fields-based mapping. The mapping network learns the SDF of the scene as well as RGB, depth, and semantic maps of any novel view using only a set of keyframes. Additionally, we extend our pipeline to large scenes by using multiple local mapping networks. Extensive experiments on well-known benchmark datasets confirm that our approach provides robust tracking, mapping, and semantic labeling even with noisy, sparse, or no input depth. Overall, our proposed algorithm can greatly enhance scene perception and assist with a range of robot control problems.
We propose a discrete latent distribution for Generative Adversarial Networks (GANs). Instead of drawing latent vectors from a continuous prior, we sample from a finite set of learnable latents. However, a direct parametrization of such a distribution leads to an intractable linear increase in memory in order to ensure sufficient sample diversity. We address this key issue by taking inspiration from the encoding of information in biological organisms. Instead of learning a separate latent vector for each sample, we split the latent space into a set of genes. For each gene, we train a small bank of gene variants. Thus, by independently sampling a variant for each gene and combining them into the final latent vector, our approach can represent a vast number of unique latent samples from a compact set of learnable parameters. Interestingly, our gene-inspired latent encoding allows for new and intuitive approaches to latent-space exploration, enabling conditional sampling from our unconditionally trained model. Moreover, our approach preserves state-of-the-art photo-realism while achieving better disentanglement than the widely-used StyleMapping network.
With autonomous industries on the rise, domain adaptation of the visual perception stack is an important research direction due to the cost savings promise. Much prior art was dedicated to domain-adaptive semantic segmentation in the synthetic-to-real context. Despite being a crucial output of the perception stack, panoptic segmentation has been largely overlooked by the domain adaptation community. Therefore, we revisit well-performing domain adaptation strategies from other fields, adapt them to panoptic segmentation, and show that they can effectively enhance panoptic domain adaptation. Further, we study the panoptic network design and propose a novel architecture (EDAPS) designed explicitly for domain-adaptive panoptic segmentation. It uses a shared, domain-robust transformer encoder to facilitate the joint adaptation of semantic and instance features, but task-specific decoders tailored for the specific requirements of both domain-adaptive semantic and instance segmentation. As a result, the performance gap seen in challenging panoptic benchmarks is substantially narrowed. EDAPS significantly improves the state-of-the-art performance for panoptic segmentation UDA by a large margin of 25% on SYNTHIA-to-Cityscapes and even 72% on the more challenging SYNTHIA-to-Mapillary Vistas. The implementation is available at https://github.com/susaha/edaps.
Segmenting anything is a ground-breaking step toward artificial general intelligence, and the Segment Anything Model (SAM) greatly fosters the foundation models for computer vision. We could not be more excited to probe the performance traits of SAM. In particular, exploring situations in which SAM does not perform well is interesting. In this report, we choose three concealed scenes, i.e., camouflaged animals, industrial defects, and medical lesions, to evaluate SAM under unprompted settings. Our main observation is that SAM looks unskilled in concealed scenes.
Unsupervised domain adaptation (UDA) and domain generalization (DG) enable machine learning models trained on a source domain to perform well on unlabeled or even unseen target domains. As previous UDA&DG semantic segmentation methods are mostly based on outdated networks, we benchmark more recent architectures, reveal the potential of Transformers, and design the DAFormer network tailored for UDA&DG. It is enabled by three training strategies to avoid overfitting to the source domain: While (1) Rare Class Sampling mitigates the bias toward common source domain classes, (2) a Thing-Class ImageNet Feature Distance and (3) a learning rate warmup promote feature transfer from ImageNet pretraining. As UDA&DG are usually GPU memory intensive, most previous methods downscale or crop images. However, low-resolution predictions often fail to preserve fine details while models trained with cropped images fall short in capturing long-range, domain-robust context information. Therefore, we propose HRDA, a multi-resolution framework for UDA&DG, that combines the strengths of small high-resolution crops to preserve fine segmentation details and large low-resolution crops to capture long-range context dependencies with a learned scale attention. DAFormer and HRDA significantly improve the state-of-the-art UDA&DG by more than 10 mIoU on 5 different benchmarks. The implementation is available at https://github.com/lhoyer/HRDA.
Recently, indiscernible scene understanding has attracted a lot of attention in the vision community. We further advance the frontier of this field by systematically studying a new challenge named indiscernible object counting (IOC), the goal of which is to count objects that are blended with respect to their surroundings. Due to a lack of appropriate IOC datasets, we present a large-scale dataset IOCfish5K which contains a total of 5,637 high-resolution images and 659,024 annotated center points. Our dataset consists of a large number of indiscernible objects (mainly fish) in underwater scenes, making the annotation process all the more challenging. IOCfish5K is superior to existing datasets with indiscernible scenes because of its larger scale, higher image resolutions, more annotations, and denser scenes. All these aspects make it the most challenging dataset for IOC so far, supporting progress in this area. For benchmarking purposes, we select 14 mainstream methods for object counting and carefully evaluate them on IOCfish5K. Furthermore, we propose IOCFormer, a new strong baseline that combines density and regression branches in a unified framework and can effectively tackle object counting under concealed scenes. Experiments show that IOCFormer achieves state-of-the-art scores on IOCfish5K.
Concealed scene understanding (CSU) is a hot computer vision topic aiming to perceive objects with camouflaged properties. The current boom in its advanced techniques and novel applications makes it timely to provide an up-to-date survey to enable researchers to understand the global picture of the CSU field, including both current achievements and major challenges. This paper makes four contributions: (1) For the first time, we present a comprehensive survey of the deep learning techniques oriented at CSU, including a background with its taxonomy, task-unique challenges, and a review of its developments in the deep learning era via surveying existing datasets and deep techniques. (2) For a quantitative comparison of the state-of-the-art, we contribute the largest and latest benchmark for Concealed Object Segmentation (COS). (3) To evaluate the transferability of deep CSU in practical scenarios, we re-organize the largest concealed defect segmentation dataset termed CDS2K with the hard cases from diversified industrial scenarios, on which we construct a comprehensive benchmark. (4) We discuss open problems and potential research directions for this community. Our code and datasets are available at https://github.com/DengPingFan/CSU, which will be updated continuously to watch and summarize the advancements in this rapidly evolving field.
This paper proposes a quantum computing-based algorithm to solve the single image super-resolution (SISR) problem. One of the well-known classical approaches for SISR relies on the well-established patch-wise sparse modeling of the problem. Yet, this field's current state of affairs is that deep neural networks (DNNs) have demonstrated far superior results than traditional approaches. Nevertheless, quantum computing is expected to become increasingly prominent for machine learning problems soon. As a result, in this work, we take the privilege to perform an early exploration of applying a quantum computing algorithm to this important image enhancement problem, i.e., SISR. Among the two paradigms of quantum computing, namely universal gate quantum computing and adiabatic quantum computing (AQC), the latter has been successfully applied to practical computer vision problems, in which quantum parallelism has been exploited to solve combinatorial optimization efficiently. This work demonstrates formulating quantum SISR as a sparse coding optimization problem, which is solved using quantum annealers accessed via the D-Wave Leap platform. The proposed AQC-based algorithm is demonstrated to achieve improved speed-up over a classical analog while maintaining comparable SISR accuracy.