Existing end-to-end Multi-Object Tracking (e2e-MOT) methods have not surpassed non-end-to-end tracking-by-detection methods. One potential reason is its label assignment strategy during training that consistently binds the tracked objects with tracking queries and then assigns the few newborns to detection queries. With one-to-one bipartite matching, such an assignment will yield unbalanced training, i.e., scarce positive samples for detection queries, especially for an enclosed scene, as the majority of the newborns come on stage at the beginning of videos. Thus, e2e-MOT will be easier to yield a tracking terminal without renewal or re-initialization, compared to other tracking-by-detection methods. To alleviate this problem, we present Co-MOT, a simple and effective method to facilitate e2e-MOT by a novel coopetition label assignment with a shadow concept. Specifically, we add tracked objects to the matching targets for detection queries when performing the label assignment for training the intermediate decoders. For query initialization, we expand each query by a set of shadow counterparts with limited disturbance to itself. With extensive ablations, Co-MOT achieves superior performance without extra costs, e.g., 69.4% HOTA on DanceTrack and 52.8% TETA on BDD100K. Impressively, Co-MOT only requires 38\% FLOPs of MOTRv2 to attain a similar performance, resulting in the 1.4$\times$ faster inference speed.
Conditional inference on joint textual and visual clues is a multi-modal reasoning task that textual clues provide prior permutation or external knowledge, which are complementary with visual content and pivotal to deducing the correct option. Previous methods utilizing pretrained vision-language models (VLMs) have achieved impressive performances, yet they show a lack of multimodal context reasoning capability, especially for text-modal information. To address this issue, we propose a Multi-modal Context Reasoning approach, named ModCR. Compared to VLMs performing reasoning via cross modal semantic alignment, it regards the given textual abstract semantic and objective image information as the pre-context information and embeds them into the language model to perform context reasoning. Different from recent vision-aided language models used in natural language processing, ModCR incorporates the multi-view semantic alignment information between language and vision by introducing the learnable alignment prefix between image and text in the pretrained language model. This makes the language model well-suitable for such multi-modal reasoning scenario on joint textual and visual clues. We conduct extensive experiments on two corresponding data sets and experimental results show significantly improved performance (exact gain by 4.8% on PMR test set) compared to previous strong baselines. Code Link: \url{https://github.com/YunxinLi/Multimodal-Context-Reasoning}.
Pretrained Vision-Language Models (VLMs) have achieved remarkable performance in image retrieval from text. However, their performance drops drastically when confronted with linguistically complex texts that they struggle to comprehend. Inspired by the Divide-and-Conquer algorithm and dual-process theory, in this paper, we regard linguistically complex texts as compound proposition texts composed of multiple simple proposition sentences and propose an end-to-end Neural Divide-and-Conquer Reasoning framework, dubbed NDCR. It contains three main components: 1) Divide: a proposition generator divides the compound proposition text into simple proposition sentences and produces their corresponding representations, 2) Conquer: a pretrained VLMs-based visual-linguistic interactor achieves the interaction between decomposed proposition sentences and images, 3) Combine: a neural-symbolic reasoner combines the above reasoning states to obtain the final solution via a neural logic reasoning approach. According to the dual-process theory, the visual-linguistic interactor and neural-symbolic reasoner could be regarded as analogical reasoning System 1 and logical reasoning System 2. We conduct extensive experiments on a challenging image retrieval from contextual descriptions data set. Experimental results and analyses indicate NDCR significantly improves performance in the complex image-text reasoning problem. Code link: https://github.com/YunxinLi/NDCR.
Training a Large Visual Language Model (LVLM) from scratch, like GPT-4, is resource-intensive. Our paper proposes an alternative method called LMEye, a play-plug-in Interactive Perception Network for Large Language Models (LLMs), aiming to improve the accuracy of image understanding for the LVLM. Previous methods that infuse visual information into LLMs utilize a static visual mapping network, but lack dynamic interaction between the LLMs and visual information. LMEye addresses this issue by allowing the LLM to incorporate the visual information that aligned with human instruction. Specifically, the LMEye network consists of a static visual mapping network to provide the basic perception of an image to LLMs. Then, it also contains additional linear layers responsible for acquiring requests from LLMs, decomposing image features, and transmitting the interleaved information to LLMs, respectively. In this way, LLMs act to be in charge of understanding human instructions, sending it to the interactive perception network, and generating the response based on the interleaved multimodal information. We evaluate LMEye through extensive experiments on multimodal question answering and reasoning tasks, demonstrating that it significantly improves the zero-shot performance of LLMs on multimodal tasks compared to previous methods.
Recently, the zero-shot semantic segmentation problem has attracted increasing attention, and the best performing methods are based on two-stream networks: one stream for proposal mask generation and the other for segment classification using a pre-trained visual-language model. However, existing two-stream methods require passing a great number of (up to a hundred) image crops into the visuallanguage model, which is highly inefficient. To address the problem, we propose a network that only needs a single pass through the visual-language model for each input image. Specifically, we first propose a novel network adaptation approach, termed patch severance, to restrict the harmful interference between the patch embeddings in the pre-trained visual encoder. We then propose classification anchor learning to encourage the network to spatially focus on more discriminative features for classification. Extensive experiments demonstrate that the proposed method achieves outstanding performance, surpassing state-of-theart methods while being 4 to 7 times faster at inference. We release our code at https://github.com/CongHan0808/DeOP.git.
Object re-identification (ReID) aims to find instances with the same identity as the given probe from a large gallery. Pairwise losses play an important role in training a strong ReID network. Existing pairwise losses densely exploit each instance as an anchor and sample its triplets in a mini-batch. This dense sampling mechanism inevitably introduces positive pairs that share few visual similarities, which can be harmful to the training. To address this problem, we propose a novel loss paradigm termed Sparse Pairwise (SP) loss that only leverages few appropriate pairs for each class in a mini-batch, and empirically demonstrate that it is sufficient for the ReID tasks. Based on the proposed loss framework, we propose an adaptive positive mining strategy that can dynamically adapt to diverse intra-class variations. Extensive experiments show that SP loss and its adaptive variant AdaSP loss outperform other pairwise losses, and achieve state-of-the-art performance across several ReID benchmarks. Code is available at https://github.com/Astaxanthin/AdaSP.
In this paper, we present a one-stage framework TriDet for temporal action detection. Existing methods often suffer from imprecise boundary predictions due to the ambiguous action boundaries in videos. To alleviate this problem, we propose a novel Trident-head to model the action boundary via an estimated relative probability distribution around the boundary. In the feature pyramid of TriDet, we propose an efficient Scalable-Granularity Perception (SGP) layer to mitigate the rank loss problem of self-attention that takes place in the video features and aggregate information across different temporal granularities. Benefiting from the Trident-head and the SGP-based feature pyramid, TriDet achieves state-of-the-art performance on three challenging benchmarks: THUMOS14, HACS and EPIC-KITCHEN 100, with lower computational costs, compared to previous methods. For example, TriDet hits an average mAP of $69.3\%$ on THUMOS14, outperforming the previous best by $2.5\%$, but with only $74.6\%$ of its latency. The code is released to https://github.com/sssste/TriDet.
The deployment of 3D detectors strikes one of the major challenges in real-world self-driving scenarios. Existing BEV-based (i.e., Bird Eye View) detectors favor sparse convolution (known as SPConv) to speed up training and inference, which puts a hard barrier for deployment especially for on-device applications. In this paper, we tackle the problem of efficient 3D object detection from LiDAR point clouds with deployment in mind. To reduce computational burden, we propose a pillar-based 3D detector with high performance from an industry perspective, termed FastPillars. Compared with previous methods, we introduce a more effective Max-and-Attention pillar encoding (MAPE) module, and redesigning a powerful and lightweight backbone CRVNet imbued with Cross Stage Partial network (CSP) in a reparameterization style, forming a compact feature representation framework. Extensive experiments demonstrate that our FastPillars surpasses the state-of-the-art 3D detectors regarding both on-device speed and performance. Specifically, FastPillars can be effectively deployed through TensorRT, obtaining real-time performance (24FPS) on a single RTX3070Ti GPU with 64.6 mAP on the nuScenes test set. Our code is publicly available at: https://github.com/StiphyJay/FastPillars.