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Keisuke Tateno

AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings

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Jun 30, 2026
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DynaTok: Token-Based 4D Reconstruction from Partial Point Clouds

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Jun 10, 2026
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P2P-Bridge: Diffusion Bridges for 3D Point Cloud Denoising

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Aug 29, 2024
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Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians

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May 26, 2024
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OpenNeRF: Open Set 3D Neural Scene Segmentation with Pixel-Wise Features and Rendered Novel Views

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Apr 04, 2024
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RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

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Mar 20, 2024
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Incremental 3D Semantic Scene Graph Prediction from RGB Sequences

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May 06, 2023
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NEWTON: Neural View-Centric Mapping for On-the-Fly Large-Scale SLAM

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Mar 29, 2023
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SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences

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Mar 31, 2021
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A Divide et Impera Approach for 3D Shape Reconstruction from Multiple Views

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Nov 18, 2020
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