Abstract:Real-time object detection is crucial for real-world applications as it requires high accuracy with low latency. While Detection Transformers (DETR) have demonstrated significant performance improvements, current real-time DETR models are challenging to reproduce from scratch due to excessive pre-training overheads on the backbone, constraining research advancements by hindering the exploration of novel backbone architectures. In this paper, we want to show that by using general good design, it is possible to have \textbf{high performance} with \textbf{low pre-training cost}. After a thorough study of the backbone architecture, we propose EfficientNAT at various scales, which incorporates modern efficient convolution and local attention mechanisms. Moreover, we re-design the hybrid encoder with local attention, significantly enhancing both performance and inference speed. Based on these advancements, we present Le-DETR (\textbf{L}ow-cost and \textbf{E}fficient \textbf{DE}tection \textbf{TR}ansformer), which achieves a new \textbf{SOTA} in real-time detection using only ImageNet1K and COCO2017 training datasets, saving about 80\% images in pre-training stage compared with previous methods. We demonstrate that with well-designed, real-time DETR models can achieve strong performance without the need for complex and computationally expensive pretraining. Extensive experiments show that Le-DETR-M/L/X achieves \textbf{52.9/54.3/55.1 mAP} on COCO Val2017 with \textbf{4.45/5.01/6.68 ms} on an RTX4090. It surpasses YOLOv12-L/X by \textbf{+0.6/-0.1 mAP} while achieving similar speed and \textbf{+20\%} speedup. Compared with DEIM-D-FINE, Le-DETR-M achieves \textbf{+0.2 mAP} with slightly faster inference, and surpasses DEIM-D-FINE-L by \textbf{+0.4 mAP} with only \textbf{0.4 ms} additional latency. Code and weights will be open-sourced.
Abstract:Transferring visual style between images while preserving semantic correspondence between similar objects remains a central challenge in computer vision. While existing methods have made great strides, most of them operate at global level but overlook region-wise and even pixel-wise semantic correspondence. To address this, we propose CoCoDiff, a novel training-free and low-cost style transfer framework that leverages pretrained latent diffusion models to achieve fine-grained, semantically consistent stylization. We identify that correspondence cues within generative diffusion models are under-explored and that content consistency across semantically matched regions is often neglected. CoCoDiff introduces a pixel-wise semantic correspondence module that mines intermediate diffusion features to construct a dense alignment map between content and style images. Furthermore, a cycle-consistency module then enforces structural and perceptual alignment across iterations, yielding object and region level stylization that preserves geometry and detail. Despite requiring no additional training or supervision, CoCoDiff delivers state-of-the-art visual quality and strong quantitative results, outperforming methods that rely on extra training or annotations.
Abstract:Learning transferable knowledge from unlabeled video data and applying it in new environments is a fundamental capability of intelligent agents. This work presents VideoWorld 2, which extends VideoWorld and offers the first investigation into learning transferable knowledge directly from raw real-world videos. At its core, VideoWorld 2 introduces a dynamic-enhanced Latent Dynamics Model (dLDM) that decouples action dynamics from visual appearance: a pretrained video diffusion model handles visual appearance modeling, enabling the dLDM to learn latent codes that focus on compact and meaningful task-related dynamics. These latent codes are then modeled autoregressively to learn task policies and support long-horizon reasoning. We evaluate VideoWorld 2 on challenging real-world handcraft making tasks, where prior video generation and latent-dynamics models struggle to operate reliably. Remarkably, VideoWorld 2 achieves up to 70% improvement in task success rate and produces coherent long execution videos. In robotics, we show that VideoWorld 2 can acquire effective manipulation knowledge from the Open-X dataset, which substantially improves task performance on CALVIN. This study reveals the potential of learning transferable world knowledge directly from raw videos, with all code, data, and models to be open-sourced for further research.
Abstract:Recent methods in flow-based diffusion editing have enabled direct transformations between source and target image distribution without explicit inversion. However, the latent trajectories in these methods often exhibit accumulated velocity errors, leading to semantic inconsistency and loss of structural fidelity. We propose Conditioned Velocity Correction (CVC), a principled framework that reformulates flow-based editing as a distribution transformation problem driven by a known source prior. CVC rethinks the role of velocity in inter-distribution transformation by introducing a dual-perspective velocity conversion mechanism. This mechanism explicitly decomposes the latent evolution into two components: a structure-preserving branch that remains consistent with the source trajectory, and a semantically-guided branch that drives a controlled deviation toward the target distribution. The conditional velocity field exhibits an absolute velocity error relative to the true underlying distribution trajectory, which inherently introduces potential instability and trajectory drift in the latent space. To address this quantifiable deviation and maintain fidelity to the true flow, we apply a posterior-consistent update to the resulting conditional velocity field. This update is derived from Empirical Bayes Inference and Tweedie correction, which ensures a mathematically grounded error compensation over time. Our method yields stable and interpretable latent dynamics, achieving faithful reconstruction alongside smooth local semantic conversion. Comprehensive experiments demonstrate that CVC consistently achieves superior fidelity, better semantic alignment, and more reliable editing behavior across diverse tasks.
Abstract:Recent progress in Multimodal Large Language Models (MLLMs) demonstrates that Chain-of-Thought (CoT) reasoning enables systematic solutions to complex understanding tasks. However, its extension to generation tasks remains nascent and limited by scenario-specific mechanisms that hinder generalization and adaptation. In this work, we present ThinkGen, the first think-driven visual generation framework that explicitly leverages MLLM's CoT reasoning in various generation scenarios. ThinkGen employs a decoupled architecture comprising a pretrained MLLM and a Diffusion Transformer (DiT), wherein the MLLM generates tailored instructions based on user intent, and DiT produces high-quality images guided by these instructions. We further propose a separable GRPO-based training paradigm (SepGRPO), alternating reinforcement learning between the MLLM and DiT modules. This flexible design enables joint training across diverse datasets, facilitating effective CoT reasoning for a wide range of generative scenarios. Extensive experiments demonstrate that ThinkGen achieves robust, state-of-the-art performance across multiple generation benchmarks. Code is available: https://github.com/jiaosiyuu/ThinkGen
Abstract:Cognitive science suggests that spatial ability develops progressively-from perception to reasoning and interaction. Yet in multimodal LLMs (MLLMs), this hierarchy remains poorly understood, as most studies focus on a narrow set of tasks. We introduce SpatialTree, a cognitive-science-inspired hierarchy that organizes spatial abilities into four levels: low-level perception (L1), mental mapping (L2), simulation (L3), and agentic competence (L4). Based on this taxonomy, we construct the first capability-centric hierarchical benchmark, thoroughly evaluating mainstream MLLMs across 27 sub-abilities. The evaluation results reveal a clear structure: L1 skills are largely orthogonal, whereas higher-level skills are strongly correlated, indicating increasing interdependency. Through targeted supervised fine-tuning, we uncover a surprising transfer dynamic-negative transfer within L1, but strong cross-level transfer from low- to high-level abilities with notable synergy. Finally, we explore how to improve the entire hierarchy. We find that naive RL that encourages extensive "thinking" is unreliable: it helps complex reasoning but hurts intuitive perception. We propose a simple auto-think strategy that suppresses unnecessary deliberation, enabling RL to consistently improve performance across all levels. By building SpatialTree, we provide a proof-of-concept framework for understanding and systematically scaling spatial abilities in MLLMs.
Abstract:The growing adoption of XR devices has fueled strong demand for high-quality stereo video, yet its production remains costly and artifact-prone. To address this challenge, we present StereoWorld, an end-to-end framework that repurposes a pretrained video generator for high-fidelity monocular-to-stereo video generation. Our framework jointly conditions the model on the monocular video input while explicitly supervising the generation with a geometry-aware regularization to ensure 3D structural fidelity. A spatio-temporal tiling scheme is further integrated to enable efficient, high-resolution synthesis. To enable large-scale training and evaluation, we curate a high-definition stereo video dataset containing over 11M frames aligned to natural human interpupillary distance (IPD). Extensive experiments demonstrate that StereoWorld substantially outperforms prior methods, generating stereo videos with superior visual fidelity and geometric consistency. The project webpage is available at https://ke-xing.github.io/StereoWorld/.




Abstract:Training prohibited item detection models requires a large amount of X-ray security images, but collecting and annotating these images is time-consuming and laborious. To address data insufficiency, X-ray security image synthesis methods composite images to scale up datasets. However, previous methods primarily follow a two-stage pipeline, where they implement labor-intensive foreground extraction in the first stage and then composite images in the second stage. Such a pipeline introduces inevitable extra labor cost and is not efficient. In this paper, we propose a one-stage X-ray security image synthesis pipeline (Xsyn) based on text-to-image generation, which incorporates two effective strategies to improve the usability of synthetic images. The Cross-Attention Refinement (CAR) strategy leverages the cross-attention map from the diffusion model to refine the bounding box annotation. The Background Occlusion Modeling (BOM) strategy explicitly models background occlusion in the latent space to enhance imaging complexity. To the best of our knowledge, compared with previous methods, Xsyn is the first to achieve high-quality X-ray security image synthesis without extra labor cost. Experiments demonstrate that our method outperforms all previous methods with 1.2% mAP improvement, and the synthetic images generated by our method are beneficial to improve prohibited item detection performance across various X-ray security datasets and detectors. Code is available at https://github.com/pILLOW-1/Xsyn/.




Abstract:With the rapid advancement and widespread adoption of VR/AR technologies, there is a growing demand for the creation of high-quality, immersive dynamic scenes. However, existing generation works predominantly concentrate on the creation of static scenes or narrow perspective-view dynamic scenes, falling short of delivering a truly 360-degree immersive experience from any viewpoint. In this paper, we introduce \textbf{TiP4GEN}, an advanced text-to-dynamic panorama scene generation framework that enables fine-grained content control and synthesizes motion-rich, geometry-consistent panoramic 4D scenes. TiP4GEN integrates panorama video generation and dynamic scene reconstruction to create 360-degree immersive virtual environments. For video generation, we introduce a \textbf{Dual-branch Generation Model} consisting of a panorama branch and a perspective branch, responsible for global and local view generation, respectively. A bidirectional cross-attention mechanism facilitates comprehensive information exchange between the branches. For scene reconstruction, we propose a \textbf{Geometry-aligned Reconstruction Model} based on 3D Gaussian Splatting. By aligning spatial-temporal point clouds using metric depth maps and initializing scene cameras with estimated poses, our method ensures geometric consistency and temporal coherence for the reconstructed scenes. Extensive experiments demonstrate the effectiveness of our proposed designs and the superiority of TiP4GEN in generating visually compelling and motion-coherent dynamic panoramic scenes. Our project page is at https://ke-xing.github.io/TiP4GEN/.




Abstract:In text-to-image generation, producing a series of consistent contents that preserve the same identity is highly valuable for real-world applications. Although a few works have explored training-free methods to enhance the consistency of generated subjects, we observe that they suffer from the following problems. First, they fail to maintain consistent background details, which limits their applicability. Furthermore, when the foreground character undergoes large motion variations, inconsistencies in identity and clothing details become evident. To address these problems, we propose CharaConsist, which employs point-tracking attention and adaptive token merge along with decoupled control of the foreground and background. CharaConsist enables fine-grained consistency for both foreground and background, supporting the generation of one character in continuous shots within a fixed scene or in discrete shots across different scenes. Moreover, CharaConsist is the first consistent generation method tailored for text-to-image DiT model. Its ability to maintain fine-grained consistency, combined with the larger capacity of latest base model, enables it to produce high-quality visual outputs, broadening its applicability to a wider range of real-world scenarios. The source code has been released at https://github.com/Murray-Wang/CharaConsist