Abstract:We present a method for jointly predicting instance-level roof segment masks together with three continuous geometric attributes -- building height, roof slope, and roof azimuth -- from a single aerial orthophoto. Our approach extends Mask R-CNN with a dedicated attribute regression branch and introduces two key innovations: a conditional azimuth loss that suppresses supervision for flat roof segments where azimuth labels are inherently noisy, and a log-normalized height representation that addresses the heavily skewed distribution of building heights. We train and evaluate on a large-scale dataset of Dutch aerial images paired with automatically derived ground truth from 3DBAG, a nationwide LiDAR-based 3D building dataset. Using a DINOv3 ConvNeXt-Base backbone, our method achieves a mean absolute error of approximately 4 degrees for roof slope, 7 degrees for azimuth, and 1 meter for building height, with an instance segmentation AP$_{50}$ of 0.566. The predicted per-segment masks and attributes are sufficient to reconstruct simplified 3D building models (LoD2) from a single overhead image, requiring expensive 3D reference data only for training.
Abstract:We present a multi-modal classification framework that fuses satellite and street-level imagery through a Perceiver IO architecture operating on spatial patch tokens from a shared DINOv2 backbone. The design naturally handles a variable number of street-level views per building without padding or fixed-size pooling, and jointly predicts multi-label roof element and roof material classes. We construct a large-scale dataset of 32,135 buildings (61,672 segments) spanning ten countries, pairing satellite images with up to eight street-level views per segment and evaluating four masking strategies for isolating the target building. We propose an RGB-M masking strategy that appends the building footprint mask as a fourth input channel, providing a soft spatial prior that outperforms hard cropping across both modalities. The Perceiver IO fusion model improves over all other fusion strategies and yields substantial per-class gains for attributes visible from street level (e.g., +11.3 AP for slate, +1.3 AP for dormers), though the satellite-only baseline retains a slight advantage in macro-averaged mAP for classes that are predominantly visible from above. These results establish a scalable, flexible architecture for multi-modal building inspection that can accommodate heterogeneous inputs and multiple output tasks.
Abstract:Vision-language models have been key to the development of open-vocabulary 2D semantic segmentation. Lifting these models from 2D images to 3D scenes, however, remains a challenging problem. Existing approaches typically back-project and average 2D descriptors across views, or heuristically select a single representative one, often resulting in suboptimal 3D representations. In this work, we introduce a novel multiview transformer architecture that cross-attends across vision-language descriptors from multiple viewpoints and fuses them into a unified per-3D-instance embedding. As a second contribution, we leverage multiview consistency as a self-supervision signal for this fusion, which significantly improves performance when added to a standard supervised target-class loss. Our Cross-Attentive Multiview Fusion, which we denote with its acronym CAMFusion, not only consistently outperforms naive averaging or single-view descriptor selection, but also achieves state-of-the-art results on 3D semantic and instance classification benchmarks, including zero-shot evaluations on out-of-domain datasets.
Abstract:We propose Unblur-SLAM, a novel RGB SLAM pipeline for sharp 3D reconstruction from blurred image inputs. In contrast to previous work, our approach is able to handle different types of blur and demonstrates state-of-the-art performance in the presence of both motion blur and defocus blur. Moreover, we adjust the computation effort with the amount of blur in the input image. As a first stage, our method uses a feed-forward image deblurring model for which we propose a suitable training scheme that can improve both tracking and mapping modules. Frames that are successfully deblurred by the feed-forward network obtain refined poses and depth through local-global multi-view optimization and loop closure. Frames that fail the first stage deblurring are directly modeled through the global 3DGS representation and an additional blur network to model multiple blurred sub-frames and simulate the blur formation process in 3D space, thereby learning sharp details and refined sub-frame poses. Experiments on several real-world datasets demonstrate consistent improvements in both pose estimation and sharp reconstruction results of geometry and texture.
Abstract:Novel view synthesis (NVS) approaches such as NeRFs or 3DGS can produce photo-realistic 3D scene representation from a set of images with known extrinsic and intrinsic parameters. The necessary camera poses and calibrations are typically obtained from the images via Structure-from-Motion (SfM). Classical SfM approaches rely on local feature matches between the images to estimate both the poses and a sparse 3D model of the scene, using bundle adjustment to refine initial pose, intrinsics, and geometry estimates. In order to increase run-time efficiency, recent SfM systems forgo optimization via bundle adjustment. Instead, they train feed-forward (transformer-based) neural networks to directly regress camera parameters and the 3D structure. While orders of magnitude more efficient, such recent works produce significantly less accurate estimates. To stimulate research on developing SfM approaches that are both efficient \emph{and} effective, this paper develops a benchmark focused on SfM for novel view synthesis. Using existing datasets and two simple strategies for making the reconstruction process more efficient, we show that: (1) simply using fewer features already significantly accelerates classical SfM methods while maintaining high pose accuracy. (2) using feed-forward networks to obtain initial estimates and refining them using classical SfM techniques leads to the best efficiency-effectiveness trade-off. We will make our benchmark and code publicly available.
Abstract:Feed-forward view synthesis models predict a novel view in a single pass with minimal 3D inductive bias. Existing works encode cameras as Plücker ray maps, which tie predictions to the arbitrary world coordinate gauge and make them sensitive to small camera transformations, thereby undermining geometric consistency. In this paper, we ask what inputs best condition a model for robust and consistent view synthesis. We propose projective conditioning, which replaces raw camera parameters with a target-view projective cue that provides a stable 2D input. This reframes the task from a brittle geometric regression problem in ray space to a well-conditioned target-view image-to-image translation problem. Additionally, we introduce a masked autoencoding pretraining strategy tailored to this cue, enabling the use of large-scale uncalibrated data for pretraining. Our method shows improved fidelity and stronger cross-view consistency compared to ray-conditioned baselines on our view-consistency benchmark. It also achieves state-of-the-art quality on standard novel view synthesis benchmarks.
Abstract:While 3DGS has emerged as a high-fidelity scene representation, encoding rich, general-purpose features directly from its primitives remains under-explored. We address this gap by introducing Chorus, a multi-teacher pretraining framework that learns a holistic feed-forward 3D Gaussian Splatting (3DGS) scene encoder by distilling complementary signals from 2D foundation models. Chorus employs a shared 3D encoder and teacher-specific projectors to learn from language-aligned, generalist, and object-aware teachers, encouraging a shared embedding space that captures signals from high-level semantics to fine-grained structure. We evaluate Chorus on a wide range of tasks: open-vocabulary semantic and instance segmentation, linear and decoder probing, as well as data-efficient supervision. Besides 3DGS, we also test Chorus on several benchmarks that only support point clouds by pretraining a variant using only Gaussians' centers, colors, estimated normals as inputs. Interestingly, this encoder shows strong transfer and outperforms the point clouds baseline while using 39.9 times fewer training scenes. Finally, we propose a render-and-distill adaptation that facilitates out-of-domain finetuning. Our code and model will be released upon publication.




Abstract:3D scene graph prediction aims to abstract complex 3D environments into structured graphs consisting of objects and their pairwise relationships. Existing approaches typically adopt object-centric graph neural networks, where relation edge features are iteratively updated by aggregating messages from connected object nodes. However, this design inherently restricts relation representations to pairwise object context, making it difficult to capture high-order relational dependencies that are essential for accurate relation prediction. To address this limitation, we propose a Link-guided Edge-centric relational reasoning framework with Object-aware fusion, namely LEO, which enables progressive reasoning from relation-level context to object-level understanding. Specifically, LEO first predicts potential links between object pairs to suppress irrelevant edges, and then transforms the original scene graph into a line graph where each relation is treated as a node. A line graph neural network is applied to perform edge-centric relational reasoning to capture inter-relation context. The enriched relation features are subsequently integrated into the original object-centric graph to enhance object-level reasoning and improve relation prediction. Our framework is model-agnostic and can be integrated with any existing object-centric method. Experiments on the 3DSSG dataset with two competitive baselines show consistent improvements, highlighting the effectiveness of our edge-to-object reasoning paradigm.




Abstract:Recent progress in dense SLAM has primarily targeted monocular setups, often at the expense of robustness and geometric coverage. We present MCGS-SLAM, the first purely RGB-based multi-camera SLAM system built on 3D Gaussian Splatting (3DGS). Unlike prior methods relying on sparse maps or inertial data, MCGS-SLAM fuses dense RGB inputs from multiple viewpoints into a unified, continuously optimized Gaussian map. A multi-camera bundle adjustment (MCBA) jointly refines poses and depths via dense photometric and geometric residuals, while a scale consistency module enforces metric alignment across views using low-rank priors. The system supports RGB input and maintains real-time performance at large scale. Experiments on synthetic and real-world datasets show that MCGS-SLAM consistently yields accurate trajectories and photorealistic reconstructions, usually outperforming monocular baselines. Notably, the wide field of view from multi-camera input enables reconstruction of side-view regions that monocular setups miss, critical for safe autonomous operation. These results highlight the promise of multi-camera Gaussian Splatting SLAM for high-fidelity mapping in robotics and autonomous driving.
Abstract:3D Gaussian Splatting (3DGS) serves as a highly performant and efficient encoding of scene geometry, appearance, and semantics. Moreover, grounding language in 3D scenes has proven to be an effective strategy for 3D scene understanding. Current Language Gaussian Splatting line of work fall into three main groups: (i) per-scene optimization-based, (ii) per-scene optimization-free, and (iii) generalizable approach. However, most of them are evaluated only on rendered 2D views of a handful of scenes and viewpoints close to the training views, limiting ability and insight into holistic 3D understanding. To address this gap, we propose the first large-scale benchmark that systematically assesses these three groups of methods directly in 3D space, evaluating on 1060 scenes across three indoor datasets and one outdoor dataset. Benchmark results demonstrate a clear advantage of the generalizable paradigm, particularly in relaxing the scene-specific limitation, enabling fast feed-forward inference on novel scenes, and achieving superior segmentation performance. We further introduce GaussianWorld-49K a carefully curated 3DGS dataset comprising around 49K diverse indoor and outdoor scenes obtained from multiple sources, with which we demonstrate the generalizable approach could harness strong data priors. Our codes, benchmark, and datasets will be made public to accelerate research in generalizable 3DGS scene understanding.