Abstract:LLM-conditioned segmentation has recently advanced rapidly by coupling large language models with iterative mask generation frameworks. However, we identify a persistent failure mode in current propose-then-select pipelines. Although high-quality mask candidates are often generated, the final prediction may fail to match the given linguistic condition. This failure arises because language semantics are typically used as static prompts or post-hoc matching signals, rather than participating in the iterative mask generation process. Through systematic analysis, we show that many errors stem from semantic misalignment rather than poor mask quality. To address this issue, we propose FlowSeg, which introduces dynamic semantic guidance via a bidirectional semantic flow between intermediate decoding states and LLM-derived condition embeddings throughout the generation process. Language conditions actively guide mask refinement at each stage, while condition embeddings are progressively updated by emerging visual evidence. This design yields semantically grounded mask representations and visually aligned language conditions, enabling more reliable matching. We further incorporate a lightweight boundary-aware refinement to selectively enhance uncertain regions without perturbing confident interiors. Extensive experiments on referring expression segmentation and reasoning segmentation tasks demonstrate that FlowSeg consistently improves language-mask alignment and achieves state-of-the-art performance. Project page: https://zkzhang98.github.io/FlowSeg_page
Abstract:Recent advances in Multimodal Large Language Models (MLLMs) and diffusion-based generative models have substantially improved prompt-driven image editing. However, scene text editing remains challenging, as it requires models to precisely modify textual content while preserving visual realism and non-target regions. Current open-source models still lag behind proprietary systems, largely due to the scarcity of high-quality training data and the lack of standardized benchmarks tailored to text editing. To address these challenges, we present TextSculptor, a comprehensive framework for data construction and evaluation of scene text editing. We first develop an automated data construction pipeline that combines text-aware image synthesis with programmatic text rendering and compositing. Based on this pipeline, we build TextSculpt-Data, a large-scale dataset containing 3.2M training samples, including 1.2M OCR-verified text-to-image samples and 2M paired text editing samples with naturally aligned source-target images and strong background consistency. We further introduce TextSculpt-Bench, a benchmark covering four fundamental text editing tasks: text addition, text replacement, text removal, and hybrid editing. To support reliable evaluation, we design a tailored protocol that measures text accuracy, visual quality, and background preservation through OCR-based text alignment, multimodal judgment, and background-region similarity. Extensive experiments show that TextSculptor improves open-source text editing performance and narrows the gap to proprietary models. The data and benchmark are available at https://github.com/linyiheng123/TextSculptor.
Abstract:Editing the video content with audio alignment forms a digital human-made art in current social media. However, the time-consuming and repetitive nature of manual video editing has long been a challenge for filmmakers and professional content creators alike. In this paper, we introduce CutClaw, an autonomous multi-agent framework designed to edit hours-long raw footage into meaningful short videos that leverages the capabilities of multiple Multimodal Language Models~(MLLMs) as an agent system. It produces videos with synchronized music, followed by instructions, and a visually appealing appearance. In detail, our approach begins by employing a hierarchical multimodal decomposition that captures both fine-grained details and global structures across visual and audio footage. Then, to ensure narrative consistency, a Playwriter Agent orchestrates the whole storytelling flow and structures the long-term narrative, anchoring visual scenes to musical shifts. Finally, to construct a short edited video, Editor and Reviewer Agents collaboratively optimize the final cut via selecting fine-grained visual content based on rigorous aesthetic and semantic criteria. We conduct detailed experiments to demonstrate that CutClaw significantly outperforms state-of-the-art baselines in generating high-quality, rhythm-aligned videos. The code is available at: https://github.com/GVCLab/CutClaw.
Abstract:Recent segmentation methods leveraging Multi-modal Large Language Models (MLLMs) have shown reliable object-level segmentation and enhanced spatial perception. However, almost all previous methods predominantly rely on specialist mask decoders to interpret masks from generated segmentation-related embeddings and visual features, or incorporate multiple additional tokens to assist. This paper aims to investigate whether and how we can unlock segmentation from MLLM itSELF with 1 segmentation Embedding (SELF1E) while achieving competitive results, which eliminates the need for external decoders. To this end, our approach targets the fundamental limitation of resolution reduction in pixel-shuffled image features from MLLMs. First, we retain image features at their original uncompressed resolution, and refill them with residual features extracted from MLLM-processed compressed features, thereby improving feature precision. Subsequently, we integrate pixel-unshuffle operations on image features with and without LLM processing, respectively, to unleash the details of compressed features and amplify the residual features under uncompressed resolution, which further enhances the resolution of refilled features. Moreover, we redesign the attention mask with dual perception pathways, i.e., image-to-image and image-to-segmentation, enabling rich feature interaction between pixels and the segmentation token. Comprehensive experiments across multiple segmentation tasks validate that SELF1E achieves performance competitive with specialist mask decoder-based methods, demonstrating the feasibility of decoder-free segmentation in MLLMs. Project page: https://github.com/ANDYZAQ/SELF1E.
Abstract:Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, maintaining multi-view consistency in edited results remains challenging, and the extreme scarcity of 3D-consistent editing paired data renders supervised fine-tuning (SFT), the most effective training strategy for editing tasks, infeasible. In this paper, we observe that, while generating multi-view consistent 3D content is highly challenging, verifying 3D consistency is tractable, naturally positioning reinforcement learning (RL) as a feasible solution. Motivated by this, we propose \textbf{RL3DEdit}, a single-pass framework driven by RL optimization with novel rewards derived from the 3D foundation model, VGGT. Specifically, we leverage VGGT's robust priors learned from massive real-world data, feed the edited images, and utilize the output confidence maps and pose estimation errors as reward signals, effectively anchoring the 2D editing priors onto a 3D-consistent manifold via RL. Extensive experiments demonstrate that RL3DEdit achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality with high efficiency. To promote the development of 3D editing, we will release the code and model.
Abstract:Real-time object detection is crucial for real-world applications as it requires high accuracy with low latency. While Detection Transformers (DETR) have demonstrated significant performance improvements, current real-time DETR models are challenging to reproduce from scratch due to excessive pre-training overheads on the backbone, constraining research advancements by hindering the exploration of novel backbone architectures. In this paper, we want to show that by using general good design, it is possible to have \textbf{high performance} with \textbf{low pre-training cost}. After a thorough study of the backbone architecture, we propose EfficientNAT at various scales, which incorporates modern efficient convolution and local attention mechanisms. Moreover, we re-design the hybrid encoder with local attention, significantly enhancing both performance and inference speed. Based on these advancements, we present Le-DETR (\textbf{L}ow-cost and \textbf{E}fficient \textbf{DE}tection \textbf{TR}ansformer), which achieves a new \textbf{SOTA} in real-time detection using only ImageNet1K and COCO2017 training datasets, saving about 80\% images in pre-training stage compared with previous methods. We demonstrate that with well-designed, real-time DETR models can achieve strong performance without the need for complex and computationally expensive pretraining. Extensive experiments show that Le-DETR-M/L/X achieves \textbf{52.9/54.3/55.1 mAP} on COCO Val2017 with \textbf{4.45/5.01/6.68 ms} on an RTX4090. It surpasses YOLOv12-L/X by \textbf{+0.6/-0.1 mAP} while achieving similar speed and \textbf{+20\%} speedup. Compared with DEIM-D-FINE, Le-DETR-M achieves \textbf{+0.2 mAP} with slightly faster inference, and surpasses DEIM-D-FINE-L by \textbf{+0.4 mAP} with only \textbf{0.4 ms} additional latency. Code and weights will be open-sourced.
Abstract:Transferring visual style between images while preserving semantic correspondence between similar objects remains a central challenge in computer vision. While existing methods have made great strides, most of them operate at global level but overlook region-wise and even pixel-wise semantic correspondence. To address this, we propose CoCoDiff, a novel training-free and low-cost style transfer framework that leverages pretrained latent diffusion models to achieve fine-grained, semantically consistent stylization. We identify that correspondence cues within generative diffusion models are under-explored and that content consistency across semantically matched regions is often neglected. CoCoDiff introduces a pixel-wise semantic correspondence module that mines intermediate diffusion features to construct a dense alignment map between content and style images. Furthermore, a cycle-consistency module then enforces structural and perceptual alignment across iterations, yielding object and region level stylization that preserves geometry and detail. Despite requiring no additional training or supervision, CoCoDiff delivers state-of-the-art visual quality and strong quantitative results, outperforming methods that rely on extra training or annotations.
Abstract:Learning transferable knowledge from unlabeled video data and applying it in new environments is a fundamental capability of intelligent agents. This work presents VideoWorld 2, which extends VideoWorld and offers the first investigation into learning transferable knowledge directly from raw real-world videos. At its core, VideoWorld 2 introduces a dynamic-enhanced Latent Dynamics Model (dLDM) that decouples action dynamics from visual appearance: a pretrained video diffusion model handles visual appearance modeling, enabling the dLDM to learn latent codes that focus on compact and meaningful task-related dynamics. These latent codes are then modeled autoregressively to learn task policies and support long-horizon reasoning. We evaluate VideoWorld 2 on challenging real-world handcraft making tasks, where prior video generation and latent-dynamics models struggle to operate reliably. Remarkably, VideoWorld 2 achieves up to 70% improvement in task success rate and produces coherent long execution videos. In robotics, we show that VideoWorld 2 can acquire effective manipulation knowledge from the Open-X dataset, which substantially improves task performance on CALVIN. This study reveals the potential of learning transferable world knowledge directly from raw videos, with all code, data, and models to be open-sourced for further research.
Abstract:Recent methods in flow-based diffusion editing have enabled direct transformations between source and target image distribution without explicit inversion. However, the latent trajectories in these methods often exhibit accumulated velocity errors, leading to semantic inconsistency and loss of structural fidelity. We propose Conditioned Velocity Correction (CVC), a principled framework that reformulates flow-based editing as a distribution transformation problem driven by a known source prior. CVC rethinks the role of velocity in inter-distribution transformation by introducing a dual-perspective velocity conversion mechanism. This mechanism explicitly decomposes the latent evolution into two components: a structure-preserving branch that remains consistent with the source trajectory, and a semantically-guided branch that drives a controlled deviation toward the target distribution. The conditional velocity field exhibits an absolute velocity error relative to the true underlying distribution trajectory, which inherently introduces potential instability and trajectory drift in the latent space. To address this quantifiable deviation and maintain fidelity to the true flow, we apply a posterior-consistent update to the resulting conditional velocity field. This update is derived from Empirical Bayes Inference and Tweedie correction, which ensures a mathematically grounded error compensation over time. Our method yields stable and interpretable latent dynamics, achieving faithful reconstruction alongside smooth local semantic conversion. Comprehensive experiments demonstrate that CVC consistently achieves superior fidelity, better semantic alignment, and more reliable editing behavior across diverse tasks.
Abstract:Recent progress in Multimodal Large Language Models (MLLMs) demonstrates that Chain-of-Thought (CoT) reasoning enables systematic solutions to complex understanding tasks. However, its extension to generation tasks remains nascent and limited by scenario-specific mechanisms that hinder generalization and adaptation. In this work, we present ThinkGen, the first think-driven visual generation framework that explicitly leverages MLLM's CoT reasoning in various generation scenarios. ThinkGen employs a decoupled architecture comprising a pretrained MLLM and a Diffusion Transformer (DiT), wherein the MLLM generates tailored instructions based on user intent, and DiT produces high-quality images guided by these instructions. We further propose a separable GRPO-based training paradigm (SepGRPO), alternating reinforcement learning between the MLLM and DiT modules. This flexible design enables joint training across diverse datasets, facilitating effective CoT reasoning for a wide range of generative scenarios. Extensive experiments demonstrate that ThinkGen achieves robust, state-of-the-art performance across multiple generation benchmarks. Code is available: https://github.com/jiaosiyuu/ThinkGen